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Author Topic: Rollbit vs 5 new projects: Who has better GambleFi model?  (Read 261 times)
NanLomarig (OP)
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October 05, 2026, 10:30:25 AM
 #1

Rollbit vs 5 new projects: Who has better GambleFi model?

There is a reason Rollbit keeps coming up whenever casino tokens are discussed. It has survived several crypto cycles, built a large gambling business and, most importantly for this discussion, found a very simple way to connect that business to RLB.
Rollbit launched in 2020. The turning point for RLB came in 2023, when the platform introduced its current buyback-and-burn system. Every hour, part of Rollbit's revenue is used to buy RLB from the market: 10% of casino revenue, 20% from sportsbook and 30% from futures. Ninety percent of what is purchased is burned, while the remaining 10% goes to Rollbot NFT stakers.
The important word here is revenue. Rollbit isn't waiting to calculate profits before deciding whether there is money available for the buyback. The mechanism is attached directly to activity on the platform. Rollbit's own documentation confirms that the purchases are made hourly using revenue from across its products.
It has had plenty of time to compound. Around 68% of the original five billion RLB has already been burned, leaving roughly 1.6 billion tokens.
That doesn't mean RLB is a perfect model. Rollbit is centralized, the business isn't fully on-chain and the entire system ultimately depends on one operator continuing to generate revenue and honor the mechanism. But it does give us something useful that most young GambleFi projects don't have yet: history.
So rather than looking for another Rollbit, I wanted to look at five much newer projects and ask a different question.
What do they think they can improve – and is there any evidence yet that they're right?

1. Jackpotter: stop paying rewards by printing more tokens

One of the obvious weaknesses of early GambleFi was that rewards often came from the same place: new token supply. Players earned tokens, stakers earned more tokens, liquidity providers earned tokens, and eventually somebody had to buy all of those tokens from them.
Jackpotter is trying to avoid that problem from the beginning.
JPT has a fixed supply of one billion tokens. Instead of continuously issuing more JPT to fund staking, rewards are connected to actual betting activity on the casino. Jackpotter also uses several ways of removing tokens from circulation through marketplace fees, tournament fees, unstaking penalties and other platform activity.
This is probably the easiest newcomer to compare with Rollbit because both start from the same basic belief: the gambling business should support the token, not the other way around.
The difference is in how they get there. Rollbit actively creates demand by going into the market and buying RLB. Jackpotter is more focused on limiting supply and making the existing tokens part of the casino economy.
There are some interesting product ideas around that. Jackpotter has already launched a P2P marketplace for trading bonuses and continues adding ways to use JPT inside the platform.
But I wouldn't call the model proven yet. In the September snapshot I used for this research, JPT had a market cap of roughly $39 million but only around $90,000 in daily volume, concentrated in one Uniswap V4 pair.
So far, Jackpotter has a reasonable answer to inflation. What it doesn't have yet is proof that people outside the reward system actually want enough JPT to create a healthy market for it.
That's something Rollbit already solved much more convincingly.

2. Playnance: make the token bigger than one casino

Playnance is taking a more ambitious route with GCOIN.
It isn't positioning itself simply as another crypto casino. The project is building infrastructure for on-chain entertainment, with its own PlayBlock Layer 3 and multiple products and partners running on top of the same ecosystem. Its current documentation describes GCOIN as the utility layer across rewards, settlement and other ecosystem functions.
That changes the token thesis quite a bit.
RLB is deeply tied to Rollbit. That's part of its strength, but also its limitation. If Rollbit's gambling business slows down, the source feeding the buyback slows down with it.
Playnance is effectively betting that one token can have demand from a broader network instead.
There is already some scale behind that idea. The figures collected for this article put the ecosystem at more than 300,000 users, 30+ gaming studios, 10,000+ games and around two million on-chain transactions per day.
GCOIN also experiments with scarcity differently. Tokens lost through gameplay can be removed from active circulation for extended periods rather than relying only on a conventional burn model. More recently, Playnance documentation has also described automated buyback-and-burn mechanisms funded by ecosystem revenue.
There is clearly more happening here than in a standard casino token.
Whether that's better is less obvious.
Rollbit's model is almost boring in its simplicity: the business makes revenue and some of it buys RLB. With GCOIN, you have to believe that the wider Playnance ecosystem will become large enough for all of those utility cases to matter.
The early adoption numbers are encouraging. The long-term relationship between that activity and demand for GCOIN still needs to prove itself.

3. GOATED: the warning case

GOATED is the project on this list that I wouldn't describe as an improvement on Rollbit. I included it because it shows why newcomers started looking for different models in the first place.
The casino itself is real and still operating. GOATED currently offers casino games and sports betting and describes itself as a progressively decentralizing crypto casino.
The token story has been much rougher.
GOATED launched its token through a Solana presale in September 2025. The supply was one billion tokens, with 33.5% allocated to team and investors, 35% to treasury and 30% to airdrops.
Four days after launch, the token reached an ATH of around $0.081.
By February 2026 it had fallen to around $0.003. Later, trading stopped across the exchanges tracked by CoinGecko.
What I find interesting is that the casino didn't disappear with the token. The product is still there.
That makes GOATED a particularly clean example of the difference between building demand for a gambling product and building demand for its token.
The token had distribution, airdrops and a strong launch narrative. What it didn't develop was anything comparable to Rollbit's recurring source of market demand.
That's why I think the usual crypto obsession with allocation charts can be misleading. You can design a beautiful distribution model and still end up with nobody particularly interested in buying the token once the launch phase is over.
Rollbit approached the problem from the opposite direction: first build a business large enough to create demand, then let the token tap into it.

4. Limitless: a bigger market doesn't automatically make a stronger token

Limitless stretches the definition of GambleFi because it isn't a casino at all. It's an on-chain prediction market where users trade outcomes across crypto, sports, finance, politics and other events.
I still think it belongs in this comparison because prediction markets are increasingly competing for the same crypto-native audience, and they offer something casino tokens don't: potentially much broader reasons to use the product.
Limitless had a very strong start. Its seed round raised $10 million, and the demand around LMTS before launch was enormous. A token sale targeting roughly $1 million reportedly attracted around $200 million in applications.
On paper, that's the kind of demand every new token wants.
But it didn't translate neatly into the secondary market. In the September snapshot, LMTS was trading around 93% below its ATH.
Meanwhile, the actual product keeps developing. Limitless now lets users create their own prediction markets and share in the trading fees those markets generate.
That's why I wouldn't write Limitless off because of the token chart. The interesting question is whether the product eventually becomes important enough that LMTS finds a durable role around it.
For now, though, it proves something similar to GOATED from a completely different corner of GambleFi: huge demand for a token launch tells you surprisingly little about demand for the token afterwards.
Rollbit never needed a 200x oversubscribed launch to solve that problem. It has a business buying RLB every hour.

5. FRENZY: what if the money goes back to players instead?

FRENZY is the youngest project here, and there is one obvious difference before we even talk about the economics: there is no tradable FRENZY token today.
That makes a direct comparison with RLB impossible. But the decision not to start with a token is exactly what makes the project relevant to this discussion.
FRENZY launched Phase One around Crash, including its own higher-risk Frenzy Mode. Instead of introducing a liquid token and using part of the platform economics for buybacks, it currently allocates up to 50% of the house edge to player rewards.
The largest part goes into the Weekly Pool, with smaller allocations to Rain and the Bust Jackpot. There are also Season Points and Lifetime Points, but they aren't a liquid asset that users can immediately dump on the market.
The interesting comparison with Rollbit is therefore the Profit Pool.
Rollbit takes part of the money generated by the platform and uses it to support RLB. FRENZY is testing whether putting more of that value directly into recurring player rewards can make the product itself more competitive.
I think there is a legitimate argument for that approach.
A buyback benefits the token economy, but the average casino user still has to care about the token for that benefit to mean much to them. A reward pool is much easier to understand: play, qualify and participate in rewards that already exist inside the product.
But there is a cost to doing it this way.
Rollbit gets an asset around which an entire secondary economy has formed. RLB has holders, liquidity, speculation and a very visible connection between Rollbit's growth and token demand. FRENZY currently gives up that layer and puts more of the economics back into acquisition and retention instead.
And because FRENZY is so new, there isn't enough evidence yet to say whether that trade-off is worth it.
The metric I'd watch isn't a future token price. It's whether the Profit Pool actually changes player behavior. Do people stay longer? Do they come back more often? Does the additional reward budget create enough extra activity to justify giving away a larger part of the edge?
If the answer eventually turns out to be yes, FRENZY will have demonstrated something genuinely different from Rollbit.
If not, then it will simply be a more generous casino.
That's a much more interesting test than launching another token and announcing another burn.

So, are the newcomers actually doing anything better?

Some are. At least conceptually.
Jackpotter has a sensible answer to reward inflation. Playnance is trying to give its token a life beyond one gambling platform. Limitless has a product that can potentially become much larger than the token narrative surrounding it. FRENZY is testing whether the money normally used to support a native asset can work harder when it stays with the players instead.
GOATED is the uncomfortable case in the middle: the product survived, while the token failed to maintain its early momentum.
What none of them has yet is Rollbit's strongest advantage – time.
It's easy to design better tokenomics than a project that launched years ago. It's much harder to show that those tokenomics still make sense after the first airdrop, the first bull market and the first wave of users looking for the next thing.
Rollbit has already had to survive that.
The newcomers haven't.

Final thoughts

I started looking at these projects expecting the comparison to be mostly about different token models. After going through them, I think that's actually the less interesting part.
The bigger difference is what each project is trying to make valuable.
Rollbit made RLB valuable to its ecosystem by turning the business itself into a recurring buyer.
Jackpotter is trying to make a fixed amount of JPT useful enough that it doesn't need constant new supply.
Playnance wants GCOIN to matter across an entire infrastructure layer rather than one casino.
Limitless is betting that the prediction market itself becomes large enough for the token economy around it to matter.
FRENZY is taking the most unusual route of the five: for now, it is trying to make the player proposition stronger before asking anyone to care about a token.
And GOATED is a reminder that none of this works simply because a token launches well.
So far, I don't think any of these newcomers has shown that it has built a better economic machine than Rollbit. A few of them may have better ideas. That's not the same thing.
Rollbit has already had years to turn its idea into evidence. The newcomers are still trying to turn theirs into the same.
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October 05, 2026, 10:38:07 AM
 #2

Tokens, tokens, tokens,,, I am never going for them anymore except if I get them airdropped on me like in JPT case as you get it just from wagering. And I have not explored it fully so I probably should not say much except that if they have a great marketplace going where you use JPT only, then maybe there is a sense in it. But I have seen many past projects in gaming have the same UTILITY model, tokens used to trade. You need not just the userbase to grow, but the users must find marketplace interesting. And sustain it,,, the most difficult part. If we come back here in 2030,,, which of these will still be having active volume?  Cool

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October 05, 2026, 02:09:07 PM
 #3

You need not just the userbase to grow, but the users must find marketplace interesting. And sustain it,,, the most difficult part.

Yeah, getting people to join is the easy part, keeping them trading is where most of these models struggle.

If we come back here in 2030,,, which of these will still be having active volume?  Cool

we'll just have to wait and see  Grin
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October 05, 2026, 03:37:17 PM
 #4

Frenzy is an odd comparison with Rollbit because one has years of token history and the other is still proving the base product.
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October 07, 2026, 12:39:38 PM
 #5

Tokens, tokens, tokens,,, I am never going for them anymore except if I get them airdropped on me like in JPT case as you get it just from wagering. And I have not explored it fully so I probably should not say much except that if they have a great marketplace going where you use JPT only, then maybe there is a sense in it. But I have seen many past projects in gaming have the same UTILITY model, tokens used to trade. You need not just the userbase to grow, but the users must find marketplace interesting. And sustain it,,, the most difficult part. If we come back here in 2030,,, which of these will still be having active volume?  Cool

Fair point, a marketplace only works if people keep finding a reason to use it after the first wave of interest. That's the part I still think Jackpotter has to prove, since the volume is pretty thin for now. As for 2030, hard to say, but my guess is the ones whose demand comes from real business activity, not just incentives, have the best shot.
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October 07, 2026, 07:32:36 PM
 #6

There is a reason Rollbit keeps coming up whenever casino tokens are discussed. It has survived several crypto cycles, built a large gambling business and, most importantly for this discussion, found a very simple way to connect that business to RLB.

Rollbit is a useful benchmark because new projects are being compared with something that has already survived several years. Cleaner economics on paper are interesting, but history is evidence a whitepaper cannot manufacture.
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October 07, 2026, 07:34:47 PM
 #7

GambleFi?  Is that a legitimate word that means something in this community?  I might have to do some researching to figure out exactly what that is describing.  I'm assuming some sort of casino that is a contract on a blockchain?  Maybe I'm way off (time to do a little learning) but that actually seems like a decent use for altcoin blockchains.  Although it is always scary when funds are in the cloud and can be hacked and stolen from you.  I'd make sure the developers are on the up and up.

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October 07, 2026, 09:57:47 PM
 #8


Final thoughts

I started looking at these projects expecting the comparison to be mostly about different token models. After going through them, I think that's actually the less interesting part.
The bigger difference is what each project is trying to make valuable.
Rollbit made RLB valuable to its ecosystem by turning the business itself into a recurring buyer.
Jackpotter is trying to make a fixed amount of JPT useful enough that it doesn't need constant new supply.
Playnance wants GCOIN to matter across an entire infrastructure layer rather than one casino.
Limitless is betting that the prediction market itself becomes large enough for the token economy around it to matter.
FRENZY is taking the most unusual route of the five: for now, it is trying to make the player proposition stronger before asking anyone to care about a token.
And GOATED is a reminder that none of this works simply because a token launches well.
So far, I don't think any of these newcomers has shown that it has built a better economic machine than Rollbit. A few of them may have better ideas. That's not the same thing.
Rollbit has already had years to turn its idea into evidence. The newcomers are still trying to turn theirs into the same.
When bringing up the subject of GambleFi as I have recently been exposed on this board, I would have to ask who benefits more from this, is it the players or the token spectators?

One reason why Rollbit remains the better option is because they understand their business model well enough to know not to force any player to care about their tokens, because I know well enough that any platform that is so interested in tokens has to back it up financially, instead of leaving it to the players.
This makes Rollbit number one among others with the best value for their tokens because of their revenue buybacks, while Frenzy on the other hand poses a bigger threat to operators because they prioritize player retention over pumping a token.


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October 08, 2026, 02:28:43 AM
 #9

I believe Rollbit and their token have a brilliant business model. They have a revenue-generating business, both in the form of casinos and sports betting, which provides a certain diversification. And there's anchor demand for the token, which is created by buying back the token from the market using a portion of the profit. Moreover, most of this purchased supply is burned, allowing them to permanently remove a significant portion of the supply from the market. In other words, it's a working model, which in turn fuels their business. However, we see that Rollbit has many competitors. Furthermore, on the RLB chart, although the token is generally growing, it moves in line with all other cryptocurrencies.

 
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October 09, 2026, 02:34:51 PM
 #10

The maturity gap is the most important part for me. Rollbit has historical product, revenue and token behavior to analyze. With newcomers we're still mixing live data with design intentions.
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October 09, 2026, 02:52:58 PM
 #11

However, we see that Rollbit has many competitors. Furthermore, on the RLB chart, although the token is generally growing, it moves in line with all other cryptocurrencies.

This is the reason why every product must always innovate, otherwise they will die. This also applies to Rollbit; they are very strong right now, but their competitors are increasing and becoming more competitive. So far, however, I think Rollbit is very convenient to use. Their program for developing Rollbit has a very good strategy. They have a buy-burn system. The Rollbit token product will eventually become scarcer, so the hope is that with more users and fewer tokens available, the price of Rollbit tokens will rise. Rollbit is capable of generating financial inflows not only through the casino, they also have a Sportsbook and crypto futures.

Source: https://whitepaper.rollbot.com/rlb-whitepaper/i/buy-and-burn


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October 09, 2026, 03:06:08 PM
 #12

Rollbit is a pioneer in the GambleFi industry. They launched RLB, which has become one of the most popular GambleFi tokens and has managed to survive to this day. This is all because the token has clear tokenomics with a daily buyback and burn scheme driven by Rollbit's casino revenue and derivatives trading. Another reason this token is successful is that it offers various benefits to users when playing on Rollbit, such as bonuses, trading fee discounts, staking, and access to lotteries and events. These various benefits have helped this token remain a strong player in the market.

R


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October 10, 2026, 02:50:08 PM
 #13

Rollbit is a pioneer in the GambleFi industry. They launched RLB, which has become one of the most popular GambleFi tokens and has managed to survive to this day. This is all because the token has clear tokenomics with a daily buyback and burn scheme driven by Rollbit's casino revenue and derivatives trading. Another reason this token is successful is that it offers various benefits to users when playing on Rollbit, such as bonuses, trading fee discounts, staking, and access to lotteries and events. These various benefits have helped this token remain a strong player in the market.

I think Rollbit has has built great reliability compared to these other casino platforms mentioned here, and there reputation is what has made gamblers to have so much trust on the casino platforms, their token is highly useful in the platform, when the token is purchased you can use it for a lot of things, and the access you gain to lottery is another interesting part on the Rollbit platform, you use it to play lottery, you gain more access to winning more fascinating rewards, and some of these benefits is what you don't see in some of these casino platforms, while using a casino site or platform, reliability of the platform maters a lot and this is the reason Rollbit is preferred over the ones mentioned here.

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October 10, 2026, 03:04:55 PM
 #14

It's all about the tokens again isn't it? I don't have interest in casino tokens because they sucks as much as other altcoins, I can take them if they give for free but I'm never going to use my money to buy them.

If I manage to earn them via deposits and others I am selling them straight away, this is how much I don't like them for anything, it's better to focus on few useful tokens like HyperLiquid in this space than casino tokens.

They are still shitcoins to me..

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October 10, 2026, 11:50:48 PM
 #15

Are you working for either of them? because you have posted another thread on this board: GambleFi 2.0: What new projects are trying to fix
The same topic and what you have to do is to stick on one of them and close the other. I don't think that it needs you to create more threads with the same topics discussing gamblefi and the casino tokens about each of it.


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October 12, 2026, 10:05:49 AM
 #16

However, we see that Rollbit has many competitors. Furthermore, on the RLB chart, although the token is generally growing, it moves in line with all other cryptocurrencies.

This is the reason why every product must always innovate, otherwise they will die. This also applies to Rollbit; they are very strong right now, but their competitors are increasing and becoming more competitive. So far, however, I think Rollbit is very convenient to use.
You are correct, Rollbit is actually very convenient to use, I have been using them for a very long time now, and I am enjoying the casino. I have not had any issues with the casino. They are very convenient and easy to use.
In every business you do there must be a competition or a competitor.
Casino Business is one of the best business right now and surely they are competing between themselves, but if your casino is convenient and you are running your adverts very well you have nothing to fear.

 
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October 12, 2026, 11:17:26 AM
 #17

It's all about the tokens again isn't it? I don't have interest in casino tokens because they sucks as much as other altcoins, I can take them if they give for free but I'm never going to use my money to buy them.

If I manage to earn them via deposits and others I am selling them straight away, this is how much I don't like them for anything, it's better to focus on few useful tokens like HyperLiquid in this space than casino tokens.

They are still shitcoins to me..

Some offer their coins as a benefit to users only if you wager enough. I don't like them either except for wagering or going crazy with max bets something you cannot easily do with real money. As long as these do not have any use case, I checked both Atomic and Exodus wallet and no one accepted this token there where you could exchange to normal coins afterwards. So I go crazy by betting all the amount I have in such currency and not really care if it is a lost one. If it is a win I use it for wagering to increase my levels of VIP rewards.


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October 13, 2026, 10:54:50 AM
 #18

Some offer their coins as a benefit to users only if you wager enough. I don't like them either except for wagering or going crazy with max bets something you cannot easily do with real money. As long as these do not have any use case, I checked both Atomic and Exodus wallet and no one accepted this token there where you could exchange to normal coins afterwards. So I go crazy by betting all the amount I have in such currency and not really care if it is a lost one. If it is a win I use it for wagering to increase my levels of VIP rewards.

How does that work for the VIP levels, does wagering in the token count the same as wagering in regular coins, or is it weighted differently?
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