"...Gamification is the application of game-design elements and game principles in non-game contexts like our travel review platform... "
Where will this principle be used?
Hi there.
Gamification pratices will be used across the app.
ACHIEVEMENTS AND BADGES
Achievements are milestones a user can complete. They give the user a future goal within the app and therefore
increases the user retention. Example achievements: “First to review a park in Berlin”, “Reviewed 20 places in 1
week”, “Curated 1000+ reviews”, “No. 1 reviewer in January”, etc.
Users will collect digital badges for doing something special. Digital badges are going to be displayed publicly on
user accounts. Achievements and badge collection are proven gamification mechanics. The point of them is to
boost users engagement, give users a purpose and just make the app more fun to use.
Apart from the achievements users may get additional badges like “Early supporter” for all of you reading our
whitepaper and being amongst the first supporters-.
LEVELS
Account level represents the state and trust of this account and is visible publicly. Users level up their accounts
by contributing to the platform in various ways (posting reviews, curating, reporting, creating guides…). High
level accounts get more respect from the community and getting to a high level unlocks additional features only
available to the most trusted reviewers. Levels is another proven gamification technique that incentivizes the user
to contribute more.
ONBOARDING
Nobody likes learning, that’s why the onboarding phase (tutorial phase) is one of the key points in user experience
where users must not be intimidated by the app. Game development industry has found various ways of implementing
tutorials without players even feeling like they are in a tutorial, but rather that they’re just playing the
game as it is. We’ll make the initial onboarding phase clear and easy, without much textual instructions.