santygo777 (OP)
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September 23, 2017, 07:06:44 PM |
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What will be the use cases of the SRG tokens? will they be used for in-game purchasing?
Good afternoon, the SRG tokens give you the opportunity to get a share of the company's profits. The more you buy tokens during the ICO, the more% you have from the net profit of the company. To use the platform, we issue a GMP token that will be used for internal settlements. More in WP https://srg.io/files/srg_white_paper_eng.pdf
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santygo777 (OP)
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September 23, 2017, 07:09:39 PM |
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Sounds more like an affiliate program, is the concept derived from some multi-level marketing (MLM) program? The SRG Community is the 1st decentralized intra-gaming platform based on the referral system using the Ethereum smart contract.
The referral system is the form of business cooperation between the owner of the Internet project (or seller) and the logged on user (partner) withthe aim of obtaining mutual benefits by selling of any goods or services. This system helps the seller to reduce the cost for attracting customers.
We have multi-level referral program. There are two kinds of referal programs - single-level and multi-level.Single-level program has three participants: the project, partner and referral. You, as a partner, invited referral, he bought something and you received benefits. If he invited someone else, and he purchased the goods, you wouldnt be awarded. In multi-level referal system there can be two and more referral levels. It means that you receive benefits for those whom you invited, and for those who were invited by your referrals.
Why is this system so popular?
The aim of using this system is to expand the horizons of the website.The participants invite new members, and those in turn invite others to receive benefits. And in this way the information of the website quickly and efficiently spreads to the Internet. Active participants of the referral system, who know where and how to get the necessary amount of visitors, earn a lot of benefits.
If you studied our WP then you should understand that we are an international loyalty program in the online world. Conceptually, we use mlm as an effective model for rewarding players inside the system. Because affiliate networks stimulate players and encourage them to act. Thank you for your questions!
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Taya Afi
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September 23, 2017, 09:57:36 PM |
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Hello. I liked the idea of the project. I want to join. I have some questions. I will be grateful for the answers. 1. On what date is the start of the ICO scheduled and will there be bonuses? 2. When will the distribution of purchased tokens be distributed? 3. Where is the project officially registered? 4. Are there any referral links? Thank you.
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Dominika_Koks
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September 24, 2017, 07:57:45 AM |
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Hello. I liked the idea of the project. I want to join. I have some questions. I will be grateful for the answers. 1. On what date is the start of the ICO scheduled and will there be bonuses? 2. When will the distribution of purchased tokens be distributed? 3. Where is the project officially registered? 4. Are there any referral links? Thank you.
Hello. The ICO starts on the 4th of October. Bonus is 25% discount. The distribution will be after the ICO. The project officially registered on BVI. Yes, there are referral links. Thank you for your questions.
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Taya Afi
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September 24, 2017, 09:59:32 AM |
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Hello. I liked the idea of the project. I want to join. I have some questions. I will be grateful for the answers. 1. On what date is the start of the ICO scheduled and will there be bonuses? 2. When will the distribution of purchased tokens be distributed? 3. Where is the project officially registered? 4. Are there any referral links? Thank you.
Hello. The ICO starts on the 4th of October. Bonus is 25% discount. The distribution will be after the ICO. The project officially registered on BVI. Yes, there are referral links. Thank you for your questions. thanks for answers.
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Dominika_Koks
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September 24, 2017, 11:15:57 PM |
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We have 2 types of tokens. Some more information about one of them.
GMP-tokens are issued exclusively in exchange for the currency entering the SRG system. For every 10$ - 100 tokens are issued. With GMP you can make in-game purchases in all games included in the SRG system. Also, this type of token can be converted into Ethereum tokens, which any participant can withdraw to his wallet that supports this type of payment. The purse address will need to be specified in the personal account in the SRG system. Then, specify how many GMP tokens you want to exchange. After this, the referent receives an equivalent amount in ETH-tokens. Moreover, all referees have the opportunity to trade tokens on stock exchanges.
This type of operation is also convenient for game developers participating in the SRG system as they always have access to reports on all payments made by referrals.
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Dominika_Koks
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September 25, 2017, 04:59:46 AM |
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As you know our SRG system has 2 types of tokens. Here you can find useful information about one of them, SRG-token. The information about another token is above.
The SRG token is a token issued exclusively during the ICO period, which entitles you to receive a share of SRG’s profits every six months. The price of one token will be 2 USD. And total amount of them - 20 000 000. Also you can buy SRG tokens for such cryptocurrency as ETH,BTS and ShapeShift. All tokens (100%), sold and distributed during the ICO, are provided by 50% of the company’s profits. SRG token sale starts on the 4th of October in 2017. At the end of the ICO period, the SRG tokens will be traded on the cryptocurrency exchanges. Tokens which won’t be sold during the ICO will be burnt immediately after the ICO.
Every six months, after ending of the Eco period, SRG will allocate 50% of the profit for the payment of rewards to the token holders. As the SRG token is a profit share, its value for the token holders directly depends on the profitability of the SRG Community.
Our strategic goal is to connect a large number of games to the SRG system, to promote the community and build up the client base. Therefore, we will ensure a stable growth of the company’s profits and an increase of the volume of payments to the token holders every half-year. That will lead to increased demand for SRG tokens because the profitability of this token for holders will outstrip its competitors.
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adsjohn
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September 25, 2017, 05:04:24 AM |
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Video presentation is very cool with real faces this project is really promising it will be interesting to follow this. I believe this ICO will achieve its target easily so many people will put trust into this and the team will continue developing this project.
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santygo777 (OP)
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September 25, 2017, 10:02:12 AM |
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We have figured out the task and chips in the users' personal cabinet in the near future in the demo module, you can see the functionality is in action. We want to show you we are a team with positive vibes, here you go a capture of our daily life! Please join us on telegram to stay more in touch: https://t.me/srgcommunityen Our team of experts will be there to respond to you guys! ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fscontent.fhrk1-1.fna.fbcdn.net%2Fv%2Ft1.0-9%2F22007362_1959490047626543_3012890794817911953_n.jpg%3Foh%3Da6f1a87b6c6d4ac25c91b87aad5c8055%26oe%3D5A3D1E27&t=665&c=_oj-JWTq6lE2OA)
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Dominika_Koks
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September 25, 2017, 07:00:31 PM Last edit: September 25, 2017, 07:15:07 PM by Dominika_Koks |
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Our system will be actively developed in all countries where mobile and computer games are popular. However, we chose the Asian market as a priority. We do that for several reasons:
1. Number of installations China has the largest number of users. The top application on the iPhone there gets 350,000 installations per day. The largest revenue in Japan is 1 million USD per day on the iPhone with 77,000 installations and 1.5 million USD on Android with 53,000 installations.
2. Amount of money and active assets spent on online games Users from East Asia (China, Japan, and South Korea) spent 12.7 billion USD on mobile games in 2016. The sum of investments is led by Japan: 132 million people spent 6.2 billion USD, which is more than in the US, the publication notes. The largest number of users of mobile games in Asia is in China — 785 million people. They spent 5.2 billion USD on games on iOS and Android in 2016. South Korea rounds off the “big three” with expenditures of 1.3 billion USD. Positive attitude to cryptocurrency and development of the blockchain. The Japanese authorities adopted a law on virtual currency this April. Thanks to the new law, the country has now legalized Bitcoin and Ethereum cryptocurrencies. Thus, the cryptocurrency in Japan can now be used for mutual settlements. China and Korea are going to do the same.
3. The average daily time spent on online games is 5 hours The governments of the Asian countries have recognized the problem of over-enthusiasm for computer and mobile games, which is increasing every year. More and more young people prefer computer and mobile games to online entertainment and personal meetings with friends.
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Dominika_Koks
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September 25, 2017, 07:58:29 PM |
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Growth of the SRG token.
Since the SRG token is a profit share, its value for the token holders directly depends on the profitability of the SRG Community company. Our strategic goal is to connect a large number of games to the SRG system, to promote the community and build up the client base. Therefore, we will ensure a stable growth of the company’s profits and consequently an increase in the volume of payments to the token holders from half-year to half-year. That will lead to increased demand for SRG tokens because the profitability for holders of this token will outstrip its competitors.
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Dominika_Koks
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September 25, 2017, 09:11:05 PM Last edit: September 25, 2017, 09:39:34 PM by Dominika_Koks |
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The Minister of the chamber of Commerce of China has become our adviser. Moreover, cooperation agreement has been signed. It will allow us actively enter the China market and simplify the process of signing contracts with Chinese game developers.
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Dominika_Koks
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September 25, 2017, 09:58:24 PM |
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We are concerned about security and protection against scam and faults during our ICO campaign. It is our top priority of attention because we understand the impact of it! We are working hard to seek improvements on security.
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Dominika_Koks
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September 25, 2017, 10:07:06 PM |
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SRG token will be traded on major exchange platforms after ICO SRG focuses on the long run perspective of the company. SRG token will be traded on exchanges, so far we have secured to trade on orderbook, tidex and coinsbank. We are constantly reaching out to more platforms so to bring convenience to traders and we are currently negotiating with other exchanges namely HitBTC, livecoin, c-ctx and yobit. We are confident that the list of exchange is going to grow real soon even before ICO will end. It’s a very exciting time for the SRG team as we are making progress daily in this fast growing world. We constantly update our social media sites to bring news to anyone who is interested in our project. We encourage you to join us on telegram ( https://t.me/srgcommunityen) to interact and discuss with the team and more.
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rebrik7
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CryptoTalk.Org - Get Paid for every Post!
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September 26, 2017, 06:20:26 AM |
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Good project! And team, which knows, what to do and how to do. I decided to join signature campaign. Watching for development of project.
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PolyPanto
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September 26, 2017, 11:18:05 AM |
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Hi, read the first post, and I'm wondering, do you have a working platform which is operating on a regular base and not blockchain? Do you have any previous experience in this affiliate program software?
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PolyPanto
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September 26, 2017, 11:21:41 AM |
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Our system will be actively developed in all countries where mobile and computer games are popular. However, we chose the Asian market as a priority. We do that for several reasons:
1. Number of installations China has the largest number of users. The top application on the iPhone there gets 350,000 installations per day. The largest revenue in Japan is 1 million USD per day on the iPhone with 77,000 installations and 1.5 million USD on Android with 53,000 installations.
2. Amount of money and active assets spent on online games Users from East Asia (China, Japan, and South Korea) spent 12.7 billion USD on mobile games in 2016. The sum of investments is led by Japan: 132 million people spent 6.2 billion USD, which is more than in the US, the publication notes. The largest number of users of mobile games in Asia is in China — 785 million people. They spent 5.2 billion USD on games on iOS and Android in 2016. South Korea rounds off the “big three” with expenditures of 1.3 billion USD. Positive attitude to cryptocurrency and development of the blockchain. The Japanese authorities adopted a law on virtual currency this April. Thanks to the new law, the country has now legalized Bitcoin and Ethereum cryptocurrencies. Thus, the cryptocurrency in Japan can now be used for mutual settlements. China and Korea are going to do the same.
3. The average daily time spent on online games is 5 hours The governments of the Asian countries have recognized the problem of over-enthusiasm for computer and mobile games, which is increasing every year. More and more young people prefer computer and mobile games to online entertainment and personal meetings with friends.
Thanks for the info, I want to clarify , this is just statistics in general, I want to understand how do you plan to penetrate and be compensative on this market? What will make you unique?
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santygo777 (OP)
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September 26, 2017, 02:47:40 PM |
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Hi, read the first post, and I'm wondering, do you have a working platform which is operating on a regular base and not blockchain? Do you have any previous experience in this affiliate program software?
Good afternoon, we have a ready-made demo module already underway testing will soon be publicly available. If you want to understand the specifics, learn our back-end on Github https://github.com/SRG-community/SRG. Experience has us SEO for more than 5 years in marketing in the gaming industry, as for developers, you can learn their experience and understand the level of the team. Earlier we consulted with large mlm companies
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PolyPanto
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September 26, 2017, 02:50:13 PM |
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Hi, read the first post, and I'm wondering, do you have a working platform which is operating on a regular base and not blockchain? Do you have any previous experience in this affiliate program software?
Good afternoon, we have a ready-made demo module already underway testing will soon be publicly available. If you want to understand the specifics, learn our back-end on Github https://github.com/SRG-community/SRG. Experience has us SEO for more than 5 years in marketing in the gaming industry, as for developers, you can learn their experience and understand the level of the team. Earlier we consulted with large mlm companies Thank you for the the explanation, so waiting for the demo prototype. Also on the website I see that you have Roadmap, what I didn't understand, is that soft cap is $3mln and you will do platform and 150 games, including marketing - but there are no any dates when this will be implemented could you please clarify? Soft cap is $3mln and hard cap is $15mln - did I understand correctly?
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yourcatsofat
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September 26, 2017, 02:50:41 PM |
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Hi guys! There aren't any updates in your GitHub. Is it just a demo for public or it will be developed?
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