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Author Topic: Crowdfunding 1200 BTC (335 BTC pledged) for Automata RTS Game  (Read 10611 times)
kiba
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April 09, 2011, 04:51:52 AM
 #41

I'm throwing in 10BTC.
I'll also give you 100BTC when it's done.
Done means you can put it in a box at supertarget next to world of goo.


I guess that mean you're only going to give me 10 BTC.

100 BTC is like several years later. I mean, it takes Angry Bird 9 years to be an overnight success.

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April 09, 2011, 05:59:53 AM
 #42

I realized that I need alpha tester to provide me quality data about the game. I also saw an opportunity to reorder the reward level to make it fit and how much.
I'll raise mine to 10 BTC then. Now stop using the foot in door trick.
kiba
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April 09, 2011, 06:02:32 AM
 #43

I realized that I need alpha tester to provide me quality data about the game. I also saw an opportunity to reorder the reward level to make it fit and how much.
I'll raise mine to 10 BTC then. Now stop using the foot in door trick.

Thank you for increasing your pledge!

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April 09, 2011, 06:23:29 AM
 #44

Actually Kiba, I suspect you could use the stock exchange to raise funds for this, set up an organisation and sell shares(ownership) in it to raise the capital to develop the game, then the company can generate income by running a server for the game, charge a monthly fee or something with bitcoin. May dividend payments to shareholders of profit.

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kiba
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April 09, 2011, 06:26:03 AM
 #45

Actually Kiba, I suspect you could use the stock exchange to raise funds for this, set up an organisation and sell shares(ownership) in it to raise the capital to develop the game, then the company can generate income by running a server for the game, charge a monthly fee or something with bitcoin. May dividend payments to shareholders of profit.

I am not selling ownership. I am selling a product, along with exclusive access and virtual goodies.

For Eris' sake, it's public domain! When I am finished with the hardcore month long coding marathon, you guys can set up your own servers independently of mine and charge for how much bitcoin you think you can get.

Even when I am finished with pounding intensely the game out, it will still need lot and lot of polishing. Hopefully, I'll earn some additional money that will support me. If not, next game project!

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April 09, 2011, 07:24:38 AM
 #46

increase my pledge from 5 to 50 btc.  but i want a nice product.

"We will not find a solution to political problems in cryptography, but we can win a major battle in the arms race and gain a new territory of freedom for several years.

Governments are good at cutting off the heads of a centrally controlled networks, but pure P2P networks are holding their own."
kiba
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April 09, 2011, 01:45:56 PM
 #47

increase my pledge from 5 to 50 btc.  but i want a nice product.

Thank you!

(though I want to build a high quality game from the start)

kiba
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April 10, 2011, 12:18:44 AM
 #48

I saw that I was not generous about memory slots, so I decided to upped the items.

Memory slots are great if you save great designs. Great against players who only utilize only human memory to remember designs.

Stephen Gornick
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April 10, 2011, 04:34:44 PM
 #49

The following is kind of related to your concept of crowdfunding where the "investor" gets early access to the final product.  

I hadn't known of this cinemashares approach before so I'm sharing the link:
  http://www.cinemashares.com/about.html

Apparently they believe these ideas to be patentable:
   - Patent: 6,792,411 http://1.usa.gov/gPXxvx
   - Patent: 7,885,887 http://1.usa.gov/hyXWmK
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April 10, 2011, 08:50:03 PM
 #50

The following is kind of related to your concept of crowdfunding where the "investor" gets early access to the final product.  

I hadn't known of this cinemashares approach before so I'm sharing the link:
  http://www.cinemashares.com/about.html

Apparently they believe these ideas to be patentable:
   - Patent: 6,792,411 http://1.usa.gov/gPXxvx
   - Patent: 7,885,887 http://1.usa.gov/hyXWmK


Oh my god! Those patents are downright hilarious!

"We will not find a solution to political problems in cryptography, but we can win a major battle in the arms race and gain a new territory of freedom for several years.

Governments are good at cutting off the heads of a centrally controlled networks, but pure P2P networks are holding their own."
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April 10, 2011, 11:55:22 PM
 #51

Have you considered recruiting others to help create the project?

Advertisers, coders, ect.  Some people might be interested enough to do it for free.. Take FPSBanana's (Now GameBanana) old "MegaMod" for example.  Though it failed due to the site being DDoS'd everyday, the project managed to gain some-13+ people and create some truly fantastic work. 

I know a guy who created the game called Subvein entirely by himself.  His biggest regret was him not having anybody on board.

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kiba
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April 11, 2011, 02:09:56 AM
 #52

Advertisers, coders, ect.  Some people might be interested enough to do it for free.. Take FPSBanana's (Now GameBanana) old "MegaMod" for example.  Though it failed due to the site being DDoS'd everyday, the project managed to gain some-13+ people and create some truly fantastic work. 

I know a guy who created the game called Subvein entirely by himself.  His biggest regret was him not having anybody on board.

I am not sure if the complicated relationship is worth the labor.

kiba
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April 11, 2011, 05:05:52 AM
 #53

Come on guys! Even a 5 BTC pledge helps!

BioMike
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April 11, 2011, 05:19:18 AM
 #54

I want to help, but still have some questions.

1) In what programming language will it be coded?
1a) What libraries will be used?
1b) Will I be able to run it on a Linux system?
2) Will it be open sourced or not? (Not a requirement for me to donate, but still good to know).
3) What are your plans after releasing the game? Support and more games?
4) When do you consider it to be finished (and have the funding being paid out)?

kiba
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April 11, 2011, 05:32:43 AM
 #55


1) In what programming language will it be coded?

100% javascript except the deployment mechanism and other various miscellanea background development tasks.

Quote
1a) What libraries will be used?

Primary in coffeescript, processing.js, node.js, and some type of database that I have yet to picked out.

Quote
1b) Will I be able to run it on a Linux system?

As long you run a modern browser(Chrome and Firefox 4), you'll be fine. Not sure if I can support IE9.

Quote
2) Will it be open sourced or not? (Not a requirement for me to donate, but still good to know).

Even better. It will be public domain addition to being open source. No string attached. It will be tripled public domained for good measure. CC0, Unlicense, and WTFPL. Choose whatever make you free the most.

Quote
3) What are your plans after releasing the game? Support and more games?

I'll continue working on it either in maintenance mode or in steady development. It won't be the intense development cycle that was in alpha. It really depends on how commercially successful this game at that point.

Otherwise, I will be looking at freelance jobs or asking money for my next game.

Quote
4) When do you consider it to be finished (and have the funding being paid out)?
When I completed gameplay features and entered beta. Every week, users will get to test out a version. Pledgers can pay all or pay partially. This process continues until the game is completed.

P.S. I really need to complete the rails site I was building for automata-rts and put all the answered information and stuff into one slick marketing copy.

BioMike
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April 11, 2011, 07:02:51 PM
 #56

Ok, I pledge 50BTC (want a map named BioMike Wink ).

BTW, is there still someone as an escrow needed?
kiba
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April 11, 2011, 07:19:17 PM
 #57

Ok, I pledge 50BTC (want a map named BioMike Wink ).

BTW, is there still someone as an escrow needed?

Nobody volunteers to be an escrow.

And thank you! That push me beyond 25% of bitcoin raised!

BioMike
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April 11, 2011, 08:43:45 PM
 #58

Nobody volunteers to be an escrow.

I have a client running on my server, but no coins in there. I'll make a new address for this tomorrow and post it here as an escrow account.
Unless someone objects...
em3rgentOrdr
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April 12, 2011, 06:27:29 AM
 #59

kiba, one question: will bitcoin be usable as an in-game currency to allow players to purchase units, upgrades, trade with other players, or as prizes, for example?

"We will not find a solution to political problems in cryptography, but we can win a major battle in the arms race and gain a new territory of freedom for several years.

Governments are good at cutting off the heads of a centrally controlled networks, but pure P2P networks are holding their own."
kiba
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April 12, 2011, 10:31:23 AM
 #60

kiba, one question: will bitcoin be usable as an in-game currency to allow players to purchase units, upgrades, trade with other players, or as prizes, for example?

Designs(memory slots) are tradable but there is no new units or upgrades.

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