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Author Topic: [ANN][ICO] FLUX - DECENTRALIZED GLOBAL GAMING ECOSYSTEM  (Read 28871 times)
shara
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March 25, 2018, 11:47:13 PM
 #621

Many games have a system of achievements. The players get rewards for any achievement. If you wanna attract the gamers, do something like this!
You’re lucky ‘cause the same system will be in Flux, too. Btw, the tasks will be daily and for every game!  Completing the tasks during the game, the gamers will be able to get additional income.
What tasks will there be? Any examples?
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March 25, 2018, 11:49:44 PM
 #622

Many games have a system of achievements. The players get rewards for any achievement. If you wanna attract the gamers, do something like this!
You’re lucky ‘cause the same system will be in Flux, too. Btw, the tasks will be daily and for every game!  Completing the tasks during the game, the gamers will be able to get additional income.
What tasks will there be? Any examples?

Just simple ingame quests and tasks. Easy to do, easy to earn!
spottcoin
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March 25, 2018, 11:58:13 PM
 #623

Many games have a system of achievements. The players get rewards for any achievement. If you wanna attract the gamers, do something like this!
You’re lucky ‘cause the same system will be in Flux, too. Btw, the tasks will be daily and for every game!  Completing the tasks during the game, the gamers will be able to get additional income.
What tasks will there be? Any examples?
There’s one example in technical documentation: Player_1 scores a winning point 1 second before the end of the game in the game AirHockey with a $10 bet.   
shara
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March 26, 2018, 12:24:38 AM
 #624

Many games have a system of achievements. The players get rewards for any achievement. If you wanna attract the gamers, do something like this!
You’re lucky ‘cause the same system will be in Flux, too. Btw, the tasks will be daily and for every game!  Completing the tasks during the game, the gamers will be able to get additional income.
What tasks will there be? Any examples?
There’s one example in technical documentation: Player_1 scores a winning point 1 second before the end of the game in the game AirHockey with a $10 bet.   
Interesting option) And how much will it be possible to earn on this?
spottcoin
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March 26, 2018, 12:32:36 AM
 #625

Many games have a system of achievements. The players get rewards for any achievement. If you wanna attract the gamers, do something like this!
You’re lucky ‘cause the same system will be in Flux, too. Btw, the tasks will be daily and for every game!  Completing the tasks during the game, the gamers will be able to get additional income.
What tasks will there be? Any examples?
There’s one example in technical documentation: Player_1 scores a winning point 1 second before the end of the game in the game AirHockey with a $10 bet.   
Interesting option) And how much will it be possible to earn on this?
It’s written in the white paper that completing such a task will give the gamer $3.   
shara
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March 26, 2018, 12:37:17 AM
 #626

Many games have a system of achievements. The players get rewards for any achievement. If you wanna attract the gamers, do something like this!
You’re lucky ‘cause the same system will be in Flux, too. Btw, the tasks will be daily and for every game!  Completing the tasks during the game, the gamers will be able to get additional income.
What tasks will there be? Any examples?
There’s one example in technical documentation: Player_1 scores a winning point 1 second before the end of the game in the game AirHockey with a $10 bet.   
Interesting option) And how much will it be possible to earn on this?
It’s written in the white paper that completing such a task will give the gamer $3.   
Wow, great! How much quests will it be possible to get per day?
FLUX-project
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March 26, 2018, 12:54:46 AM
 #627

Many games have a system of achievements. The players get rewards for any achievement. If you wanna attract the gamers, do something like this!
You’re lucky ‘cause the same system will be in Flux, too. Btw, the tasks will be daily and for every game!  Completing the tasks during the game, the gamers will be able to get additional income.
What tasks will there be? Any examples?
There’s one example in technical documentation: Player_1 scores a winning point 1 second before the end of the game in the game AirHockey with a $10 bet.  
Interesting option) And how much will it be possible to earn on this?
It’s written in the white paper that completing such a task will give the gamer $3.  
Wow, great! How much quests will it be possible to get per day?
Achievements can be earned in 3 quests during 24 hours. If a player didn’t complete quests of the day, he still will be able to participate in 3 new quests the next day.
andrea101
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March 26, 2018, 07:03:21 AM
 #628

Could you tell me please what the soft cap will be?
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March 26, 2018, 07:09:57 AM
 #629

Could you tell me please what the soft cap will be?
Soft cap has already been reached!
It was 1,500,000 USD.
Gamelander
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March 26, 2018, 07:11:10 AM
 #630

Could you tell me please what the soft cap will be?

Soft cap is $1 500 000,  it has been already collected on preliminary stages of the ICO.
seriosman
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March 26, 2018, 10:37:11 AM
 #631

Guys when does the main round of the ICO start?
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March 26, 2018, 10:44:34 AM
 #632

Guys when does the main round of the ICO start?
Public token sale will be held from April 17 to April 24.
gavrosh
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March 26, 2018, 11:07:13 AM
 #633

Guys when does the main round of the ICO start?
The main sale of the tokens starts April, 17.
ionbefore
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March 26, 2018, 11:43:14 AM
 #634

What will look like an unique game service “Bus”?
zaqhig
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March 26, 2018, 11:51:32 AM
 #635

Why did you decide to create every part of the platform in the form of microservices? Will such approach have any particular advantages?
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March 26, 2018, 11:56:34 AM
 #636

What will look like an unique game service “Bus”?
"Bus" allows to connect games using their external APIs.
This way we guarantee unlimited scalability of platform as we can connect gaming platforms and games using any of our services.
As soon
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March 26, 2018, 11:58:00 AM
 #637

Why did you decide to create every part of the platform in the form of microservices? Will such approach have any particular advantages?
We have specially designed platform to consist of a microservices, as FLUX will be growing fast in different directions, and we need to make the work with these services organized and comfortable, and make them as autonomous a possible.
defender77
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March 26, 2018, 12:17:30 PM
 #638

What percentage will the users get from the purchases of their friends which have signed up for the system by their invitation?
rocketbit48
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March 26, 2018, 12:43:47 PM
 #639

Do I correctly understand that the mobile API will be created to work with some mobile apps? Will this API have an open source code?
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March 26, 2018, 12:45:09 PM
 #640

Do I correctly understand that the mobile API will be created to work with some mobile apps? Will this API have an open source code?
That's right!

As for the source code, FLUX team hasn't published the code since the second version of the desktop app MVP, and has no intention to do so due to a big number of gaming-related projects on the ICO market that do not hesitate to borrow ideas and technical solutions from more successful ones.
Same goes for the mobile versions of the FLUX app, their source code policies follow the same guidelines.
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