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Author Topic: BattleBase.co - a fun twist on Battleship | 1.04x-200,000x | Unlimted Faucet  (Read 13996 times)
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October 31, 2014, 12:11:41 PM
 #21

I saw the game. It looks like a reverse of what I'm planning. (64 blocks, where I "bomb" one "tile/block", compared to your 49 with a 4 tile ship).

The first (and only time so far) I played, I kept running out of bits or mBTC or whatever unit, because I never cashed out. I just waited until my ships got blown apart. I was confused on how to win the game, then I realized, I was supposed to click cash out before I lost all my ships.

Ok.. I just played some more now, with the "click the cash out" and the "auto-cashout.". hehehehe.

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October 31, 2014, 03:52:12 PM
 #22

Really fun game! Smiley You can spend time there. Thanks for making it possible.

 

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Kprawn
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October 31, 2014, 09:22:39 PM
 #23

The 10 mBTC limit for payout is impossible to reach from the faucet.

It would have been a great game, if you had a slight chance to receive something.

You will also find loads of lag problems and the secret to winning in this game, is to time your exit, but in most games it lags so much, you get bombed and only see that 5 seconds after it happened. {Not fair towards the player}

I was hoping to see a referral system for this, but I guess it's still being developed.

Will be a GREAT game, when all the problems are sorted out. 

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October 31, 2014, 09:35:19 PM
 #24

i can't go to web Cheesy
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November 01, 2014, 09:44:03 PM
 #25

The 10 mBTC limit for payout is impossible to reach from the faucet.

It would have been a great game, if you had a slight chance to receive something.

You will also find loads of lag problems and the secret to winning in this game, is to time your exit, but in most games it lags so much, you get bombed and only see that 5 seconds after it happened. {Not fair towards the player}

I was hoping to see a referral system for this, but I guess it's still being developed.

Will be a GREAT game, when all the problems are sorted out. 


Hi Kprawn,

I am sorry to hear that you are seeing lags. Lags come every now and then and we are working hard to fix latency issues.

I think one of the things we will do is to extend round length so that even when there is lag it doesn't affect play. Although we are definitely working hard to optimize performance.

We are definitely spending a lot of time to smooth out the kinks and a referral system is going to be released soon!

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November 03, 2014, 10:02:46 PM
 #26

- I like the feedback of intelligent bombing! Although I fear that it would be make the game less fun. (Becaues there are visually less spots that the bombs can hit). I am going to write up a version that does intelligent version to see how it looks
- Here is an alternative scheme that I would like to propose:
   - The shuffle is done with Fisher-Yates
   - The critical point is the random number generator in the algorithmn
   - We can therefore prove the server is "dumb bombing" by using a deterministic random number generator with Fisher-Yates and publish the seed after the end of each day or something
  - Thoughts on this?

The tricky part isn't a deterministic shuffle, the tricky part is getting a fair seed. You need a way to prove you don't pick a seed that over the day leads to smarter bombing. Here is a good proposal on how to do it:

https://bitcointalk.org/index.php?topic=709185.msg8528454#msg8528454

and see my critical amendment in a following post. It's rather complex though, and going to be a pain in the ass to verify. I really like how yours works as it's so simple -- but the server should be doing "smart bombing" what ever that means.

It'll also add an extra spice to the game, as you feel like you're playing against a smart server who is allowed to play as intelligently as it can.

Quote
2. Latency

- Yes, we were experiementing with a few things. (That slowed the connection down). We have now improved it so you should no longer see latency like that.

Yeah, it's a never ending pain in the ass. And there's very little you can do about it when you have even a low intensity DoS against your latency sensitive service. That's why (imo) it's absolutely essential that the autocashout happens on the server, and atomically placing a bet would be nice.


Anyway, fun game. I'll definitely be back. I love seeing games that show more imagination than yet another dice site. Well done!

This is very good advice about the ship size. We don't want to do smart bombing because it just looks plain strange for the average user.

Maybe the only way to go about this is indeed to have 1 tile sized ships.

Unless we can find a better way to do fair server seed. Since this is multi-player, it is hard to imagine having the traditional client-seed.

An idea that I have been toying with is whether we can use game start time as the "client-seed". And in order to resolve latency issues. We can have the precision down to a minute. Not perfect but that way it is pretty difficult for the server to game the system because the game start time purely depends on how long games are.

Alternatively, we can use the results of the last game as a client seed (for example, which the names of players, details of bets etc). That way, the client seed is completely random.

Thoughts?

(It would be awesome if we could ask Dooglus for some feedbacks on how to improve the provable fairness)
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November 04, 2014, 06:08:57 PM
 #27

i cannot load the site?

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November 04, 2014, 09:00:52 PM
 #28

Great! It's not lagging today Smiley. I like it. Addictive even when I'm playing alone.
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November 05, 2014, 12:04:58 AM
 #29


its a nice game , just that the response when you click cashout is slow before your ship being blown up lol (isit due to lag?)  Wink

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▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇    Avoid Bombs Win BIG
▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇   1% House Edge   ▇ ▇ ▇ ▇ ▇ ▇ ▇
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November 05, 2014, 02:37:54 AM
 #30

Is it me or the site is just slow?

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November 05, 2014, 11:03:45 AM
 #31


when not playing the game for more than an hour (browser on) , played again balance deducted but when win its not updated on balance . Balance only update after refresh page .  Huh

▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇   COIN-SWEEPER
▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇    Avoid Bombs Win BIG
▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇   1% House Edge   ▇ ▇ ▇ ▇ ▇ ▇ ▇
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November 05, 2014, 04:17:26 PM
 #32


when not playing the game for more than an hour (browser on) , played again balance deducted but when win its not updated on balance . Balance only update after refresh page .  Huh

Hi ttman,

First of all, I would like to apologize for this bug. I want to assure you that the your balance is most definitely correct in our database at all times.

The reason is the connection sometimes drops (between your browser and the site) and it does not update the balance. This is a front end bug that is high on our priority list to fix.

Other that this, how has your experience been so far?
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November 05, 2014, 10:10:21 PM
 #33


when not playing the game for more than an hour (browser on) , played again balance deducted but when win its not updated on balance . Balance only update after refresh page .  Huh

Hi ttman,

First of all, I would like to apologize for this bug. I want to assure you that the your balance is most definitely correct in our database at all times.

The reason is the connection sometimes drops (between your browser and the site) and it does not update the balance. This is a front end bug that is high on our priority list to fix.

Other that this, how has your experience been so far?
Fun game . great  Smiley
1) click cashout slow response
2) mouse Left & Right click also placing bet . Should only Left click (place / increase x bet) , Right click ( reduce x bet )
3) user betting log ( check/show self betting log )

▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇   COIN-SWEEPER
▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇    Avoid Bombs Win BIG
▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇   1% House Edge   ▇ ▇ ▇ ▇ ▇ ▇ ▇
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November 06, 2014, 04:23:50 PM
 #34


when not playing the game for more than an hour (browser on) , played again balance deducted but when win its not updated on balance . Balance only update after refresh page .  Huh

Hi ttman,

First of all, I would like to apologize for this bug. I want to assure you that the your balance is most definitely correct in our database at all times.

The reason is the connection sometimes drops (between your browser and the site) and it does not update the balance. This is a front end bug that is high on our priority list to fix.

Other that this, how has your experience been so far?
Fun game . great  Smiley
1) click cashout slow response
2) mouse Left & Right click also placing bet . Should only Left click (place / increase x bet) , Right click ( reduce x bet )
3) user betting log ( check/show self betting log )


What did you mean by "click cashout slow response"; Could you elaborate on what you see?

Quote
2) mouse Left & Right click also placing bet . Should only Left click (place / increase x bet) , Right click ( reduce x bet )

That is actually an awesome idea. Do you mean in a multi-ship situation where you want to get rid of a ship, you will use left click?

Quote
3) user betting log ( check/show self betting log )

Yes! I can assure you that we are definitely working on this! Smiley
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November 06, 2014, 06:10:08 PM
 #35

A bit confusing at first, but website looks really cool Smiley
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November 06, 2014, 07:30:45 PM
 #36

Unless we can find a better way to do fair server seed.

You can also use the scheme Dooglus proposed in the MP thread, it works, but is a bit complex


Quote
Since this is multi-player, it is hard to imagine having the traditional client-seed.

Yeah, it doesn't work

Quote
An idea that I have been toying with is whether we can use game start time as the "client-seed". And in order to resolve latency issues. We can have the precision down to a minute. Not perfect but that way it is pretty difficult for the server to game the system because the game start time purely depends on how long games are.

Alternatively, we can use the results of the last game as a client seed (for example, which the names of players, details of bets etc). That way, the client seed is completely random.

This doesn't work at all, because if you were a single player (or rejected a bet of a single player) you can do a client seed rejection attack, which even by being able to do a single rejection could turn a 0% house edge into a 25% (and of course you could reject more than 1)

Quote
(It would be awesome if we could ask Dooglus for some feedbacks on how to improve the provable fairness)

I would recommend you first read his original replies about the provably fair on MP and understand the issues of designing provably fair for a multiplayer game. If you want true provably fairness, i highly recommend you make it single-player, it simplifies a lot of the issues.

The reason allowing 1 tile ships works, is not because it proves the distribution, but proves if you use anything but a random distribution it can be exploited.


I think I got an idea.

I am initially against the idea of 1 tile ship because I fear it will make the game boring. It is a 7x7 board, and if everyone places a 1 tile ship, each game might last like 2 minutes.

But what about this. You can place 1 tile ship and place the tiles anywhere you want as long as you place 4 tiles. And if any 1 tile gets hit, all 4 tiles die.

So this way, we are provably fair and the game can remain fun and exciting
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November 06, 2014, 09:36:10 PM
 #37


when not playing the game for more than an hour (browser on) , played again balance deducted but when win its not updated on balance . Balance only update after refresh page .  Huh

Hi ttman,

First of all, I would like to apologize for this bug. I want to assure you that the your balance is most definitely correct in our database at all times.

The reason is the connection sometimes drops (between your browser and the site) and it does not update the balance. This is a front end bug that is high on our priority list to fix.

Other that this, how has your experience been so far?
Fun game . great  Smiley
1) click cashout slow response
2) mouse Left & Right click also placing bet . Should only Left click (place / increase x bet) , Right click ( reduce x bet )
3) user betting log ( check/show self betting log )


What did you mean by "click cashout slow response"; Could you elaborate on what you see?

Quote
2) mouse Left & Right click also placing bet . Should only Left click (place / increase x bet) , Right click ( reduce x bet )

That is actually an awesome idea. Do you mean in a multi-ship situation where you want to get rid of a ship, you will use left click?

Quote
3) user betting log ( check/show self betting log )

Yes! I can assure you that we are definitely working on this! Smiley


1) "click cashout slow response" >> maybe due to lag/slow connection , cashout clicked takes few sec to stop the game (ship being blown for this slow act)  Cheesy

2) Yes "in a multi-ship situation" or sometimes mis-clicked/mis-placed >> use right click to get rid  of ship  :  Wink

▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇   COIN-SWEEPER
▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇    Avoid Bombs Win BIG
▇ ▇ ▇ ▇ ▇ ▇ ▇ ▇   1% House Edge   ▇ ▇ ▇ ▇ ▇ ▇ ▇
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November 09, 2014, 09:49:16 PM
 #38


when not playing the game for more than an hour (browser on) , played again balance deducted but when win its not updated on balance . Balance only update after refresh page .  Huh

Hi ttman,

First of all, I would like to apologize for this bug. I want to assure you that the your balance is most definitely correct in our database at all times.

The reason is the connection sometimes drops (between your browser and the site) and it does not update the balance. This is a front end bug that is high on our priority list to fix.

Other that this, how has your experience been so far?
Fun game . great  Smiley
1) click cashout slow response
2) mouse Left & Right click also placing bet . Should only Left click (place / increase x bet) , Right click ( reduce x bet )
3) user betting log ( check/show self betting log )


What did you mean by "click cashout slow response"; Could you elaborate on what you see?

Quote
2) mouse Left & Right click also placing bet . Should only Left click (place / increase x bet) , Right click ( reduce x bet )

That is actually an awesome idea. Do you mean in a multi-ship situation where you want to get rid of a ship, you will use left click?

Quote
3) user betting log ( check/show self betting log )

Yes! I can assure you that we are definitely working on this! Smiley


1) "click cashout slow response" >> maybe due to lag/slow connection , cashout clicked takes few sec to stop the game (ship being blown for this slow act)  Cheesy

2) Yes "in a multi-ship situation" or sometimes mis-clicked/mis-placed >> use right click to get rid  of ship  :  Wink

That's is actually a really good idea. We have also been thinking about adding in keyboard shortcuts to get rid of ships.

Would you think keyboard shortcut is good? We are cautious to not override the right click inside the browser.
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November 10, 2014, 12:24:42 AM
 #39

Why can t I use the faucet? DO I have to deposit in order to use it or not?


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November 10, 2014, 01:35:50 AM
 #40

oh , great.!!
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