|
March 07, 2018, 03:45:06 PM |
|
Blockchain technology at its current state has very little to offer to gaming industry. Right now all games are heavily centralized - the data is stored on servers and game developers have full control over it. And you can't just slap blockchain to suddenly make the game decentralized and trustless because it doesn't work like that - as long as some parts remain centralized (servers, databases, source code), blockchain is useless. For example, players don't really need blockchain for trading in-game - the game can easily act as intermediary and prevent any fraud. The common argument for blockchain in gaming is that gamers will be able to truly own their items, but this is against the interests of game developers - they need the ability to change them when they modify the game with new patches, to remove items created by cheaters, game developers also don't like when people trade items to other people for real money - in most cases it's against terms of service, because it means less profit for the company.
|