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Author Topic: Age of Rust: An RPG Adventure Game, unlock up to 20BTC in final version  (Read 12894 times)
cloverme (OP)
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December 26, 2016, 03:16:47 PM
 #21

Like the site even tho there is a few issues with spacing.
The idea seems cool like the pictures and everything else ill be watching for this to drop.
April it launches right or is that just the crowd fund?

The game will launch in April, but there will be a crowdfund in January to add a few extra things and hopefully push the timeline up a month. An alpha version of the game will launch in about a week which has a small but fun little mission and puzzle to solve (with a 0.1btc reward).  Grin
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December 31, 2016, 06:19:05 PM
 #22

Like the site even tho there is a few issues with spacing.
The idea seems cool like the pictures and everything else ill be watching for this to drop.
April it launches right or is that just the crowd fund?

The game will launch in April, but there will be a crowdfund in January to add a few extra things and hopefully push the timeline up a month. An alpha version of the game will launch in about a week which has a small but fun little mission and puzzle to solve (with a 0.1btc reward).  Grin

Oh ya? And... Where are the hints for this mission? Hahaha. Is it out yet? I'm not home for the holidays so can't check on my computer until after the new year.
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January 01, 2017, 05:56:50 AM
 #23

Like the site even tho there is a few issues with spacing.
The idea seems cool like the pictures and everything else ill be watching for this to drop.
April it launches right or is that just the crowd fund?

The game will launch in April, but there will be a crowdfund in January to add a few extra things and hopefully push the timeline up a month. An alpha version of the game will launch in about a week which has a small but fun little mission and puzzle to solve (with a 0.1btc reward).  Grin

Can't wait for Little mission to be launch , how hard this game will be? Give a bump to this thread hopefully more people will notice it.
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January 01, 2017, 06:48:47 PM
 #24

Like the site even tho there is a few issues with spacing.
The idea seems cool like the pictures and everything else ill be watching for this to drop.
April it launches right or is that just the crowd fund?

The game will launch in April, but there will be a crowdfund in January to add a few extra things and hopefully push the timeline up a month. An alpha version of the game will launch in about a week which has a small but fun little mission and puzzle to solve (with a 0.1btc reward).  Grin

Oh alright ill keep my eye out for the launch then.
Will you be posting the alpha in this thread?



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freemanjackal
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January 18, 2017, 09:31:43 PM
 #25

what happened here, its been a long time since the last post, was the project stopped ?, what is the status of the game? when will be posted the last news about it, what about the story line?
cloverme (OP)
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January 19, 2017, 01:09:07 AM
 #26

what happened here, its been a long time since the last post, was the project stopped ?, what is the status of the game? when will be posted the last news about it, what about the story line?

Hey, thanks for asking! Smiley Yes, the project is still going and I'm still working on it. I wanted to add a couple of things into the alpha that I felt were important, the first was a mini-game inside the game that allows you to "hack" things in the game to access them (airlock panel, computer, etc). The second thing that I wanted to add was some artwork and some sound into the game.

I have a put together some information about the game on kickstarter, you can check it out below, it has some video captures and screenshots of the game. It also talks about the storyline and background of the game.
https://www.kickstarter.com/projects/chrisloverme/862671735?token=0bd90578

I haven't done an intro video yet, that's coming shortly, I'm still writing the script on introducing the game. 

The playable demo is coming soon, I'm putting the finishing touches on it. Whatever I do or don't finish, something will be out this month hell or highwater  Wink
cloverme (OP)
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January 27, 2017, 01:10:37 AM
 #27


Rendering the bridge of the Tucana IV.... Two styles of artwork to consider for the game, the more retro stylistic computer graphics or the higher-end raytraced graphics. Hmmmm

cloverme (OP)
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March 28, 2017, 04:33:53 AM
 #28


Release Alpha v0.1
The alpha test is now up and running with some basic game functionality. The first prologue-story is running in the game, which has a complex puzzle to solve by interacting with some items in the game. Solving the puzzle reveals a 0.1 bitcoin reward that players can claim outside the game without doing a withdrawal. The game engine itself is running on bitcoin testnet but will eventually be running on mainnet. More updates will be coming later this week and crowdfunding will kick off the third week in April.

Kickstarter preview (going live in April) https://www.kickstarter.com/projects/chrisloverme/862671735?token=bbc9c77f
Game account signup: https://spacepirate.io/sp

An official announcement thread will be coming soon as well, since this project is still in development, progress is being updated here.  Grin
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March 28, 2017, 04:51:40 AM
 #29

How many work on this?

cloverme (OP)
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March 28, 2017, 04:53:54 AM
 #30

How many work on this?

Right now, I've got 3 people working on it (including myself).  Grin
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March 28, 2017, 10:14:45 AM
 #31

Grear development man! If you guys need some marketing please do PM me!
cloverme (OP)
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March 28, 2017, 05:10:57 PM
 #32

Grear development man! If you guys need some marketing please do PM me!

I think once I hit beta release, I'll enlist your help! Cheesy  Looks like about 2-3 weeks away, maybe less.
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March 28, 2017, 06:54:22 PM
 #33

Tried it over the phone but phone is slow so nah. (Typed /look then there was money on the ground and my phone's browser crashed and the 0.5 btc was gone) Anyways, great game! Will try it using a laptop later.
cloverme (OP)
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March 28, 2017, 09:21:19 PM
Last edit: March 28, 2017, 11:21:28 PM by cloverme
 #34

Tried it over the phone but phone is slow so nah. (Typed /look then there was money on the ground and my phone's browser crashed and the 0.5 btc was gone) Anyways, great game! Will try it using a laptop later.

Thanks, still working on enhancements, and got a lot of great feedback today on some of the bugs and issues. So another update will be coming soon.

Also, just to clarify to avoid any lost bitcoin panic:

- The bitcoins in the game are testnet bitcoins, so anything you find on the floor or get from killing another player are testnet coins.

- The 0.1 btc prize for solving the puzzle in the prologue are real btc.

Proof of prize will be posted shortly Cool

Edit:
Prize: https://blockchain.info/address/1AN4pDgC9YoLDdYwtmtuSk9hiW6K6cKj8J
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March 29, 2017, 05:08:14 AM
 #35

Hi, so did anyone solve the puzzle yet?
I was so close already.
Going to college, and if anyone hasn't solved it yet... i will do it xD

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March 29, 2017, 09:35:00 AM
 #36

Hi OP,

I was wondering, where did you get the ideas to create this amazing sci-fi game? Love the graphics and the story of the game Smiley

Can't wait for it to go live in near future...

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March 29, 2017, 10:06:11 AM
 #37

I haven't said anything about the website itself - nice index btw. And the game reminds me of visual novels. Nice detailing.
The auto scroll though - when reading something, it scrolls down again. So I had to go up again and it goes down again.

Not sure though about the prologue. I can't find it - or is it the one in Tucana IV? Or maybe I haven't searched enough.
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March 29, 2017, 01:06:07 PM
 #38

Hi OP,

I was wondering, where did you get the ideas to create this amazing sci-fi game? Love the graphics and the story of the game Smiley

Can't wait for it to go live in near future...

Thank you, I'm deeply humbled by the positive feedback. The main storyline is something that I've been developing for a long time. When I worked for NASA I started to think about this story, the idea of a space faring civilization is something that I always found interesting; one that looks and feels "lived in". The game will reflect that, the future depicted in the game is of one where civilization is decline, things are rusting and breaking down. For time, I was going to write a novel, but the techie in me wanted to explore the narrative in a unique way, and that's what the game will be. 

Me too, there's a lot more to come in the game, this is but a grain of sand as to what is to come Smiley
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March 29, 2017, 01:19:30 PM
 #39

I haven't said anything about the website itself - nice index btw. And the game reminds me of visual novels. Nice detailing.
The auto scroll though - when reading something, it scrolls down again. So I had to go up again and it goes down again.

Not sure though about the prologue. I can't find it - or is it the one in Tucana IV? Or maybe I haven't searched enough.

Thank you, much appreciated. The design and style is meant to reflect that early style of game play, similar to the SSI D&D games from the mid-80's. The scrolling is something that I'll be looking at re-working for the next major update. Also, you'll be able to cycle through previous entered commands via the up/down arrow keys as well.

Part of the intro is stored in the notepad, type /notepad and then click on the green icon next to it and you'll see it there. It will be easier to access the notepad in the next major update. The prologue itself is the story of the game, what's in the alpha release is only about 1/3 of the prologue. It's meant to be much longer, but I wanted to get something released since a lot of people were anxious Smiley
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March 29, 2017, 02:25:35 PM
 #40

Not sure how I hadn't noticed this thread before but definitely going to keep tabs on it now!  I'd be happy to help with story / quest development if you ever need a hand with that.

In terms of the artwork (I'm going only by the pics you posted), I'm not sure but are you creating the high-res image first and then just reducing the resolution and posterising the colours down?  If so why not have both (since creation of the retro look graphics will not take you long at all), and allow the player to switch between them?  (Obviously if you're creating the low-res graphics from scratch this is null!)

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