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Author Topic: [ANN][ICO] 🔥🔥🔥 TYPERIUM.IO 🔥🔥 Content Creation Platform + HUGE AIRDROP  (Read 10107 times)
jenyaret
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May 06, 2018, 07:39:30 PM
 #101

Good !
Iryni888
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May 06, 2018, 07:44:26 PM
 #102

it was said that typerium will help to solve the problems an online-market facing. but what are these difficulties?
In the current market, online payments are complex, inefficient, untimely and have unreasonably high fees.
A range of different payment options are employed, but all of them make the process unnecessarily complex and expensive.
It is not only complicated, but long process. Transferring money from a customer’s bank account into a merchant’s account can take up to 16 steps, regardless of whether it is for an in-store purchase, e-commerce or m-commerce.
Also, traditional transfers can have up to fifteen different types of fee, which significantly cut into the profits of businesses.
What is an average fee?
Transaction fees are usually between 2-6% per transaction, plus a fixed fee of between US$0.1-0.7.
Transferring money across international borders also results in high fees.
How does it work?
For funds received from outside of the U.S., PayPal charges merchants a transaction fee of 4.4% plus a fixed fee (depending on the currency), while it charges 2.9% plus $0.30 for funds coming from within the United States.
Some payment gateways and processing companies also keep their fee structure hidden or totally incomprehensible to the average merchant, which makes it hard for them to discover how much international transfers will actually cost them.
What are the other types of fees?
There are also terminal fees, which retail merchants pay for the terminals; PCI fees, which are paid to the payment card industry for compliance; annual fees; monthly fees; IRS reporting fees; network fees; address verification service (AVS) fees; voice authorisation fees (VAF); batch fees; NFS fees and more.
There is one more problem: Moving money from one bank account to another involves many separate parties and it can take up to three days to settle a transaction. The added complexities of international payments can cause them to take a week or more.
And during these times, payment gateways hold the money, which can cause cash flow problems, particular.
As our society gravitates more toward mobile usage, more customers are expecting to be able to use their phones for payments. But as far as I know, mobile payments are not universally integrated. Can it be one more market problem?
Yes, mobile payment solutions aren’t uniform or universally available. The solutions that payment processors offer for merchants to accept mobile payments can also be difficult to implement.
Why is it so?
flexnbit
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May 06, 2018, 07:46:42 PM
 #103

it was said that typerium will help to solve the problems an online-market facing. but what are these difficulties?
In the current market, online payments are complex, inefficient, untimely and have unreasonably high fees.
A range of different payment options are employed, but all of them make the process unnecessarily complex and expensive.
It is not only complicated, but long process. Transferring money from a customer’s bank account into a merchant’s account can take up to 16 steps, regardless of whether it is for an in-store purchase, e-commerce or m-commerce.
Also, traditional transfers can have up to fifteen different types of fee, which significantly cut into the profits of businesses.
What is an average fee?
Transaction fees are usually between 2-6% per transaction, plus a fixed fee of between US$0.1-0.7.
Transferring money across international borders also results in high fees.
How does it work?
For funds received from outside of the U.S., PayPal charges merchants a transaction fee of 4.4% plus a fixed fee (depending on the currency), while it charges 2.9% plus $0.30 for funds coming from within the United States.
Some payment gateways and processing companies also keep their fee structure hidden or totally incomprehensible to the average merchant, which makes it hard for them to discover how much international transfers will actually cost them.
What are the other types of fees?
There are also terminal fees, which retail merchants pay for the terminals; PCI fees, which are paid to the payment card industry for compliance; annual fees; monthly fees; IRS reporting fees; network fees; address verification service (AVS) fees; voice authorisation fees (VAF); batch fees; NFS fees and more.
There is one more problem: Moving money from one bank account to another involves many separate parties and it can take up to three days to settle a transaction. The added complexities of international payments can cause them to take a week or more.
And during these times, payment gateways hold the money, which can cause cash flow problems, particular.
As our society gravitates more toward mobile usage, more customers are expecting to be able to use their phones for payments. But as far as I know, mobile payments are not universally integrated. Can it be one more market problem?
Yes, mobile payment solutions aren’t uniform or universally available. The solutions that payment processors offer for merchants to accept mobile payments can also be difficult to implement.
Why is it so?
One of the main reasons for these issues is that payment gateways and terminals were originally developed for physical credit cards. At their core, they are not mobile-friendly, which has made integration more complex.
Iryni888
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May 06, 2018, 07:52:15 PM
 #104

it was said that typerium will help to solve the problems an online-market facing. but what are these difficulties?
In the current market, online payments are complex, inefficient, untimely and have unreasonably high fees.
A range of different payment options are employed, but all of them make the process unnecessarily complex and expensive.
It is not only complicated, but long process. Transferring money from a customer’s bank account into a merchant’s account can take up to 16 steps, regardless of whether it is for an in-store purchase, e-commerce or m-commerce.
Also, traditional transfers can have up to fifteen different types of fee, which significantly cut into the profits of businesses.
What is an average fee?
Transaction fees are usually between 2-6% per transaction, plus a fixed fee of between US$0.1-0.7.
Transferring money across international borders also results in high fees.
How does it work?
For funds received from outside of the U.S., PayPal charges merchants a transaction fee of 4.4% plus a fixed fee (depending on the currency), while it charges 2.9% plus $0.30 for funds coming from within the United States.
Some payment gateways and processing companies also keep their fee structure hidden or totally incomprehensible to the average merchant, which makes it hard for them to discover how much international transfers will actually cost them.
What are the other types of fees?
There are also terminal fees, which retail merchants pay for the terminals; PCI fees, which are paid to the payment card industry for compliance; annual fees; monthly fees; IRS reporting fees; network fees; address verification service (AVS) fees; voice authorisation fees (VAF); batch fees; NFS fees and more.
There is one more problem: Moving money from one bank account to another involves many separate parties and it can take up to three days to settle a transaction. The added complexities of international payments can cause them to take a week or more.
And during these times, payment gateways hold the money, which can cause cash flow problems, particular.
As our society gravitates more toward mobile usage, more customers are expecting to be able to use their phones for payments. But as far as I know, mobile payments are not universally integrated. Can it be one more market problem?
Yes, mobile payment solutions aren’t uniform or universally available. The solutions that payment processors offer for merchants to accept mobile payments can also be difficult to implement.
Why is it so?
One of the main reasons for these issues is that payment gateways and terminals were originally developed for physical credit cards. At their core, they are not mobile-friendly, which has made integration more complex.
Let's hope that with the help of technological development we will overcome this problem in a near future
AbrammFry
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May 06, 2018, 07:58:03 PM
 #105

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
bertramSky
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May 06, 2018, 07:59:19 PM
 #106

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
AbrammFry
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May 06, 2018, 08:01:20 PM
 #107

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
Falkgornos
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May 06, 2018, 08:03:09 PM
 #108

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
This also tends to drag out the process substantially, which is even more time that the merchant is delayed from their core tasks.
AbrammFry
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May 06, 2018, 08:04:41 PM
 #109

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
This also tends to drag out the process substantially, which is even more time that the merchant is delayed from their core tasks.
According to the IPSE, freelance work is growing, particularly in the creative industries. But centralised markets are ineffective for creative works.
Falkgornos
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May 06, 2018, 08:06:13 PM
 #110

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
This also tends to drag out the process substantially, which is even more time that the merchant is delayed from their core tasks.
According to the IPSE, freelance work is growing, particularly in the creative industries. But centralised markets are ineffective for creative works.
While freelancing offers the individual more freedom over their schedule, it brings them the additional complications of having to run their own business, doing their own marketing, accounting and licensing.
AbrammFry
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May 06, 2018, 08:27:19 PM
 #111

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
This also tends to drag out the process substantially, which is even more time that the merchant is delayed from their core tasks.
According to the IPSE, freelance work is growing, particularly in the creative industries. But centralised markets are ineffective for creative works.
While freelancing offers the individual more freedom over their schedule, it brings them the additional complications of having to run their own business, doing their own marketing, accounting and licensing.
These aspects can take up large portions of the creator’s time, so many tend to outsource these tasks to centralised markets.
bertramSky
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May 06, 2018, 08:28:45 PM
 #112

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
This also tends to drag out the process substantially, which is even more time that the merchant is delayed from their core tasks.
According to the IPSE, freelance work is growing, particularly in the creative industries. But centralised markets are ineffective for creative works.
While freelancing offers the individual more freedom over their schedule, it brings them the additional complications of having to run their own business, doing their own marketing, accounting and licensing.
These aspects can take up large portions of the creator’s time, so many tend to outsource these tasks to centralised markets.
And what is the problem?
Falkgornos
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May 06, 2018, 08:29:57 PM
 #113

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
This also tends to drag out the process substantially, which is even more time that the merchant is delayed from their core tasks.
According to the IPSE, freelance work is growing, particularly in the creative industries. But centralised markets are ineffective for creative works.
While freelancing offers the individual more freedom over their schedule, it brings them the additional complications of having to run their own business, doing their own marketing, accounting and licensing.
These aspects can take up large portions of the creator’s time, so many tend to outsource these tasks to centralised markets.
And what is the problem?
These markets have a tendency to pitt creators up against each other and also forces down the royalties and commissions they are paid. It ends up being a race to the bottom, with creators struggling to feed themselves.
AbrammFry
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May 06, 2018, 08:31:13 PM
 #114

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
This also tends to drag out the process substantially, which is even more time that the merchant is delayed from their core tasks.
According to the IPSE, freelance work is growing, particularly in the creative industries. But centralised markets are ineffective for creative works.
While freelancing offers the individual more freedom over their schedule, it brings them the additional complications of having to run their own business, doing their own marketing, accounting and licensing.
These aspects can take up large portions of the creator’s time, so many tend to outsource these tasks to centralised markets.
And what is the problem?
These markets have a tendency to pitt creators up against each other and also forces down the royalties and commissions they are paid. It ends up being a race to the bottom, with creators struggling to feed themselves.
Another obstacle is that intellectual property laws are complex and they tend to vary around the world.
bertramSky
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May 06, 2018, 08:35:54 PM
 #115

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
This also tends to drag out the process substantially, which is even more time that the merchant is delayed from their core tasks.
According to the IPSE, freelance work is growing, particularly in the creative industries. But centralised markets are ineffective for creative works.
While freelancing offers the individual more freedom over their schedule, it brings them the additional complications of having to run their own business, doing their own marketing, accounting and licensing.
These aspects can take up large portions of the creator’s time, so many tend to outsource these tasks to centralised markets.
And what is the problem?
These markets have a tendency to pitt creators up against each other and also forces down the royalties and commissions they are paid. It ends up being a race to the bottom, with creators struggling to feed themselves.
Another obstacle is that intellectual property laws are complex and they tend to vary around the world.
You mean that it’s difficult to prove ownership of intellectual property?
AbrammFry
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May 06, 2018, 08:37:04 PM
 #116

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
This also tends to drag out the process substantially, which is even more time that the merchant is delayed from their core tasks.
According to the IPSE, freelance work is growing, particularly in the creative industries. But centralised markets are ineffective for creative works.
While freelancing offers the individual more freedom over their schedule, it brings them the additional complications of having to run their own business, doing their own marketing, accounting and licensing.
These aspects can take up large portions of the creator’s time, so many tend to outsource these tasks to centralised markets.
And what is the problem?
These markets have a tendency to pitt creators up against each other and also forces down the royalties and commissions they are paid. It ends up being a race to the bottom, with creators struggling to feed themselves.
Another obstacle is that intellectual property laws are complex and they tend to vary around the world.
You mean that it’s difficult to prove ownership of intellectual property?
Yes, cause there is no central registry where creators can catalogue and authenticate their works, which makes it much easier for third parties to use their works illegally, without proper attribution or payment.
bertramSky
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May 06, 2018, 08:42:19 PM
 #117

What about legislation? I think traditional Contracts and Licensing may also create some difficulties.
What do you mean?
A lot of business processes require contracts and licensing, particularly when it comes to creative works. This adds significant expenses, particularly for smaller businesses, because almost all contracts and licenses require the assistance of a lawyer.
This also tends to drag out the process substantially, which is even more time that the merchant is delayed from their core tasks.
According to the IPSE, freelance work is growing, particularly in the creative industries. But centralised markets are ineffective for creative works.
While freelancing offers the individual more freedom over their schedule, it brings them the additional complications of having to run their own business, doing their own marketing, accounting and licensing.
These aspects can take up large portions of the creator’s time, so many tend to outsource these tasks to centralised markets.
And what is the problem?
These markets have a tendency to pitt creators up against each other and also forces down the royalties and commissions they are paid. It ends up being a race to the bottom, with creators struggling to feed themselves.
Another obstacle is that intellectual property laws are complex and they tend to vary around the world.
You mean that it’s difficult to prove ownership of intellectual property?
Yes, cause there is no central registry where creators can catalogue and authenticate their works, which makes it much easier for third parties to use their works illegally, without proper attribution or payment.
I think this is a huge challenge for creators that has a serious impact on their livelihoods.
Rexrace
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May 06, 2018, 08:44:36 PM
 #118

All of the above-mentioned problems will be solved by the Typerium application!
Calisto34
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May 06, 2018, 08:46:04 PM
 #119

All of the above-mentioned problems will be solved by the Typerium application!
Why are you so confident about that? What is special about Typerium?
Rexrace
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May 06, 2018, 08:47:20 PM
 #120

All of the above-mentioned problems will be solved by the Typerium application!
Why are you so confident about that? What is special about Typerium?
It is a multi-layered platform that brings together creative design software and a marketplace to, buy and sell creative content, as well as intellectual property (IP) protection, a reputation system, a payment gateway, a token and a wallet, all based on the Ethereum blockchain.
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