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Author Topic: [ANN] [AIRDROP] Ether Kingdoms (IMPs) crypto-game with PVP and 1%/day POS reward  (Read 36776 times)
Jimbable
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October 09, 2018, 06:36:16 PM
 #861

So the new leader board starts today? I wonder what new types of ranging devs`ll introduce later, so far they` re rather limited: win more IMPs, send more IMPs to battle, etc.
Could it be "dodge the most attacks" or "do the most extra attacks"? This way you should choose your gear to suit the requirement, not just to max your damage/health.

That's actually quite neat idea. Such change can make the game less one-dimensional, where only maxing your beatstick stats matter.
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WiresAreComing
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October 09, 2018, 07:34:25 PM
 #862

So the new leader board starts today? I wonder what new types of ranging devs`ll introduce later, so far they` re rather limited: win more IMPs, send more IMPs to battle, etc.
Could it be "dodge the most attacks" or "do the most extra attacks"? This way you should choose your gear to suit the requirement, not just to max your damage/health.

That's actually quite neat idea. Such change can make the game less one-dimensional, where only maxing your beatstick stats matter.

Also, do the most battles without artifacts? Fight with or without pets, etc. Could be anything, actually - we`ll see as they add more features.

BTW, speaking about artifacts - now it seems that items from previous leaderboards become obsolete. New common items are often cooler than rare ones from previous LBs.
Nobody will buy useless items, I believe devs should do something to the item system.
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October 09, 2018, 08:11:41 PM
 #863

So the new leader board starts today? I wonder what new types of ranging devs`ll introduce later, so far they` re rather limited: win more IMPs, send more IMPs to battle, etc.
Could it be "dodge the most attacks" or "do the most extra attacks"? This way you should choose your gear to suit the requirement, not just to max your damage/health.

Yes, now they are really limited, but I’m waiting for the time when a lot of new things will be added to the game, for example, the clan system

Btw, the released any news about the clan system or we`re just assuming that it`ll be realized without knowing any details so far?
At the very least, clans shall bring clan wars - I wonder how it`ll be realized.
NotoriousHodler
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October 09, 2018, 09:17:12 PM
 #864

So the new leader board starts today? I wonder what new types of ranging devs`ll introduce later, so far they` re rather limited: win more IMPs, send more IMPs to battle, etc.
Could it be "dodge the most attacks" or "do the most extra attacks"? This way you should choose your gear to suit the requirement, not just to max your damage/health.

That's actually quite neat idea. Such change can make the game less one-dimensional, where only maxing your beatstick stats matter.

Also, do the most battles without artifacts? Fight with or without pets, etc. Could be anything, actually - we`ll see as they add more features.

BTW, speaking about artifacts - now it seems that items from previous leaderboards become obsolete. New common items are often cooler than rare ones from previous LBs.
Nobody will buy useless items, I believe devs should do something to the item system.

Yeah, something like transmutation system, when you combine like 5 items of given rarity, and get higher rarity one. This could make people actually buy commons from markets and sell them for more money, and with some luck get cooler (and more expensive) items from crappy ones.
nastyagav
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October 10, 2018, 05:56:05 AM
 #865

Tell me please, how much imps do you need to spend to get to the level 100 of the castle?
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October 10, 2018, 12:35:53 PM
 #866

Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

It depends on your luck and RNG. I spent about 600 imps, heard some guys spent only 200-300 - I`d say, get about 500-600, it should be enough.
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October 10, 2018, 03:51:59 PM
 #867

Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

It depends on your luck and RNG. I spent about 600 imps, heard some guys spent only 200-300 - I`d say, get about 500-600, it should be enough.

Thanks for the answer, yes, of course, luck decides a lot in this game: yesterday I had 30 battles - 80% lost.
Today I had about 50 fights - 40 won.
By the way, an interesting question to everybody:
What is your maximum series of victories?
WiresAreComing
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October 10, 2018, 04:26:36 PM
 #868

Quote
Yeah, something like transmutation system, when you combine like 5 items of given rarity, and get higher rarity one. This could make people actually buy commons from markets and sell them for more money, and with some luck get cooler (and more expensive) items from crappy ones.

Good point. Adding more random elements to the game will only make it more fun. Transmutation / crafting system seems like the most logical next step considering the abundance of the items in the game.
Jimbable
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October 10, 2018, 10:06:31 PM
 #869

Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

Statistically speaking you'll need around 700. Earlier, when there was no draws, chances were higher to get wins (obviously), since you also could've counted your winrate. Now it's harder to do that. But still, my first statement stays, it's about 600-700.
NotoriousHodler
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October 10, 2018, 10:58:49 PM
 #870

Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

Statistically speaking you'll need around 700. Earlier, when there was no draws, chances were higher to get wins (obviously), since you also could've counted your winrate. Now it's harder to do that. But still, my first statement stays, it's about 600-700.

I actually have spent little more than 400. I have managed to track my winrate, and when it went below 50%, i raised the "stakes", if I can say so. Still down 300 from commission, but rather satisfied with myself, that i could do all the maths right  Cool
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October 11, 2018, 09:01:35 PM
 #871

Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

Statistically speaking you'll need around 700. Earlier, when there was no draws, chances were higher to get wins (obviously), since you also could've counted your winrate. Now it's harder to do that. But still, my first statement stays, it's about 600-700.

I actually have spent little more than 400. I have managed to track my winrate, and when it went below 50%, i raised the "stakes", if I can say so. Still down 300 from commission, but rather satisfied with myself, that i could do all the maths right  Cool

Wow, that's really lucky for you. I've wasted about 800 to lvl up to 100, and i'm dreading to think about getting to 120.
WiresAreComing
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October 11, 2018, 09:06:02 PM
 #872

Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

Statistically speaking you'll need around 700. Earlier, when there was no draws, chances were higher to get wins (obviously), since you also could've counted your winrate. Now it's harder to do that. But still, my first statement stays, it's about 600-700.

I actually have spent little more than 400. I have managed to track my winrate, and when it went below 50%, i raised the "stakes", if I can say so. Still down 300 from commission, but rather satisfied with myself, that i could do all the maths right  Cool

That`s rather good luck in the current situation! When I was levelling, I spent ~550 Imps. Had to buy more on Mercatox, my initial investment was not enough.
Green_Bulb
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October 11, 2018, 10:18:36 PM
 #873

What`s with the exchange rate? Everybody`s hodling and waiting for the next update?
Jimbable
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October 11, 2018, 10:55:08 PM
 #874

What`s with the exchange rate? Everybody`s hodling and waiting for the next update?

On the contrary, trades are happening, at least 2-3 times a day (yeah, it was i bit stale, after recent ETH drop). People buy and sell, and item trading is also a thing.
nastyagav
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October 12, 2018, 08:43:22 AM
 #875

Guys, how do you like this idea: remove the bot from the game and add opponent selection based on the strength of the character.
For example: I have cool clothes and stats, the match begins, two players come out against me and their stats are similar to mine.
Most importantly, the clothes will be different for everyone, not the same.
The game will have meta, tactics, the coolest clothes, not just randomly picked ones. This will be really interesting, do you agree?
bivaetjetakoe
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October 12, 2018, 10:21:26 AM
 #876

Guys, how do you like this idea: remove the bot from the game and add opponent selection based on the strength of the character.
For example: I have cool clothes and stats, the match begins, two players come out against me and their stats are similar to mine.
Most importantly, the clothes will be different for everyone, not the same.
The game will have meta, tactics, the coolest clothes, not just randomly picked ones. This will be really interesting, do you agree?

Your idea is really good, a lot of players share your opinion.
It would be awesome, for example, if your could take a friend to your party, equip cool clothes and fight some tough level 100 dude, but you both are only level 30.
In the end you win the battle  because you have cooler stuff that you won in the leaderboard.
‌Pity it's just a dream.
WiresAreComing
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October 12, 2018, 04:19:40 PM
 #877

Quote
Guys, how do you like this idea: remove the bot from the game and add opponent selection based on the strength of the character.

Your idea of matchmaking is really great, I`d like to see it realized in-game.
Although, I`d advise against complete bot removal - it may be that new players will have no one to fight. May be the bot could be used to implement PvE feature?

Quote
What`s with the exchange rate? Everybody`s hodling and waiting for the next update?

I certainly do hold for a moment, at least till the next update - the price will rise higher as new players will join the ranks.
Green_Bulb
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October 12, 2018, 04:49:57 PM
 #878

Guys, how do you like this idea: remove the bot from the game and add opponent selection based on the strength of the character.
For example: I have cool clothes and stats, the match begins, two players come out against me and their stats are similar to mine.
Most importantly, the clothes will be different for everyone, not the same.
The game will have meta, tactics, the coolest clothes, not just randomly picked ones. This will be really interesting, do you agree?

Your idea is really good, a lot of players share your opinion.
It would be awesome, for example, if your could take a friend to your party, equip cool clothes and fight some tough level 100 dude, but you both are only level 30.
In the end you win the battle  because you have cooler stuff that you won in the leaderboard.
‌Pity it's just a dream.

Sounds great. I hope more people will express their opinion on how to improve the game, this is extremely valuable feedback to improve the game.

Quote
Quote
What`s with the exchange rate? Everybody`s hodling and waiting for the next update?

I certainly do hold for a moment, at least till the next update - the price will rise higher as new players will join the ranks.
I guess you`re right. When is the next update, btw? Any thoughts what will be released next apart from clan system?
Green_Bulb
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October 13, 2018, 02:53:29 PM
 #879

Guys, how do you like this idea: remove the bot from the game and add opponent selection based on the strength of the character.
For example: I have cool clothes and stats, the match begins, two players come out against me and their stats are similar to mine.
Most importantly, the clothes will be different for everyone, not the same.
The game will have meta, tactics, the coolest clothes, not just randomly picked ones. This will be really interesting, do you agree?

What's about betting?

I imagine an option to watch two people battling and betting on who will win. The problem is that battles are too fast in the current version, you won`t have enough time to place your bet.
Besides, it stumbles into the gray area of online-casinos... I believe this is not something the devs have on their mid.

By the way, they must add chat to the game. Telegram groups are fine, but currently there is no player-to-player interaction in-game apart from fighting.
I really hope that adding chat is somewhere near on their development roadmap.
oneblagobl
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October 13, 2018, 07:41:16 PM
Last edit: October 13, 2018, 07:54:30 PM by oneblagobl
 #880

Guys, how do you like this idea: remove the bot from the game and add opponent selection based on the strength of the character.
For example: I have cool clothes and stats, the match begins, two players come out against me and their stats are similar to mine.
Most importantly, the clothes will be different for everyone, not the same.
The game will have meta, tactics, the coolest clothes, not just randomly picked ones. This will be really interesting, do you agree?

What's about betting?

I imagine an option to watch two people battling and betting on who will win. The problem is that battles are too fast in the current version, you won`t have enough time to place your bet.
Besides, it stumbles into the gray area of online-casinos... I believe this is not something the devs have on their mid.

By the way, they must add chat to the game. Telegram groups are fine, but currently there is no player-to-player interaction in-game apart from fighting.
I really hope that adding chat is somewhere near on their development roadmap.

Yes, the chat idea is good.
If you add a global chat to the game, it will be really amazing.
All players will like it.
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