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Author Topic: [ANN] Oculus Rift Coin (ORC): The First Physically Mined Cryptocurrency  (Read 4210 times)
Phinnaeus Gage (OP)
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January 25, 2014, 04:50:53 AM
 #1

I hope the title of this thread piqued your interest, and don't bother seeing if oculusriftcoin.com/.net/.org/.info/.biz./or .co is already registered (or the plural (s), for that matter).  Grin

I first learnt about Oculus Rift here: https://bitcointalk.org/index.php?topic=417667.0

For all you thinking now WTF, I was only 1:23 into the following video https://www.youtube.com/watch?v=FJwljGamIGw when I had my eureka moment (or is it an epiphany?). And, if I could envision it at the 1:23 minute mark, you crypto-geeks could see it at the 1:21 mark, for I'm slow.

First, we're going to develop the proof-of-concept coin, ORC, the granddaddy of all other A-ORC (A = Alt) coins to come, of which is virtually (no pun intended) endless.

With the exception of the Oculus Rift, no other specially equipment, sans maybe the standard gaming box and the screen (of which is a given and on-hand), will be needed.

If you viewed the video before reading this far, then maybe you've realized that what I've envisioned is building, moreover, stacking, oppose to mining blocks for the ORC blockchain, albeit the term mining still applies (or maybe quarrying may work better...hmmmm!). Suffice to say, there's a lot more that this endeavor incompasses, of which will be released on a need-to-basis as the project further develops.

Meanwhile, a development team will need to be assembled, looking for anybody(s) having an Oculus Rift development unit in their possession first. Besides, that's why they have such devices in the first place--to develop shit with them.

At the risk of jumping ahead of myself, with ORC it'll be possible for pre-teens to mine and get paid via Alts or bitcoins for their efforts, of course, perhaps, their accounts would have to be made by others of legal age depending on their locale. Parents could have their kids quarry as a learning tool, all the while earning pay for their efforts unbeknown to them. Can easily be accomplished. Or, if a kid (or adult) wants a certain xBox game, they'll have to mine X blocks, all the while an image of their goal is on the screen. But I digress, for my braincells are on overload at the moment.

Needless to say, a completely different exchange system may have to be developed that'll evaluate the various ORCs, one not funded via fiat--only via Alts and bitcoins.

Furthermore, I envision ORC as a new way to earn any cryptocurrency that can be readily converted to fiat, it's only purchasing power depending, of course, if that's the course this takes during the development process.

The hardest part to develop, I believe, will the interfacing of the quarrying and stacking (hint) of the quartz (hint) with an accounting system, of sorts, that'll show proof-of-work beyond a shadow of a doubt. Plus, incorporated in the protocol, it'll be impossible for any pool to have over 33.3% of the quarrying process. (somehow, I switched from mining to quarrying, albeit both apply)

That's it for now, surely enough to get your creative juices a flowin' with this WTF-did-I-just-read-and-why-the-WTF-is-Bruno-smokin'-Dank's-shit? thread.

~TMIBTCITW
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January 25, 2014, 05:55:34 AM
 #2

Interesting. PoW is being replaced by PoG (Proof of Gaming).
Phinnaeus Gage (OP)
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January 25, 2014, 07:24:44 AM
 #3

Interesting. PoW is being replaced by PoG (Proof of Gaming).

And we be talkin' 'bout visual proof for all quarriers to see. Song comes to mind: I am the Quarrier https://www.youtube.com/watch?v=UinqfXNS__A (first time I've even seen this video, and I was into the 80's back in the day)

BTW, love your PoG. Has to go into the ORC White Paper.
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January 25, 2014, 07:28:55 AM
Last edit: January 25, 2014, 07:39:56 AM by Phinnaeus Gage
 #4

I mentioned that a myriad of A-ORC coins can be produced, well... here's food for thought: http://en.wikipedia.org/wiki/Polyhedron.

Speaking of, a player/quarrier can switch between the various A-ORC quarry operations if they get bored of one or desire to participate in the final stages of a new block's creation in some other. A player/quarrier only has to set up his account once and they're automatically registered for the various quarrying operations. All they may have to do is pick what quarry pool they desire to quarry in and their in if, of course, the pool is quarrying under 33.3% of the entire output. (terminology(ies) may be off, but hope you get my drift)
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January 25, 2014, 10:53:43 AM
 #5

I think ORC/A-ORC would play well with http://ethereum.org/.

Besides the common dimension stones that'll be quarried, yet-to-be-named exotic stones can just as easily be introduced, all capable of being stack into any predefined shape, limited only by the imagination of creators of A-ORC.

Did I mention colors and textures of the stones increases the number of possilbe A-ORC into the quadrillions, if not further. For instance, there's a myriad of shades of green. Various hardness of stones. Countless shapes the quarried stones could be stack. Multiply all the possibilities together, and what do you come up with? A gazillion to the power of a gazillion? Or more?

Bottomline, any person will be able to start their own A-ORC in under a minute and start quarrying, with the hope that their efforts take off when they tell their peers to help stack. It'll take longer for one to name their A-ORC per yet-to-be-determined guidelines than to set the parameters of what's actually going to be quarried.

Allow me to make one up to illustrate: Smokey Amethyst Cornwall Granite (7) (Color; Location; Type; Hardness; all of which can be fictionally named, and I just introduced geography into the mix of which could also be fictional). The symbol would be SACG7.

We could limit the number of characters to 10, the first 9 being one of the 26 letters in the English alphabet, of which is not written in stone (no pun intended), with the 10 character being the subscript, numbers 2-9, inclusive, thus the total possibilities would be 269 X 8. (if my math is wrong, it's because I'm ready for bed)

Apologize for getting the cart before the horse, but there's stones to be had.

~TMIBTCITW
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January 25, 2014, 11:19:36 AM
 #6

following
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January 25, 2014, 04:09:18 PM
 #7

(I'm not sure that I understood your concept completely, so I apologize in advance if my questions are stupid)

Quote
Or, if a kid (or adult) wants a certain xBox game, they'll have to mine X blocks
Do you really intend this mining to be rewarded? How would you prevent someone from writing a software, that does this automatically?
-> The input is binary, and the output is binary, why would I need a person to be in between this input and output? (except for some highly complex subjects like http://fold.it/, but this is a different matter, I don't think it could be applied here, because of the evaluation process)

Quote
I hope the title of this thread piqued your interest, and don't bother seeing if oculusriftcoin.com/.net/.org/.info/.biz./or .co is already registered
I'm not so sure if you'd be safe from lawsuits from OculusVR if this had any success, after all it is their brand name and reputation you are trying to build this on.

Quote
Parents could have their kids quarry as a learning tool, all the while earning pay for their efforts unbeknown to them
I'd be carefull with that, child-labour is a very sensitive subject. - I'm not saying that this actually counts as child-labour, but it is very possible that some people(especially law-makers) might argue that this was some form of child labour. Especially when parents start to force their children into "mining ORC" to keep the economic benefits for themselves.


Those are my 2 cents, as I said - maybe stupid concerns because I'm not sure if got this completely or maybe you thought about this stuff as well already.
cheers
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January 25, 2014, 06:07:50 PM
 #8

(I'm not sure that I understood your concept completely, so I apologize in advance if my questions are stupid)

Quote
Or, if a kid (or adult) wants a certain xBox game, they'll have to mine X blocks
Do you really intend this mining to be rewarded? How would you prevent someone from writing a software, that does this automatically?
-> The input is binary, and the output is binary, why would I need a person to be in between this input and output? (except for some highly complex subjects like http://fold.it/, but this is a different matter, I don't think it could be applied here, because of the evaluation process)

Quote
I hope the title of this thread piqued your interest, and don't bother seeing if oculusriftcoin.com/.net/.org/.info/.biz./or .co is already registered
I'm not so sure if you'd be safe from lawsuits from OculusVR if this had any success, after all it is their brand name and reputation you are trying to build this on.

Quote
Parents could have their kids quarry as a learning tool, all the while earning pay for their efforts unbeknown to them
I'd be carefull with that, child-labour is a very sensitive subject. - I'm not saying that this actually counts as child-labour, but it is very possible that some people(especially law-makers) might argue that this was some form of child labour. Especially when parents start to force their children into "mining ORC" to keep the economic benefits for themselves.


Those are my 2 cents, as I said - maybe stupid concerns because I'm not sure if got this completely or maybe you thought about this stuff as well already.
cheers

Not stupid at all, appreciating the input, and shall address the concerns in no particular order.

One could argue that when a parent screams "Clean your room, or else!" it's a form of child labor, coupled with threatening a child with violence, yet it happens worldwide, tens of thousands of times (if not more) on a daily basis. Of course, if I express that that phrase is part of the backbone of some game, then that'll be a different story. My example, above, was only meant to illustrate the possibilities of who the player base may consist of, whether such is known outside the home or not. I'm sure parents are somehow being awarded directly or indirectly via their children's gaming activity unbeknown to both parties.

Concerning the OculusVR brand, I'm well aware of the circumstances surrounding their naming rights, but opted to purchase the various domain names chiefly to perpetuate the buzz of what I have envisioned to date via some brand, currently using ORC and A-ORC, of which can easily be replaced down the road as this endeavor comes to fruition.

Any software bot attempted to be created must take into consideration the millions of possible hand movements each and every time one must utilize to virtually pick up the blocks quarried--readied to be move--placing them onto a predefined shaped pile. If a bot could be made, then it's possible to develop a program to thwart them. Remember, the quarrying is all done by hand (movements) and must physically be picked up and place via VR. A bot would not be able to amass blocks faster than humanly possible, albeit, if one's created, it'll be quarrying at a snail's pace. Chinese prisoners, on the other hand...

I truly enjoyed penning this post. Any more questions, for I'm making up the answers as I go along.

~Bruno Kucinskas
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January 25, 2014, 06:12:30 PM
 #9

Im sick so i didnt read all of this but it seems to me your looking for someone with a dev unit .. i have one . as well as google glass if you want to try them on both BUT ( and this is a big but cause i really do like my toys)  i'm not sending you hardware.

also if child labor laws apply here ( not really sure if they do ) i thought there was an exception for family owned business's

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January 25, 2014, 06:27:56 PM
 #10

I can see you are not a really tech savy person.
Let me introduce you to a whole new world of bots.
If it is profitable, then the development of complex bots can be paid.
a complex bot system would be a virtual cluster of multiple bots running.
What does this mean?
You can have X instances of virtual computers running the same little task, in this scenario: the bot. If you limit the speed on which someone can gather resources from your system the cap is on the speed, you can scale up the someone. If the task is not heavy on resources then I could easily run a thousand bot instances from a medium sized server and it would gather what a thousand people could gather if they were at it 24/7.

I like your idea, but it is naive. Take as an example MMORPGs economies, way before cryptocoins people farmed gold for WoW and sold that gold for $, that's pretty much what you want to do. How does blizzard manage to keep the economies working even though there are thousands of hackers and hundreds of gold farming companies? Easy, they control the market and regulate it. They force inflation or deflation by introducing new items in the market and generating demand for it. That's something you won't be able to do since to be able to do that, you need to control the universe. Blizzard controls the WoW universe, that's why they can force demand on items they want, force inflation or deflation by increasing or decreasing drop rates, etc.

My point is that it is not possible to try and regulate the coins gathering with human intervention, it can be always simulated. Whatever a human can do, a computer can do better. (lets not get on the emotional side, that's not what I mean by my statement. Subjective matters are the exception to this rule)
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January 25, 2014, 06:35:39 PM
 #11

Im sick so i didnt read all of this but it seems to me your looking for someone with a dev unit .. i have one . as well as google glass if you want to try them on both BUT ( and this is a big but cause i really do like my toys)  i'm not sending you hardware.

also if child labor laws apply here ( not really sure if they do ) i thought there was an exception for family owned business's

I'm definitely not requesting VR units to be shipped to me. I'm only seeking individuals who have such units that are interested in this project, first to discuss what is and isn't possible to do with these things. Then, if it's possible, start developing software to interact with the VR units, along with coding in a scoring mechanism, of sorts. Luckily, for me, I know more about gaming than coding them, having seen my nephew play MineCraft--ONCE--and the following is the only gaming code symbol I know: < >. That's not to say that I can't develop this project, for I've seen firsthand two guys in the porn industry help develop ASIC-based bitcoin miners, of which they just started to ship out en masse this week.  Shocked
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January 25, 2014, 06:49:28 PM
 #12

I can see you are not a really tech savy person.
Let me introduce you to a whole new world of bots.
If it is profitable, then the development of complex bots can be paid.
a complex bot system would be a virtual cluster of multiple bots running.
What does this mean?
You can have X instances of virtual computers running the same little task, in this scenario: the bot. If you limit the speed on which someone can gather resources from your system the cap is on the speed, you can scale up the someone. If the task is not heavy on resources then I could easily run a thousand bot instances from a medium sized server and it would gather what a thousand people could gather if they were at it 24/7.

I like your idea, but it is naive. Take as an example MMORPGs economies, way before cryptocoins people farmed gold for WoW and sold that gold for $, that's pretty much what you want to do. How does blizzard manage to keep the economies working even though there are thousands of hackers and hundreds of gold farming companies? Easy, they control the market and regulate it. They force inflation or deflation by introducing new items in the market and generating demand for it. That's something you won't be able to do since to be able to do that, you need to control the universe. Blizzard controls the WoW universe, that's why they can force demand on items they want, force inflation or deflation by increasing or decreasing drop rates, etc.

My point is that it is not possible to try and regulate the coins gathering with human intervention, it can be always simulated. Whatever a human can do, a computer can do better. (lets not get on the emotional side, that's not what I mean by my statement. Subjective matters are the exception to this rule)

Upon reading your post, I was met head-on with logansryche's thread: https://bitcointalk.org/index.php?topic=49734.0. There, he was met head-on by bitcoiners who tore his idea apart, but he threw it right back at them with further craziness. Luckily, I'm not that headstrong, and your post makes me think about what's actually reality, but not yet deterred.

Thank you kindly for your input while I digest the above while in the woodshop later today.

~TMIBTCITW
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January 25, 2014, 08:48:02 PM
 #13

True, the brand and the "child-labour" thing can be probably easily be solved, that's just a matter of how to market/sell the thing.

However the fact, that you don't actually need a human (and not even an oculus rift at all) to quarry, is definitely going to be tricky, I can't think of any solution other than running the actual code on some remote server and just streaming the contents to the user and streaming back the user-input to the server... but with that "solution" you'd have a centralized system, which is the complete opposite of what any "coin" should look like. And even in that case it is possible to create a bot (see World of Warcraft oder any other client/server-game)
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January 25, 2014, 09:58:48 PM
Last edit: January 25, 2014, 10:13:19 PM by Phinnaeus Gage
 #14

While I hope that the last post I replied to somehow disappears  Grin, allow me to further share what I've envisioned. (the fuckin' woodshop could wait, for I have lights there--and heat)

Pool Owners:

Anybody who "coins" a name for their type of stone to be quarried, is automatically head of that pool of quarriers represented by a symbol, viz. SACG7 that I created for illustration purposes a few posts back. One of the main tasks of the quarry operators is to garner more VR workers to quarry their particular or latest stones. The more workers a Quarry Master (just made that up--fuck the woodshop, I want to play NOW) has on average, and the more slabs (so long blocks) they have quarried to date, the better price they can obtain (split among the the QM and his workers depending on their stats) via...

The Quarry Exchange (QE):

The quarry exchange will list all the different types of stones currently being quarried along with all viable stats so that an advertiser can make an informed decision as to where they would like to see their adverts placed and at what price point, of which is predicated on the activities of the various quarries. All ad revenue WILL be paid out via only bitcoins or the most viable alt coins to date, decided upon by the payees. Ergo, the newest Quarry Master would start amassing cryptocurrencies, albeit minute, the very moment they quarry the first slab of their registered stone. The QE takes care of the payroll, taking a small cut from the revenue generated, dispersed fairly among the QMs and QEs depending on how many slabs they quarried, with the QM receiving a premium for his efforts.

Quarry Masters (QM):

As mentioned, anybody can become a Quarry Master, but must pay $10 USD via cryptocurrency (c-c) to have each stoned to be quarried listed on the exchange. They get this back in the form of advert revenue once they reach a certain milestone, different for all QM operations because it's predicated on their past and ongoing performance. A QM can freelance as a QW or for other QMs.

Quarry Workers (QW):

A quarry worker is just that, somebody who works the various quarries run by a QM, freely quarrying elsewhere on a whim, albeit gravitating toward the best producing QM's operation(s), read best paying. A QW can become a QM if they have quarried a yet-to-be-determined X slabs, thus not having to pay a registration fee for their first registered stone. Subsequent registrations of symbols for quarry operations would be at $10 USD via c-c each or again by quarrying X slabs.

Quarry Advertising (QA):

To be further discussed, but wanted to mention at least one aspect here. An advertiser, viz. for some new highly anticipated xBox game, would be able to post advert slots available to quality QM's boards via the QE, whereupon the QM could opt-in depending on their liking for the product and/or what it pays, an important aspect considering that they'll want to keep their QWs happy by continuing to pay them well. Likewise, a QM can request what products they would like to be advertise, predicated on their team's preference.

Moreover, a QM or QW can permanently display a certain product's image that they desire to own, i.e. an xBox game, in the upper right-hand corner, of which a timer counts down the number of slabs yet to be quarried is also seen. Once the goal is reached, a notice pops up on the screen stating that the product is now in the queue to be shipped to their registered address ASAP. This feature is above and beyond where the larger advertised item's image is placed on the screen (or in view, given this is VR).

Slabs, Blocks & Shapes:

I'll use the easiest 3-D object--a cube--to illustrate these three concepts.

The first cube-shaped slab quarried is picked up via VR from Point A and place at Point B. Block 1 is now complete and hauled away, for lack of a better term. The resulting shape was a cube, I cube-shaped slab in size.

Block 2 consists of 8 (23) cube-shaped slabs. Once stacked via VR, that resulting cube is hauled away.

Block 3 (bored yet?) consists of 27 (33) cube-shaped slabs. Again, once stacked via VR, that resulting cube is hauled away.

Thus, to date, 3 cube blocks have been created using 36 cube-shaped slabs.

Of course, the math works out differently for triangle- and square-based pyramids, let alone a dodecahedron or some other polyhedron, regular or irregular. And, we're not limited by classic geometric shapes growing ever so proportionally larger, resulting more blocks once each is completed, albeit this IS one of the deciding factors an advertising would be seeking out of a quality QM. A QMB (Quarry Master Builder) may be commissioned, or build as a spec, some monstrosity consisting of tens of thousands of variously shaped slabs that, once completed, would pay off handsomely, split between the QM(B) and QWs.

Bear in mind, the bigger the project and the longer it'll take to build, the better the payday. The QM would also have a say as to who the QWs will be, based on his settings or via special invites or a combination of both. A QW can also request to be on certain projects, waiting in the queue (no pun intended) FUCK IT! waiting in the Q for his chance to quarry on some favorable project. All the while, each and every quarrier will see the same advert, prominently displayed, along with an image of their desired gear in the upper right-hand corner slowly counting down the number of slabs quarried till they're able to have product in hand.

More info forthcoming. Hope you like what you've read so far. I sure the hell do.

~Bruno Kucinskas
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January 25, 2014, 10:04:27 PM
 #15

True, the brand and the "child-labour" thing can be probably easily be solved, that's just a matter of how to market/sell the thing.

However the fact, that you don't actually need a human (and not even an oculus rift at all) to quarry, is definitely going to be tricky, I can't think of any solution other than running the actual code on some remote server and just streaming the contents to the user and streaming back the user-input to the server... but with that "solution" you'd have a centralized system, which is the complete opposite of what any "coin" should look like. And even in that case it is possible to create a bot (see World of Warcraft oder any other client/server-game)

I guess I morphed this from mining for coins to getting paid via crypto for quarrying stones through an exchange, thus eliminating the centralize system you spoke of.

I'm still leaning toward that somehow the actual donning of the VR gear on the head reading subtle brainwaves can thwart any bot. Would that work?
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January 25, 2014, 10:28:08 PM
 #16

https://bitcointalk.org/index.php?topic=300538.0

although not the same.. it has some similarities (the first human mineable crypto currency)

Development of the client is complete - release is scheduled for next week sometime


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January 26, 2014, 01:46:18 AM
 #17

https://bitcointalk.org/index.php?topic=300538.0

although not the same.. it has some similarities (the first human mineable crypto currency)

Development of the client is complete - release is scheduled for next week sometime



Thanks for the link, bud, although my mining quarrying idea would actually use the player's hands to move slabs of rocks.

Sadly, ONLY 1,386,890 views on the following Minecraft via Oculus Rift video: https://www.youtube.com/watch?v=0rJD0giGN6Y. Looks like I'm going to have a rough road to climb to find enough people interested in this endeavor of mine. Perhaps, I should have gone with World of Goo and build bridges using balls of goo.
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January 26, 2014, 03:28:27 AM
 #18

https://bitcointalk.org/index.php?topic=300538.0

although not the same.. it has some similarities (the first human mineable crypto currency)

Development of the client is complete - release is scheduled for next week sometime



Thanks for the link, bud, although my mining quarrying idea would actually use the player's hands to move slabs of rocks.

Sadly, ONLY 1,386,890 views on the following Minecraft via Oculus Rift video: https://www.youtube.com/watch?v=0rJD0giGN6Y. Looks like I'm going to have a rough road to climb to find enough people interested in this endeavor of mine. Perhaps, I should have gone with World of Goo and build bridges using balls of goo.

yes sounds awesome, i can imagine it
can't wait to get an oculus rift

RGBKey
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January 26, 2014, 05:15:30 AM
 #19

https://bitcointalk.org/index.php?topic=300538.0

although not the same.. it has some similarities (the first human mineable crypto currency)

Development of the client is complete - release is scheduled for next week sometime



Thanks for the link, bud, although my mining quarrying idea would actually use the player's hands to move slabs of rocks.

Sadly, ONLY 1,386,890 views on the following Minecraft via Oculus Rift video: https://www.youtube.com/watch?v=0rJD0giGN6Y. Looks like I'm going to have a rough road to climb to find enough people interested in this endeavor of mine. Perhaps, I should have gone with World of Goo and build bridges using balls of goo.

yes sounds awesome, i can imagine it
can't wait to get an oculus rift
Me too, I have money but I'm not willing to give up my coins just yet lol
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January 26, 2014, 05:30:52 AM
 #20

I'm curious as to how much it may cost to develop this, for I believe the funds could be raised via Kickstarter. $100K? $200K? $500K?
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