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Author Topic: NEW BTC GAME - VIRTUALPUB - Official forum  (Read 110729 times)
isen
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March 13, 2017, 06:17:18 PM
 #2621

You should put some kind of announcement or headline at the top of the page regarding ads revenue and pending withdrawals to relieve ppl instead of just saying it on this forums or the chat
Totally agree with you, I don't mind waiting up to 3 weeks for my payment as long as I know that I will receive it, but I understand why people who are used to instant withdraws to their faucethub accounts are getting frustrated with these delays.
Tomos81 should add a banner or create a faq page where he will inform new players that payments may take up to 3-4 weeks to be processed.



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1544845525
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Groath
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March 13, 2017, 08:21:29 PM
 #2622

New post, because it's other thing.

About new players. Import plugin "login via Facebook". Or create Your own, API is public. Give some unique Invention card for FB sharing. You must add to register page manual or link designed for people total new in BTC World, because they probably havent wallet.

 Check this option. If new players will go wih this way, add rest of social networks. New players generate the same income like older, but request much less withdrawals. Think about!

And delete this !***! boosters of course! They are killing charm of the game!

Yah i agree with groath, this feature is making this game worse, yup but i cant deny it its so profitable though for user. I hope u can considered it again. Smiley

Boosters are TO profitable!

First: income generated, if someone play 12-14h/d kill project economy directly. Directly and fast.

Secondly: hourly income from boosted 3 basic drinks are much bigger, than income from events, bonuses, inventions cards and so on... Statistic Player lose his enthusiasm to most of micro-activities with micro-earnings ("micro" compared to his income from beer/wine/whisky). This dramatically decrease number of his clicks, number of opened ads/shortlinks... total income for VirtualPub as a project.

Thirdly: each new player starting with booster have almost all discovered in 24h. Only science-based advantages will be discovered longer. Where we lost "pioneer-times"?
Gameron
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March 13, 2017, 09:10:01 PM
 #2623

Kill the current event and create top clicker event. We hate boosters we love clickers. Yes the game should be balance its fine to decrease profits from beer, wine and whisky. Lessen the boost of science or higher the chance difficulty of getting science points.. Too much inventions. Pay the top clickers first... Just kidding. Peace.
Groath
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March 13, 2017, 10:08:34 PM
 #2624

Kill the current event and create top clicker event. We hate boosters we love clickers. Yes the game should be balance its fine to decrease profits from beer, wine and whisky. Lessen the boost of science or higher the chance difficulty of getting science points.. Too much inventions. Pay the top clickers first... Just kidding. Peace.

LOL

Pizza event IS top clicker event

Science is unused, after third card is completly discovered

Clickers generate income for withdraws

Peace Wink
Gameron
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March 13, 2017, 10:34:26 PM
 #2625

Kill the current event and create top clicker event. We hate boosters we love clickers. Yes the game should be balance its fine to decrease profits from beer, wine and whisky. Lessen the boost of science or higher the chance difficulty of getting science points.. Too much inventions. Pay the top clickers first... Just kidding. Peace.

LOL

Pizza event IS top clicker event

Science is unused, after third card is completly discovered

Clickers generate income for withdraws

Peace Wink


Yeah clicks for the boosters. I see... About science. But I think I'm right about inventions if we all unlocked it. Maybe 5k satoshis per player a day? How many players do we have 1,200? considering timezones. Maybe he still can pay but that's too big for free claims... Just thinking the future. Yeah we do effort, pay for inventions but it's permanent.
Groath
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March 14, 2017, 09:51:02 AM
 #2626

5000 for Inventor work daily would be fair, if all income described on Inventions cards would be real. But they aren't. HotDogs, after was boosted two times, give 10-30 satoshi hourly. By cost of each card about 35k, HotDogs give me my money back after 1750 hours of play (above 2 months if I'll click 24/7, 6 months by my play). Absinth is a little better, similiar to Mixed Drinks and Coffee - about 1000h of clicking. Vodka give ROI after 250-300h.

Timed by 24h counter Inventions are of course click-time independed. They give invested cash back in about 2.5 months.

My friend have Lucky Rainbow. His profit from it, after 2 weeks is about 5-6k. It's about 3 months for ROI too.

About science: I wrote twice about way to use science points, after 3 science cards are discovered. Each of science card have 3 slots, 3 upgrades. After third card is fully discovered this 3 slots should in my opinion display:

1. Next 5 seats.

             price = 10,000 * (2 ^ lvl)           ##level 1 is discovered in science card nr 2

2. Next 50 to capacity of Warehouse

             price = 5,000 * (2 ^ lvl)             ##Our current maximum (100) is the lvl 2

3. Convert to satoshi
vovasem
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March 14, 2017, 10:24:29 AM
 #2627

Tomos return to the virtual family))))
Toy007
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March 14, 2017, 03:19:12 PM
 #2628

You just collected 345 satoshis for the pizza you sold...
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March 14, 2017, 03:46:50 PM
 #2629

Kill the current event and create top clicker event. We hate boosters we love clickers. Yes the game should be balance its fine to decrease profits from beer, wine and whisky. Lessen the boost of science or higher the chance difficulty of getting science points.. Too much inventions. Pay the top clickers first... Just kidding. Peace.

LOL

Pizza event IS top clicker event

Science is unused, after third card is completly discovered

Clickers generate income for withdraws

Peace Wink


Yeah clicks for the boosters. I see... About science. But I think I'm right about inventions if we all unlocked it. Maybe 5k satoshis per player a day? How many players do we have 1,200? considering timezones. Maybe he still can pay but that's too big for free claims... Just thinking the future. Yeah we do effort, pay for inventions but it's permanent.

Invention is the best part of this game after we complete SP and all building, so with ROI 2-3 month is fair i think.
Groath
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March 14, 2017, 05:10:55 PM
 #2630

Kill the current event and create top clicker event. We hate boosters we love clickers. Yes the game should be balance its fine to decrease profits from beer, wine and whisky. Lessen the boost of science or higher the chance difficulty of getting science points.. Too much inventions. Pay the top clickers first... Just kidding. Peace.

LOL

Pizza event IS top clicker event

Science is unused, after third card is completly discovered

Clickers generate income for withdraws

Peace Wink


Yeah clicks for the boosters. I see... About science. But I think I'm right about inventions if we all unlocked it. Maybe 5k satoshis per player a day? How many players do we have 1,200? considering timezones. Maybe he still can pay but that's too big for free claims... Just thinking the future. Yeah we do effort, pay for inventions but it's permanent.

Invention is the best part of this game after we complete SP and all building, so with ROI 2-3 month is fair i think.

Yes, 50-100 days.

Because average cost of Invention is about 35k, each of them should give 350-700 satoshi daily (if player play about 10h/d). It's true for 24h timed cards and vodka, "almost true" for Lucky Rainbow. Rest of Inventions give much less income.

If I'll have ~100 Inventions, I'll have ~35.000 extra daily. It's nothing if we compare this amount with boosters. I think, therefore, that limitation of Inventions is unnecessary.
keniel16
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March 15, 2017, 02:22:30 AM
 #2631

When does tomos return?  Embarrassed
Gameron
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March 15, 2017, 05:41:53 AM
 #2632

Kill the current event and create top clicker event. We hate boosters we love clickers. Yes the game should be balance its fine to decrease profits from beer, wine and whisky. Lessen the boost of science or higher the chance difficulty of getting science points.. Too much inventions. Pay the top clickers first... Just kidding. Peace.

LOL

Pizza event IS top clicker event

Science is unused, after third card is completly discovered

Clickers generate income for withdraws

Peace Wink


Yeah clicks for the boosters. I see... About science. But I think I'm right about inventions if we all unlocked it. Maybe 5k satoshis per player a day? How many players do we have 1,200? considering timezones. Maybe he still can pay but that's too big for free claims... Just thinking the future. Yeah we do effort, pay for inventions but it's permanent.

Invention is the best part of this game after we complete SP and all building, so with ROI 2-3 month is fair i think.

Yes, 50-100 days.

Because average cost of Invention is about 35k, each of them should give 350-700 satoshi daily (if player play about 10h/d). It's true for 24h timed cards and vodka, "almost true" for Lucky Rainbow. Rest of Inventions give much less income.

If I'll have ~100 Inventions, I'll have ~35.000 extra daily. It's nothing if we compare this amount with boosters. I think, therefore, that limitation of Inventions is unnecessary.

Great can you compute for me how much I can profit from booster playing 14 hours a day less price of boosters if I'm going to use it for a week. I can't compute it. Sad. Thanks in advance.
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March 15, 2017, 08:07:08 AM
 #2633

..
Great can you compute for me how much I can profit from booster playing 14 hours a day less price of boosters if I'm going to use it for a week. I can't compute it. Sad. Thanks in advance.

You welcome!

7 days, 14 hours of play each day it's 98h of gameplay. You have 15 seats, I suppose.

Each hour give (above basic income, without boosters):

180 x 25 = 4500
30 x 90 = 2700
18 x 180 = 3240

10,440 each hour, 1,023,120 satoshi in 7 days (98h). You must add 5-10%, because tips are much increased too. 1.1M satoshi is probably real. Up to 1.2M, because sale of cigars is very random, affected by many conditions. Because cost of 7d booster is 500k, Your profit should be about 600-700k satoshi.
fuathan
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March 15, 2017, 03:37:18 PM
 #2634

Guys, click ads for supporting the website. We need to increase the revenue of the website to have sustainable future.

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March 15, 2017, 05:34:03 PM
 #2635

Guys, click ads for supporting the website. We need to increase the revenue of the website to have sustainable future.
It's forbidden to incite to click ads, they could ban him...
Crystal11
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March 15, 2017, 05:56:03 PM
 #2636

ad networks can scam someone , if they see to many clicks or visits they can get suspicious or scam you and they could even not pay when they have to much money to pay to website admins. That's why i say to limit daily earnings on virtualpub to let's say 10 or 15 or 20k satoshi , inventions or boosters or fast cash links available per day should be limited . Also this can help to pay in time the users of virtualpub. With user limited earnings and the admin revenue limited on the 1st faucet, there is a better chance to open and manage a 2nd faucet . See donaldcoin admin, landbit , elena faucets, etc. strategy  Grin (the last 2 faucet networks got problems and they are delying payments ) Having only one faucet and cashing out big ad revenues it will always be suspicious for ad networks making them to scam the admins.

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March 15, 2017, 07:41:53 PM
 #2637

hi  , i am back..

changes:

- buying shop points = DISABLED
- lottery: 10 prizes (was 5)
- every 100th lottery ticket = +1 shop points (only way to earn shop points and make purchases)
- all kinds of investments DISABLED
- Boosters can be bought only after hard work from lottery, or competition prizes
- PAYMENTS: from now, every 1st week of the month -> all ad network revenues will be spent to payouts + past paypal deposits revenues for boosters (profit) will be paid out too. With this way and your trust in me, the game will have no debt in the june.
- trust me, send here players , more players = bigger income = faster payouts
- play lottery, now it worth much more!

stay tuned, more coming soon


regards,

scammer Tom

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March 15, 2017, 07:49:29 PM
 #2638

- every 100th lottery ticket = +1 shop points (only way to earn shop points and make purchases)
So if I would to buy 7days booster I need to have 50000 lottery ticket, so 500 round... in 9 days we are at round 11... simplifying 1 round/day, 500 days needed for buying 7days booster... Maybe there's something wrong with this.....
tomos81
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March 15, 2017, 07:58:05 PM
 #2639

- every 100th lottery ticket = +1 shop points (only way to earn shop points and make purchases)
So if I would to buy 7days booster I need to have 50000 lottery ticket, so 500 round... in 9 days we are at round 11... simplifying 1 round/day, 500 days needed for buying 7days booster... Maybe there's something wrong with this.....

it's OK, i think lottery will go faster, also i am planning a lots of fair competitions.. for example sell 1000 beers / day and get 5 shop points etc..
as i mentioned, more coming soon

dalecooper
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March 15, 2017, 08:09:26 PM
 #2640

- every 100th lottery ticket = +1 shop points (only way to earn shop points and make purchases)
So if I would to buy 7days booster I need to have 50000 lottery ticket, so 500 round... in 9 days we are at round 11... simplifying 1 round/day, 500 days needed for buying 7days booster... Maybe there's something wrong with this.....

it's OK, i think lottery will go faster, also i am planning a lots of fair competitions.. for example sell 1000 beers / day and get 5 shop points etc..
as i mentioned, more coming soon
And if... shop points bought with science points (unused after all the upgrades)?
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