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Author Topic: The Impact of Gaming on the Real Economy  (Read 416 times)
Motu_verse (OP)
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January 03, 2024, 10:55:12 PM
Last edit: January 05, 2024, 01:23:57 PM by Motu_verse
 #1

Hello, economists and financiers of the forum!

For two years we have been developing a gaming platform where every action of the player has an impact on the real economy, and now we want to share this concept with you to get your feedback and advice on it

At the centre of our model is the relationship between an in-game currency with infinite issuance, and a cryptocurrency limited in issuance to 5 billion. What makes our system unique is that these currencies are linked 1 to 1 within their circulation. This model creates a dynamic two-way interaction between the two economies, constantly motivating players to move between the game world and the real world.

Through regularly scheduled in-game events, we stimulate demand for in-game currency, which in turn affects the cryptocurrency exchange rate on the market. This is similar to the operation of a bar in Barcelona, where the prices of drinks change according to demand. In our case, gaming events such as tournaments or special offers create a similar effect of influencing the currency causing people to "jump" between economies.

One of the key unique elements of our economy is seasonality. At the end of each game season, players have the ability to choose new economic rules that will be in effect for the following season. This can include taxation, changes to the difficulty of mining in-game currency, and other economic factors. This approach allows players to directly influence the game's economy, creating an additional layer of strategic planning.

For those interested in more detailed information, we've started putting together a guide on our GitBook, where we delve into the mechanics and philosophy of our project.

We are convinced that our project represents more than a game. It is forex in game form, offering rich opportunities for economic strategies and analysis. We aim to gather a community of those who want to be involved in the project from the very beginning. We need like-minded people to help us develop and improve MOTU. We are looking for designers, community managers, investors and anyone else who is willing to contribute to the creation of this unique world.

We would be grateful for any feedback and advice. Thank you for your attention and we look forward to your active participation in creating a new era in the gaming industry!
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January 04, 2024, 07:52:03 AM
 #2

the problem is that it's hard to define your target. Who will use your game? Someone looking for entertainment? Then your competition is netflix, disney, twitter, facebook, instagram, blizzard, nintendo, tencent, ubisoft, EA, epic games and more. They have entire departments employing hundreds of psychologists who specialize in creating addictive products. They have AI mechanisms that manipulate you into scrolling just a little longer. Good luck competing with them for people's attention. What team do you have to compete with them. What experience do you have in creating games? You have to be much better than the mentioned rivals, because they only want to provide people with entertainment, and you plan to build a huge entry threshold before the game in the form of a token that you need to have to play and the blockchain that you need to learn to find your way in it.
The idea "I will create a game and base the economy of a token, probably valued at millions, on it" sounds to me a bit like saying that "on Tuesday I plan to develop a cure for cancer and on Wednesday I will start selling it for tokens. People like not to have cancer, so on they will definitely buy tokens, which will transfer the demand for the cure to the price, pumping up the valuation." It's not that easy to create a game that someone will want to play.
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January 04, 2024, 11:31:42 AM
 #3

The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy

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January 04, 2024, 11:40:55 AM
 #4

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We aim to gather a community of those who want to be involved in the project from the very beginning. We need like-minded people to help us develop and improve MOTU. We are looking for designers, community managers, investors and anyone else who is willing to contribute to the creation of this unique world.

Perhaps you need to move this forum thread to the Project Development forum, since you are looking for developers, designers, community managers and investors.
Do you plan to create another "Play-to-Earn" platform? I have to warn you that P2E platforms simply cannot survive in the long run, due to the "ponzi scheme" model they have. More players means higher value of the in-game currency, which stimulates the players to invite more and more people into the platform. At the end of the day, everything collapses, mostly because it was a financial bubble right from the beginning.
I hope that your game will be somewhat entertaining to play. All the P2E games like Axie Infinity were totally boring.

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January 04, 2024, 02:41:25 PM
 #5

the problem is that it's hard to define your target. Who will use your game? Someone looking for entertainment? Then your competition is netflix, disney, twitter, facebook, instagram, blizzard, nintendo, tencent, ubisoft, EA, epic games and more. They have entire departments employing hundreds of psychologists who specialize in creating addictive products. They have AI mechanisms that manipulate you into scrolling just a little longer. Good luck competing with them for people's attention. What team do you have to compete with them. What experience do you have in creating games? You have to be much better than the mentioned rivals, because they only want to provide people with entertainment, and you plan to build a huge entry threshold before the game in the form of a token that you need to have to play and the blockchain that you need to learn to find your way in it.
The idea "I will create a game and base the economy of a token, probably valued at millions, on it" sounds to me a bit like saying that "on Tuesday I plan to develop a cure for cancer and on Wednesday I will start selling it for tokens. People like not to have cancer, so on they will definitely buy tokens, which will transfer the demand for the cure to the price, pumping up the valuation." It's not that easy to create a game that someone will want to play.

Thanks for your comment and advice. Our game is oriented not only to entertainment fans, but first of all to crypto-enthusiasts, those who are interested in finance and economics. It is more like Forex in a game form. Instead of boring charts, it's a dynamic gaming environment where you can earn or lose.

We realise that it is not easy to compete with the giants of the gaming industry. Our approach is to utilise a unique economic model and blockchain, which allows us to offer something new that the big companies can't because of their size and regulatory constraints.

We aim to attract not only players interested in cryptocurrencies and P2E, but also those who appreciate compelling game stories and digital art. We will have many interesting game scenarios due to seasonality and changing economic rules, which will make the game fun to play.

Entry Threshold: Our game is free to enter. Players can stay in the fiat economy or move to the crypto economy (no reversal)
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January 04, 2024, 02:47:50 PM
Last edit: January 04, 2024, 07:38:46 PM by Motu_verse
 #6

The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy

Thank you very much for your detailed straight to the point comment!

We don't quite agree, no currency issuer today backs all their issuance with real assets. What is the real economy anyway? Is it what the community believes in, or a tool to control the masses? In general, this is a very big and deep question that needs to be discussed separately.

Regarding currency fluctuations, our goal is to create these fluctuations. We aim for players to actively move from one economy to another, like a forex game. As for the infinite issue of in-game money, it is worth noting that the volume of these funds will not only increase, but also decrease, for example when players make purchases, convert them to a management token, or reach god mode and for example partially remove the circulating volume. You can read more about this in the Motunomica section of our gitbook.

The circulating issue volume will fluctuate and this will be influenced by both players and crypto traders, reminiscent of the dynamics between bulls and bears in financial markets.

Players setting economic norms really adds a democratic element. We called it the Anty Plunder Economy - our vision of a fair and just DAO.

You ask how we will prevent the creation of unsustainable economic scenarios. The idea behind the project is for players to use their knowledge, skills and diligence to create economic models that can beat other players, regardless of the amount of money they have. This is achieved through:

- Players and traders directly influence the game's economy through their trading strategies and investment decisions.
- God Mode allows you to influence the economic conditions of the game by changing the rules of the game and the economy as a whole.
- Players and traders influence the value and availability of M.O.L. and MOTU currencies. (in-game currency and management token respectively).
- Contribute to fluctuations in the economy by influencing supply and demand.
- Engage with the community to gather feedback and suggestions for improving and balancing the economy. (The first two seasons will be test seasons just for this purpose).

And in general, we will be only glad to see experienced traders, financiers, economists in our game and have provided for them a section with analytical dashboards, reminiscent of forex.
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January 04, 2024, 03:00:57 PM
 #7

Quote
We aim to gather a community of those who want to be involved in the project from the very beginning. We need like-minded people to help us develop and improve MOTU. We are looking for designers, community managers, investors and anyone else who is willing to contribute to the creation of this unique world.

Perhaps you need to move this forum thread to the Project Development forum, since you are looking for developers, designers, community managers and investors.

Yes, you're right. That's what we're gonna do. But first we want to gather feedback from the future community. What do potential users think about it

Quote
Do you plan to create another "Play-to-Earn" platform? I have to warn you that P2E platforms simply cannot survive in the long run, due to the "ponzi scheme" model they have. More players means higher value of the in-game currency, which stimulates the players to invite more and more people into the platform. At the end of the day, everything collapses, mostly because it was a financial bubble right from the beginning.

Yes. We offer a variety of game modes. This will cover a large number of needs and preferences. But we are not another P2E. We are positioning ourselves as a GameFi Environment. It is an environment of gamified finance. We've creating a place where users will compete with each other to own the values of in-game and external economies

Quote
I hope that your game will be somewhat entertaining to play. All the P2E games like Axie Infinity were totally boring.

That's exactly what we're doing! Changing the paradigm of games and finance by creating fair rules of the game


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January 04, 2024, 03:06:52 PM
 #8

The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy
That is why some NFT games are still up until today because gamers find it convenient to have an ingame currency based on crypto. But the only draw back here is the volatility where players might get intimidated or pressured when there is instability. I was once an NFT player for p2e and f2p games and had that experience when the games currency became unstable and that drives me to make mistakes with decisions. But yeah NFT games are fun and for me has positive effects on economic growth.



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January 04, 2024, 03:48:25 PM
 #9

If the gaming industry enters the crypto world first create tokens after that create and do ico. promotion through bounty campaigns in addition to building a community.
and the game must have the same revenue as axs infinity.
But of course the competition in the crypto world is also tough. if you can't develop it, it will just sink and disappear, both the game and the coin.

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January 04, 2024, 03:57:48 PM
 #10

I think gaming probably has a significant influence on the wider economy. The gaming industry has experienced tremendous growth with millions of people engaging in gaming activities worldwide. This has led to the emergence of a multibillion dollar industry that creates jobs, drives technological advancements & generates revenue through game sales, in game purchases & advertising. Gaming also has indirect effects on other sectors such as streaming platforms, esports & and merchandise sales. Gaming creates innovation & entrepreneurship as developers continuously create new games & technologies.

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January 04, 2024, 04:22:45 PM
 #11

- Players and traders influence the value and availability of M.O.L. and MOTU currencies. (in-game currency and management token respectively).
In-game Events and Tournaments: Contribute to fluctuations in the economy by influencing supply and demand.

So, it's just another ICO for a metaverse coin that comes with fancy promises and has zero utility?
Simple question, why do you need a new coin to do that and not use Bitcoin?
Already know the answer!

What makes our system unique is that these currencies are linked 1 to 1 within their circulation. This model creates a dynamic two-way interaction between the two economies, constantly motivating players to move between the game world and the real world.

Why?
Seriously why should I fee motivated to do any of my tractions in the game world where I can simple do it for real?
Besides, how do you even comes close to envision such  a thing, I go out and buy coffee, I drink it I enjoy it, how does that work in a game world, I sit at the screen seeing how my avatar drinks a coffee? There is The Sims for it!

The metaverse ICO coin fomo is long gone, you've missed the train!

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January 04, 2024, 05:17:39 PM
 #12

Until now, I have not seen a role for cryptocurrencies. From what I understand, the game will accept customers’ money in cryptocurrencies and they can replenish the balance. Then all that will happen is a change in the databases according to the player’s activity, and they are more like gems or currencies found in most currencies, but the only difference is that these gems now It has a value and can be withdrawn, and after the player finishes playing, he will withdraw to his cryptocurrency address. Is this true?
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January 04, 2024, 07:54:38 PM
 #13

The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy
That is why some NFT games are still up until today because gamers find it convenient to have an ingame currency based on crypto. But the only draw back here is the volatility where players might get intimidated or pressured when there is instability. I was once an NFT player for p2e and f2p games and had that experience when the games currency became unstable and that drives me to make mistakes with decisions. But yeah NFT games are fun and for me has positive effects on economic growth.

Volatility. Exactly. Users are going to encounter it, and they need to have a cool head so they don't do anything stupid. But that's the point. Think, do the math, diversify. The stakes are high. Winning will bring big money and the opportunity to choose the local economy plots for the next season, which only the winner will be ready for. That great motivation will take care of the volatility moment!
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January 04, 2024, 08:37:02 PM
 #14

- Players and traders influence the value and availability of M.O.L. and MOTU currencies. (in-game currency and management token respectively).
In-game Events and Tournaments: Contribute to fluctuations in the economy by influencing supply and demand.

So, it's just another ICO for a metaverse coin that comes with fancy promises and has zero utility?
Simple question, why do you need a new coin to do that and not use Bitcoin?
Already know the answer!

Bitcoin is an amazing thing that combines a large number of technologies and solutions invented at different times by smart people. And it was Satoshi Nakamoto (whoever he or they were) who inspired us to create MOTU. Combine existing gaming and financial mechanics in one place

What makes our system unique is that these currencies are linked 1 to 1 within their circulation. This model creates a dynamic two-way interaction between the two economies, constantly motivating players to move between the game world and the real world.

Why?
Seriously why should I fee motivated to do any of my tractions in the game world where I can simple do it for real?
Besides, how do you even comes close to envision such  a thing, I go out and buy coffee, I drink it I enjoy it, how does that work in a game world, I sit at the screen seeing how my avatar drinks a coffee? There is The Sims for it!

You're right. We're not replacing your cup of coffee in the real world. So far we are just talking about gamified finance. But we believe we'll find a solution to that problem as well  Wink

The metaverse ICO coin fomo is long gone, you've missed the train!

We are of the same opinion! The time of ICO has passed. But the project doesn't need it  Smiley
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January 05, 2024, 07:07:48 AM
 #15

Thanks for your comment and advice. Our game is oriented not only to entertainment fans, but first of all to crypto-enthusiasts, those who are interested in finance and economics. It is more like Forex in a game form. Instead of boring charts, it's a dynamic gaming environment where you can earn or lose.


the problem is that those who like to combine investing and finance with entertainment are usually not the ones who will survive their first year of "investing". Forex is already unpredictable enough, and at high leverage it provides above-average emotions. I doubt anyone would need forex in the form of a game especially combined with shaky, illiquid, small token that is backing the system.

We aim to attract not only players interested in cryptocurrencies and P2E, but also those who appreciate compelling game stories and digital art. We will have many interesting game scenarios due to seasonality and changing economic rules, which will make the game fun to play.

this is a good idea for a game. Do it, build userbase, make your first million, build a team and come back and do v2 on blockchain bringing here your userbase. There are currently at least 1000 metaverse and gaming(GameFi) projects.
I suspect you are competing for only 10,000 people who are here in crypto and would like to try such games at the current level. It will be different in 10 years, AAA titles, on VR goggles (meta quest 10) and full immersion. There, adding good economics to a good game can be a success. But not a mini-game made by a few people in 2024.
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January 05, 2024, 07:35:25 AM
 #16

This idea shared looks very similar to the metaverse innovation of applying cryptocurrency and economics in one, which serves to provide users with an experience on the Blockchain network while they make profit or loss still in the process of playing games and partaking in other bounty activity.

Once the game has been created, I doubt users would wait for long to enjoy the innovation of combined gaming and economics, mostly when they have a control over how they can manipulate their funds to their best advantage.

Will the introduction of bots or A.i assistance be necessary at the onset or is it after a while of implementing this concept and analyzing the statistics that it will be introduced? Or it has got nothing to do with such an idea?

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January 05, 2024, 07:45:24 AM
 #17

If your crypto is capped at 5 billion and the in-game currency is at at an infinite amount, wouldn't that not be a 1:1 since it's likely that the in-game currency will reach higher than that of 5 billion and I don't think that's a viable economy. I like the idea of the voting each season, that means that the people have a say as to what they have to do with what's happening in the game but seeing the potential imbalance in the ratio of in-game currency and your cryptocurrency, I hope that this game becomes a real thing though, this seems like it will get more people to consider it despite doubts if it becomes a real thing.
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January 05, 2024, 12:56:49 PM
 #18

Until now, I have not seen a role for cryptocurrencies. From what I understand, the game will accept customers’ money in cryptocurrencies and they can replenish the balance.
These are two economic units. An in-game one and an out-game one. Very similar to a currency pair or a liquidity pool. Above we gave an example with a bar where the price of drinks changed depending on demand.
Yes, as for the gaming part of the project, users can buy in-game assets for cryptocurrencies on the platform

Then all that will happen is a change in the databases according to the player’s activity, and they are more like gems or currencies found in most currencies, but the only difference is that these gems now It has a value and can be withdrawn, and after the player finishes playing, he will withdraw to his cryptocurrency address. Is this true?

As for the game part in general, everything is written correctly. A player deposits funds and time on the platform (it is possible to participate without money), performs actions according to his trading plan (tries to change the balance of the database to his advantage) and if he earns money and has something to withdraw, he withdraws it
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January 05, 2024, 07:08:25 PM
 #19

An infinite amount of game currency, with a finite amount of cryptocurrency, that is 1 to 1 tied to each other... You do realize that it is not going to be 1to1 right? The whole concept doesn't make it 1to1, if there are 5 billion of the crypto one, and then 1 more is issued at the game for the in game one, then the 1 to 1 is gone. Aside from that, I can say that it's been tried, the "play game to make money" is not a new idea, been around for decades, and last bull run, was popular at crypto too.

Some worked, some didn't ,eventually they all faced bear, just like any other crypto, it is not easy to keep somethings up, specially when you promise people free money for just playing games, so it is very difficult to keep it alive.

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January 05, 2024, 07:29:52 PM
 #20

You should take a look at Haypenny. While it's not a game platform, it's a platform a game could potentially use. Think of it as the "Youtube of digital currency" as it offers a platform that's completely free and fast, and allows anybody to create their own digital currency (not cryptocurrency). There's a very easy and well documented public API that a game developer could use to integrate any number of currencies into their platform. Your game could interact with the wallet provided, or create your own and just use the system as a raw engine, your choice.


Read about our revolutionary new digital currency paradigm:Block. Split. Combine.
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