bittrafficme (OP)
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August 10, 2020, 08:05:45 PM |
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Also, take note of their withdrawal restrictions, which is equivalent to 50USDT.
This information in our blog is a bit outdated. The current requirement is $25 and for the bonus how much target we need to get and fulfill the requirements needed to be able to withdraw the bonus you give for first deposits? Hi now is: https://blog.coins777.com/bonuses
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bittrafficme (OP)
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August 10, 2020, 09:14:23 PM |
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Dude there is no need of any promotions. First of all seeing your red trust no member will even try to check your site. You should first of all settle all the allegations that are pointed towards you. Secondly after each and every matter has been solved, contact to DT to remove your negative trust. Then only think of some sort of promotions or giveaways. As a new Gambling casino no one (atleast from Bitcointalk) will pay a visit to your site. So think about the future of the casino. Goodluck Op.
I agree. That is why reputation is very crucial in every industry. The trust of people are vulnerable and would most likely affect the success of a business, in this case the casino is at stake because of its past issues. There is no problem of reputation, day by day we are attacked by scammers. Don't mix HYPE with real casinos. If we were scammers, we would open new names and accounts.. Do we have to figure out every scam? We invest in improvement every day. Kam neoatinka, eikit nahui uzpisot dolbajobai. Try free: https://coins777.com
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Stakefast
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August 26, 2020, 11:25:55 AM |
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Be careful, this casino script was used in previous scam operations, do not invest into their bankroll! I made the same mistake and lost 0.1 Bitcoin ..
Only invest if you really know the owner or the company behind it.
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bittrafficme (OP)
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August 26, 2020, 08:13:53 PM Last edit: September 04, 2020, 06:58:29 AM by bittrafficme |
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Be careful, this casino script was used in previous scam operations, do not invest into their bankroll! I made the same mistake and lost 0.1 Bitcoin ..
Only invest if you really know the owner or the company behind it.
We have no investment (https://coins777.com). You have confused the names of the casino. ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif)
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TwitchySeal
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September 26, 2020, 07:36:11 PM |
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Hi, It seems many of your games that are labeled as provably fair are not actually provably fair. For example with card games, the only thing being proven is that the starting card of a pre shuffled deck is influenced by the player seed. The actual shuffle is happening 100% on your end without transparency. The deck could easily be stacked in a way that gives the house a greater edge than one that was shuffled in a provably fair way. For example, in video poker, there's nothing preventing you checking to make sure that the Ace and King of each suit always has more than 8 cards separating them, which would make it impossible for a player to hit a royal flush. ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.gyazo.com%2F0d86d7d2e8c09fc520687201a692f1f0.png&t=665&c=e81uESiKEnP3yg) And I can't find any real layouts for your slots (maybe I'm missing them somewhere). If you're not providing reel layouts though, you're not really proving anything. ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.gyazo.com%2F59e188457560f14090ae8e6df3d01075.png&t=665&c=ZtQeYqv-BiUxow)
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bittrafficme (OP)
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September 26, 2020, 11:05:21 PM |
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Hi,
It seems many of your games that are labeled as provably fair are not actually provably fair.
For example with card games, the only thing being proven is that the starting card of a pre shuffled deck is influenced by the player seed. The actual shuffle is happening 100% on your end without transparency.
The deck could easily be stacked in a way that gives the house a greater edge than one that was shuffled in a provably fair way. For example, in video poker, there's nothing preventing you checking to make sure that the Ace and King of each suit always has more than 8 cards separating them, which would make it impossible for a player to hit a royal flush.
And I can't find any real layouts for your slots (maybe I'm missing them somewhere). If you're not providing reel layouts though, you're not really proving anything.
you are talking some fantasies. All games are 100% provably fair. More infoin game info pages: https://blog.coins777.com/games
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TwitchySeal
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September 27, 2020, 07:02:23 AM |
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Hi, It seems many of your games that are labeled as provably fair are not actually provably fair. For example with card games, the only thing being proven is that the starting card of a pre shuffled deck is influenced by the player seed. The actual shuffle is happening 100% on your end without transparency. The deck could easily be stacked in a way that gives the house a greater edge than one that was shuffled in a provably fair way. For example, in video poker, there's nothing preventing you checking to make sure that the Ace and King of each suit always has more than 8 cards separating them, which would make it impossible for a player to hit a royal flush. ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.gyazo.com%2F0d86d7d2e8c09fc520687201a692f1f0.png&t=665&c=e81uESiKEnP3yg) And I can't find any real layouts for your slots (maybe I'm missing them somewhere). If you're not providing reel layouts though, you're not really proving anything. ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.gyazo.com%2F59e188457560f14090ae8e6df3d01075.png&t=665&c=ZtQeYqv-BiUxow) you are talking some fantasies. All games are 100% provably fair. More infoin game info pages: https://blog.coins777.com/gamesThose screen shots I posted are from your game info pages. Where are the reel layouts for slots? How can you prove your card games are fair when the server generates the 'randomly shuffled deck' on it's own?
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bittrafficme (OP)
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September 27, 2020, 08:02:19 AM Last edit: September 27, 2020, 11:56:10 AM by bittrafficme |
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Those screen shots I posted are from your game info pages.
Where are the reel layouts for slots?
How can you prove your card games are fair when the server generates the 'randomly shuffled deck' on it's own?
![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2FMC1J9Sy%2Fpf1.jpg&t=665&c=9qbl03-q5460Zg) ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2FXDSptMV%2Fpf2.jpg&t=665&c=EPqSMm4nGZgKHw) ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2FRHcLSSH%2Fpf3.jpg&t=665&c=wgiv9wzPRABRqw) Hi, on each game page, you will find info symbol. When clicked, you will see ID and hash. After the game, check in detail on the Account > Transactions> Transaction ID > VerifyThe same on card games and all games at all. https://coins777.com
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TwitchySeal
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September 29, 2020, 01:07:04 AM |
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Those screen shots I posted are from your game info pages.
Where are the reel layouts for slots?
How can you prove your card games are fair when the server generates the 'randomly shuffled deck' on it's own?
![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2FMC1J9Sy%2Fpf1.jpg&t=665&c=9qbl03-q5460Zg) ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2FXDSptMV%2Fpf2.jpg&t=665&c=EPqSMm4nGZgKHw) ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2FRHcLSSH%2Fpf3.jpg&t=665&c=wgiv9wzPRABRqw) Hi, on each game page, you will find info symbol. When clicked, you will see ID and hash. After the game, check in detail on the Account > Transactions> Transaction ID > VerifyThe same on card games and all games at all. https://coins777.com Thanks. I was able to find the reel layouts, it's good you provide them. So the way you're determining the result in slots and video poker is by generating a result, hashing and providing that to the player for later verification, and then taking the player seed to mutate it into the final result. The problem is that there's no way to prove to the player that you aren't intentionally manipulating the initial result before hashing it and providing it to the player. The video poker example is the easiest to grasp: In order for the player to have a chance at hitting a royal flush, there needs to be 5 royal flush cards spanning no more than 10 cards in the initial 'shuffle'. If there aren't, the player has a 0% chance of hitting a royal flush no matter where they 'cut' the deck. You could be checking each generated result to see if 5 royal cards are close enough and, if they are, generate a new one and replace it, and the player would never know. As long as this is the case, your game isn't provably fair. Does that make sense? Seems you intend to just ignore and hope this goes away. Bad idea. Now that you're aware that your games aren't provably fair, you're intentionally deceiving players by leaving the provably fair claims up. Why not just take them down and be honest about the whole thing?
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bittrafficme (OP)
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September 30, 2020, 07:09:28 AM |
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Those screen shots I posted are from your game info pages.
Where are the reel layouts for slots?
How can you prove your card games are fair when the server generates the 'randomly shuffled deck' on it's own?
Hi, on each game page, you will find info symbol. When clicked, you will see ID and hash. After the game, check in detail on the Account > Transactions> Transaction ID > VerifyThe same on card games and all games at all. https://coins777.com Thanks. I was able to find the reel layouts, it's good you provide them. So the way you're determining the result in slots and video poker is by generating a result, hashing and providing that to the player for later verification, and then taking the player seed to mutate it into the final result. The problem is that there's no way to prove to the player that you aren't intentionally manipulating the initial result before hashing it and providing it to the player. The video poker example is the easiest to grasp: In order for the player to have a chance at hitting a royal flush, there needs to be 5 royal flush cards spanning no more than 10 cards in the initial 'shuffle'. If there aren't, the player has a 0% chance of hitting a royal flush no matter where they 'cut' the deck. You could be checking each generated result to see if 5 royal cards are close enough and, if they are, generate a new one and replace it, and the player would never know. As long as this is the case, your game isn't provably fair. Does that make sense? Seems you intend to just ignore and hope this goes away. Bad idea. Now that you're aware that your games aren't provably fair, you're intentionally deceiving players by leaving the provably fair claims up. Why not just take them down and be honest about the whole thing? Hi, i don't understand what kind of problem you find. I have already said that all games are conscientious and verifiable. Game developers have no intention of creating games that would be dishonest. Game developers make money by creating games well. Sign up and try free https://coins777.com ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2F7gVBRqW%2F8.png&t=665&c=RRTuU_H3cCctPg)
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September 30, 2020, 09:24:30 PM |
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Those screen shots I posted are from your game info pages.
Where are the reel layouts for slots?
How can you prove your card games are fair when the server generates the 'randomly shuffled deck' on it's own?
Hi, on each game page, you will find info symbol. When clicked, you will see ID and hash. After the game, check in detail on the Account > Transactions> Transaction ID > VerifyThe same on card games and all games at all. https://coins777.com Thanks. I was able to find the reel layouts, it's good you provide them. So the way you're determining the result in slots and video poker is by generating a result, hashing and providing that to the player for later verification, and then taking the player seed to mutate it into the final result. The problem is that there's no way to prove to the player that you aren't intentionally manipulating the initial result before hashing it and providing it to the player. The video poker example is the easiest to grasp: In order for the player to have a chance at hitting a royal flush, there needs to be 5 royal flush cards spanning no more than 10 cards in the initial 'shuffle'. If there aren't, the player has a 0% chance of hitting a royal flush no matter where they 'cut' the deck. You could be checking each generated result to see if 5 royal cards are close enough and, if they are, generate a new one and replace it, and the player would never know. As long as this is the case, your game isn't provably fair. Does that make sense? Seems you intend to just ignore and hope this goes away. Bad idea. Now that you're aware that your games aren't provably fair, you're intentionally deceiving players by leaving the provably fair claims up. Why not just take them down and be honest about the whole thing? Hi, i don't understand what kind of problem you find. I have already said that all games are conscientious and verifiable. Game developers have no intention of creating games that would be dishonest. Game developers make money by creating games well. Sign up and try free https://coins777.com ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2F7gVBRqW%2F8.png&t=665&c=RRTuU_H3cCctPg) It's not a matter of whether players are being cheated or what the software developers intentions are. If you can't prove that the games are fair, you shouldn't tell people they are provably fair. Think about the example I provided: Using your system, you could cheat players by making sure that no deck is used that contains 5 royal cards within 10 cards of each other, and the player would never know. Therefore, it's not provably fair. I'm not saying you are cheating players. I'm not saying you will cheat them in the future. I'm not even saying you have the technical knowledge to cheat cheat them. All I'm saying is that if you did cheat players, players wouldn't be able to prove it. So don't tell players the games are provably fair, because they aren't.
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TwitchySeal
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October 01, 2020, 09:03:13 AM |
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BUMP Those screen shots I posted are from your game info pages.
Where are the reel layouts for slots?
How can you prove your card games are fair when the server generates the 'randomly shuffled deck' on it's own?
Hi, on each game page, you will find info symbol. When clicked, you will see ID and hash. After the game, check in detail on the Account > Transactions> Transaction ID > VerifyThe same on card games and all games at all. https://coins777.com Thanks. I was able to find the reel layouts, it's good you provide them. So the way you're determining the result in slots and video poker is by generating a result, hashing and providing that to the player for later verification, and then taking the player seed to mutate it into the final result. The problem is that there's no way to prove to the player that you aren't intentionally manipulating the initial result before hashing it and providing it to the player. The video poker example is the easiest to grasp: In order for the player to have a chance at hitting a royal flush, there needs to be 5 royal flush cards spanning no more than 10 cards in the initial 'shuffle'. If there aren't, the player has a 0% chance of hitting a royal flush no matter where they 'cut' the deck. You could be checking each generated result to see if 5 royal cards are close enough and, if they are, generate a new one and replace it, and the player would never know. As long as this is the case, your game isn't provably fair. Does that make sense? Seems you intend to just ignore and hope this goes away. Bad idea. Now that you're aware that your games aren't provably fair, you're intentionally deceiving players by leaving the provably fair claims up. Why not just take them down and be honest about the whole thing? Hi, i don't understand what kind of problem you find. I have already said that all games are conscientious and verifiable. Game developers have no intention of creating games that would be dishonest. Game developers make money by creating games well. Sign up and try free https://coins777.com ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2F7gVBRqW%2F8.png&t=665&c=RRTuU_H3cCctPg) It's not a matter of whether players are being cheated or what the software developers intentions are. If you can't prove that the games are fair, you shouldn't tell people they are provably fair. Think about the example I provided: Using your system, you could cheat players by making sure that no deck is used that contains 5 royal cards within 10 cards of each other, and the player would never know. Therefore, it's not provably fair. I'm not saying you are cheating players. I'm not saying you will cheat them in the future. I'm not even saying you have the technical knowledge to cheat cheat them. All I'm saying is that if you did cheat players, players wouldn't be able to prove it. So don't tell players the games are provably fair, because they aren't.
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bittrafficme (OP)
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October 01, 2020, 02:26:12 PM Last edit: October 01, 2020, 04:45:50 PM by bittrafficme |
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Hi, It seems many of your games that are labeled as provably fair are not actually provably fair. For example with card games, the only thing being proven is that the starting card of a pre shuffled deck is influenced by the player seed. The actual shuffle is happening 100% on your end without transparency. The deck could easily be stacked in a way that gives the house a greater edge than one that was shuffled in a provably fair way. For example, in video poker, there's nothing preventing you checking to make sure that the Ace and King of each suit always has more than 8 cards separating them, which would make it impossible for a player to hit a royal flush. ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.gyazo.com%2F0d86d7d2e8c09fc520687201a692f1f0.png&t=665&c=e81uESiKEnP3yg) Answer The important thing to note is that the card deck is shuffled before the game starts and before the player seed is passed and known by the server. This is guaranteed by revealing the server hash. Let's suppose the deck was shuffled or deliberately constructed in favor of the house. After the player starts a new game their seed is passed to the server. The server uses the seed to calculate the shift number (it's described how it's calculated on the provably fair verification page). Then the card deck is cut based on the shift number. The number of cards that will be cut is not known in advance (and can not be predicted without knowing the client seed), thus it's impossible to construct a deck that with any possible shift number would still provide advantage to the house. This makes it useless for the house to try to cheat and initially shuffle the deck in its favor. And I can't find any real layouts for your slots (maybe I'm missing them somewhere). If you're not providing reel layouts though, you're not really proving anything. ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.gyazo.com%2F59e188457560f14090ae8e6df3d01075.png&t=665&c=ZtQeYqv-BiUxow) Answer The layout of the reels is provided in the each Slots game page. ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2Fq7cGjZW%2Fproof-1.png&t=665&c=DfipFoOfnSS8Dg) ![](https://ip.bitcointalk.org/?u=https%3A%2F%2Fi.ibb.co%2FQ9YhPpk%2Fproof-2.png&t=665&c=4TzpuBnDvwpHGQ)
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TwitchySeal
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October 01, 2020, 09:06:15 PM |
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Answer The important thing to note is that the card deck is shuffled before the game starts and before the player seed is passed and known by the server. This is guaranteed by revealing the server hash. Let's suppose the deck was shuffled or deliberately constructed in favor of the house. After the player starts a new game their seed is passed to the server. The server uses the seed to calculate the shift number (it's described how it's calculated on the provably fair verification page). Then the card deck is cut based on the shift number. The number of cards that will be cut is not known in advance (and can not be predicted without knowing the client seed), thus it's impossible to construct a deck that with any possible shift number would still provide advantage to the house. This makes it useless for the house to try to cheat and initially shuffle the deck in its favor.
No, it's not. If the deck is constructed so that no A, K, Q, J, or T of the same suit had less than 11 cards between them, with the last card being considered next to the first card - a royal flush would be impossible to hit regardless of the seed the player chooses.\ In order for the game to be provably fair, the player seed needs to effect the initial shuffle - not simply where the pre shuffled deck starts dealing from. Answer The layout of the reels is provided in the each Slots game page.
Yeah I already mentioned I found them. Thanks. I was able to find the reel layouts, it's good you provide them.
But like in video poker, the player seed is limited in what it can influence since the initial result is generated non transparently.
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October 03, 2020, 03:13:38 PM |
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Answer The important thing to note is that the card deck is shuffled before the game starts and before the player seed is passed and known by the server. This is guaranteed by revealing the server hash. Let's suppose the deck was shuffled or deliberately constructed in favor of the house. After the player starts a new game their seed is passed to the server. The server uses the seed to calculate the shift number (it's described how it's calculated on the provably fair verification page). Then the card deck is cut based on the shift number. The number of cards that will be cut is not known in advance (and can not be predicted without knowing the client seed), thus it's impossible to construct a deck that with any possible shift number would still provide advantage to the house. This makes it useless for the house to try to cheat and initially shuffle the deck in its favor.
No, it's not. If the deck is constructed so that no A, K, Q, J, or T of the same suit had less than 11 cards between them, with the last card being considered next to the first card - a royal flush would be impossible to hit regardless of the seed the player chooses.\ In order for the game to be provably fair, the player seed needs to effect the initial shuffle - not simply where the pre shuffled deck starts dealing from. Answer The layout of the reels is provided in the each Slots game page.
Yeah I already mentioned I found them. Thanks. I was able to find the reel layouts, it's good you provide them.
But like in video poker, the player seed is limited in what it can influence since the initial result is generated non transparently. Maybe an actual example will help you understand. Here's the result of an initial shuffle, before the players seed is used to determine where to 'cut' the deck: D3,C7,S5,S7,HK,DA,C8,S2,DJ,DQ,CA,D7,H3,HT,S6,C2,ST,HA,H9,SA,CT,C3,H7,S3,S4,DT,D8,C4,H6,H5,H2,D2,D5,CJ,S8,D4,D9,SJ,CK,SK,DK,S9,CQ,HQ,H4,C9,C6,H8,C5,D6,HJ,SQ I color coded the royal flush cards. You'll notice that no matter where the deck is cut, the player has no chance at being dealt a royal flush. Can you prove that the the shuffle was not manipulated to make royal flush possibilities happen less often than they should?
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October 03, 2020, 05:06:34 PM |
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Are you trying to bury the issue because you understand my explanation?
Why not just remove the provably fair claims so that players are deceived?
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bittrafficme (OP)
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October 03, 2020, 07:27:07 PM |
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Are you trying to bury the issue because you understand my explanation?
Why not just remove the provably fair claims so that players are deceived?
There are NO ANY ISSUE. I have answered your questions. I Will answer more, when I take time.
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TwitchySeal
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October 03, 2020, 09:07:32 PM |
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Are you trying to bury the issue because you understand my explanation?
Why not just remove the provably fair claims so that players are deceived?
There are NO ANY ISSUE. I have answered your questions. I Will answer more, when I take time. The issue is your games aren't provably fair. If you have time to spam the forum you have time to take a second to understand what I'm saying. Answer The important thing to note is that the card deck is shuffled before the game starts and before the player seed is passed and known by the server. This is guaranteed by revealing the server hash. Let's suppose the deck was shuffled or deliberately constructed in favor of the house. After the player starts a new game their seed is passed to the server. The server uses the seed to calculate the shift number (it's described how it's calculated on the provably fair verification page). Then the card deck is cut based on the shift number. The number of cards that will be cut is not known in advance (and can not be predicted without knowing the client seed), thus it's impossible to construct a deck that with any possible shift number would still provide advantage to the house. This makes it useless for the house to try to cheat and initially shuffle the deck in its favor.
No, it's not. If the deck is constructed so that no A, K, Q, J, or T of the same suit had less than 11 cards between them, with the last card being considered next to the first card - a royal flush would be impossible to hit regardless of the seed the player chooses.\ In order for the game to be provably fair, the player seed needs to effect the initial shuffle - not simply where the pre shuffled deck starts dealing from. Answer The layout of the reels is provided in the each Slots game page.
Yeah I already mentioned I found them. Thanks. I was able to find the reel layouts, it's good you provide them.
But like in video poker, the player seed is limited in what it can influence since the initial result is generated non transparently. Maybe an actual example will help you understand. Here's the result of an initial shuffle, before the players seed is used to determine where to 'cut' the deck: D3,C7,S5,S7,HK,DA,C8,S2,DJ,DQ,CA,D7,H3,HT,S6,C2,ST,HA,H9,SA,CT,C3,H7,S3,S4,DT,D8,C4,H6,H5,H2,D2,D5,CJ,S8,D4,D9,SJ,CK,SK,DK,S9,CQ,HQ,H4,C9,C6,H8,C5,D6,HJ,SQ I color coded the royal flush cards. You'll notice that no matter where the deck is cut, the player has no chance at being dealt a royal flush. Can you prove that the the shuffle was not manipulated to make royal flush possibilities happen less often than they should?
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