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generalizethis
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April 01, 2017, 07:50:38 AM
 #1

This thread is for all of CryptoKingdom's markets, which include corporations, depository shares, derivatives, consumables, land and items. This topic will be self-moderated, so no spam or other nonsense.

Game can be found here: https://cryptokingdom.me/

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generalizethis
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April 01, 2017, 07:56:22 AM
 #2

Anyone thinking that the CANN market is dropping below 25mil is deluding themselves. They destroy and protect buildings--those buildings are the main revenue source for land owners, so cheap out on defense at your own peril.

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April 01, 2017, 07:56:35 AM
 #3

Had thought about setting up a thread like this of my own, but nice to have someone else handle the moderation Grin

One thing that has impressed me is the variable economic models at play in CK. For example, gold (CKG) is limited to roughly 1,000,000 units permanently. There is a trading item, HM02B100, which represents the value of 100 CKG. It is currently trading at roughly, 2.25mil M (note: M is the in-game currency). Some items, such as jewelry have gold in them, meaning that they have a certain "base" value in relation to the amount of CKG used in their production. During the pause, for example, I acquired some collectible and jewelry items purely for their gold value, as they traded roughly in line with the prevailing price per CKG, or at a discount. If needed, I can "smelt" these items back into CKG, though that would destroy the item in the process.  
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April 01, 2017, 08:01:47 AM
 #4

Food speculation is a sin, need liquidity on food markets.

Put some bids up; I am sure hoarders would be happy to sell into some bids if they are reasonable. For example, foie gras (FOIE) has bids at roughly the same level as MEAT, but far more culture and a decent amount of health and wisdom to boost. The current bid on FOIE is below my average buy-in, though I did sell to one bidder at 13k M as that was above my buy-in.

I have a feeling though that the consumables market will change once NPCs come back online and there are 100's to 1000's of additional mouths to feed Wink

Reader note: All CAPS typically relates to the "ticker" or "symbol" of the item as shown in the Crypto Kingdom marketplace. 
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April 01, 2017, 08:08:13 AM
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Had thought about setting up a thread like this of my own, but nice to have someone else handle the moderation Grin

One thing that has impressed me is the variable economic models at play in CK. For example, gold (CKG) is limited to roughly 1,000,000 units permanently. There is a trading item, HM02B100, which represents the value of 100 CKG. It is currently trading at roughly, 2.25mil M (note: M is the in-game currency). Some items, such as jewelry have gold in them, meaning that they have a certain "base" value in relation to the amount of CKG used in their production. During the pause, for example, I acquired some collectible and jewelry items purely for their gold value, as they traded roughly in line with the prevailing price per CKG, or at a discount. If needed, I can "smelt" these items back into CKG, though that would destroy the item in the process.  

Depending on the other items in the jewelry, you'd also get those back (IE. diamonds, saphires, rubies, pearls, etc). Also, there's a smelting fee to discourage destruction of rare collectibles.

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April 01, 2017, 02:43:28 PM
 #6

made some millions of the RWWC dump. Is there a reason that there are only custom swords unlike with the guns?
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April 01, 2017, 02:54:15 PM
 #7

made some millions of the RWWC dump. Is there a reason that there are only custom swords unlike with the guns?

All NPC have swords but must be outfitted with guns, so I suspect that the custom swords are meant as an heirloom weapon for houses and clans.

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April 02, 2017, 10:00:25 AM
 #8

Wish I was at the Castle to make the most of the E1 <--> M3 arbitrage opportunity Sad

B1 <--> M3 works as well, but not quite as well.

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April 02, 2017, 10:18:18 AM
 #9

Newcorp price halved since yesterday. Might be a buying opportunity, though of course that's very hard to judge currently.
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April 02, 2017, 11:06:09 AM
 #10

WIRS for sale.

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April 02, 2017, 11:57:57 AM
 #11

Both nice tips.

What about some currency speculation?

If the goal is to increase people by 1.5% daily, and the proposed plans for the Markka supply being very few publicly..

If the goal is to have Markka marketcap at 100 mil by november, about 210 days...

If we keep up with a 1.5% daily increase starting from active participants vs. number accounts alone we get a lot of different possibilities...

a 100 mil marketcap with a 620 billion supply is about .00016129 USD per Markka, up from a 10786500 marketcap, or about .000017398 USD per Markka now, keeping supply fixed.

This is 9.271x up from here, or we would be at about 10.7865% of the way there.

Alternatively, new issuance may account entirely for the gain in marketcap. If the current supply is 10.7865% of the total required to make the marketcap 100 mil at this price, then a new issuance of 5747925648000 - 620000000000, or 5.127 trillion would take us there.

By day, this would be about 24418693560, or about 24.4 billion per day issued, equivalent to 3.93 % daily inflation. Of course this would likely assume the sales of Markka at the current market price, so that would require total sales of about USD 89 million into november, or about USD 425k per day.

Now onto the 1.5% daily user increase I saw proposed somewhere:

I'm figuring about ~100 active users, and 1200 accounts is the situation now.

Over 210 days this expands linearly to 2280 active users and about 27356 accounts.

This is about 2180 active users and 26156 accounts by day 210.

This corresponds to a minimum increase of 2080 users and a maximum increase of 25056 users.

Assuming active users are the bulk of the depositors (other 23k people negligible wrt deposits), we'd be looking for ~2080 people to spend, on average, USD 204 per day to get there using the newly issued currency idea. Likely this would end up power law-distributed wrt buying ofc, but im holding for simplicity for averaging.

So do we think that we can find 2080 people over the next 2/3 year whom are willing to spend on average USD 200 per each day? This is about 42K per person over 210 days.

If no, and you trust the words of 100m marketcap, then the speculation is that the price will increase. If yes, and high inflation route is assumed, then the speculation is that the price will at best stay the same. If yes, and the supply is not inflated, well I would expect extreme volatility.

Either way, I'm looking forward to some games Smiley

me before: goo dot gl/QV7mhF
C0A2A1C4
ham
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April 02, 2017, 02:25:40 PM
 #12

Announcement concerning the monetary affairs of CK (updated 2017-4-2 14:00 UTC)

1) The accounts Zechariah, Soul and LittleFlock represent more than 1000 entities who own the assets. The accounts are managed by HRH Prince Zechariah.

2) The accounts pledge themselves to maintain the peg 1*E1 = 50,000*M until otherwise announced.

3) The accounts consume 18,704,945,975*M (EUR 374,000) to celebrate the success of the revaluation. This makes the total outstanding amount to be 600,000,000,000*M (EUR 12,000,000). The accounts own 256,266,816,665*M after the maculation (42.7% of M issued).

4) There will be no new M issued until otherwise announced.

5) The information on Markka banknotes is updated.

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April 02, 2017, 04:07:03 PM
 #13

Housing markets report. These houses / land lots are for sale at the moment:

Borough 1
2000 mil: https://cryptokingdom.me/land/lot/details/14

Borough 4
15 mil: https://cryptokingdom.me/land/lot/details/724

Borough 9
15 mil: https://cryptokingdom.me/land/lot/details/943
120 mil: https://cryptokingdom.me/land/lot/details/929
120 mil: https://cryptokingdom.me/land/lot/details/928

This will hopefully be a weekly report, published every weekend Smiley
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April 03, 2017, 12:14:31 AM
 #14

CK Analysis...

To this, I would add that once you think in more "game" than "cryptocoin" terms, the numbers certainly appear possible.

For example, Tencent recently purchased Supercell (Finnish developers of mobile games like Clash of Clans) for $8.6 billion. This was for 84% of the firm, meaning the firm is valued at roughly $10.2 billion.

"Earlier this year [2016 data], Supercell said its four titles — Clash Of Clans, Boom Beach, Hay Day and Clash Royale — had reached over 100 million cumulative players each day. Those games helped the firm to a pre-tax profit of €838 million (approximately $960 million), up some 60 percent year-on-year despite revenue growth slowing during the same period."

Mobile games are typically driven by "whale" players, meaning those who spend $10k-$30k or more monthly. I recall an article with one dude - who worked in Silicon Valley - who was so obsessed with Clash that he actually took his game into the shower to make sure he didn't "log off" and get attacked and drop down in the top ranks.

If you go online, you can see all sorts of stories about people shoving money into these mobile games. Some game companies are especially "creepy," creating fake Facebook profiles and friending whales online, then creating in-game content that matches the player's likes. Like finding a whale's favorite soccer team and creating a in-game flag with the same colors for an insane price.

On this fairly recent Clash thread on Reddit, you can see plenty of "average" people plowing $5k or more into the game:

https://www.reddit.com/r/ClashOfClans/comments/3d0y73/misc_how_much_money_have_you_spent_on_clash_of/

And what do you get for your money in any of these mobile games? Typically nothing! CK already has in-game corporation and production ownership, as well as other aspects, while in a game like Clash, your purchase may typically at most just save a few hours on the build timer.

Most mobile games are rigged "waiting simulators" that either spread only a day or two of real content over years if you aren't willing to play or actually create impossible gameplay scenarios that require in-app purchases. A great example of the latter is "Peggle" on mobile. I remember many, many years ago getting Peggle for like $10 or so on the desktop. Fun little game. The new mobile version is actually 100% impossible without in-app purchases after a certain point...
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April 03, 2017, 12:31:59 PM
 #15

Housing markets report. These houses / land lots are for sale at the moment:

Borough 1
2000 mil: https://cryptokingdom.me/land/lot/details/14

Borough 4
15 mil: https://cryptokingdom.me/land/lot/details/724

Borough 9
15 mil: https://cryptokingdom.me/land/lot/details/943
120 mil: https://cryptokingdom.me/land/lot/details/929
120 mil: https://cryptokingdom.me/land/lot/details/928

This will hopefully be a weekly report, published every weekend Smiley

Curious to see how the land market will perform in the upcoming weeks. While that first lot in Borough 1 has excellent 105% macrolocation [note: this is a measurement that influences rental and revenue pool payouts; this is a measure of the desirability of the land and its proximity to the center of the town, where the best properties are], almost 2 billion M may be a little steep. Would be a good call of faith in the game if someone was willing to purchase the property for that as this is just for the land; no buildings have been created on the plot.

Of the two 15 mil properties, the one in Borough 4 is the better deal as it has 20% macro (compared to 0% for the other). Actually, for someone willing to spend some M, both of the 120 mil plots could be good investments as they already have buildings and, thus, rental income, meaning yearly in-game ROI potential is built in; which is weekly "in real life."

I would say to HMC to maybe link to some images of the older spreadsheets that really detail the layout of the land. When I saw those several months ago, it really made me take another look at CK as it was clear there was more analysis and planning going on than I had anticipated.

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April 03, 2017, 12:41:57 PM
 #16

I would say to HMC to maybe link to some images of the older spreadsheets that really detail the layout of the land. When I saw those several months ago, it really made me take another look at CK as it was clear there was more analysis and planning going on than I had anticipated.



https://docs.google.com/spreadsheets/d/1ln1LSQwPajGNMhtQ8LieWKyQ4rgo-Vnr6-NHkx-Ee00/edit?usp=sharing

Here's a walkthrough of the Golden Goose that Sphericon made with minecraft.

https://onedrive.live.com/?authkey=%21ALh6LPqm81QpB9I&cid=C27379C5E665F705&id=C27379C5E665F705%21108&parId=C27379C5E665F705%21106&o=OneUp

AFAIK it's to scale and the specs are accurate.

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April 04, 2017, 02:01:06 AM
 #17

Palazzo has finally released Diamond Quest after some testing by deborah and xin (thank you very much!). It takes bids in m. Try playing!

http://palazzo.cryptokingdom.me


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April 04, 2017, 04:03:07 AM
 #18

whether there is interest in her?

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April 04, 2017, 04:52:44 AM
 #19

I am pretty sure that S-LL "The Lucky Lion Corp (C-C-C)" need some love from buyers.

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April 04, 2017, 02:16:10 PM
 #20

I am pretty sure that S-LL "The Lucky Lion Corp (C-C-C)" need some love from buyers.

What are its assets?

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