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Author Topic: Age of Rust: An RPG Adventure Game, unlock up to 20BTC in final version  (Read 12865 times)
cloverme (OP)
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May 17, 2017, 11:53:46 PM
 #81

Sounds like fun and I'm glad you doing it we need more games and indications like this. Why not instead of using Bitcoin have your own coin ? Spacepirate coin. You could give coins to players who reward early participate in beta as well as a special reward and title. It's a nice way to give incentive. Also good to get more interest too.

Check out our RUSTBITS token sale, that's what they will be used for. There are also digital token cards that can be collected, traded, and used in the game to enhance your character or unlock areas only for card holders, etc.

The original concept had bitcoin as the in game currency, but there's several problems to that. I did a long study on how gamers use crypto and under what circumstances they will spend it, gamble it, or trade it. The short story here is that bitcoin did not make a good "premium" currency. Players want a non-crypto currency to buy weapons, armor, and those kinds of things but rewarded with a premium currency that has value but something that's not work hodling over a long term. You'll notice several games are doing that now... a good example is Spells of Genesis, they have "coins" in the game, but it's not crypto. If you want to enhance something, you can use crypto or buy an in-game modifier to add more playable options. 
 Wink
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May 18, 2017, 06:57:09 PM
 #82

What game engine used for development this game ?
I hope the machine is created I want to try.
 Grin Grin
cloverme (OP)
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May 21, 2017, 12:10:35 AM
 #83

What game engine used for development this game ?
I hope the machine is created I want to try.
 Grin Grin

The game engine is custom for right now. There was no engine that I could modify enough to weld in crypto currency easily.

A beta release will be available later in the summer. For now the alpha version is running Smiley
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May 21, 2017, 02:37:17 PM
 #84

very interesrting for project, spacePirate
cloverme (OP)
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May 23, 2017, 03:20:38 AM
 #85

very interesrting for project, spacePirate

Thanks, much appreciated! There's more information in the ANN thread:
https://bitcointalk.org/index.php?topic=1895425.0
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May 25, 2017, 10:37:08 PM
 #86

Development continues, more artwork.

☠ More cards coming soon
☠ More missions...
☠ More puzzles to solve with others
☠ RUSTBITS integration will be in the beta release
☠ More in-game cryptocurrency rewards and bounties





Notification Signup: https://t.co/pT4eSd90ZG
Twitter: https://twitter.com/SpacePirate_io
Facebook: https://www.facebook.com/spacepirate.io
Website: https://spacepirate.io
Video: https://www.youtube.com/watch?v=2JIoSYhwcvE

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June 04, 2017, 11:30:48 PM
 #87


Project is still in development, next release will be a beta release that will integrate with counterparty wallets.



Game art for SP: Age of Rust.

Rustbits - Digital assets that power Age of Rust and premium game currency in Age of Rust.
Rustbits can be traded, purchased, and sold on DEX and anyone with a counterparty wallet.
Rustbits go on sale June 26th.

Rustchain Cards - Blockchain assets that can be collected, traded, and used in Age of Rust
granting access to special game functionality and game areas. Rustchain cards go on sale
on August 1st.  


Twitter: https://twitter.com/SpacePirate_io
Facebook: https://www.facebook.com/spacepirate.io
Youtube Game Trailer: https://www.youtube.com/watch?v=2JIoSYhwcvE&t
Token Sale Website: https://spacepirate.io/ico
Game Website: https://spacepirate.io/
Whitepaper: https://spacepirate.io/ico/rustbits-whitepaper.pdf
Bounties Thread: https://bitcointalk.org/index.php?topic=1907888
cloverme (OP)
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June 06, 2017, 09:04:52 PM
 #88




Runners are nicknamed after a mysterious type mech often seen fleeing from
ships and bases that have been attacked or damaged. In order to avoid capture
they will run and often escape by any means. Several have been known to open
airlocks and jettison themselves or jump into a reactor stream to meltdown. They
are often seen carrying out sabotage attacks by any way possible including
tampering with safety controls for weapons, reactors, and environmental systems.
Just as mysterious, when caught before self-destructing, they have no means
of communication or capability to transmit any messages. No one knows who or
what has programmed Runners or how to stop them.

Card 005 Runners, will be available on the blockchain a limited supply of
cards in August.  RustChain cards can be collected, traded, and used in Age of Rust
to unlock player abilities, access secret game areas, and help locate bitcoin treasures
hidden in the game.
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June 09, 2017, 01:30:16 AM
 #89


Some of our players have contributed sci-fi stories of their own that we are building into the game. If you'd like to get more information on how to write a quest for the game, send me a PM.  Wink





Mysterious statues on the desert planet Kanbar in Age of Rust, a visual novel
RPG adventure game.


Rustbits provide the power behind the game enabling card based game play to
unlock abilities, secret areas, and crypto rewards for players.

Token Sale Website: https://spacepirate.io/ico
Twitter: https://twitter.com/SpacePirate_io
Facebook: https://www.facebook.com/spacepirate.io
Youtube Game Trailer: https://www.youtube.com/watch?v=2JIoSYhwcvE&t
Game Website: https://spacepirate.io/
Whitepaper: https://spacepirate.io/ico/rustbits-whitepaper.pdf
Bounties Thread: https://bitcointalk.org/index.php?topic=1907888
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June 09, 2017, 05:20:58 AM
 #90

Holy Crap! Where was I when all this happened ! ? Dude,never know there is an ICO page with 10+ pages of discussion and people showing interest! Wow,must admit you did turn the project into something.I'm going after the bounties now. Tongue
Stoked to see how the ICO turns out!
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June 10, 2017, 01:46:00 AM
 #91

Holy Crap! Where was I when all this happened ! ? Dude,never know there is an ICO page with 10+ pages of discussion and people showing interest! Wow,must admit you did turn the project into something.I'm going after the bounties now. Tongue
Stoked to see how the ICO turns out!

Yeah, lots of activity on the game too, Flux solved both the reward puzzles and earned 0.2 BTC playing the game.  Shocked

We now got a token sale progressing soon and then adding blockchain asset cards (like spells of genesis) that will function within the game adding additional game play features.

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June 13, 2017, 11:06:28 PM
 #92


August BetaSome updates to the game will be coming again soon. We released SP: Age of Rust as an alpha test in April 2017 with about 20 puzzles and 2 bitcoin prizes in the game.  The game ran using bitcoin testnet coins for some basic game elements including purchasing hints to solve puzzles and buying weapons. The prologue of the game runs about 80 hours to solve the majority of the puzzles. That being said, many of the players  

Prologue changed to an Introduction
The prologue in beta has gone through a major overhaul. There will be a visual tutorial to play through the first puzzle with a voice narration and introduction. The introduction prologue is far shorter, the complicated puzzles have been replaced by a much easier this-than-that approach to scale up players that have never played an adventure game before. This will address the "how do I play?" aspects of starting the game.

Navigation
This was a big request from players, moving in the game can be done in the traditional "dungeon crawler" sense with keys for directions (n,s,e,w,u,d) for moving in the game.

Updated commands
General game commands will no longer require the "/" in the beta release, so to look around, "/look" will become "look". Many players would leave out the "/" causing some confusion and difficulty. System commands for the interacting with other players, will retain the "/", such as "/seen"

Currency
The in-game traditional currency will continue to be free, this is something that the players wanted to see. Right now, the game currency is bitcoin/testnet and this will shift in beta to simply 'credits' and will be free to acquire in the game (ie kill a bad guy, get credits). The free currency will be used for things that player need, like a weapon, armor, buying health kits, etc. There will also be a premium currency in the game as well, this will be for things that players want to enhance the game experience. Rustbits will also be used to purchase game cards that are used in the game as well as other things like hints to some puzzles.

Game cards
Rustchain cards are bitcoin blockchain tokens (via counterparty) that players use in the game. Players don't have to transfer your cards to the game, they just verify their wallet and the game can tell which cards and how many cards players have. These cards give players the ability to enhance their character (add bonuses like additional health, armor, damage, etc) and also grant access to special areas in the game. For example, if players have the "Keplar Canyon" card in their counterparty wallet, it will allow players visit Keplar Canyon in the game. Quantity of cards will also unlock and give game modifiers too; as an example, if a player has qty 10 of the "MD100 Pulse Rifle" card, an additional 10 damage would be applied.

Rewards and Prizes
In the alpha version, when a puzzle with a bitcoin reward was claimed, that was it. In the beta version, if someone solves a puzzle with a crypto reward, the reward will refill over time and the puzzle solution will change. The rewards will be very much like how free parking is sometimes used in monopoly, where game funds pool up waiting for a winner. As players purchase hints and game packs, bitcoin and other cryptocurrencies will fill up waiting for players to solve the puzzle and claim the prize. When players purchase game cards, a percentage of that purchase will go back into the game towards rewards and other prizes in the game.

Sounds and narration
Environment sounds and narration will be in the beta release. If players are in a desert environment, they will hear the wind when inspecting the area. When NPC's are interacting with players, the voice will narrate over the text. Sound helps sets the mood for the setting players are in and enhances the game.

Character stats
Character stats will show up in profile information replacing the tab "social media". This will display the important information about your character (health, armor, etc). The beta version will also introduce the leveling capabilities and upgrade options for characters.


cloverme (OP)
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June 27, 2017, 02:01:20 AM
 #93

A few of you asked for updates here, so our token sale is live today.

Also, some game art Smiley
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June 28, 2017, 01:48:36 PM
Last edit: March 17, 2018, 02:48:15 PM by cloverme
 #94

Still in development Smiley

We will have a beta version out in a couple of months as well. Since the project "started" here, I'll still drop in from time to time here and keep you updated on new game additions, game art, and progress too.  Wink
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June 28, 2017, 03:50:24 PM
 #95

Still in development Smiley

We will have a beta version out in a couple of months as well. So for those of you following along here, we started our token sale on Monday and sold 16M+ tokens for the game and raised a little over 100btc as well.  Since the project "started" here, I'll still drop in from time to time here and keep you updated on new game additions, game art, and progress too.  Wink

Damn, this is a good start.  Grin ..... Analyst estimates place GTA V's combined development and marketing budget at over US$265 million, which

would make Grand Theft Auto V the most expensive game ever made. Ubisoft CEO Yves Guillemot estimated that the average production budget

for the generation of games following Xbox 360 and PlayStation 3 would be $60 million. In an 2012 investor report, Take-Two admitted some of

its "top titles" cost in excess of $60 million for development alone. Borderlands 2 - $30-35 million - In a 2012 1UP piece asking developers about

game budgets, Gearbox's Randy Pitchford estimated that the RPG shooter cost between $30 million and $35 million. The development and upkeep

of World of Warcraft, is costing roughly $100 million-plus.  Roll Eyes 

THE FIRST DECENTRALIZED & PLAYER-OWNED CASINO
.EARNBET..EARN BITCOIN: DIVIDENDS
FOR-LIFETIME & MUCH MORE.
. BET WITH: BTCETHEOSLTCBCHWAXXRPBNB
.JOIN US: GITLABTWITTERTELEGRAM
cloverme (OP)
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July 02, 2017, 03:17:42 AM
 #96

Still in development Smiley

We will have a beta version out in a couple of months as well. So for those of you following along here, we started our token sale on Monday and sold 16M+ tokens for the game and raised a little over 100btc as well.  Since the project "started" here, I'll still drop in from time to time here and keep you updated on new game additions, game art, and progress too.  Wink

Damn, this is a good start.  Grin ..... Analyst estimates place GTA V's combined development and marketing budget at over US$265 million, which

would make Grand Theft Auto V the most expensive game ever made. Ubisoft CEO Yves Guillemot estimated that the average production budget

for the generation of games following Xbox 360 and PlayStation 3 would be $60 million. In an 2012 investor report, Take-Two admitted some of

its "top titles" cost in excess of $60 million for development alone. Borderlands 2 - $30-35 million - In a 2012 1UP piece asking developers about

game budgets, Gearbox's Randy Pitchford estimated that the RPG shooter cost between $30 million and $35 million. The development and upkeep

of World of Warcraft, is costing roughly $100 million-plus.  Roll Eyes 


Thanks, I'm still moving forward on the development and project, so we're doing really well. In fact, today Spells of Genesis announced our collaboration together.  We will support some SoG cards in the game and we're also offering a bonus on the token sale for card holders. They tweeted us out and added us to the newsletter blast today.

http://mailchi.mp/everdreamsoft/sog-is-out-download-and-play-free-now-2397753?cn=bWVudGlvbg%3D%3D

https://twitter.com/SpellsofGenesis/status/881169942783160320

 Cool
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July 11, 2017, 03:18:00 PM
 #97

Wow! Project sounds incredible and that game art, amazing.
This could be huge. Great to hear you raised enough funds to do the concept justice..

Great stuff  Cheesy
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July 11, 2017, 06:25:18 PM
 #98

Thanks, really looking forward to taking the game concept to the next level. Our partnership with Spells of Genesis is an important growth step for the project as well, that interoperability with blockchain assets is the next generation that we're looking to really get involved with.
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July 15, 2017, 12:39:31 AM
 #99

Ultra Rare Card Gold Series - Origin



The Vault Room
Buried on Kanbar, lies a vault room that the isolationists had secured for storing some of their rare possesions and
cryptocurrency. The vault is hidden somewhere on the planet but over the centuries, the location has been lost.
Rumors speak of a hidden chamber that contains a map to the location where the vault room is located, but to
enter the chamber, you need a special access card.

While only 5 of these ultra rare special access cards will be in the game, anyone who puchased 1 million tokens
will get the ultra rare access card. Only 100 of these cards exist and after the token sale, the remaining cards
will be burned, lost forever. The origin card is one of five in a limited gold series of ultra rare blockchain cards. The
first card is being made exclusivly to token sale buyers that purchased 1 million or more tokens between June 26th
and July 31st.
The Origin Card


Long ago on planet Kanbar, a dreadnaught deep space cruiser landed to secure the planet for colonization. Mechs
were dispatched to start constructing bases, roads, and living quarters for the colonists. A paradise was built for
the first settlers from Earth on a habitable exoplanet. However, centuries later, the first report of mechs breaking
down and turning on the colonists started to flood in from around the planet. Now, only dust and ancient technology
remains scattered on the surface of the planet. The Age of Rust has its origins cemented into the foundation of the
dry, cracked and lonely planetscape.




Stay up to date with us...

Slack: http://spacepirate.herokuapp.com
Twitter: https://twitter.com/SpacePirate_io
Facebook: https://www.facebook.com/spacepirate.io
Token Sale Website: https://spacepirate.io/ico
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July 23, 2017, 04:16:33 AM
 #100

Age of Rust: Crusade - Card #006



Crusade
Heavy resistance fighters waged a fierce war against the Mechs on Taphao where the fighting
spanned for decades. Humans banded together to fortify themselves in the Valley of the Siege
where they made their last stand. Soldiers and colonists fought together in devastating attack on
the Mech battalions and pushed them back to gain a new foothold. However, the Mechs had a
fleet in low orbit and opened fire on everything on the planet, humans and Mechs alike. The
Crusade to extinguish humanity had begun.


Stay up to date with us...

Slack:http://spacepirate.herokuapp.com/
Twitter: https://twitter.com/SpacePirate_io
Facebook: https://www.facebook.com/spacepirate.io
Token Sale Website: https://spacepirate.io/ico
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