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Author Topic: [FRSH] FreshCoin | Freshcoin for 1$ into game | LOW ALGO | POM | FRESH online!*  (Read 334801 times)
savale (OP)
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November 13, 2014, 02:59:58 PM
 #3681

Please bring back http://explorer.freshcoin.net/. Thanks.

and its back Smiley
http://explorer.freshcoin.net:22113/

fredeq
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November 13, 2014, 03:01:13 PM
 #3682


Thank you very much, wtm updating again Smiley

https://whattomine.com - Check what to mine Smiley
BaraxLo
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November 13, 2014, 04:48:44 PM
 #3683

bter for scheduled maintenance, probably for this reason that my coin purse does not come on, because with a pool of coins come instantly
Frangomel
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November 13, 2014, 05:03:34 PM
 #3684

Ok people, API will be finished for exactly 8 days and imported into hunger dude, we need to test it little more and to make interface for it. So, this is complex API and its process needs to be flawless.

It's structure looks like this, we will make visual diagram for it:

API has to make it easy for game developers [D], their users [G] to easily trade FreshCoins [FRSH]. Basic requirement from is simplicity above all, meaning that developers should have minimal knowledge about wallets, coins, mining, trading, etc.

In a perfect world, we would be able to provide modules for developers to include in their games, for easy purchase of FreshCoins.
Behind the scenes, actual coin trade has to take place for actual value of FreshCoin to be established. In the game, players will have some representation of FreshCoins (golden coins, tokens, bananas, whatever the developer decides). Developer will have to notify us of any in-game coin spending, that must be deducted from the player's wallet. Players will not have direct access (for now) to their wallets. Each player will have to be registered with FreshCoin API server in order for purchase to work.

The process should work somewhat like this for the system to work:
   1. Developer is registered on FreshCoin API Server by Administrator, with following data
      a) Developer name, entered by admin
      b) Game name, entered by admin
      c) Developer email, entered by admin, confirmed by developer on registration (click link in email that arrives)
      d) Developer ID, unique id generated by server at the time when developer is registered
      e) Developer Key, unique string generated by server at the time when developer is registered
      f) Developer PayPal email, entered by admin, for payments
      g) Developer FreshCoin wallet, automatically generated by server, and FreshCoins from Investment Fund are transfered here, can be controlled by FreshCoin API server only
      i) Developer BitCoin wallet, either automatically generated by server or entered by admin, if developer wants to be paid in BitCoins
      
   2. Developer should already have back-end server that takes care of his users/password/scores, etc.
   
   3. Each developer registers his users, when they are registered in his game, in our system, with following data [ /api/user/register = uniqueid ]
      a) User developer id, unique id under which is user stored in developer's database
      b) User email, provided by developer must be confirmed by user (welcome email with link)
      c) User FreshCoin wallet 1, automatically generated by server
      d) User BitCoin wallet, either automatically generated by server or entered by admin
      e) User unique id, generated by server at the time of user registration, and sent to developer
      f) User FreshCoin wallet 2, automatically generated by server or entered by admin, to be used for collecting (earning) coins that user can be spent later, can be controlled by user
      
   4. Buying FreshCoins in game
      a) User initates coin acquisition in game, either by module that we provide, or by module that developer creates
      b) Developer sends user unique id (3e) to PayPal [P], and PayPal generates payment page link
      c) User is taken to payment page (url generated in 4b) to continue the transaction
      d) After the transaction is complete, PayPal notifies FreshCoin API server, sending user id + payment amount [ /api/ipn/notify = uniqueid + amount ]
      e) FreshCoin API server transfers amount of FreshCoins from developer wallet (1g) to user FreshCoin wallet (3c)
      f) FreshCoin API server notifies developer server that user id has bought FreshCoins [ /developerserver/notify = uniqueid + amount ]
      g) Developer server sends in-game representation of coins to user (golden coins, tokens, bananas, or whatever developer has created in-game)
   
   5. Payout
      a) Admin has to convert dollars to BitCoins (using money received via PayPal)
      b) Admin has to distribute bitcoins accordingly to developers
      c) Admin has to pay investors
      d) This process has to be done monthly, weekly, or even daily if needed
      e) Developer should provide statistics panel, so Admin can track how much money has everyone earned, for distribution
      f) Some sort of public-open panel should be created so that investors can track the flow of coins

jaykoolzboy
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November 13, 2014, 05:31:33 PM
 #3685

Ok people, API will be finished for exactly 8 days and imported into hunger dude, we need to test it little more and to make interface for it. So, this is complex API and its process needs to be flawless.

It's structure looks like this, we will make visual diagram for it:

API has to make it easy for game developers [D], their users [G] to easily trade FreshCoins [FRSH]. Basic requirement from is simplicity above all, meaning that developers should have minimal knowledge about wallets, coins, mining, trading, etc.

In a perfect world, we would be able to provide modules for developers to include in their games, for easy purchase of FreshCoins.
Behind the scenes, actual coin trade has to take place for actual value of FreshCoin to be established. In the game, players will have some representation of FreshCoins (golden coins, tokens, bananas, whatever the developer decides). Developer will have to notify us of any in-game coin spending, that must be deducted from the player's wallet. Players will not have direct access (for now) to their wallets. Each player will have to be registered with FreshCoin API server in order for purchase to work.

The process should work somewhat like this for the system to work:
   1. Developer is registered on FreshCoin API Server by Administrator, with following data
      a) Developer name, entered by admin
      b) Game name, entered by admin
      c) Developer email, entered by admin, confirmed by developer on registration (click link in email that arrives)
      d) Developer ID, unique id generated by server at the time when developer is registered
      e) Developer Key, unique string generated by server at the time when developer is registered
      f) Developer PayPal email, entered by admin, for payments
      g) Developer FreshCoin wallet, automatically generated by server, and FreshCoins from Investment Fund are transfered here, can be controlled by FreshCoin API server only
      i) Developer BitCoin wallet, either automatically generated by server or entered by admin, if developer wants to be paid in BitCoins
      
   2. Developer should already have back-end server that takes care of his users/password/scores, etc.
   
   3. Each developer registers his users, when they are registered in his game, in our system, with following data [ /api/user/register = uniqueid ]
      a) User developer id, unique id under which is user stored in developer's database
      b) User email, provided by developer must be confirmed by user (welcome email with link)
      c) User FreshCoin wallet 1, automatically generated by server
      d) User BitCoin wallet, either automatically generated by server or entered by admin
      e) User unique id, generated by server at the time of user registration, and sent to developer
      f) User FreshCoin wallet 2, automatically generated by server or entered by admin, to be used for collecting (earning) coins that user can be spent later, can be controlled by user
      
   4. Buying FreshCoins in game
      a) User initates coin acquisition in game, either by module that we provide, or by module that developer creates
      b) Developer sends user unique id (3e) to PayPal [P], and PayPal generates payment page link
      c) User is taken to payment page (url generated in 4b) to continue the transaction
      d) After the transaction is complete, PayPal notifies FreshCoin API server, sending user id + payment amount [ /api/ipn/notify = uniqueid + amount ]
      e) FreshCoin API server transfers amount of FreshCoins from developer wallet (1g) to user FreshCoin wallet (3c)
      f) FreshCoin API server notifies developer server that user id has bought FreshCoins [ /developerserver/notify = uniqueid + amount ]
      g) Developer server sends in-game representation of coins to user (golden coins, tokens, bananas, or whatever developer has created in-game)
   
   5. Payout
      a) Admin has to convert dollars to BitCoins (using money received via PayPal)
      b) Admin has to distribute bitcoins accordingly to developers
      c) Admin has to pay investors
      d) This process has to be done monthly, weekly, or even daily if needed
      e) Developer should provide statistics panel, so Admin can track how much money has everyone earned, for distribution
      f) Some sort of public-open panel should be created so that investors can track the flow of coins




Good job team
Frangomel
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November 13, 2014, 05:41:48 PM
Last edit: November 13, 2014, 05:59:21 PM by Frangomel
 #3686

I forgot to say....thx to dkasipovic and marcetin for doing this!!!

and community patience!!!!
BaraxLo
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November 14, 2014, 06:28:52 AM
 #3687

that I never got my coins bter, Saporta does not respond to the letter, what do I do, I lost my money, or you can somehow solve this problem?
Frangomel
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November 14, 2014, 07:21:19 AM
 #3688

Wait for little more they have lots of work!

Send me transaction ID and whole window of transaction if you send it from the wallet.
BaraxLo
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November 14, 2014, 11:09:39 AM
 #3689

about the api, as I understand we will need to REGISTER too, or we invested all wait until we give out our Bitcoin?
Frangomel
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November 14, 2014, 12:37:21 PM
 #3690

just invest nothing else Smiley
TheDragonSlayer
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November 14, 2014, 12:59:30 PM
 #3691

Anybody else that is good in calculation tell me that is mining this better or mining x11? I have a electricity charges of 0.1 KWH..

BaraxLo
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November 14, 2014, 01:50:45 PM
 #3692

just invest nothing else Smiley
In what sense do not invest? I have already invested and that turns my coins will be burned up?
Frangomel
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November 14, 2014, 02:04:45 PM
Last edit: November 14, 2014, 02:21:57 PM by Frangomel
 #3693

Anybody else that is good in calculation tell me that is mining this better or mining x11? I have a electricity charges of 0.1 KWH..

One rig with 4x280x is spending about 550w...that is calculation...you have all calculation here just input your configuration

http://www.whattomine.com/coins/118-frsh-fresh

anyway you can invest coins for selling into games and could have 50 cents or 25 cents for 1 freshcoin (dependable of your choice of investment fund)

just invest nothing else Smiley
In what sense do not invest? I have already invested and that turns my coins will be burned up?

I do not understand you...when you invest, freshcoins are in fund and they are yours freshcoins. There is no burning of them!
BaraxLo
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November 14, 2014, 05:47:23 PM
 #3694

I had a question....Coins which I invested in the first batch will be sold automatically ,and then you will be charged BTC on the exchange rate at the time when coins were sold?
I am interested in because I leave for a long time and there will be no Internet . It is important for me to know I'm invested, and will return as will see BTC on its balance sheet?
Frangomel
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November 14, 2014, 05:51:21 PM
Last edit: November 14, 2014, 06:02:27 PM by Frangomel
 #3695

Yes...when you sell freshcoins you will get btcs for 0.5 cents converted into btc on exchange rate at a time of sell for investor fund 1. For investor fund 2 it is 0.25 cents (same process).

Suggestion!

When we open investor fund 2 I suggest to move your half of investment from fund 1 to fund 2!
BaraxLo
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November 14, 2014, 07:40:58 PM
 #3696

why do I need to transfer coins from the first party to the second?
I bolshe like 0.50 cents per coin than 0.25 or second pratia coins will be sold faster?
Frangomel
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November 14, 2014, 07:46:35 PM
 #3697

Yes second investment fund will be more attractive for game developers as it is more profitable for them and there is more options for gamers like earning freshcoins while playing etc.
BaraxLo
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November 14, 2014, 07:49:44 PM
 #3698

I've understood you correct, 1 fresh 1 dollar in the first game 50 cent my second my 25 cents.a few weeks ago you mentioned that the second party 1 fresh will cost you 3 or even 5 dollars,and now you're saying that it's 25 cents of a dollar
BaraxLo
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November 14, 2014, 07:54:22 PM
 #3699

Yes second investment fund will be more attractive for game developers as it is more profitable for them and there is more options for gamers like earning freshcoins while playing etc.
so why motovate what if you could make one 25/75 Fund and all and we win, and the game developers too well earned,I can't understand
Frangomel
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November 14, 2014, 08:16:46 PM
 #3700

I've understood you correct, 1 fresh 1 dollar in the first game 50 cent my second my 25 cents.a few weeks ago you mentioned that the second party 1 fresh will cost you 3 or even 5 dollars,and now you're saying that it's 25 cents of a dollar

Yes we want to do that and we will do it after attraction...but for now it is better to sell 1 freshcoin for 1$ and have more buyers. After few months we will increase price...that is better strategy!

Yes second investment fund will be more attractive for game developers as it is more profitable for them and there is more options for gamers like earning freshcoins while playing etc.
so why motovate what if you could make one 25/75 Fund and all and we win, and the game developers too well earned,I can't understand

It is better to have competitive offer for game developers and to have more gamers with small prices than few games and gamers for little bit higher price!
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