hi, i not really understood of opportunity
(you can PM me what opportunity is that )
i am not planning this time to fuck up my game with investment things
only investment is your CPU and i will ty to exchange the CPU power for as much satoshis as goes..
there is no way to mess the faucet, this is not an exploit, this can not make you pay more money once the alliance players are willing to pay more for gunpowder from their balance, this is a real economy potential from MMORPG games where items are traded or better bidded in auctions. I know because i have experience in playing such online games and ive seen their crafting ,trading/bidding economy.
I would suggest to add bidding feature on the marketplace.
In fact this idea is stimulating people with powerful computers to mine more with the cpu. This idea for increasing satoshi from trading items is for people who are not in an alliance and can't mine gunpowder with their old computers.
The gunpowder miners should sell cheap in bulks if they want to sell faster.
Example :
Player X mine gunpowder because his new computer can do it and sells the gunpowder in bulks.
Player Y can't mine gunpowder so it will purchase it and keep it to resell it later if he wants to make some extra cash.
Nothing complicated, its just like the bitcoin opportunity, buy now and sell later
but the "crypto currency" is gunpowder.
This opportunity might work if the items are purchased in the beginning stages of the faucet for lower prices and if the community will keep growing. So its a betting risk not for faucet but for the gunpowder traders.
Opportunities to make game-coins in the mmorprg are often seens since internet appeared and it is used by the poor players who can not afford to buy items with real money . Its like farming but the players who cant farm ,can speculate with an item.
Can't explain more simple than this.
Overall it just a theoretical idea based on a growing population in a game/faucet/etc when prices(demand) will go higher for items.
Also this chance may not be suited for everyone if they don't see and have no patience to use a potential to make extra money in a game because of the time spent to analyze often the market, and to check/calculate the prices.
Imagine if the other items such as cannonballs ,skill points could be purchased from marketplace as well
Always i've seen prices for skill books (usually rare drops from bosses or rare chance to get it from crafting) in MMORPG games exploding in Auctions and rich players (those who charged coin balances with dollars) paying millions of coins to get their character upgraded faster.
but that feature to purchase cannonballs and skills from Marketplace is damaging income of bitfootball revenue causing to collapse so skiill points and cannonball in marketplace feature to buy is highly not recommended
In MMORPG games, items which can collapse economy and revenue income of a game, are made "Bound" so players can't sell them.
To keep a healthy economy in a MMORPG game is a difficult task and requires a developer to take care of this if the game is big and has many options according to the company income. That's why regular updates are bounding or un-bounding items.
Good to know :
In 2008-2015 or so , many MMORPG (Terra online, Rift, etc) were using paid subscription but now online games are free to play but the real money income are from charging money balance with dollars or to purchase items/mounts/armour sets/skills/etc with dollars. Paid subscription online games were doomed to collapse so the best way to attract more players (therefore potential customers) is FTP free to play not PTP pay to play. Many PTP games turned to FTP in order to survive despite to the high quality graphics and amount of work to create and money spent even for the paid awesome trailers rendered on powerful servers from a 3rd party company. The only exception is WOW World of warcraft which is still using PTP as i know.