Updated the difficulty in "SC Survival"
Funded 24 new addresses with "3000 SKUL" each
Treasures stay in place for (15 seconds) and are more spread out(the map is now bigger)(they are still invisible).
15 seconds? More like 1 to 2.. I haven't been lucky enough to catch one yet after dozens of tries.
The invisible "Treasures" stay in place for 15 seconds. There are 3-4 per level(8 levels). Zoom to 1st person view and they pop on screen.
The visible treasure(red barrel) is just a demo and it moves every 1.5 seconds.
I'm going to set the "Treasures" to stay in place for 40-60 seconds in my next iteration. Levels last (~2 min).
I'm trying to find an equilibrium of difficulty that allows the game to play all week with "200k SKUL max" treasures.
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If you play the game long enough you will run across a treasure. It's all random. The longer you play the more you mine.
This model can be adapted to work with any map and you no longer need to record video(just print screen when you find a treasure).
Unfortunately most of "200,000 SKUL" has already been found so it's all testing for fun until next week.
see what is left
http://www.reddit.com/r/SkullCoin/comments/2fm3uw/treasure_keys_for_sc_survival/