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Author Topic: [ANN][ICO] FLUX - DECENTRALIZED GLOBAL GAMING ECOSYSTEM  (Read 28871 times)
robinzzon
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March 13, 2018, 10:13:17 PM
 #281

Will the Flux platform be released in browser for PC or will there be a special app?
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March 13, 2018, 11:50:03 PM
 #282

Will your service be closely connected with Steam gaming platform or will your work independently of the others?
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March 14, 2018, 07:23:14 AM
 #283

What is the maximum number of tokens, that a single investor will be able to purchase?
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March 14, 2018, 07:28:44 AM
 #284

What is the maximum number of tokens, that a single investor will be able to purchase?
As far as I know, there will be no maximum limits.
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March 14, 2018, 08:33:16 AM
Last edit: March 14, 2018, 08:51:34 AM by FLUX-project
 #285

Will your service be closely connected with Steam gaming platform or will your work independently of the others?
One of our aims is decentralization of the gaming industry. Thus said, we won't disregard partnerships!
MkrKing
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March 14, 2018, 11:16:33 AM
 #286

The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
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March 14, 2018, 11:20:48 AM
 #287

The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
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March 14, 2018, 11:23:23 AM
 #288

The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
That’s strange. I thought that people played computer games less. What results can the industry boast of now?
shokhibul
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March 14, 2018, 11:27:56 AM
 #289

The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
That’s strange. I thought that people played computer games less. What results can the industry boast of now?

According to analysts, that are listed in the Flux white paper, now the industry has 2.3 billion users, and the annual income in this field is 105 billion dollars.
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March 14, 2018, 11:31:11 AM
 #290

The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
That’s strange. I thought that people played computer games less. What results can the industry boast of now?

According to analysts, that are listed in the Flux white paper, now the industry has 2.3 billion users, and the annual income in this field is 105 billion dollars.
I wonder what can computer games developers offer, to accelerate this market growth?
shokhibul
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March 14, 2018, 11:39:07 AM
 #291

The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
That’s strange. I thought that people played computer games less. What results can the industry boast of now?

According to analysts, that are listed in the Flux white paper, now the industry has 2.3 billion users, and the annual income in this field is 105 billion dollars.
I wonder what can computer games developers offer, to accelerate this market growth?
Now, the segment of games with augmented and virtual realities is rapidly developing. People are more and more interested in them. This will be the next stage in the development of the computer industry, I think. And these games will attract many new users to the market.
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March 14, 2018, 11:45:40 AM
 #292

The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
That’s strange. I thought that people played computer games less. What results can the industry boast of now?

According to analysts, that are listed in the Flux white paper, now the industry has 2.3 billion users, and the annual income in this field is 105 billion dollars.
I wonder what can computer games developers offer, to accelerate this market growth?
Now, the segment of games with augmented and virtual realities is rapidly developing. People are more and more interested in them. This will be the next stage in the development of the computer industry, I think. And these games will attract many new users to the market.
And what growth can be expected in the coming years? It's just that the larger the market grows, the better it is for Flux, am I right?
Vivaldisto
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March 14, 2018, 01:02:52 PM
 #293

everything is so blurry. I would like to know the names of companies that you already work with. are there any at all? or are you just starting work on this?

FLUX-project
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March 14, 2018, 01:22:00 PM
 #294

everything is so blurry. I would like to know the names of companies that you already work with. are there any at all? or are you just starting work on this?
Axon Partners is as a top-notch legal consulting company. Infopulse, BIONIC University and Provectus all provide us with strong technical support, with Provectus specialising in blockchain technology. Ambisafe help us with SaaS model specifically for the ICO. We are going to announce new partners soon, so get ready!
We are also partners with InDevLab, Remme and Infopulse.

You can read about the latter partnerships here https://medium.com/@FLUX_GAMES/flux-and-remme-announce-strategic-partnership-ededc29f60 and here https://www.infopulse.com/news/infopulse-partners-flux-bring-blockchain-esports.
fluxicoo
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March 14, 2018, 04:15:52 PM
 #295

Flux ICO is great
g8stTDas
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March 14, 2018, 04:45:07 PM
 #296

When will it be possible to take a first look at the platform? They promise beautiful design and easy interface, I'd like to see it.
sinfazat22ron
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March 14, 2018, 05:22:04 PM
 #297

Do you need to sign up in the whitelist to participate in the ICO?
FLUX-project
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March 14, 2018, 05:25:02 PM
 #298

When will it be possible to take a first look at the platform? They promise beautiful design and easy interface, I'd like to see it.
The final version of FLUX desktop will be released in April, 2018.  You will be able to check the interface soon. Stay tuned!
FLUX-project
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March 14, 2018, 05:25:50 PM
 #299

Do you need to sign up in the whitelist to participate in the ICO?
You can also just register and join public token sale.
Veecker
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March 14, 2018, 06:44:02 PM
 #300

Why do you need to combine all the parts of the gaming industry ecosystem? Will it somehow make the gaming industry better?
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