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Author Topic: [ANN][ICO] AREAL - REVOLUTION IN THE GAMING INDUSTRY  (Read 3719 times)
CriptoDerek
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May 29, 2018, 08:30:34 PM
 #381

I looked Yobit already on the 7th place of trading volume. Maybe the listing on it not be so bad, so I'm waiting...
Are you joking? Yobit in the 7th place? This scam exchange is on the 41st place in the rating of the website coinmarketcap.com. And even this is very high rating for this exchange, there are a lot of false trading volume.
But you can not disagree that he has his own audience. And the exchange is working and will work. She has a useful audience. By the way, they wrote above that they plan on several exchanges.

yobit is not as bad as you think. You can make good money on it, but it's a small exchange and it needs to be understood. There is a wonderful investbox
I think that without the investment project this token will be interesting because of its attractiveness and scalability. Demand will be from companies that are interested in this proposal. After all, it's time for crypts for online games.
Even in the event that an attacker gains more than 50% of the network's computational power, only transactions sent by the attacker could be reversed or double-spent. The network would not be destroyed.
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MarioSun
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May 30, 2018, 09:52:58 AM
 #382

This project is interesting because when a game economy is implemented in the game, the developer can always give the player the opportunity to influence this economy (discounts, sales, various mechanisms perceived by the player as a purchase of something cheaper). Prices under such a model are initially overstated, as a result, when the shares are launched, the player believes that he receives a discount. Here the principle works: the player can miss the opportunity to use this action. It is said that this is a unique proposal, and if he does not use it, he will lose it. Here, attempts begin to give the player a slightly different game: turn it into a casino. The excitement of winning, based on greed, always works and failsafe. If the player is given random mechanics (dishonest ☺), we will get pretty interesting results - players spin roulette, players pay and forget about the game a little. At the same time, their original purpose was to get a thing or game currency, which is played out in these mechanics. Only when we receive these items can we hope that the player will return to the game.
MarioSun
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May 30, 2018, 09:55:07 AM
 #383

Reck is one of the best and easiest ways for novice developers to improve the profitability of their project. Now the mobile games market requires a large amount of traffic, so advertising brings a good profit. At the same time, there are many ways to insert advertising: currency payment for viewing, lack of time for the end of the action, purchase of specials. opportunities, increasing the currency to enter the game. Beginning developers are afraid of this: they think that the player will leave them. But then you need to understand that it would be better if the player leaves the game without paying any money? Let him better go through monetization, but with a profit.
Manue_77Smith
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May 30, 2018, 10:15:29 AM
 #384

Idea is Interesting because everyone loves Games.
CriptoDerek
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May 30, 2018, 10:18:59 AM
 #385

How to motivate a player to pay?

Most often for the monetization is the game designer. At the stage of development, it is the game designer who determines which of the mechanics in the game will be monetized and how. And then, when the game goes to the stage of operation, analysts are connected to work and adjust the monetization for the available data. But in general, monetization should change and develop throughout the life of the project.

Motivation can be rewarding and punishing. Punishing - this is when a player feels "bad", and he is offered to do "good" for money. The positive is - "this is good for you now, but we can do even better", for example, additional content and bonuses to existing achievements.

There is also a theory of the three-component model of monetization. The three main reasons that players pay are social pressure, the desire to stand out (vanity) and convenience (utility). For example, the skin of the character is "the desire to stand out," but basically "convenience", but maybe "social pressure" if you play in a group with people.

It is worth remembering that a person usually has limited amount of money that he is willing to spend on the game. If you often offer a user shares, after a while he will stop paying the game without shares. At a discount you can give in-game items, but the currency in the game should always be stable. Option of encouraging users can be video advertising (rewarded videos). Correct implementation of rewarded video - when advertising is seen by users who definitely will not pay - can increase the total revenue of the game to 20%.
Qua
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May 30, 2018, 05:02:03 PM
 #386

Did the developers show the white paper?
maxmoneyferm
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May 30, 2018, 05:03:14 PM
 #387

Did the developers show the white paper?
I read it with pleasure. Very interesting
abc81xyz (OP)
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May 30, 2018, 05:04:25 PM
 #388

Until the end of the week we will show you our site, yet without a platform
RileyM
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May 30, 2018, 05:34:32 PM
 #389

a lot of my friends likes games, I will advise them this project
CryptoFlame
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May 31, 2018, 12:47:45 AM
 #390

Until the end of the week we will show you our site, yet without a platform

White paper, site launch - you are definitely show some progress. What's next?
Gwyn
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May 31, 2018, 03:48:03 AM
 #391

The game industry is a relatively easy to attract users to participate in the industry, but the important thing is how to attract, I hope it has a good game development content.
Carting
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May 31, 2018, 03:50:50 AM
 #392

will there be a mobile application from your team? Since in the era of portable gadgets this is very important
zgx348
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May 31, 2018, 11:52:40 AM
 #393

this coin will be used only for online games or for gambling too?
zgx348
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May 31, 2018, 11:59:19 AM
 #394

Until the end of the week we will show you our site, yet without a platform

White paper, site launch - you are definitely show some progress. What's next?

I think listing on the stock exchange  Cool
CryptoMinerBTC
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May 31, 2018, 02:10:35 PM
 #395

will there be a mobile application from your team? Since in the era of portable gadgets this is very important

I agree, the application would increase the interest in the coin
AlexDevICO
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May 31, 2018, 02:45:16 PM
 #396

I hope to wait for news remained not for long time?
Carting
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May 31, 2018, 06:01:11 PM
 #397

will there be a mobile application from your team? Since in the era of portable gadgets this is very important

I agree, the application would increase the interest in the coin
If you think of a good idea as they did on the air with cryptotics, then in general it will be a bomb)
Carting
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May 31, 2018, 06:02:53 PM
 #398

This project is interesting because when a game economy is implemented in the game, the developer can always give the player the opportunity to influence this economy (discounts, sales, various mechanisms perceived by the player as a purchase of something cheaper). Prices under such a model are initially overstated, as a result, when the shares are launched, the player believes that he receives a discount. Here the principle works: the player can miss the opportunity to use this action. It is said that this is a unique proposal, and if he does not use it, he will lose it. Here, attempts begin to give the player a slightly different game: turn it into a casino. The excitement of winning, based on greed, always works and failsafe. If the player is given random mechanics (dishonest ☺), we will get pretty interesting results - players spin roulette, players pay and forget about the game a little. At the same time, their original purpose was to get a thing or game currency, which is played out in these mechanics. Only when we receive these items can we hope that the player will return to the game.
Yes, of course, it would be much easier, faster and more convenient than to bring money to the bank through banks or credit cards.
Cryptomanya1990
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May 31, 2018, 06:14:16 PM
 #399

This project is interesting because when a game economy is implemented in the game, the developer can always give the player the opportunity to influence this economy (discounts, sales, various mechanisms perceived by the player as a purchase of something cheaper). Prices under such a model are initially overstated, as a result, when the shares are launched, the player believes that he receives a discount. Here the principle works: the player can miss the opportunity to use this action. It is said that this is a unique proposal, and if he does not use it, he will lose it. Here, attempts begin to give the player a slightly different game: turn it into a casino. The excitement of winning, based on greed, always works and failsafe. If the player is given random mechanics (dishonest ☺), we will get pretty interesting results - players spin roulette, players pay and forget about the game a little. At the same time, their original purpose was to get a thing or game currency, which is played out in these mechanics. Only when we receive these items can we hope that the player will return to the game.
Yes, of course, it would be much easier, faster and more convenient than to bring money to the bank through banks or credit cards.
Personally, I can not remember the game where it would have been realized well enough, I hope the Area will reach this niche of heights.
rockettron
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June 01, 2018, 11:40:20 AM
 #400

Hi! When will be Yobit listing?
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