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Author Topic: GoldenTowns Game Is Accepting and Paying out in Bitcoins  (Read 27995 times)
Amph
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November 26, 2013, 09:07:17 AM
 #261

Amph, just go with your mouse on their faces and there you'll see how long they live, but you have to do that before you start the production.

As to gold, here:
0.01 ; 0.02 ; 0.03; 0.04 ; 0.05
0.1 ; 0.2 ; 0.3 ; 0.4 ; 0.5  

and you have 2 different ones in each new level


i tried that, but the phrase is cut away

Does anyone know how quickly building degrade,how many percent in how many days?

5% per day, therefore 20 days
akeetlebeetle
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November 26, 2013, 11:20:30 PM
 #262

Amph, just go with your mouse on their faces and there you'll see how long they live, but you have to do that before you start the production.

As to gold, here:
0.01 ; 0.02 ; 0.03; 0.04 ; 0.05
0.1 ; 0.2 ; 0.3 ; 0.4 ; 0.5  

and you have 2 different ones in each new level


i tried that, but the phrase is cut away

Does anyone know how quickly building degrade,how many percent in how many days?

5% per day, therefore 20 days

The phrase is cut away on the permanent workers.
Amph
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November 27, 2013, 11:18:47 AM
 #263

this mean that they can't be fired anyway, so who cares how many days they will live
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November 27, 2013, 07:29:53 PM
 #264

how much golds, one gold mine, generates at level 3-4 and 5, per day?

i know that at level two is 0.0400(without taxes), if we doubles this for each level we get 0.3200, but i read somewhere that level 5 generates 0.5 per day....

Yes, you read that correctly, level 5 goldmine max production is 0.5 gold (without taxes ;-) 
How many resources are needed for this?

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Amph
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November 27, 2013, 09:50:05 PM
 #265

i smell x10

if the first level is 0.01 and cost 16, the 0.1 level will be 160, and this mean that you need 2x6 tech 5 production buildings just to extract 0.1 that with taxes is a mere 0.08

1x6 t5 production buildings can sustain only 96 value
globalvillage (OP)
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November 29, 2013, 04:31:35 AM
 #266

Sorry Amph, your calculations are outside my expertise....  I know that I have 4 mines now (3 on the highest 5th level and one on the level 2) and that I easily support them with my town.  In fact from recently I have enough production to sell my extra raws in the market.  I can tell you that this is exactly where the real fun begins, the game gold now when we sell it, is 1 for 5 euro. 

I know well how to calculate my raws and how to exchange them first in the local market, and I know when I am better to mine than to sell my raws...

I also know that without investing, it takes a lot of time and patience to build our towns, but so many people spend so much time online without having the smallest chance to earn something back and in GoldenTowns we do have such chance.   In my opinion, it is only fair that those players who put something in, take something back faster.

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November 29, 2013, 08:51:05 AM
Last edit: November 29, 2013, 08:07:09 PM by Amph
 #267

how can you support 3 mines at tech 5? how much raw materials they require at level 5, to extract 0.5 gold?

for this you should have plenty of production buildings like 8x6(8 x each production buildings)

for example:

to extract 0.04 gold you need 64 for each resources(v/m/w/i/s/c)
this mean that you need at least 1 for each production building and they must be all, at tech 3
1 t3 building give you 72 raw material with tax, and gold cost 64 each and this just to extract a mere 0.04(with tax 0.0320)...
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November 29, 2013, 10:51:36 AM
 #268

500 production and 150 deducted because of tax.
This is insane.

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November 29, 2013, 11:19:11 AM
 #269

this why q4 are better lol

500 production with 30% = 350 profit

220 production with 30% = 154 x2(cuz tech 4 are each day) = 308 and require 1/2.5 materials to return in production(32 vs 80)
globalvillage (OP)
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November 29, 2013, 04:49:14 PM
 #270

Amph, you would not believe it, but I do not know how many production buildings I have in my town in total.  When adding them, I am only careful to add each type of material in order, so I have nice balance.  I just tried to count them, but I gave up.

But you are right, such things are good to know, and cause I am not calculating everything, occasionally I am getting into troubles.  Yesterday too many of my workers died all at once and now I have to deal with it...  Oh boy...  Yep, it is a constant challenge and this is why it's fun.

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November 29, 2013, 06:05:14 PM
 #271

this why q4 are better lol

500 production with 30% = 350 profit

220 production with 30% = 154 x2(cuz tech 4 are each day) = 308 and require 1/2.5 materials to return in production(32 vs 80)
I just don't understand why they don't adjust this, sigh.

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TheQuin
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November 29, 2013, 06:08:51 PM
 #272

this why q4 are better lol

500 production with 30% = 350 profit

220 production with 30% = 154 x2(cuz tech 4 are each day) = 308 and require 1/2.5 materials to return in production(32 vs 80)
I just don't understand why they don't adjust this, sigh.

It uses 2x as much energy to run 24hr cycles, so the game offers you the choice, more raw materials or more energy.

freebitcoin.TO WIN A  LAMBORGHINI!..

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Lauda
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November 29, 2013, 07:09:53 PM
 #273

It uses 2x as much energy to run 24hr cycles, so the game offers you the choice, more raw materials or more energy.

Very bad choice and mechanic.

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Amph
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December 04, 2013, 03:45:41 PM
 #274

lmao there is an hacker or other shit, that just attacked all the country with 0 troops
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December 04, 2013, 05:39:55 PM
 #275

How could I delete my account?
Provide assistance if you know how.

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TheQuin
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December 04, 2013, 05:52:01 PM
 #276

How could I delete my account?
Provide assistance if you know how.

There is no manual delete function, but accounts are automatically deleted when they have been inactive for 25 days.

freebitcoin.TO WIN A  LAMBORGHINI!..

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December 04, 2013, 05:55:52 PM
 #277

There is no manual delete function, but accounts are automatically deleted when they have been inactive for 25 days.

Thank you, I'm done with the game.

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Dron007
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December 06, 2013, 12:53:56 AM
 #278

this why q4 are better lol

500 production with 30% = 350 profit

220 production with 30% = 154 x2(cuz tech 4 are each day) = 308 and require 1/2.5 materials to return in production(32 vs 80)

No, your calculations are wrong. Not 32 vs 80 but 32x2= 64 vs 80.

I've created spreadsheet to calculate hour rate of profit in some avarage resources (as you cannot compare meat and vegetables). I entered there all the figures and market prices to substruct original resoursec with correct rate. It showed me for example that level 5 iron is worse than level 2 vegetables (and even non-profitable at all with 30% taxes). And for meat hourly rate is about 7.04 res for Q5 and 6.45 res for Q4.

I have some questions answers to which I couldn't find in help.

- Why do you need to upgrade city hall?
- What every level of school allows you to produce?
- Will new fields appear if I start extending the town west or north-west or there is a border?
- I see that building work even without workers. When I create the police I can upgrade the house but I cannot upgrade or demolish the buildings. Are all buildings work correctly in this situation or just houses? What happens if I just demolish the police after my houses are upgraded? Will they still work?
cryptoanarchist
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December 06, 2013, 02:15:14 AM
 #279

hmm..I put in to build a straight road and it built a corner instead. Now I have to scrap it and do it over?

I'm grumpy!!
akeetlebeetle
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December 07, 2013, 03:05:06 PM
 #280

this why q4 are better lol

500 production with 30% = 350 profit

220 production with 30% = 154 x2(cuz tech 4 are each day) = 308 and require 1/2.5 materials to return in production(32 vs 80)

No, your calculations are wrong. Not 32 vs 80 but 32x2= 64 vs 80.

I've created spreadsheet to calculate hour rate of profit in some avarage resources (as you cannot compare meat and vegetables). I entered there all the figures and market prices to substruct original resoursec with correct rate. It showed me for example that level 5 iron is worse than level 2 vegetables (and even non-profitable at all with 30% taxes). And for meat hourly rate is about 7.04 res for Q5 and 6.45 res for Q4.

I have some questions answers to which I couldn't find in help.

- Why do you need to upgrade city hall?
- What every level of school allows you to produce?
- Will new fields appear if I start extending the town west or north-west or there is a border?
- I see that building work even without workers. When I create the police I can upgrade the house but I cannot upgrade or demolish the buildings. Are all buildings work correctly in this situation or just houses? What happens if I just demolish the police after my houses are upgraded? Will they still work?

The higher city hall levels allow you to recruit more workers at a time.
For the school, I haven't got past lvl 2, but 1st level is firefighter/police, 2nd is cook/doctor.
Don't know about the fields. From what it looks to me, they start us in a corner.
Your last question is not something I'm too familiar with. Some things require a worker/building to upgrade/demolish/repair, others it doesn't.
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