I really cannot stress this point enough:
This project is firstly a game project and then a crypto project. Without making an Alpha or Beta version of the game, listing the token on an exchange is waste. It will create a short hype followed by a bigger dump as the game won't have launched by then. This project is not like most other crypto projects. The tokens have real utility in the game and it would be better if the tokens are listed when at least the Beta version of the game is ready to be released
Hash Rush is a game, not a random crypto-project that tries to take advantage of the hype surrounding cryptocurrencies and as such it's needs and requirements are very different. What Siddartha wrote was bang on.
@Dobrii there are so many things wrong with what you said that it's hard to even start.
Working backwards:
"There is no news"
We keep the
second post of this thread reserved and updated with all the latest news, please read that post.
"What do I do with their token?"
The token is going to be used as the primary in-game currency for Hash Rush.
To explain that a bit more, you know how when you play online games (MMOs) you always have a currency that you need to buy, usually it's something over-the-top like 'Rubies, Gems, Diamonds and so on, that is what Rush Coin will be.
Why is that important? Well it all revolves around ownership and control; we are giving control back to the players, and this is done on multiple levels.
Firstly, Rush Coin ownership remains with the player. This means that if at anytime you get bored of playing (we hope you wont, but it's inevitable that it happens to some people) you can simply trade your RC for another crypto or sell it for money. That is something that is just not possible with the majority of existing games - once you've brought premium, you're stuck to use it.
Secondly, amount - if you're a gamer you'll know the pain of wanting to buy an item shop item that costs a tiny bit more than specific premium packs that you can legally buy. For example, you want to buy an awesome mount, it's fast, it flies, it costs 100 Gems, but the game that you are playing sells gems in packs of 99 and 199. So if you want that mount, you're forced to buy so much more than you need - this really is a tactic that MMOs use to get people to buy more. Rush Coin eliminates that pest, you buy as much as you want or need, you're never forced to get xyz amounts.
The list can go on, just think about your favorite MMO and the premium currency of that game. Everything is balanced not for fun, but to get you to buy more than you need, and you never really own the currency, you're stuck with whatever you buy, and if you are banned for whatever reason, there is no way to get your currency back.
"How can I use their product?"
You should read the other posts and they answer your question.
Firstly, the Hash Rush game is aimed at a Q3 2018 release. We've been quoting that date for a very long time now, and it's also available on our website.
Secondly, Rush Coin will be used in the game itself. Until the game is launched there is no 'use' of it. If you want to trade your RC away, you are totally free to do so, we recommend that you use
ForkDelta or you can simply reach out to the community on Discord and see if anyone wants to buy some now.
"It looks like a fraudulent scheme for money laundering"
Really, I have no words for that.
We released a playable pre-alpha in December, we've got a video trailer of the game in action, we're releasing screenshots with update textures and models from the game. If you want a pump and dump token/coin, you've come to the wrong place.
"As a result of the ICO, it becomes clear that the project is not ready"
Again, this is a more confusing statement. An ICO is a fundraiser, If the project was ready - we would not need to have a fundraiser.
Overall I'd like to point out some very important points.
The first is, Hash Rush is a game, it's not a #random crypto project. Games have different development cycles and are marketed in very different ways. The biggest is that, a Game is not marketed by it's in-game currency worth, as such we'd get very little out of listing with exchanges now. In-fact, doing this (marketing via exchanges) would damage the product more than help it.
The second is that the team in Hash Rush consists of (game) industry veterans and many have worked on triple A products (gaming). For a product launch it would be hard to improve the team further as all the experience and know-how already exists.