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Elwar
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November 10, 2018, 02:06:21 AM
Merited by suchmoon (4), Vod (2), eternalgloom (1), LoyceV (1), HeRetiK (1)
 #1

Had an idea for a video game.

Basically like an RPG battle type of system where everyone chooses their race (elf, dwarf, human, orc, etc.) which each have their own abilities, weapons, armor, etc. They're all at war with each other. They also all have their own currencies. And those currencies are cryptocurrencies (BTC, LTC, Monero, ETH, etc.).

Everyone pays like $1 worth of their currency at the beginning of the game cycle (like a month or so). You create a character and level up, etc. within your tribe. Your currency fluctuates during that time which may give you access to better weapons if your currency does well or you'll struggle if the price goes down.

You battle other races and can get their money/weapons if you kill someone. At the end you get to keep what you gained during the cycle (minus a cut for the game developer).

If all the crypto prices stay the same then all races would have equal chances of winning outside of some playability of the players. This would have people rooting for their particular currency throughout that month watching the price even when they're not playing.

Thoughts?

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November 10, 2018, 01:32:14 PM
 #2

Had an idea for a video game.

Basically like an RPG battle type of system where everyone chooses their race (elf, dwarf, human, orc, etc.) which each have their own abilities, weapons, armor, etc. They're all at war with each other. They also all have their own currencies. And those currencies are cryptocurrencies (BTC, LTC, Monero, ETH, etc.).

Everyone pays like $1 worth of their currency at the beginning of the game cycle (like a month or so). You create a character and level up, etc. within your tribe. Your currency fluctuates during that time which may give you access to better weapons if your currency does well or you'll struggle if the price goes down.

You battle other races and can get their money/weapons if you kill someone. At the end you get to keep what you gained during the cycle (minus a cut for the game developer).

If all the crypto prices stay the same then all races would have equal chances of winning outside of some playability of the players. This would have people rooting for their particular currency throughout that month watching the price even when they're not playing.

Thoughts?
Among with these list BTC, LTC, Monero, ETH, Players would definitely choose up the most volatile coin rather than on a stable like movement. If weapon upgrade/degrade will vary on percentage movement of all the coins then i will choose up the cheaper one than on purchasing ETH or BTC. This is somehow a complex idea to be implemented and need to arrange or do set carefully about that Crypto possession thing for upgrades.


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November 11, 2018, 08:40:31 AM
 #3

I think this is a pretty good idea. I have been looking for a game where the game developers are using Crypto currencies directly and not as some counter party token. I also think games can benefit tremendously from micro payment features offered by many of these coins, including the Lightning Network.  Huh

How will you manage the "entry" point? Some people might want to enter the game at the end of the month, when the price of the coins are determined and then claim the highest rewards?

Where will the Alt coins be stored?

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November 11, 2018, 09:25:03 AM
 #4

I think this is a pretty good idea. I have been looking for a game where the game developers are using Crypto currencies directly and not as some counter party token. I also think games can benefit tremendously from micro payment features offered by many of these coins, including the Lightning Network.  Huh

How will you manage the "entry" point? Some people might want to enter the game at the end of the month, when the price of the coins are determined and then claim the highest rewards?

Where will the Alt coins be stored?

I currently play a game called Call Of War where you play a month (or two!) campaign to take over the world.

They have multiple games available to start each week but once you get started everyone is in that game for a while.

It would be a lot easier to only use currencies that implement the Lightning Network. There there's no reason to store coins on some central server.

I too would love it if the currency of a game was bitcoin over the lightning network. Should be easy enough to implement.

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November 12, 2018, 04:05:00 AM
Merited by suchmoon (4), Dermelon (1)
 #5

Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

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November 12, 2018, 04:48:55 AM
 #6

Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

This isn't a novel idea, in fact, I worked with a project earlier this year that does exactly this. However, it will fail to be a very attractive solution if it uses too much resources. Where to simply play the game the user would have to pay a huge electricity cost.

On the other hand, the amount of extra hardware resources used by the game to mine for coins could be calculated capped at something like 10 or 15 bucks a month - which is somewhat close to a standard monthly subscription model for many games.
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November 12, 2018, 05:33:49 AM
 #7

Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

Bitcoins mined by CPU may take about 100 years of game play for them to mine $1 worth.

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November 12, 2018, 06:17:33 AM
 #8

Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

Bitcoins mined by CPU may take about 100 years of game play for them to mine $1 worth.

Nobody said you have to mine Bitcoins. Any new crypto could work.
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November 12, 2018, 07:37:23 AM
 #9

Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

Bitcoins mined by CPU may take about 100 years of game play for them to mine $1 worth.

Nobody said you have to mine Bitcoins. Any new crypto could work.

Exactly. Nicehash would mine alts and pay about $1 of BTC per 30 hours with a CPU last time I checked. With a GPU it’s much higher.

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November 12, 2018, 10:44:06 AM
 #10

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November 12, 2018, 10:49:02 AM
 #11

Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

Bitcoins mined by CPU may take about 100 years of game play for them to mine $1 worth.

Nobody said you have to mine Bitcoins. Any new crypto could work.

Exactly. Nicehash would mine alts and pay about $1 of BTC per 30 hours with a CPU last time I checked. With a GPU it’s much higher.

I think eventually alts will lose value faster than the time it takes to download the miner.

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November 12, 2018, 11:57:04 AM
 #12

I love the idea. In my opinion other settings than fantasy would work better within this context (eg. sci-fi, cyberpunk, etc) but I guess that's mostly a question of personal taste. Still, that's quite an interesting and novel way to connect real world markets to a gameplay world. Especially given the drama crypto markets often entail. Balancing might be tricky though.


Among with these list BTC, LTC, Monero, ETH, Players would definitely choose up the most volatile coin rather than on a stable like movement. If weapon upgrade/degrade will vary on percentage movement of all the coins then i will choose up the cheaper one than on purchasing ETH or BTC. This is somehow a complex idea to be implemented and need to arrange or do set carefully about that Crypto possession thing for upgrades.

I think the variation in volatility may be part of the fun though. Some strategies may work better with more stable coins and reliable progression while other strategies may work better in chaotic high risk / reward scenarios. It boils down to the question how volatility is best incooperated into the gameplay.

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November 12, 2018, 03:52:07 PM
 #13

This does seem like an interesting idea that I would explore. The economics of the items in the game etc would need a lot of thought to make it somewhat competitive even in times of decline. This also assumes these currencies will do good in the future in which some might die off, so changing your currency or changing sides might be a thing.

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November 12, 2018, 04:50:33 PM
Last edit: November 12, 2018, 05:21:02 PM by Whitly
 #14

Interesting, but what about disbalance between old players (players who survived in last game cycles) got weapons, money, etc. and new players who joined later and got nothing, but 1$.

Also, I don't really understand, after paying 1$ in crypto for game circle, you, for example, getting 0.5$  - what you can spend on game Items, that you can buy from an NPC or wd it. And other 0.5$ going on game balance and from total amount collected on circle start will depend how many items will be generated in quests, right?

Also, will players able to withdraw coins by selling items?
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November 12, 2018, 10:27:05 PM
 #15

I think eventually alts will lose value faster than the time it takes to download the miner.

No, they won’t. There will always be demand for processing power. Especially as new chains try to fight against ASICs. Services like Nicehash do the conversion automatically while you mine and switch to the most profitable algorithm so holding value isn’t really an issue anyway.

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November 13, 2018, 06:44:10 AM
 #16

I think eventually alts will lose value faster than the time it takes to download the miner.

No, they won’t. There will always be demand for processing power. Especially as new chains try to fight against ASICs. Services like Nicehash do the conversion automatically while you mine and switch to the most profitable algorithm so holding value isn’t really an issue anyway.

Don't you think this might over complicate the whole issue? Most gamers hop around between different games during the day, so they might not want a miner over utilizing their available processing power, when they are playing other games that needs a lot of processing power.  Huh

It might be more feasible if this was done while you are playing this game and/or when the processor are idle. <Or user configured>  Wink

The game developer will also have to protect himself from claims that might happen, when people's hardware are damaged from over utilization for mining. <Once again, parameters would have to be developed to guard against that.>

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November 13, 2018, 07:11:51 AM
 #17

Interesting, but what about disbalance between old players (players who survived in last game cycles) got weapons, money, etc. and new players who joined later and got nothing, but 1$.

Also, I don't really understand, after paying 1$ in crypto for game circle, you, for example, getting 0.5$  - what you can spend on game Items, that you can buy from an NPC or wd it. And other 0.5$ going on game balance and from total amount collected on circle start will depend how many items will be generated in quests, right?

Also, will players able to withdraw coins by selling items?

Well the idea was that your game only lasts a month or so. At the end of the cycle you collect your winnings or losses and that's it. Find a new game.

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November 17, 2018, 03:54:57 PM
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Well the idea was that your game only lasts a month or so. At the end of the cycle you collect your winnings or losses and that's it. Find a new game.

I used to play a text based MMORPG where a newbie could level up a character within four months. It was pretty exciting and because accumulated game turns maxxed out at six hours, I used to set my alarm clock to wake up early to utilise them to the full.

So, you could have cycles more than a month at a go; or, simultaneously, different games could have varying cycle lengths.
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November 17, 2018, 04:18:07 PM
 #19

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November 21, 2018, 03:17:29 PM
 #20

Had an idea for a video game.

Basically like an RPG battle type of system where everyone chooses their race (elf, dwarf, human, orc, etc.) which each have their own abilities, weapons, armor, etc. They're all at war with each other. They also all have their own currencies. And those currencies are cryptocurrencies (BTC, LTC, Monero, ETH, etc.).

Everyone pays like $1 worth of their currency at the beginning of the game cycle (like a month or so). You create a character and level up, etc. within your tribe. Your currency fluctuates during that time which may give you access to better weapons if your currency does well or you'll struggle if the price goes down.

You battle other races and can get their money/weapons if you kill someone. At the end you get to keep what you gained during the cycle (minus a cut for the game developer).

If all the crypto prices stay the same then all races would have equal chances of winning outside of some playability of the players. This would have people rooting for their particular currency throughout that month watching the price even when they're not playing.

Thoughts?
The idea has the right to life. But what about the moments when the market is bearish? Prices can fluctuate very much, which can contribute to the outflow of customers due to the inability to rise in levels and buy any things. In addition, the market can consolidate for a very long time. Although in this, too, can be find their pros. There will be only wealthy players who will be permanent. The struggle will go not for life, but for death. Later, you can display the game to the Championships, where wealthy players can become even wealthier, and some may be left with nothing. It turns out a very fierce game)) I even wanted to play this game.
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