Rollbit vs 5 new projects: Who has better GambleFi model?
There is a reason
Rollbit keeps coming up whenever casino tokens are discussed. It has survived several crypto cycles, built a large gambling business and, most importantly for this discussion, found a very simple way to connect that business to RLB.
Rollbit launched in 2020. The turning point for RLB came in 2023, when the platform introduced its current buyback-and-burn system. Every hour, part of Rollbit's revenue is used to buy RLB from the market: 10% of casino revenue, 20% from sportsbook and 30% from futures. Ninety percent of what is purchased is burned, while the remaining 10% goes to Rollbot NFT stakers.
The important word here is
revenue. Rollbit isn't waiting to calculate profits before deciding whether there is money available for the buyback. The mechanism is attached directly to activity on the platform. Rollbit's own documentation confirms that the purchases are made hourly using revenue from across its products.
It has had plenty of time to compound. Around 68% of the original five billion RLB has already been burned, leaving roughly 1.6 billion tokens.
That doesn't mean RLB is a perfect model. Rollbit is centralized, the business isn't fully on-chain and the entire system ultimately depends on one operator continuing to generate revenue and honor the mechanism. But it does give us something useful that most young GambleFi projects don't have yet: history.
So rather than looking for another Rollbit, I wanted to look at five much newer projects and ask a different question.
What do they think they can improve – and is there any evidence yet that they're right?1. Jackpotter: stop paying rewards by printing more tokensOne of the obvious weaknesses of early GambleFi was that rewards often came from the same place: new token supply. Players earned tokens, stakers earned more tokens, liquidity providers earned tokens, and eventually somebody had to buy all of those tokens from them.
Jackpotter is trying to avoid that problem from the beginning.
JPT has a fixed supply of one billion tokens. Instead of continuously issuing more JPT to fund staking, rewards are connected to actual betting activity on the casino. Jackpotter also uses several ways of removing tokens from circulation through marketplace fees, tournament fees, unstaking penalties and other platform activity.
This is probably the easiest newcomer to compare with Rollbit because both start from the same basic belief: the gambling business should support the token, not the other way around.
The difference is in how they get there. Rollbit actively creates demand by going into the market and buying RLB. Jackpotter is more focused on limiting supply and making the existing tokens part of the casino economy.
There are some interesting product ideas around that. Jackpotter has already launched a P2P marketplace for trading bonuses and continues adding ways to use JPT inside the platform.
But I wouldn't call the model proven yet. In the September snapshot I used for this research, JPT had a market cap of roughly $39 million but only around $90,000 in daily volume, concentrated in one Uniswap V4 pair.
So far, Jackpotter has a reasonable answer to inflation. What it doesn't have yet is proof that people outside the reward system actually want enough JPT to create a healthy market for it.
That's something Rollbit already solved much more convincingly.
2. Playnance: make the token bigger than one casinoPlaynance is taking a more ambitious route with GCOIN.
It isn't positioning itself simply as another crypto casino. The project is building infrastructure for on-chain entertainment, with its own PlayBlock Layer 3 and multiple products and partners running on top of the same ecosystem. Its current documentation describes GCOIN as the utility layer across rewards, settlement and other ecosystem functions.
That changes the token thesis quite a bit.
RLB is deeply tied to Rollbit. That's part of its strength, but also its limitation. If Rollbit's gambling business slows down, the source feeding the buyback slows down with it.
Playnance is effectively betting that one token can have demand from a broader network instead.
There is already some scale behind that idea. The figures collected for this article put the ecosystem at more than 300,000 users, 30+ gaming studios, 10,000+ games and around two million on-chain transactions per day.
GCOIN also experiments with scarcity differently. Tokens lost through gameplay can be removed from active circulation for extended periods rather than relying only on a conventional burn model. More recently, Playnance documentation has also described automated buyback-and-burn mechanisms funded by ecosystem revenue.
There is clearly more happening here than in a standard casino token.
Whether that's better is less obvious.
Rollbit's model is almost boring in its simplicity: the business makes revenue and some of it buys RLB. With GCOIN, you have to believe that the wider Playnance ecosystem will become large enough for all of those utility cases to matter.
The early adoption numbers are encouraging. The long-term relationship between that activity and demand for GCOIN still needs to prove itself.
3. GOATED: the warning caseGOATED is the project on this list that I wouldn't describe as an improvement on Rollbit. I included it because it shows why newcomers started looking for different models in the first place.
The casino itself is real and still operating. GOATED currently offers casino games and sports betting and describes itself as a progressively decentralizing crypto casino.
The token story has been much rougher.
GOATED launched its token through a Solana presale in September 2025. The supply was one billion tokens, with 33.5% allocated to team and investors, 35% to treasury and 30% to airdrops.
Four days after launch, the token reached an ATH of around $0.081.
By February 2026 it had fallen to around $0.003. Later, trading stopped across the exchanges tracked by CoinGecko.
What I find interesting is that the casino didn't disappear with the token. The product is still there.
That makes GOATED a particularly clean example of the difference between building demand for a gambling product and building demand for its token.
The token had distribution, airdrops and a strong launch narrative. What it didn't develop was anything comparable to Rollbit's recurring source of market demand.
That's why I think the usual crypto obsession with allocation charts can be misleading. You can design a beautiful distribution model and still end up with nobody particularly interested in buying the token once the launch phase is over.
Rollbit approached the problem from the opposite direction: first build a business large enough to create demand, then let the token tap into it.
4. Limitless: a bigger market doesn't automatically make a stronger tokenLimitless stretches the definition of GambleFi because it isn't a casino at all. It's an on-chain prediction market where users trade outcomes across crypto, sports, finance, politics and other events.
I still think it belongs in this comparison because prediction markets are increasingly competing for the same crypto-native audience, and they offer something casino tokens don't: potentially much broader reasons to use the product.
Limitless had a very strong start. Its seed round raised $10 million, and the demand around LMTS before launch was enormous. A token sale targeting roughly $1 million reportedly attracted around $200 million in applications.
On paper, that's the kind of demand every new token wants.
But it didn't translate neatly into the secondary market. In the September snapshot, LMTS was trading around 93% below its ATH.
Meanwhile, the actual product keeps developing. Limitless now lets users create their own prediction markets and share in the trading fees those markets generate.
That's why I wouldn't write Limitless off because of the token chart. The interesting question is whether the product eventually becomes important enough that LMTS finds a durable role around it.
For now, though, it proves something similar to GOATED from a completely different corner of GambleFi:
huge demand for a token launch tells you surprisingly little about demand for the token afterwards.Rollbit never needed a 200x oversubscribed launch to solve that problem. It has a business buying RLB every hour.
5. FRENZY: what if the money goes back to players instead?FRENZY is the youngest project here, and there is one obvious difference before we even talk about the economics:
there is no tradable FRENZY token today.That makes a direct comparison with RLB impossible. But the decision not to start with a token is exactly what makes the project relevant to this discussion.
FRENZY launched Phase One around Crash, including its own higher-risk Frenzy Mode. Instead of introducing a liquid token and using part of the platform economics for buybacks, it currently allocates up to 50% of the house edge to player rewards.
The largest part goes into the Weekly Pool, with smaller allocations to Rain and the Bust Jackpot. There are also Season Points and Lifetime Points, but they aren't a liquid asset that users can immediately dump on the market.
The interesting comparison with Rollbit is therefore the Profit Pool.
Rollbit takes part of the money generated by the platform and uses it to support RLB. FRENZY is testing whether putting more of that value directly into recurring player rewards can make the
product itself more competitive.
I think there is a legitimate argument for that approach.
A buyback benefits the token economy, but the average casino user still has to care about the token for that benefit to mean much to them. A reward pool is much easier to understand: play, qualify and participate in rewards that already exist inside the product.
But there is a cost to doing it this way.
Rollbit gets an asset around which an entire secondary economy has formed. RLB has holders, liquidity, speculation and a very visible connection between Rollbit's growth and token demand. FRENZY currently gives up that layer and puts more of the economics back into acquisition and retention instead.
And because FRENZY is so new, there isn't enough evidence yet to say whether that trade-off is worth it.
The metric I'd watch isn't a future token price. It's whether the Profit Pool actually changes player behavior. Do people stay longer? Do they come back more often? Does the additional reward budget create enough extra activity to justify giving away a larger part of the edge?
If the answer eventually turns out to be yes, FRENZY will have demonstrated something genuinely different from Rollbit.
If not, then it will simply be a more generous casino.
That's a much more interesting test than launching another token and announcing another burn.
So, are the newcomers actually doing anything better?Some are. At least conceptually.
Jackpotter has a sensible answer to reward inflation. Playnance is trying to give its token a life beyond one gambling platform. Limitless has a product that can potentially become much larger than the token narrative surrounding it. FRENZY is testing whether the money normally used to support a native asset can work harder when it stays with the players instead.
GOATED is the uncomfortable case in the middle: the product survived, while the token failed to maintain its early momentum.
What none of them has yet is Rollbit's strongest advantage – time.
It's easy to design better tokenomics than a project that launched years ago. It's much harder to show that those tokenomics still make sense after the first airdrop, the first bull market and the first wave of users looking for the next thing.
Rollbit has already had to survive that.
The newcomers haven't.
Final thoughtsI started looking at these projects expecting the comparison to be mostly about different token models. After going through them, I think that's actually the less interesting part.
The bigger difference is
what each project is trying to make valuable.Rollbit made RLB valuable to its ecosystem by turning the business itself into a recurring buyer.
Jackpotter is trying to make a fixed amount of JPT useful enough that it doesn't need constant new supply.
Playnance wants GCOIN to matter across an entire infrastructure layer rather than one casino.
Limitless is betting that the prediction market itself becomes large enough for the token economy around it to matter.
FRENZY is taking the most unusual route of the five: for now, it is trying to make the player proposition stronger before asking anyone to care about a token.
And GOATED is a reminder that none of this works simply because a token launches well.
So far, I don't think any of these newcomers has shown that it has built a better economic machine than Rollbit. A few of them may have better ideas. That's not the same thing.
Rollbit has already had years to turn its idea into evidence. The newcomers are still trying to turn theirs into the same.