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Author Topic: [ANN] Lordmancer II token sale is finished  (Read 27387 times)
stormcleric
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August 18, 2017, 01:20:38 PM
 #361

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Burning of a fraction of LCs with every in-game transaction provides: 
● Constant demand for LCs on the open market 

Hello dev, can you explain how this thing works?

If you burn money, there is less money available so the demand increases compared to the offer.

It allows the price to grow because of the offer and demand law.
Exactly, the law of supply and demand. People who needs Lordmancer tokens will be buying them no matter of their price. With smaller total supply price will be higher  Smiley
And how it can be related to constant demand?
Sorry if this includes noob questions, but i just still dont get it.
I think if the value of the LC increased, then the number of demands will also change. Whether it will decrease because the price is more expensive or maybe it can increase too.

Yeah it can change in both directions, but as it is the currency to pay on the market the players will have a greater demand for coins. Smiley

Not only that. As a player, you'll want to use the tokens to improve. As an investor, you'll want to buy the tokens at their lowest price. Then you play 2 games at the time, the mobile game itself, and a trading game in the exchanges  Grin

The price will be also linked to in-game events so the Lordmancer II community, being more aware of the game, will be able to find investing strategies.

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August 18, 2017, 01:32:23 PM
 #362

Quote
Burning of a fraction of LCs with every in-game transaction provides: 
● Constant demand for LCs on the open market 

Hello dev, can you explain how this thing works?

If you burn money, there is less money available so the demand increases compared to the offer.

It allows the price to grow because of the offer and demand law.
Exactly, the law of supply and demand. People who needs Lordmancer tokens will be buying them no matter of their price. With smaller total supply price will be higher  Smiley
And how it can be related to constant demand?
Sorry if this includes noob questions, but i just still dont get it.
I think if the value of the LC increased, then the number of demands will also change. Whether it will decrease because the price is more expensive or maybe it can increase too.

The market could regulate itself like this :

Offer decrease, Demand stay the same, price goes up. The demand remains constant but in comparison to the Offer it will be bigger than before the burn.

The demand could decrease but by decreasing the offer the ratio remain the same, and so the value.

The demand could increase and by decreasing the offer, the ratio changes even faster, and so the value inscrease even faster.

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August 18, 2017, 05:19:54 PM
 #363

To use the technology of the blockchain and be able to realise projects like this one is a really funny thing, quite cool Smiley
Lordmancer (OP)
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August 18, 2017, 05:33:52 PM
 #364

BTW has anyone noticed the chests? By returning to the game every 5 hours you get at least one of the minor chests, an intermediate chest once a day, and a superior chest every once in a while!

Lordmancer II combines successful mechanics from PC and mobile games. Chests are common for modern game titles. It is way to make players open the game as often as possible.

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MadPanda
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August 18, 2017, 05:39:06 PM
 #365

Neat idea but holy hell what a undertaking the gold farmers would go GAH GAH for this.
What if you could mine the tokens in game then in the virtual markets exchange them for in game items  or real world stuff and make it all part of the experience? Kind of like shops and auction houses on steroids.

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August 18, 2017, 06:01:55 PM
 #366

So, I just got finished reviewing the white paper. Wow, this game, plus the lord coin system, makes this a potentially huge market. Only thing needed will be an steady economy of loyal players who keep coming back for more. How will inflation be dealt with? Lets say lord coins reach $10 a coin, will purchasable in game content be adjusted to match the price? Do players set the bar, as far as price is concerned?   Huh

Good question!

The majority of trading deals will be between players. So the open market will define the price of Lord Coin.

Price of game contents that are purchased from the game will be adjusted to the new price of Lord Coin.

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August 18, 2017, 06:51:13 PM
 #367

So, I just got finished reviewing the white paper. Wow, this game, plus the lord coin system, makes this a potentially huge market. Only thing needed will be an steady economy of loyal players who keep coming back for more. How will inflation be dealt with? Lets say lord coins reach $10 a coin, will purchasable in game content be adjusted to match the price? Do players set the bar, as far as price is concerned?   Huh

Good question!

The majority of trading deals will be between players. So the open market will define the price of Lord Coin.

Price of game contents that are purchased from the game will be adjusted to the new price of Lord Coin.

The price won't change for players, they will just buy an amount in dollars, so whatever the price will be, the amount in dollars stays the same, this will make possible that the token's price change constantly inside the game, because if for example each token start at 10$ and then it goes up to 25, then if I was able to buy a sword at 1 token or 10$ now i will have to spend 15$ more for the same sword, which won't e good for the game, the player and the token, so the prices must change inside the game to allow the prices match in fiat currencies, this will make irrelevant for people to buy low or high, because the value of their dollars won't change at all, so sellers will pump the price in trading, the other option is that the token has a fixed price in dollars, but that won't be good for the outside market, the other options would be as follow, there won't be a inside market run by NPC, but everything will have to be bargained from player to player, i mean, some players could become merchants themselves, and interact with other players that want to buy, so they bargain a price based on the token, the current price in exchanges and the value inside the game, together with a webpage with list of items that are being sold, that will create an active economy inside the game
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August 18, 2017, 06:52:26 PM
 #368

So, I just got finished reviewing the white paper. Wow, this game, plus the lord coin system, makes this a potentially huge market. Only thing needed will be an steady economy of loyal players who keep coming back for more. How will inflation be dealt with? Lets say lord coins reach $10 a coin, will purchasable in game content be adjusted to match the price? Do players set the bar, as far as price is concerned?   Huh

Good question!

The majority of trading deals will be between players. So the open market will define the price of Lord Coin.

Price of game contents that are purchased from the game will be adjusted to the new price of Lord Coin.

So there could be some "epic/legendary" items, that players would sell for couple thousands of dollars? I mean that only people can set prices for items?
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August 18, 2017, 07:24:24 PM
 #369

Can you buy a coin in the game? Or can only be purchased on the exchange, and then transferred to the game inside?
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August 18, 2017, 07:34:00 PM
 #370


So there could be some "epic/legendary" items, that players would sell for couple thousands of dollars? I mean that only people can set prices for items?

Absolutely! Players will be able to assign prices. But it is a market, if nobody wants to buy, the price wii go down.

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Lordmancer (OP)
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August 18, 2017, 07:47:11 PM
 #371

Can you buy a coin in the game? Or can only be purchased on the exchange, and then transferred to the game inside?

There are a lot of players who are not familiar with cryptocurrencies. So we'll provide them ways to buy Lird Coins inside the game and on the game site in exchange for fiat money.

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FIEX
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August 18, 2017, 07:53:28 PM
 #372

Can you buy a coin in the game? Or can only be purchased on the exchange, and then transferred to the game inside?

There are a lot of players who are not familiar with cryptocurrencies. So we'll provide them ways to buy Lird Coins inside the game and on the game site in exchange for fiat money.

Lordmancer will a great step for entering the world of cryptocurrencies for new people.
Great that there will be a feature were you can buy LL for fiat money. Great work devs!

Keep this up! Cheesy
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August 18, 2017, 08:09:12 PM
 #373

Do you rename the ingame curreny to LordCoins, cause right now it is designated 'gold'!?!
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August 18, 2017, 08:09:53 PM
 #374

the best idea for using this coin is using LMC code.
LMC code only can purchase with LMC token. for code value in FIAT.
for example, i buy LMC code worth $10 now for 1 LMC, i only get code worth $10. after 12 hours, LMC price grew up and rich $25/LMC, and i buy again LMC code woth $100 for 4 LMC.

it's mean, player didn't loss anything cause cryptocurrency is decentralized.
this is my suggestion.

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SEELE^^01
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August 18, 2017, 08:28:34 PM
 #375

guyz, the media awareness of lordmancer 2 is getting ridicioulosly high nowadays.

first kotaku, a german games site, reddit and so on Smiley

i am just waiting for @neogaf to hit Smiley

therefore, dont forget to participate in the bounties and buy some coins, later in the ico!

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August 18, 2017, 09:09:16 PM
 #376

guyz, the media awareness of lordmancer 2 is getting ridicioulosly high nowadays.

first kotaku, a german games site, reddit and so on Smiley

i am just waiting for @neogaf to hit Smiley

therefore, dont forget to participate in the bounties and buy some coins, later in the ico!



A good idea deserves media attention, plain and simple  Wink
Lordmancer (OP)
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August 19, 2017, 09:13:40 AM
 #377

Do you rename the ingame curreny to LordCoins, cause right now it is designated 'gold'!?!

Gold is another currency Smiley Is is common now that each game has some different currencies for different player purposes.

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August 19, 2017, 10:16:03 AM
 #378

Polish translation available here

Good luck!

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August 19, 2017, 11:27:55 AM
 #379

Can you buy a coin in the game? Or can only be purchased on the exchange, and then transferred to the game inside?

There are a lot of players who are not familiar with cryptocurrencies. So we'll provide them ways to buy Lird Coins inside the game and on the game site in exchange for fiat money.

So if there is a pump that day, like value goes to 1$ to 5$ that day, can you fix in-game price at that moment?

Lordmancer (OP)
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August 19, 2017, 03:47:35 PM
 #380

Can you buy a coin in the game? Or can only be purchased on the exchange, and then transferred to the game inside?

There are a lot of players who are not familiar with cryptocurrencies. So we'll provide them ways to buy Lird Coins inside the game and on the game site in exchange for fiat money.

So if there is a pump that day, like value goes to 1$ to 5$ that day, can you fix in-game price at that moment?

Is is a market. The prices will be set by it Smiley if people buy, the price is suitable. If they don't, the price will go down.

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