Many gamers are natural born entrepreneurs, only they just haven’t realized it yet. Gamers persevere in their attempt to solve a problem, using and honing their skills during every hour of play to overcome challenges and earn the ultimate reward: Beat the game.
As it happens, perseverance, cooperation, and problem solving are particularly useful skills for entrepreneurship. Peerion facilitates and fosters gamers to use these abilities through a gamified environment where they can solve real-world problems and monetize their talent and engagement with the platform.
I'm interested at your definition of entrepreneur and classifying gamers as a natural-born entrepreneur. If I may know further, at what basis do you state this? Is it correct that you suggest that merely having a problem-solving trait, alongside with perseverance and cooperation, then would classify someone as entrepreneur?