Welcome to the forum. This is your second project; let's look at the previous one. It was an announcement thread created on August 25, 2026. Today is September 22, so in three days, the announcement thread for your CashGammon casino will mark its 30-day anniversary. But look at how much activity the CashGammon casino had only two pages and 23 posts. Now you are launching another project, even though CashGammon isn't succeeding. Wouldn't it be better to focus on CashGammon first and make it a success before starting a new one? That way, people might think: He succeeded with one project, so he might succeed with this one too; I'll give his site a try "
However, when people see that your CashGammon project isn't successful, they’ll have doubts about your new project. Also, notice that neither site has a license which implies you lack the capital to pay for one yet
you are running two unlicensed projects. In the gambling market, people prefer casinos with a wide range of games because it gives them plenty of options; it is difficult to succeed in this market if you create sites like these. There's also something else that really caught my attention:
Domain: match3.cash
Registered On: 2026-09-21Expires On: 2027-09-21
Updated On: 2026-09-21
source:
https://www.whois.com/whois/match3.cashToday is September 22nd, so your site has only been operating for one day, and yet I see this on your site:
https://www.talkimg.com/images/2026/09/22/U0XLOJ.pngsource:
https://match3.cash/I haven't seen your casino listed on many casino monitoring sites, nor do I see many people in this thread saying they are using your casino, so the numbers I'm seeing on your site seem very strange. And it’s not just in this new project of yours that I’ve noticed this; I also saw something strange on the cashgammon.vip website specifically, this:
https://www.talkimg.com/images/2026/09/22/U0XhCC.pngsource:
https://cashgammon.vip/These are different people, yet they won the same amounts of money it’s very strange. With both of your projects, it looks like the numbers are being manipulated to make it appear as though the sites have a lot of customers and winners. I could be wrong in my thinking or in how I’m interpreting the data; if I am mistaken, please feel free to correct me.
Sometimes you need to test different ideas to see what resonates with players. You’re right that CashGammon hasn’t grown as fast as I hoped, and I’m not pretending otherwise. It’s still active, still being improved, and I’m not abandoning it. But I also realized something important while working on it: not every project grows at the same pace.
Match3.cash isn’t meant to replace CashGammon,
it’s a different concept targeting a different audience. One is a skill‑based PvP board game, the other is a fast casual puzzle game. I’m experimenting to see which direction gains traction, and I’m learning from both.
Yes, Match3.cash is brand new. I launched it yesterday, and I’m still polishing everything. The numbers you see on the site are test data from internal matches, not public player activity. I should have labeled them more clearly, and that’s on me. I’ll update the UI so it’s obvious what’s live data and what’s internal testing.
same with the CashGammon leaderboard, those were test accounts used during development to verify scoring, payouts, and match logic. They weren’t meant to mislead anyone, and I’ll make sure the presentation is clearer going forward.
I’m not trying to fake popularity or mislead players, I’m not claiming either site is already a big success
I’m just working, learning, and trying to create something that people will enjoy.