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Author Topic: [ANN] Lordmancer II token sale is finished  (Read 27457 times)
robocop3
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August 15, 2017, 10:35:48 PM
 #201

what's the different of this coin compared with common game's tokens? why it use cryptocurrency?

Actually that is a question I wonder about with many ICOs. What is the added value of the cryptography and blockchain? In some cases it's even a downside, hampering mass adoption rate.

In Lordmancer's case one of the benefits of using a cryptocurrency is stated as a way to enable real money trading:

In some regions the mechanics may cause the game to fall into a category of gambling games are regulated differently from other games. Lordmancer II only allows users to withdraw crypto tokens, so officially the game can not be treated as gambling.

But wouldn't that be the same if they were regular tokens as in-game currency? It seems like a contradictio in terminis: "it's not gambling because it's not real money, which therefore allows us to enable real money trading."
yes many ico only use the the concept of cryptography and blockchain,it may be better not using cryptography and blockchain.
in many markets,the regular game  tokens can be traded!
Elkmar
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August 15, 2017, 10:56:34 PM
 #202

I'm gonna play a little more to see what there is further in the game.

I like the turn by turn system, it reminds me of some tactical rpgs that I love (FF Crystal Chronicles, Disgaea).

The chat is only in russian, the game must be quite popular there.

Can we have some data on Lordmancer I and on the beta of Lordmancer II ?
FIEX
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August 15, 2017, 11:07:33 PM
 #203

It's great that we can play and test the game!
In most cases there is just an idea but here there is already a game and platform.

I'm sure this will gain more and more users.
For the moment mostly russian users but this will change when this game is released in the US.

Keep it up dev!
Great work.
Islapdonkey
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August 15, 2017, 11:08:36 PM
 #204

I'm gonna play a little more to see what there is further in the game.

I like the turn by turn system, it reminds me of some tactical rpgs that I love (FF Crystal Chronicles, Disgaea).

The chat is only in russian, the game must be quite popular there.

Can we have some data on Lordmancer I and on the beta of Lordmancer II ?

If am not mistaken, the beta release is only in Russian .With more adoption, i would think they will implement other languages.

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Islapdonkey
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August 15, 2017, 11:14:58 PM
 #205

I know i have mentioned this before, but i will repeat it just in case it gets overlooked, but it would be nice if geolocation is implemented and certain items could only be retrieved due to your region, then said item could be unrestrictively traded. I messed around with it a bit and the game itself is not bad.

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Elkmar
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August 15, 2017, 11:16:21 PM
 #206

I'm gonna play a little more to see what there is further in the game.

I like the turn by turn system, it reminds me of some tactical rpgs that I love (FF Crystal Chronicles, Disgaea).

The chat is only in russian, the game must be quite popular there.

Can we have some data on Lordmancer I and on the beta of Lordmancer II ?

If am not mistaken, the beta release is only in Russian .With more adoption, i would think they will implement other languages.

The actual version has text in english. You should try it, that's quite nice. I'm playing a little and I'll add more comments about it.  I was just talking about the chat communication for the russian part.
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August 15, 2017, 11:29:13 PM
 #207

Nice to see that the soft launch beta version work well. Lordmancer is already developped, the pre sale will be more sucessfull if investors see that the game already exist. And the game is in soft launch so we can test it, and the comment on the beta are very good. I'm sure that lordmancer will be à sucess !
haxllega
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August 15, 2017, 11:40:43 PM
 #208

Do you also plan to make it accessible on PC? I think Steam would be a good platform because there are a lot of mobile games there.

Elkmar
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August 15, 2017, 11:52:42 PM
 #209

I played a little more. The game is not easy, I tried to beat some shiny mobs, they hit hard  Grin

But hard to understand eveything in the game. I play an orc specialized in melee, So I've access to just a kind of troops ?

I see that the second troop we unlock has some magical power but how do they use their spell (Drummer).

There is some lags but that's normal in beta.

I saw that we need crystal to ugrade our gear past a point, that's really oriented pay to win. Maybe some likes it, but that's not my cup of tea.
haxllega
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August 16, 2017, 12:09:09 AM
 #210

I have waited so long for a game like this. Some months ago I thought that a game where you could actively mine for coins would be a great idea. And now this project emerges from the horizon of the ICO world.

Rigorous
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August 16, 2017, 12:11:49 AM
 #211

Code:
Lordmancer II target audience
:-85% male-15-35 years old
-Current mid-core mobile RPG audience
-Current online game players

I really doubt P2W is going to fly with that target group. The younger half have little disposable money and will ragequit when they are beaten by rich players with PvP shields. The older players know HOMM, Kings Bounty and other RPGs. Unlike casual players, they are the generation that grew up playing tactical rgs when P2W didn't exist and favor skills.

Have you actually done a market research to see how your target audience responds to this monetization scheme?
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August 16, 2017, 12:16:44 AM
 #212

Do you also plan to make it accessible on PC? I think Steam would be a good platform because there are a lot of mobile games there.

And they are almost universally hated. Or I must be oblivious to the number of casual players versus grognards and PC masterrace.

Focus all resources into perfecting the mobile experience, that will be hard enough already.
Islapdonkey
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August 16, 2017, 12:42:19 AM
 #213

Am sure Africans will appreciate it, if Africa is squeezed in somewhere in the staged release strategy. Last i checked they are also active in the gaming community.

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Trrrt
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August 16, 2017, 01:20:27 AM
 #214

Pay to win is not so bad if its well managed, the player how pay need to don't have a big advantage on others, or free player would be sad and it don't improve the experience and people stop to play cause of the frustration.
But if pay don't make a huge gap between players, but just a time saver it's good and the economic model willl work nicely. Freemium is not a bad economic model if its managed well and players don't have to pay each time.
I think lordmancer can do great things with cryptocurrencies as a currencies in the game !
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August 16, 2017, 01:42:39 AM
 #215

A bit new to crypto still, so haven't come across a gaming coin before. I was expecting a half bad game, but the trailer got me pumped! For me gave me the best flashbacks to age of empires. If it actually is something like that on a mobile phone, it will surely succeed!
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August 16, 2017, 01:46:22 AM
 #216

The pay to win concept, can be very great. I don't know if you are familiar with the game Travian? Lots of strategy and no graphics, and that model works great. Actually you buy a token in the game,( not crypto) as well to get advantages. They make a lot of money, and have a rather big amount of players that keep coming back for years
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August 16, 2017, 01:50:49 AM
 #217

I played a little more. The game is not easy, I tried to beat some shiny mobs, they hit hard  Grin

But hard to understand eveything in the game. I play an orc specialized in melee, So I've access to just a kind of troops ?

I see that the second troop we unlock has some magical power but how do they use their spell (Drummer).

There is some lags but that's normal in beta.

I saw that we need crystal to ugrade our gear past a point, that's really oriented pay to win. Maybe some likes it, but that's not my cup of tea.

I don't have the right kind of phone, but it sure sound like my cup of tea:D It really is a nice to be able to try a game out for free, and then if you do like it, pay a little to evolve your character. I wait with excitement for the game to be fully released:)
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August 16, 2017, 01:51:21 AM
 #218

Oh man, it's like this was invented for me. I am really excited, I scanned the OP, but I'm going back now and I'll be back with some questions if I don't see them already answered in this quite busy and moving thread.
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August 16, 2017, 01:57:16 AM
 #219

Nice to have this project around, the MMO RPG players around the world will enjoy being engage with this wonderful project.
As in my case, i am not a mobile game player but i will love to support this project for i am a cryptocurrency enthusiast and i found this project very interesting.

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August 16, 2017, 02:10:48 AM
 #220

Read thought your white paper. One thing I don't really understand is the statement made in the name of this thread, "player can mine cryptocurrency", I can't really figure out how you mean that the player does that? And if there is an explanation in the white paper, let me know where:)
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