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Author Topic: [ANN][ICO] AREAL - REVOLUTION IN THE GAMING INDUSTRY  (Read 3723 times)
LaScuderia
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April 21, 2018, 07:36:16 PM
 #181

I understand that it will be a type of core and it will connect the players, are you already negotiating with the creators of the games? I'd really like to see it in World of Tanks)

It would be nice, but it must be understood that such companies are so good and they are unlikely to massively go on to blockade in the near future. This piece of pie and the current situation is quite satisfactory.
Carting
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April 21, 2018, 07:44:24 PM
 #182

On which exchange will flood, I hope there will be reported earlier to register and make money there
darsiderin
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BitSong is a decentralized music streaming platfor


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April 21, 2018, 07:49:52 PM
 #183

On which exchange will flood, I hope there will be reported earlier to register and make money there
In the first post it is written:

On which exchanges will the tokens be traded?
Within a few days, applications for exchanges will be submitted:
C-CEX - In the process of voting
YOBIT - In the process of consideration
ETHERDELTA

BITSONG  ▌ THE FIRST DECENTRALIZED MUSIC STREAMING PLATFORM
▅ ▉ ▇ ▃ ▅   THE NEW MUSIC STREAMING ERA   ▅ ▃ ▇ ▉ ▅   PUBLIC SALE is LIVE
[ Telegram ➭ ChannelGroup ]   Whitepaper   Facebook   Twitter   Github   Medium   ANN
Carting
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April 21, 2018, 07:59:54 PM
 #184

thank you friend
Qua
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April 21, 2018, 08:37:51 PM
 #185

According to the roadmap, adding to the exchanges this quarter, but the developers wrote that the process has already started
abc81xyz (OP)
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April 22, 2018, 08:13:39 AM
 #186

Last year became one of the most profitable for the gaming industry - the total market volume was $ 100 billion and shows active growth. According to experts' forecasts, by 2020 this figure will exceed $ 150 billion.

To date, about 2.3 billion people worldwide are playing video games on various platforms and devices. The time spent in virtual reality brings them not only experience, but also various assets - powerful armor, magic crystals or a rare sword. The cost of especially rare and exclusive items can easily reach up to several thousand dollars.

But only a few thousand professional gamers can effectively monetize the time spent in the game. To date, only 6% of gamers can turn virtual games into real money. About 94% of players are deprived of this privilege, which is more than 2 billion people. At the same time, the turnover of the in-game items market is $ 4 billion.

One can only imagine how much such a market could have achieved if all gamers in the world, regardless of the gaming platform and genre preferences, had access to a convenient, fast and safe platform for the acquisition, sale and exchange of game assets.
rockettron
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April 22, 2018, 08:45:28 AM
 #187

Hi! Areal will be like the Steam (game shop) or like the BattleNet (online game service)?
CriptoDerek
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April 22, 2018, 08:57:14 AM
 #188

Last year became one of the most profitable for the gaming industry - the total market volume was $ 100 billion and shows active growth. According to experts' forecasts, by 2020 this figure will exceed $ 150 billion.

To date, about 2.3 billion people worldwide are playing video games on various platforms and devices. The time spent in virtual reality brings them not only experience, but also various assets - powerful armor, magic crystals or a rare sword. The cost of especially rare and exclusive items can easily reach up to several thousand dollars.

But only a few thousand professional gamers can effectively monetize the time spent in the game. To date, only 6% of gamers can turn virtual games into real money. About 94% of players are deprived of this privilege, which is more than 2 billion people. At the same time, the turnover of the in-game items market is $ 4 billion.

One can only imagine how much such a market could have achieved if all gamers in the world, regardless of the gaming platform and genre preferences, had access to a convenient, fast and safe platform for the acquisition, sale and exchange of game assets.
A great idea when you can make money when playing. I will closely monitor you. How can you invest in a project?
abc81xyz (OP)
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April 22, 2018, 09:16:46 AM
 #189

Last year became one of the most profitable for the gaming industry - the total market volume was $ 100 billion and shows active growth. According to experts' forecasts, by 2020 this figure will exceed $ 150 billion.

To date, about 2.3 billion people worldwide are playing video games on various platforms and devices. The time spent in virtual reality brings them not only experience, but also various assets - powerful armor, magic crystals or a rare sword. The cost of especially rare and exclusive items can easily reach up to several thousand dollars.

But only a few thousand professional gamers can effectively monetize the time spent in the game. To date, only 6% of gamers can turn virtual games into real money. About 94% of players are deprived of this privilege, which is more than 2 billion people. At the same time, the turnover of the in-game items market is $ 4 billion.

One can only imagine how much such a market could have achieved if all gamers in the world, regardless of the gaming platform and genre preferences, had access to a convenient, fast and safe platform for the acquisition, sale and exchange of game assets.
A great idea when you can make money when playing. I will closely monitor you. How can you invest in a project?
We have our own staff of programmers and a closed Pre ICO was held, at which the project received investment.
CriptoDerek
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April 22, 2018, 09:26:55 AM
 #190

Last year became one of the most profitable for the gaming industry - the total market volume was $ 100 billion and shows active growth. According to experts' forecasts, by 2020 this figure will exceed $ 150 billion.

To date, about 2.3 billion people worldwide are playing video games on various platforms and devices. The time spent in virtual reality brings them not only experience, but also various assets - powerful armor, magic crystals or a rare sword. The cost of especially rare and exclusive items can easily reach up to several thousand dollars.

But only a few thousand professional gamers can effectively monetize the time spent in the game. To date, only 6% of gamers can turn virtual games into real money. About 94% of players are deprived of this privilege, which is more than 2 billion people. At the same time, the turnover of the in-game items market is $ 4 billion.

One can only imagine how much such a market could have achieved if all gamers in the world, regardless of the gaming platform and genre preferences, had access to a convenient, fast and safe platform for the acquisition, sale and exchange of game assets.
A great idea when you can make money when playing. I will closely monitor you. How can you invest in a project?
We have our own staff of programmers and a closed Pre ICO was held, at which the project received investment.
Are you planning to add to the stock exchange? I think it's profitable to buy it on the first day.
maxmoneyferm
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April 22, 2018, 09:46:28 AM
 #191

This is a good feeling when you consider yourself one of the first who supports the project from the very beginning
abc81xyz (OP)
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April 23, 2018, 10:26:11 AM
 #192

Hi! Areal will be like the Steam (game shop) or like the BattleNet (online game service)?
As a playground on the blockchain, where you can buy and sell game values
Qua
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April 23, 2018, 10:28:19 AM
 #193

You play an online game, you're tired, sold things and went to play a new game. Good
MaJluHa
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April 23, 2018, 10:33:07 AM
 #194

You play an online game, you're tired, sold things and went to play a new game. Good

Two in one is great. And you play and you earn money.
Jack Cryptoman
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April 23, 2018, 03:49:46 PM
 #195

You play an online game, you're tired, sold things and went to play a new game. Good


This is a good opportunity to save time and money))) This is a good project Cool
LaScuderia
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April 23, 2018, 08:02:49 PM
 #196

You play an online game, you're tired, sold things and went to play a new game. Good


This is a good opportunity to save time and money))) This is a good project Cool

The question is what then and how the project will evolve, in such projects the problem is not to keep the price of tokens and to keep users after a certain stage they get bored and they leave the game.
Carting
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April 24, 2018, 04:41:21 AM
 #197


What price will be in the initial stage?
abc81xyz (OP)
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April 24, 2018, 08:19:15 AM
 #198


What price will be in the initial stage?
~14000 sat
rockettron
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April 24, 2018, 08:37:12 AM
 #199

first listing is Yobit?
Qua
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April 24, 2018, 06:38:37 PM
 #200

first listing is Yobit?
On the letter they wrote that the application was already submitted for addition
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