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Author Topic: [ANN] [AIRDROP] Ether Kingdoms (IMPs) crypto-game with PVP and 1%/day POS reward  (Read 36776 times)
Stackbit
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November 01, 2018, 11:31:48 PM
 #941

To be fair, Ether Kingdoms is relatively loyal to newcomers with the freeplay update - you can try the gameplay up to level 15 without investing anything and then decide if you`re going to join the Imp ranks or not.
It was even more loyal before, during the Airdrop, as there were quests with bounty in IMPs (around 200 IMPs if my memory doesn`t fail me) that explained basic mechanics of the game. Who knows, may be it`ll happen again in the future?

Yes and its great, its hard to hit lvl 15 and do not keep playing, its addictive and the best part you can mine and make more coins! Cheesy I love it!
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oneblagobl
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November 02, 2018, 02:10:16 PM
 #942

To be fair, Ether Kingdoms is relatively loyal to newcomers with the freeplay update - you can try the gameplay up to level 15 without investing anything and then decide if you`re going to join the Imp ranks or not.
It was even more loyal before, during the Airdrop, as there were quests with bounty in IMPs (around 200 IMPs if my memory doesn`t fail me) that explained basic mechanics of the game. Who knows, may be it`ll happen again in the future?

Yes and its great, its hard to hit lvl 15 and do not keep playing, its addictive and the best part you can mine and make more coins! Cheesy I love it!

Freeplay mode is a really cool uldate.
Earlier, when I was just getting into the project, I had to buy tokens to understand the essence of the project.
Now everything is free.
You can understand whether to invest your money in the project, or not.
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November 02, 2018, 02:49:02 PM
 #943

To be fair, Ether Kingdoms is relatively loyal to newcomers with the freeplay update - you can try the gameplay up to level 15 without investing anything and then decide if you`re going to join the Imp ranks or not.
It was even more loyal before, during the Airdrop, as there were quests with bounty in IMPs (around 200 IMPs if my memory doesn`t fail me) that explained basic mechanics of the game. Who knows, may be it`ll happen again in the future?

Yes and its great, its hard to hit lvl 15 and do not keep playing, its addictive and the best part you can mine and make more coins! Cheesy I love it!

Freeplay mode is a really cool uldate.
Earlier, when I was just getting into the project, I had to buy tokens to understand the essence of the project.
Now everything is free.
You can understand whether to invest your money in the project, or not.

That just shows the process of this project  and the time / afford from the team, getting everything better to new players! Keep the Good work, Im glad that Im investing On this Project!

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WiresAreComing
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November 02, 2018, 04:58:54 PM
 #944

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That just shows the process of this project  and the time / afford from the team, getting everything better to new players! Keep the Good work, Im glad that Im investing On this Project!

Same here! I`m following the project development in TG group, the devs keep on working and releasing new updates. I wish them good luck and look forward to the new features - seems like the project is at the very beginning, I wonder how it`ll look in a year.

BTW, the point that Ether Kingdoms is not an ICO project was the first thing that caught my attention (and investment).
Green_Bulb
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November 02, 2018, 05:54:47 PM
 #945

Where`s the boss fight? I expected it to be released at the same time as Halloween, but it`s still not there as I see.
nastyagav
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November 02, 2018, 07:05:37 PM
 #946

I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion
Stackbit
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November 03, 2018, 01:51:03 AM
 #947

Where`s the boss fight? I expected it to be released at the same time as Halloween, but it`s still not there as I see.

Its on the next update 5.0 this week/next week
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November 03, 2018, 01:55:57 AM
 #948

I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

I have no ideia but for sure It Will big amazing! But I think Will be option 2, or 3 lol

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WiresAreComing
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November 03, 2018, 01:54:51 PM
 #949

I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

Option 1, I think, is most likely to happen. It brings up more player cooperation, as the whole community tries to defeat one giant boss.
The interesting point is the reward: we`l get it regardless of win or lose depending on each one`s contribution, OR we will get nothing if we fail to defeat the boss in the stated time period? Hmmm...
bivaetjetakoe
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November 03, 2018, 07:38:40 PM
 #950

I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

I think the best option is the second.
After all, why add a global boss, who will be killed in one week.
It is better to make a chain of local single bosses, for example.
Boss 1 lvl-500 HP, 10 Armour. 
Boss 2 lvl-1000 HP, 20 Armour.
Boss 70 lvl-14000 HP, 200 Armour.
How about that?
fabiorod
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November 03, 2018, 08:25:34 PM
 #951

I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

I think the best option is the second.
After all, why add a global boss, who will be killed in one week.
It is better to make a chain of local single bosses, for example.
Boss 1 lvl-500 HP, 10 Armour. 
Boss 2 lvl-1000 HP, 20 Armour.
Boss 70 lvl-14000 HP, 200 Armour.
How about that?

Yes that looks cool, and the Stronger the Boss the better Rewards ! Cheesy

[ANN][1MT] Max Supply 1.000.000 https://bitcointalk.org/index.php?topic=5149523
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fabiorod
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November 03, 2018, 08:56:02 PM
 #952

23hrs left, Lets go guys Cheesy Good luck!

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oneblagobl
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November 04, 2018, 11:10:11 AM
 #953

I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

I think the best option is the second.
After all, why add a global boss, who will be killed in one week.
It is better to make a chain of local single bosses, for example.
Boss 1 lvl-500 HP, 10 Armour. 
Boss 2 lvl-1000 HP, 20 Armour.
Boss 70 lvl-14000 HP, 200 Armour.
How about that?

Yes that looks cool, and the Stronger the Boss the better Rewards ! Cheesy

It looks kind of banal to me, it is present in all games. Personally, I'd like an event every month or an event (like leaderboard, for example) with temporary bosses.
For example:
Day 1-10 - leaderboard
Day 10-20 - free time
Day 20-31 - battles with bosses
fabiorod
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November 04, 2018, 03:32:14 PM
 #954

I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

I think the best option is the second.
After all, why add a global boss, who will be killed in one week.
It is better to make a chain of local single bosses, for example.
Boss 1 lvl-500 HP, 10 Armour. 
Boss 2 lvl-1000 HP, 20 Armour.
Boss 70 lvl-14000 HP, 200 Armour.
How about that?

Yes that looks cool, and the Stronger the Boss the better Rewards ! Cheesy

It looks kind of banal to me, it is present in all games. Personally, I'd like an event every month or an event (like leaderboard, for example) with temporary bosses.
For example:
Day 1-10 - leaderboard
Day 10-20 - free time
Day 20-31 - battles with bosses

Not for me I like It ALL the time something to do.. so the more we have the better Smiley

[ANN][1MT] Max Supply 1.000.000 https://bitcointalk.org/index.php?topic=5149523
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bivaetjetakoe
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November 04, 2018, 10:17:20 PM
 #955

Over time the price of the token falls, do you think it is possible that after adding bosses to the game the rate will go back and become  stable?
fabiorod
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November 04, 2018, 10:46:02 PM
 #956

Over time the price of the token falls, do you think it is possible that after adding bosses to the game the rate will go back and become  stable?

The major problem its the market, its on bear market, so before bitcoin starts going up, its hard to get new people to the market and increase any altcoin price..

[ANN][1MT] Max Supply 1.000.000 https://bitcointalk.org/index.php?topic=5149523
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Green_Bulb
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November 05, 2018, 04:12:40 PM
 #957

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It looks kind of banal to me, it is present in all games. Personally, I'd like an event every month or an event (like leaderboard, for example) with temporary bosses.
For example:
Day 1-10 - leaderboard
Day 10-20 - free time
Day 20-31 - battles with bosses

Event rotation is a great idea, I double it!
Even more, they could add daily/weekly quests for more fun. Technically speaking there are already weekly quests in form of leaderboard, but I believe it will help to diversify gameplay possibilities.
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November 05, 2018, 04:22:43 PM
 #958

Over time the price of the token falls, do you think it is possible that after adding bosses to the game the rate will go back and become  stable?

The major problem its the market, its on bear market, so before bitcoin starts going up, its hard to get new people to the market and increase any altcoin price..
it's not a problem, indeed, bitcoin is still bearish right now, but if the development of Ether Kingdom is good and is always updated, maybe their prices can go up, and unfortunately today IMP drops to 20%!

IMPtoken
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November 05, 2018, 05:37:52 PM
 #959

GIVEAWAY with the DAPP.com team!
Special IMP Chests to only 10 lucky winners!
Read more here

WiresAreComing
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November 05, 2018, 08:01:59 PM
 #960

GIVEAWAY with the DAPP.com team!
Special IMP Chests to only 10 lucky winners!
Read more here



Wow, that`s great collaboration! I wonder what the reward would be, as there are only 10 boxes is shall be HUGE. Good luck to all participants!
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