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Author Topic: Will the gambling industry overtake the gaming industry  (Read 580 times)
aioc (OP)
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October 04, 2025, 04:46:44 PM
 #1

Based on these statistics, Online gaming non-gambling has doubled the market share over online gambling, but will there come a time when online gambling can surpass the Online Gaming industry, given that over 60% of countries are banning gambling

Current Market Rankings (2024)
E-commerce: ~$6.3 trillion
Digital Advertising: ~$680 billion
Cloud Computing: ~$680 billion
Online Gaming (non-gambling): ~$250 billion
Online Gambling (iGaming): ~$100 billion
(Sources: Statista, Grand View Research)

What is the probability and the scenario that could make it happen?

 
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October 04, 2025, 04:54:14 PM
 #2

We will need a bit more context here. Are these amounts coming into the industry within a period of time or total worth overtime or how much investment owners are making?

There is a lot of overlap now between the gaming and gambling industry which makes it difficult to compare. It is a helpful relationship for both too.

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October 04, 2025, 04:56:28 PM
 #3

I think we're overdue more hybrid models that combine gambling with gameplay but so far that's been hard to do.

I think eSports betting is currently pretty thin at the moment too and is something that might gain more traction if it becomes more popular.

I'm not sure the gambling industry will overtake the gaming industry otherwise as the gaming industry seems pretty stable and pretty sustainable and a lot of metrics that follow the gambling industry point to the opposite (a small number - usually quoted at around 5-10% - of gamblers make up most of the firm's profit).
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October 04, 2025, 05:00:10 PM
 #4

It may be difficult to overtake the gaming industry (non-gambling), as the majority of users in the gaming industry are of all ages. whether they are under 17, they can play any games they wants. While in Gambling, as we know, this industry has a minimum age restriction, which likely makes it difficult for users under 17 to withdraw funds unless they use someone else identity. For this reason, I personally believe it will be difficult for the gambling industry to achieve a higher valuation than the gaming industry.

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October 04, 2025, 05:01:11 PM
 #5

Online gaming will surely hard to beat by gambling since the popularity of games as source of entertainment is much stronger that online casino since it doesn’t contain risk while it gives same entertainment to player.

Only those user that can afford to take risk choose gambling over gaming just to get entertainment.

Online gaming itself drive a lot of revenue due to different scheme that will make player spend to improve or win on their games.



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October 04, 2025, 05:02:54 PM
 #6

What is true is that the gaming industry brings in more money, it has advertising from influencers, streamers and YouTubers, and pay-to-win, loot boxes, and others that introduce betting into them have become very fashionable, so the video game industry has long seen the monetary potential of gambling and introduced it to generate more profits.

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October 04, 2025, 05:43:44 PM
 #7

What is true is that the gaming industry brings in more money, it has advertising from influencers, streamers and YouTubers, and pay-to-win, loot boxes, and others that introduce betting into them have become very fashionable, so the video game industry has long seen the monetary potential of gambling and introduced it to generate more profits.
I don't know if this analysis is accurate but the gaming and gambling industries are doing well and their have been so many players lately. Most gamers are making money from online streaming which made them not to concentrate more on the gambling industry. Many online influencers and content creators are now jumping into the gambling industry and gaming which is one of the lucrative ways to make money online through live streamings.

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October 04, 2025, 05:53:58 PM
 #8

Based on these statistics, Online gaming non-gambling has doubled the market share over online gambling, but will there come a time when online gambling can surpass the Online Gaming industry, given that over 60% of countries are banning gambling

Current Market Rankings (2024)
E-commerce: ~$6.3 trillion
Digital Advertising: ~$680 billion
Cloud Computing: ~$680 billion
Online Gaming (non-gambling): ~$250 billion
Online Gambling (iGaming): ~$100 billion
(Sources: Statista, Grand View Research)

What is the probability and the scenario that could make it happen?
It is very difficult, because many countries prohibit gambling, which is the biggest reason why the gambling industry has high capitalization. Except in countries where gambling is legalized, which have more users who spend more money to play, they have the opportunity to rise, although it is not easy. if countries start to open up to the gambling industry, at least 30% of them will reject gambling, the probability of market capitalization will exceed the gaming industry, even double that.

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October 04, 2025, 06:14:55 PM
 #9

So you assume that if online gambling games can surpass online non gambling games market once all of banning countries changed their mind to allow gambling games to operate in their countries. The answer is that this may be true or not.

I meant it's impossible assume all of people from banned countries to play online gambling. We can expect just only some percents that may be shifting from online games to the online gambling. I think it's impossible for online gambling to take online gaming industry.

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October 04, 2025, 06:21:50 PM
 #10

What are these ranking statistics are these the total revenue earned?

Well, comparing online gaming with or without bets, both of them have high revenue. Since gambling does not share their revenue publicly, I am sure it's huge because customers can go all in. The statistic might not be correct if we talk about business revenues.
However, for other eyes, and like others said, the majority of countries prohibited casinos, and I guess this is also the reason why there are so few of these kinds of businesses.
Unlike gaming, there are lots of non-gambling games online. No restriction means more visibility, and more people would access it than the casino, but the revenue comes from purchasing services and products inside the game, and there's no risk on this compared to the casino that needs capital to risk.
So surpassing online gaming is nearly impossible.

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October 04, 2025, 06:42:02 PM
 #11

Both the gaming and gambling industries are getting big recognition from the advanced technology we have in this modern era, because people can't do without their uses in having fun, to be able to differentiate their rates of active participation may be somewhat an uneasy task to do, because they all deals with recent innovations who are more acceptable by the people across the world, but if am to give my own opinion, I still see the gambling industry a little more higher in concentration than gaming because of the increasing activities of gambling across their various platforms.

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October 04, 2025, 06:48:26 PM
 #12

The last statistics I saw online, the gaming industry was still in the range of $208 billion, while the online gambling market was $117.5 billion, which is much different from the data shared. Online gambling is in a rapid growth stage, but the gaming industry is not letting it overtake. I expect the market for both to keep on expanding, but I don't see gambling overtaking the gaming market anytime soon.

 
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October 04, 2025, 06:53:04 PM
 #13

Gaming sells agency. You pay to feel competent, to build something, to win through skill. Gambling sells hope. You pay for the neurochemical high of "maybe this time". Psychological products of a totally different nature. Will gaming be replaced by gambling? The math says no, and here's why: Regulatory friction compounds. 60% of countries banning it is already a structural ceiling. All jurisdictions consider gambling a vice to contain rather than an industry to nurture. Tax breaks on gaming and esports stadiums. Gambling receives compliance costs and political liability

However, the actual problem is the saturation dynamics of the market. Gaming scales through creativity - new genres, new mechanics, infinite design space. Gambling progresses through the level of addiction that reaches biological limits quickly. There is no way you can keep on making slot machines more addictive without literally killing your customer base

The gambling wins only in one case? Societal breakdown bad enough that people don't even care about skill progression, they just want to dissociate. At which point, market share rankings are the least of our problems

 
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October 04, 2025, 07:32:06 PM
 #14

We will need a bit more context here. Are these amounts coming into the industry within a period of time or total worth overtime or how much investment owners are making?
It's about the total worth of the industry in terms of revenue over time based on a compound annual growth rate, I did my own research that says that the gambling industry is projected to reach a $153.5 billion growth in 2030 while the gaming industry is far more than the gambling industry by the CAGR too. I do feel that the gaming industry is moving far more than gambling and from what I read the key factors are easy accessibility and affordability of this games. I don't think gambling market can double the gaming industry.

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October 04, 2025, 07:32:46 PM
 #15

This stats prove some facts, even with all the money that people spend on gambling and every religion assumes it is a sin now they should look into the gaming where people don't get money in return but how much money they are spending on it just for the pure entertainment so people in gambling can do the same bet money for fun. Cheesy

And even gambling surpasses the gaming, the one doesn't affect the other because the concept is totally different so the audience also differs.

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October 04, 2025, 07:36:40 PM
 #16

The last statistics I saw online, the gaming industry was still in the range of $208 billion, while the online gambling market was $117.5 billion, which is much different from the data shared. Online gambling is in a rapid growth stage, but the gaming industry is not letting it overtake. I expect the market for both to keep on expanding, but I don't see gambling overtaking the gaming market anytime soon.

I come to realize that as more people come into the gambling industry so there are many people leaving the industry. But the gambling industry is totally different. Every gamer would want to game more. Expecting more versions and upgraded to be out for them to purchase. We dont usually see that often in gambling. Its either people complain of losing so much, some trying to get a break from gambling and few trying the experience for the first time.

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October 04, 2025, 07:41:13 PM
 #17

I do feel that the gaming industry is moving far more than gambling and from what I read the key factors are easy accessibility and affordability of this games. I don't think gambling market can double the gaming industry.
I also feel that too – how cheap, how accessible and how easy it is to access gaming without restriction compared to accessing gambling with so many restrictions. In some countries gaming indeed has the upper hand to continue surpassing gambling unless there is a change in how gambling is being accessed in the future; only then can gambling have the advantage to compete with gaming revenue.

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October 04, 2025, 07:45:07 PM
 #18

Based on these statistics, Online gaming non-gambling has doubled the market share over online gambling, but will there come a time when online gambling can surpass the Online Gaming industry, given that over 60% of countries are banning gambling

Current Market Rankings (2024)
E-commerce: ~$6.3 trillion
Digital Advertising: ~$680 billion
Cloud Computing: ~$680 billion
Online Gaming (non-gambling): ~$250 billion
Online Gambling (iGaming): ~$100 billion
(Sources: Statista, Grand View Research)

What is the probability and the scenario that could make it happen?
Considering the fact that in gambling, the company usually pays back a certain percentage to it's gamblers who are able to predict and gets it correctly, and the gaming industry whereby it's gamers only pay to have access to certain games, and upgrade to certain levels while playing each game. I can boldly say that the gaming industry is by far higher and will keep taking the lead over gambling industry. Because in most countries, gambling is highly prohibited, unlike gaming that is not banned, and everybody has access to it from anywhere around the world. So to be frankly speaking, the gaming industry will continue taking the lead.

 
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October 04, 2025, 08:01:41 PM
 #19

Before we can assume that gambling and gaming industry can be competitive we need to know that, most pf the gambling games can ans still falls under gaming and their revenue still flows back to gaming sector aside that, gambling winnings are paid by the casino that means outflow for them, but gamers never get paid by the developers but rather the pay to get the next version, so we cant at anytime compare gambling and gaming in terms of market capitalization .

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October 04, 2025, 08:32:35 PM
 #20

What is the probability and the scenario that could make it happen?
Maybe none? Gaming industry is so huge plus its open to all even for kids. So the users are many compared to users who are into gambling. Plus theres not much restriction on this while in gambling some countries are looking into banning some of it as reported to other news.

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