I do not know whether for Axie Infinity it is too late for this approach to work, but the
Galactic Milieu anticipated this kind of problem well over a decade ago.
From the time of the very earliest "altcoins" such as DeVCoin, we saw a big reason why having multiple coins could be a good thing and that it could become very important to have a way of moving onward despite the possibility of the kind of "griefers" known as "dumpers" setting out to destroy the value of one or more of one's game-currencies.
At an extreme, one might even go so far as to have each and every player issue their own currency, so that any players who chose to "dump" its value downward would mostly be harming themselves.
But even doing that could end up with almost all players "dumping" their currency, which lo and behold seems to be something we see a lot of nowadays: issuers of coins and tokens "dumping" their own coin or token way down in value.
The "treasuries" system is useful for a number of reasons, but a big reason is they way it can be used to sidestep "dumpers" and even, potentially, to profit from them.
In the
Galactic Milieu's "treasuries" system Civilisations, Corps and so on can implement their currency as a "treasuries based" asset, an asset with a dedicated "treasury" from which a value per unit can be calculated simply by dividing the total value of the "treasury" by the number of units issued.
If someone "dumps" a treasury-based asset at a price lower than its calculated value, it is clear that they are offering a bargain, since the price they are asking is less than the value of what they are selling.
Once an asset has been implemented as a "treasury based" asset, it can further be implemented as a "reserve asset", an asset that other "treasury based" assets can use in their own "treasuries".
This means that once your own currency has been implemented as a "treasury based" asset you can make use of the calculated value of "dumped" reserve assets by placing them in your own asset's "treasury", from which your own asset's calculated value is computed, thus effectively ignoring and working-around the "dumper" by transferring the value over to your own asset, which of course you have much more control over the chance of its ever becoming vulnerable to "dumpers".
That last is of course an important point: players will doubtless be watching to see which other players are the best at avoiding "dumpers" and working-around them, which civilisations and Corps' currencies still have one or more "dumpers" in possession of significant numbers of its coin or token.
The proliferation of more and more new coins and tokens need not even be a nasty problem anymore provided each new coin or token is implemented as a "treasuries based" asset, and thus is able to move on to become a "reserve asset", because the more such assets there are the more overall stability they all gain.
You can see tables and plots dating back to 2012 of how this idea has been working out so far at
https://galaxies.mygamesonline.org/digitalisassets.htmlPeriodically the calculated value of all the "treasuries based" assets is recursively calculated from the "treasuries" and uploaded as the
Latest Rates include-file, which also lists BTC, LTC and NMC, which are not themselves "treasuries based" assets yet, for comparison to help readers put the values in context.
Of course this system as so far implemented, being basically a prototype or proof of concept, has a long way to go yet in order for real civilisations to apply it in the real world as a method of calculating relative values of real world currencies, not the least of which is working out some kind of distributed-custodianship for the contents of the "treasuries", but if it works well enough for games maybe someday it can be scaled up to be used beyond games.
In principle, Axie Infinity, or any collection combination or permutation of fans players or users of Axie Infinity, could implement within the
Galactic Milieu such a "treasury" for one or more of Axie Infinity's currencies coins tokens or assets and proceed by successful play to increase the value of that "treasury" over time until some day the total value of the "treasury" divided by the total number of their asset they mint computes a value per unit of any arbitrary size their skill and success can accomplish.
They would be far from the first old crypto-asset perceived by some observers as "failing" to set out upon such a path toward rebuilding, but possibly they might have more players and/or more-dedicated players than various other groups within the Milieu and thus prove faster than some others of such groups at re-invigorating their assets...
The basic idea when using the "treasuries" system to sidestep any "dumpers" your asset might have fallen prey to is to simply pile all of your asset you can get access to into "treasuries" instead of trying to trade it itself directly on "spot markets". Try of course to pick, or to outright create, treasuries-based assets that are not themselves already contaminated / infected with "dumpers".
Then as you see "dumpers" in action, "dumping" various assets for less than their computed-from-treasuries values, snap up those bargains to put into other "treasuries", bolstering the value of other assets not yet or not as badly infected or contaminated with "dumpers".
Over time this strategy should go a long way toward turning "dumpers" from a scourge of "griefers" into profits for those who buy up the "bargains" the "dumpers" are in effect creating...
-MarkM-