the problem is that those who like to combine investing and finance with entertainment are usually not the ones who will survive their first year of "investing". Forex is already unpredictable enough, and at high leverage it provides above-average emotions. I doubt anyone would need forex in the form of a game especially combined with shaky, illiquid, small token that is backing the system.
Forex. Lottery. Casino. Binary options. It's all about hope. People spend billions what to bet in the hope of getting a lot of money back. DeFi presented as P2E is no exception with some difference - in gamification this process is more involved. The gamification of the processes gives people entertainment in addition to hope (about which we wrote above). Even if you don't win your bet, you will at least enjoy the gameplay if the project has good graphics, gameplay, sound, inferface, everything that classic games have today.
this is a good idea for a game. Do it, build userbase, make your first million, build a team and come back and do v2 on blockchain bringing here your userbase. There are currently at least 1000 metaverse and gaming(GameFi) projects.
I suspect you are competing for only 10,000 people who are here in crypto and would like to try such games at the current level. It will be different in 10 years, AAA titles, on VR goggles (meta quest 10) and full immersion. There, adding good economics to a good game can be a success. But not a mini-game made by a few people in 2024.
That's right. It needs something bigger. Greater. More qualitative. There is nothing in cryptogaming today but the hope of a quick and big profit. Scammers have made good money on it by pretending their projects as a Klondike, as the last few years have demonstrated.
It has always been and always will be.
When something new appears, the first wave is scam. Then quality things start to appear on the ruins left by scammers. So it's time to build quality infrastructure for blockchain. In general, the public is more willing and open to Gaming and Entertainment. It's great to have fun!
And few people realise that if someone earns money, someone else pays for it. It's a simple law of money distribution. On the other hand, classic gamings with juicy graphics, game plots and spoilt audience who are not enough and want new experiences (although they pretend they don't need innovations). A headset for complete immersion of the player in the game world like in the Sci-Fi novel " Ready Player One" is indeed the future of gaming and entertainment industry.
This idea shared looks very similar to the metaverse innovation of applying cryptocurrency and economics in one, which serves to provide users with an experience on the Blockchain network while they make profit or loss still in the process of playing games and partaking in other bounty activity.
Once the game has been created, I doubt users would wait for long to enjoy the innovation of combined gaming and economics, mostly when they have a control over how they can manipulate their funds to their best advantage.
Will the introduction of bots or A.i assistance be necessary at the onset or is it after a while of implementing this concept and analyzing the statistics that it will be introduced? Or it has got nothing to do with such an idea?
That's a very cool question!
It's one of the hypotheses we want to test. The first two seasons are gonna be test seasons. We hope to gather enough feedback to answer this question to be sure that we are not wrong in our calculations.
But it is important to understand that if we make a release without quality (financial and game plots, graphics, sound, gameplay, dashboards, variability of earning and diversification mechanics) then yes, you are right, users will leave the project very quickly because it will look like another scam.
If your crypto is capped at 5 billion and the in-game currency is at at an infinite amount, wouldn't that not be a 1:1 since it's likely that the in-game currency will reach higher than that of 5 billion and I don't think that's a viable economy. I like the idea of the voting each season, that means that the people have a say as to what they have to do with what's happening in the game but seeing the potential imbalance in the ratio of in-game currency and your cryptocurrency, I hope that this game becomes a real thing though, this seems like it will get more people to consider it despite doubts if it becomes a real thing.
Interesting fact! If you look at the "friendship" of Bitcoin and the US dollar. Bitcoin emission is limited. While the emission of the dollar (by the way not backed by gold reserves today) is increasing (they just print money) we can say unlimited. Meanwhile Bitcoin is worth more than 40k usd. So its economy is 40 thousand times stronger than one of the strongest fiat economies in the world. Yes, that is a very superficial point. There are many factors involved. And in general Bitcoin is a crypto and the dollar is a fiat economy and the rules are different. But still.
Let's dig deeper! Cryptocurrencies themselves, in terms of economic value, are weak. You can't buy anything with them. Today, for projects like ours, cryptocurrencies are a pioneering technology and something like an intermediary between fiat and gaming (DeFi) economies. Which are very similar in their essence - one is virtual and the other is real, but in essence the same processes take place there. The functions of money in them are identical - a measure of value, means of payment, means of accumulation and savings. While cryptocurrency is a means of speculation.
It is not at all certain that the issue of in-game currency will exceed 5 billion. After all, some will try to increase the value of in-game currency while others will do the same for cryptocurrency (gavernance coin). Besides, in-game currency as we said above is very similar to fiat currency in its functions. It is spent to buy in-game assets or buy cryptocurrency.
If the issue of in-game currency exceeds the issue of cryptocurrency, it will cause the holder(s) to turn in the other direction. Towards a different economy. Bulls and bears. Very much like bulls and bears
An infinite amount of game currency, with a finite amount of cryptocurrency, that is 1 to 1 tied to each other... You do realize that it is not going to be 1to1 right? The whole concept doesn't make it 1to1, if there are 5 billion of the crypto one, and then 1 more is issued at the game for the in game one, then the 1 to 1 is gone. Aside from that, I can say that it's been tried, the "play game to make money" is not a new idea, been around for decades, and last bull run, was popular at crypto too.
Some worked, some didn't ,eventually they all faced bear, just like any other crypto, it is not easy to keep somethings up, specially when you promise people free money for just playing games, so it is very difficult to keep it alive.
The value of the MOTU token to the in-game currency M.O.L. is in a 1:1 ratio in the circulating volume of these currencies
Cost of 100%
volume MOTU coins = cost of 100%
volume of M.O.L. It's like a liquidity pool (LP).
We give users an economy (game rules), just like other economies do (doesn't matter crypto or fiat).
Everything is built on the value of the system. And you're absolutely right it's not a simple case. We will have to work very hard to make the system earn the money we want it to.
So far none of the blockchain/crypto/nft games has proven to be successful because the gameplay is always garbage, plus gamers have shown zero interest in crypto and in general scoff at it, as evident by the complete failure of major gaming companies like Ubisoft or EA to integrate blockchain technologies in their games.
Yes, all crypto games that exist today are scam. Their economics implies this from the beginning. This can be understood by huge marketing budgets and lack of quality gameplay, design, interface and game and/or financial plots. And the time of such projects is really gone. The crypto community now wants quality.
Old classic gamers strongly resist blockchain solutions in gamification, but that's okay. Society has always resisted change, especially technological change. It wasn't that long ago (by the standards of the universe) that people were burned at the stake for it.
The new generation of gamers is more open to innovation, in particular the shift of gameplay to blockchain. They see more freedoms and choices in how to spend their time. The question of when blockchain will be implemented in gameplay is not that far away. It's already happening
[moderator's note: consecutive posts merged]