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Author Topic: WTS windows wallet compiles  (Read 888 times)
argakiig (OP)
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July 15, 2014, 11:09:20 PM
 #1

Have a new coin your needing to launch, yet you dont have the windows qt compiled or the know-how to compile one. PM me and I will do it for you. for a measly .025 btc I will send you a zip with the exe ready for launch. for an extra .01 I will throw in a self installer exe. Will provide virustotal links if you would like. Just let me know.





BIG WINNER!
[15.00000000 BTC]


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Rainbot
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July 16, 2014, 12:43:17 AM
 #2

Are you also able to natively- or cross-compile for OSX? It seems that many coins have been failing to get OSX wallets up in time.
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July 16, 2014, 02:07:17 AM
 #3

Personally I would hope that somebody launching a coin of their own would have the technical competance to compile a windows binary on their own.  Or at least have dev. on-staff full-time that can do it.  Am I missing something here?

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July 16, 2014, 02:34:06 AM
 #4

Personally I would hope that somebody launching a coin of their own would have the technical competance to compile a windows binary on their own.  Or at least have dev. on-staff full-time that can do it.  Am I missing something here?

This. For a coin that's going to be actually used for trading and having value, I would hope the core developers behind it know how to do a simple windows build. If they don't, they shouldn't be forking the litecoin github and just changing values to make a new coin.
argakiig (OP)
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July 17, 2014, 02:26:38 AM
 #5

Are you also able to natively- or cross-compile for OSX? It seems that many coins have been failing to get OSX wallets up in time.
unfortunately I do not have a way to compile osx, but on the bright side I do know someone who can.



BIG WINNER!
[15.00000000 BTC]


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Rainbot
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July 17, 2014, 02:29:47 AM
 #6

Why not use gitian to cross compile on a virtual machine for all target operating systems? It is not hard.

Personally I would hope that somebody launching a coin of their own would have the technical competance to compile a windows binary on their own.  Or at least have dev. on-staff full-time that can do it.  Am I missing something here?

Exactly.

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zhinkk
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July 17, 2014, 02:35:48 AM
 #7

Are you also able to natively- or cross-compile for OSX? It seems that many coins have been failing to get OSX wallets up in time.
unfortunately I do not have a way to compile osx, but on the bright side I do know someone who can.

Not sure if this is the same method, but I know when Unity3D gave me xcode files I just booted up a OS X VM and built it through xcode and submitted it to app store. Could the same process be used here?
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