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Author Topic: [ANN] Lordmancer II token sale is finished  (Read 27384 times)
Frank37
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August 16, 2017, 07:12:32 AM
 #241

sir, i have suggestion for you.
how if you build this game support for android 4.1? my phone can't install your game, and i can't test your game also.
please, make your game support for low android version.
thanks.

I fear, that won't be possible. But if, than it is worth a try. Many users use 4.1.

 
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August 16, 2017, 07:15:11 AM
 #242

This might be the 'pokemon go' of the crypto gaming industry.  Smiley Smiley

Pokemon Go is an augmented reality game based on a huge franchise, which lets people become like the characters in the original games and cartoon. It has a feature where businesses can create in-game hotspots to drive players to their shop. In what way is Lordmancer II similar to that?

There is no similarity, maybe he is thinking that this could be a hype game under the cryptocurrency fans, following onto casual gamers worldwide, since the awareness of cryptocurrencies is rising everywhere.



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August 16, 2017, 07:16:35 AM
 #243

i need the information about the team and some news that talk about your project. please answer me . thanks
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August 16, 2017, 07:20:42 AM
 #244

Wow! A 20 million coins ico!
If the game becomes popular (it should) then the dev will also start burning coins!
I already love this idea.

coins will be still burned, during the transaction between the game and the players and player vs player trading. the transaction has a fee about 20% and half of it will be burned, another half goes into the developers.

therefore, coins will get more rare, while more people are playing the game = LC will cost more on the Exchange = Profit Smiley

Of course, at some point, they will reach a stagnation in Lord Coin Support, but then, they can make another Coin and make a migration into the Game, while exchange the old Lord Coins.

But presently, it should be last for the next 5 years, at least.
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August 16, 2017, 07:22:22 AM
 #245

reserved and waiting for bounties

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August 16, 2017, 07:23:48 AM
 #246

Just realized, if everything goes well and the coins get well established this coin (and their follow ups) could be a currency in the follow up games and other games from this developers, maybe also from other developers. So it has potential to become a coin for a whole eco system of games.

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Lordmancer (OP)
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August 16, 2017, 07:53:28 AM
 #247

I have one question, as a MMORPG player, I don't like when paying give you and advatange against non-paying users :

In one part of the whitepaper you say that tokens will be used to buy legendary items and weapons, are you not afraid that this system transforms your game in a pay-2-Win, which a lot of players don't like ?

You are righth, such risk exists in any free-to-play game. The answer is easy - you can spend your time to find legendary equipment, or you can save your time and pay. It is the basic rule.

Lordmancer II — MMORPG on mobile with cryptocurrency
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August 16, 2017, 07:58:39 AM
 #248

But this is a great idea, a game + currency. I like it. There is potential for development here. It's not just another coin, it's a coin that will perform a certain function, be useful. Utility will ensure a long-term existence.
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August 16, 2017, 08:11:01 AM
 #249

Read thought your white paper. One thing I don't really understand is the statement made in the name of this thread, "player can mine cryptocurrency", I can't really figure out how you mean that the player does that? And if there is an explanation in the white paper, let me know where:)

Yup it is stated that the players earn LC doing specific tasks. Basically rewards for completing some tasks.
Which bought me to another question. Is there a maximum total coin?

But they are not mining in a technical sense? They are actually earning preening tokens, or am I wrong? +1, is there a mac number of tokens? And what will happen to the game when you run out?

According to the announcement, (under the LordCoin section) LordCoin Tokens can only enter the game when they are first purchased on a crypto exchange or with fiat. Essentislly, this project is no more inventive or revolutionary than Guild Wars gold, or any premium mmo currency for that matter. Additionally, ICO spending % (50% marketing 30% dev 20% operation) is an exact copy of MobileGO breakdown, which, obviously, raises some concerns.

At the end of the day I can't help but wonder why create your own currency for the game when you could have simply partnered with a universal gaming currency project (this would have gone great with GameCredits mobile game store).
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August 16, 2017, 08:19:08 AM
 #250

But this is a great idea, a game + currency. I like it. There is potential for development here. It's not just another coin, it's a coin that will perform a certain function, be useful. Utility will ensure a long-term existence.

I agree! Of course the marketing side will be very important, so it would be great to know what are the plans about it, and if it will be organized a team of supporters to push on the socials.

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August 16, 2017, 09:14:14 AM
 #251

According to the announcement, (under the LordCoin section) LordCoin Tokens can only enter the game when they are first purchased on a crypto exchange or with fiat. Essentislly, this project is no more inventive or revolutionary than Guild Wars gold, or any premium mmo currency for that matter. Additionally, ICO spending % (50% marketing 30% dev 20% operation) is an exact copy of MobileGO breakdown, which, obviously, raises some concerns.

At the end of the day I can't help but wonder why create your own currency for the game when you could have simply partnered with a universal gaming currency project (this would have gone great with GameCredits mobile game store).

The answer is very simple - we don't know any advantages of being a part of GameCredits or any other universal gaming currency project. Having a specific token for our Game we do know how to rise its rate in order to bring profit to investors.

50% for the marketing is a very average valuation for the marketing. The more we spend on marketing, the more popular will be the game. Online games are all about marketing now.

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August 16, 2017, 09:30:53 AM
 #252

sir, i have suggestion for you.
how if you build this game support for android 4.1? my phone can't install your game, and i can't test your game also.
please, make your game support for low android version.
thanks.
this is very important, many users using low android version!

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August 16, 2017, 09:31:21 AM
 #253

Thanks guys! Found your airdrop from airdroptastic.slack.com
I think this project is one of those actually decent projects, bringing something new into the game.
I will be looking at this project closely for sure, and see where it goes!

sir, i have suggestion for you.
how if you build this game support for android 4.1? my phone can't install your game, and i can't test your game also.
please, make your game support for low android version.
thanks.
this is very important, many users using low android version!

Then it is maybe time to update. 4.1 is 5 years old, which is alot of time when talking about technology.
You can always update your hardware, or mod your existing phone with newer custom roms and such.
Take a look at Xda-developers.

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August 16, 2017, 09:33:33 AM
 #254

interesting, i love farming games, and especially when they provide rewards, this is going to be a great move in the gaming industry with such innovations as per white paper, looking forward for the future project developments
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August 16, 2017, 09:33:42 AM
 #255

this game is ready on playstore for android
I try to download and play it, seems interesting game online. Good luck your project

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sockpuppet1911
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August 16, 2017, 09:44:18 AM
 #256

Downloading this tonight, still plenty of time to make a decision about joining pre-ico.
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August 16, 2017, 10:12:52 AM
 #257

Any plan on launching Lordmancer II on iOS? If yes then when can we be able to download it from the app store?

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August 16, 2017, 10:54:57 AM
 #258

Lordmancer 2 made it to KOTAKU !!!

Read the Preview here:

http://kotaku.com/upcoming-mmos-cryptocurrency-marketplace-was-inspired-b-1797874103
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August 16, 2017, 11:32:12 AM
 #259

very interesting project.

I hope you have planned counter measures for botting and automated farming, this might be the biggest issue in such a game
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August 16, 2017, 11:52:43 AM
 #260

Lordmancer 2 made it to KOTAKU !!!

Read the Preview here:

http://kotaku.com/upcoming-mmos-cryptocurrency-marketplace-was-inspired-b-1797874103

Getting on Kotaku is huge! Congrulations!

I will follow the discussion below the article with great interest, especially because there are a lot of sharp-witted scrutinizing gamers on there. Consider it a test of patience and willpower Wink
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