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According to newzoo’s recent statistics around 2.2 billion people play games every day. With such massive player base comes huge revenue. Around 100 billion dollars was generated by the gaming industry in 2016 alone. It’s not just the video game industry, but sports such as soccer and basketball also generates huge amounts of money. In both cases the players are doing the exact same thing, playing the games they love. Now here is the catch; basketball, soccer or other sport athletes get their fair share of the revenue, but do the gamers get the same?
Even with all these “great achievements” from the gaming industry, we do see a lot of backlashes on the game developer’s community. Only a handful number of game publishing platforms control and monopolize the whole market. A lot of these platforms don’t allow many countries to open merchant accounts, which means game developers can’t earn any revenues from their games. Google, being one of the world’s top tech giant, controlling almost the whole of the mobile game industry through its Play Store, doesn’t allow 74 countries which includes well developed countries with good IT infrastructures as well to open merchant accounts. Platforms such as Steam, Play Station, Apple’s App Store, etc. have even higher restrictions. On top of that, there are always problems such as payout delays, chargebacks, and the most notable of all is the huge cuts on revenues in the name of “revenue sharing model”.
Yes, the gaming world is changing rapidly. According to reports from ESPN, we may even see e-sports in the Olympics 2020. Pro-gamers are slowly getting the recognition they deserve as e-sport athletes. A lot of Ivy League universities now provide full ride scholarships for e-sport athletes which means gamers are no longer seen as a wasted nerds. But, the problem with present time is that way less than 1% of the total player base is represented by these “pro-gamers” and it's the rest of the 99% where the revenue comes from and they don’t receive any monetary benefits at all for all their time, skills, creativity and dedication which makes a game great.
Presenting OREN, a revolutionary new platform bringing gamers, game developers and game publishing platforms under one roof, so that they can evolve in the online gaming industry with the power of blockchain by their side. What differentiates it from other Blockchain based game projects is that it is a universal game platform. It is more like the Ethereum of Blockchain based online game solution where anything can be integrated. OREN was not built with a specific game in mind but rather a platform where any type of games can be built.
OREN is not only a Blockchain to facilitate games, it is so much more. OREN is a complete boxed solution to the problems faced in the online gaming industry of present times. OREN was created based on the belief that monopoly should be removed and all the parties in the ecosystem should have a voice, where everyone’s voice matter.
OREN also provides a platform for gamers to earn money or monetary value for their skill, time and creativity. Game items can be issued on the blockchain as assets through its easy to use API library. Which means they can be easily traded among the billions of gamers globally. OREN Platform also provides a built-in Decentralized Exchange (DEX) for trading of games and game assets to happen more easily. Popular games will have high demand for their in-game items which could literally make fortunes for the gamers. A lot of gamers made hundreds of thousands of dollars just by selling in game currencies and items of games such as WoW, RuneScape and CS: GO. If the gamer likes to stream, they don’t have to go far. OREN also have a built-in decentralized streaming service. Please check page 25 of the whitepaper to learn more about this service.
Unlike many other existing and upcoming Blockchain based projects, OREN doesn’t try to replace or challenge the existing platforms. We encourage all publishing platforms ranging from giants such as Google or Microsoft to miniatures such as a random guy hosting a game server on his laptop from his bedroom to participate in the network. Everyone gets to set the quota of how much their servers can handle and based on that they get to cap the player base. But, what's more unique about OREN is that the revenue sharing model between the game publishing platform and the developers are decided based on per game per host through a truly decentralized open market auction. For popular games the developer can ask for more percentage of the revenue. If the host node can bring in more traffic or provide better resource of a resource hungry game, they can in return bid for a higher percentage cut of the revenue. But, ultimately for the gamers it doesn’t matter on which node they play on, that's because all data, items, progress, etc. are saved on the same Blockchain. So, they can access the same things from any host nodes which are hosting that game server. By utilizing this system we have developed a game explorer where all the host nodes are listed in one platform sorted by games from where the gamers get to choose on which node they wants to play. This further takes down the unjust monopoly played by publishing platforms because all the host nodes get the same visibility to the gamers.
Not to bore you with too much details, here are
some of the notable features which OREN Platform will provide:
• Auto prize distribution for competitive gaming
• Piracy protection
• Universal game development platform
• Open market auction based revenue sharing model
• Safety mechanism for massive price drops due to market dumps
• Built-in decentralized exchange
• Decentralized game streaming service
• Smart contract
• Crowdfunding platform for game projects
• Easy to use API library for game developers
• Encrypted communication system
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CROWDSALEOREN Platform will soon be launching a Presale to distribute up to 400,000,000 OREN coins in the form of OREN Tokens.
A test net has been already deployed and we are performing extensive bug testing. A further 400,000,000 OREN coins will be sold in ICO after we go live with the Main net.
The total supply of the OREN coins will be restricted to 1,000,000,000 coins.
The remaining 10% of the total coin supply which is 100 million in numbers, will be escrow protected under the condition that it will only be used for game developments and research and shall never be liquidated.
The last 10% will be reserved for the team members and partners which will only be made accessible after the first phase of the project is complete ensuring the delivery of a quality product.
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Why join the presale?Participating in the Presale will give you access to OREN coins at huge discounted rates. Joining early have better bonuses and hence also decreases the average buying price. Presale participants can also remain ensured that we will not hold any tokens as all unsold tokens will be burned. Therefore, the market will remain intact. We expect to launch the Blockchain live on the main net within three months after the Presale and kick off the ICO. Once it goes live, the Presale participants can redeem their tokens to OREN coins at a ratio of 1:1 value after the ICO is launched.
Only presale token holders will be rewarded with an OREN Blockchain based asset called OREN FUND.Two percent of every revenue related transactions on the OREN Platform will be distributed among the OREN FUND holders.
With OREN FUNDs you will be entitled to massive discounts on games and in-game purchases which will never be made available for general public.
There will be only 10 thousand OREN FUNDs ever created.
Up to 8 thousand OREN FUNDs will be distributed among the Presale contributors
With the purchase of every 50,000 OREN tokens, one OREN FUND will be issued to the contributor.
When will OREN be listed on Exchanges?We are preparing all the required documents to get OREN Tokens listed on exchanges which will take place after 2 months from the Presale. As of now we can’t provide any confirmed name of exchanges which will list OREN Tokens, as multiple negotiations are currently in progress. Our primary target is to get it listed on Bittrex (within 2 months after the presale), Livecoin and Yunbi, but we are expecting that more exchanges will add OREN Tokens as well within 4 months after the Presale. Once our Decentralized Exchange (DEX) is up and running, trading of OREN will become a piece of cake. But, we do understand that at first we will not see high enough trade volume on our DEX, this is why we are in a rush to get it listed onto as many popular exchanges as possible. The more trading and change of hands take place of the OREN coin supply, the better decentralized it will become which is one of our ultimate goal. We have planned out for long term consequences and that is why we deem it necessary for exchanging of hands and redistribution take place as soon as possible.
BountiesWe do have a bounty program worth around 100k-130k USD. We will soon be making an announcement about the bounty program, so stay tuned.
Ready to dive deeper?We are inviting you to this exclusive project which has the potential to change the online gaming industry forever.
Visit our website at
www.orenplatform.com to know more and read the
whitepaper to get an in depth insight of OREN.
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