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Alternate cryptocurrencies => Announcements (Altcoins) => Topic started by: snailbrain on November 11, 2013, 02:28:01 AM



Title: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on November 11, 2013, 02:28:01 AM
HUNTERCOIN HAS BEEN RELEASED >> http://huntercoin.org/


BETA Nodes are being taken down.

Huntercoin Beta - Human Mine-able CryptoCurrency Game Experiment (mouthful?) -

New Video http://www.youtube.com/watch?v=uYkXoFahtdo&feature=youtu.be

Source
https://github.com/chronokings/huntercoin
Binaries win + Mac (lion+)
http://www.mediafire.com/folder/h5f96sw56c196/HunterCoin

The Game is simple - get coins on a map and bring them back to your spawn area.
It may be worth thinking of Huntercoin as another method of mining, rather than a Game.

Don't encrypt wallet , or you will need to enter password everytime you move

Namecoin fork
Sha256 PoW (Asic, GPU and Human Mineable)
10 Coins per block. Miner receives 1, 9 goes into the game. When a player banks, miners receive 10% tax. When a player is killed, the miner receives 4% of dropped coins. So, Miners will receive a minimum of ~20% of block rewards (eventually), with a chance of earning more through player deaths.
1min Blocks
42 Million total Coins
re-target currently 2016 (will probably change)
Merge Mine-able (with bitcoin/namecoin etc)
0.15 +~0.05 Fee per Character
Coin Distribution per block
http://i42.tinypic.com/23u34gg.jpg

UI
http://i40.tinypic.com/2vcdavn.jpg

Run with -testnet

example huntercoin.conf (in testnet folder)
Code:
rpcuser=username
rpcpassword=password
rpcallowip=127.0.0.1
rpcallowip=192.168.0.*
server=1

Testnet ports:
Connection - 18398
RPC - 18399
_______

Testnet is Enforced.

In a few days (if there are not any serious issues) we will release a new testnet of which the Top 5 Players will receive coins in the final release.
see http://forum.chronokings.com/viewtopic.php?f=10&t=5&p=5#p5 for why/how

_______

Bounties - BLOCK EXPLORER AND FAUCET https://bitcointalk.org/index.php?topic=332444.0

_______

How to Play / FAQ / Coin Distribution http://forum.chronokings.com/
Wiki (work in progress) = http://wiki.chronokings.com/index.php?title=Main_Page

Huntercoin Thread :- https://bitcointalk.org/index.php?topic=300538.0
Chronokings Thread :- https://bitcointalk.org/index.php?topic=262599.0
_______

If you want some coins for testing, post address here


Title: Re: [ANN][HUC] Huntercoin Beta - Live Now + Bounties/Prizes
Post by: o3u on November 11, 2013, 04:57:29 AM
it crashes before opening on windows 8:

Microsoft Visual C++
runtime error


Title: Re: [ANN][HUC] Huntercoin Beta - Live Now + Bounties/Prizes
Post by: snailbrain on November 11, 2013, 05:19:52 AM
it crashes before opening on windows 8:

Microsoft Visual C++
runtime error

do -testnet when you run it (create a shortcut, right click properties, put it in there after huntercoin-qt.exe)

let me know if it doesn't work


Title: Re: [ANN][HUC] Huntercoin Beta - Live Now + Bounties/Prizes
Post by: o3u on November 11, 2013, 06:09:01 AM
it crashes before opening on windows 8:

Microsoft Visual C++
runtime error

do -testnet when you run it (create a shortcut, right click properties, put it in there after huntercoin-qt.exe)

let me know if it doesn't work


Seems to be working.

I have no idea what i'm doing though lol.


Title: Re: [ANN][HUC] Huntercoin Beta - Live Now + Bounties/Prizes
Post by: snailbrain on November 11, 2013, 06:40:44 AM
it crashes before opening on windows 8:

Microsoft Visual C++
runtime error

do -testnet when you run it (create a shortcut, right click properties, put it in there after huntercoin-qt.exe)

let me know if it doesn't work


Seems to be working.

I have no idea what i'm doing though lol.

blockchain download on windows can be painful.. at block 819


Title: Re: [ANN][HUC] Huntercoin Beta - Live Now + Bounties/Prizes
Post by: wiggi on November 11, 2013, 05:35:05 PM

blockchain download on windows can be painful.. at block 819
Not too bad.

Perhaps the RPC port and suitable means of mining should also be mentioned
Code:
./minerd -a sha256d --threads 1 --url http://127.0.0.1:18399 --userpass username:password

No Asic required atm ;)


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: jeroenn13 on November 11, 2013, 06:51:15 PM
Wrong forum. Move to alt coins.


Title: Re: [ANN][HUC] Huntercoin Beta - Live Now + Bounties/Prizes
Post by: snailbrain on November 11, 2013, 06:54:58 PM

blockchain download on windows can be painful.. at block 819
Not too bad.

Perhaps the RPC port and suitable means of mining should also be mentioned
Code:
./minerd -a sha256d --threads 1 --url http://127.0.0.1:18399 --userpass username:password

No Asic required atm ;)


Thanks:
Testnet ports:
Connection - 18398
RPC - 18399

blockchain download on windows can be painful.. at block 819

Joined. So why is syncing going so slow?

On windows, like namecoin, it is very slow syncing unless you have an ssd (i think is to do with ntfs).. don't force close it...
it does feel/seem to be faster at syncing with "huntercoind" (on windows)...
maybe download the chain with huntercoind first (have just uploaded it to mediafire in the zip)


currently the blocks are very slow .. 1.31 difficulty.. we did have someone mining with a couple of TH but they seems to have stopped (maybe crashed?). will find out later exactly the cause..
Looks like someone started.. blocks are coming in now

so we need someone to get mining on it (it's merge mine-able, so if anyone wants to help, please do :))..




Title: Re: [ANN][HUC] Huntercoin Beta - Live Now + Bounties/Prizes
Post by: snailbrain on November 11, 2013, 07:10:34 PM
blockchain download on windows can be painful.. at block 819

Joined. So why is syncing going so slow?

On windows, like namecoin, it is very slow syncing unless you have an ssd (i think is to do with ntfs).. don't force close it...
it does feel/seem to be faster at syncing with "huntercoind" (on windows)...
maybe download the chain with huntercoind first (have just uploaded it to mediafire in the zip)


currently the blocks are very slow .. 1.31 difficulty.. we did have someone mining with a couple of TH but they seems to have stopped (maybe crashed?). will find out later exactly the cause...

so we need someone to get mining on it (it's merge mine-able, so if anyone wants to help, please do :))..

I have SSD but syncing was still stoping occassionaly. Fully synced now, mining with 1 USB Erupter (335 MHashes) and waiting for coins to
mature. I'll keep miner on it for 24/7 until more people join the test.

I have found few players on a map but none of them seem to be moving. Or at least they do not move on every new block mined.  ???

Thanks a lot.. i have only CPUs and 1 nvidia card for mining :D

depends if they have a waypoint or just stationary.. can u see any moving now? or did u see a chat message?

give an address i will send you coins (unless they are nearly matured)


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: snailbrain on November 11, 2013, 07:27:24 PM
"a15: bitcoin megastore, hello"

Characters are moving, my bad. I was not looking at them and debug window, to check if there is movement at exact time blocks are found.

Chat shows messages from up to 5 last blocks, why not more? Since messages are locally available I don't see a reason to limit chat so much,
e.g. player should be able to define number of messages or chat lines he or she wants to have on chat window. Message you posted is already
gonne off chat window.

yes thanks.. we will increase it to 10 or more.. maybe a lot more


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: snailbrain on November 11, 2013, 09:31:43 PM
Overally very well done, can't find any easy way to break the game or client.

It might be useful to have block height listed somewhere on "Game" tab, maybe using term TURN instead of block, so that player does not
have to keep Debug window opened to keep the sense of game time moving forward.

What is max block size? If 1MB, will it be big enough to accomodate possibly thousands of simultaneous players?

Once created, character exists until killed by other players or it can be deleted somehow?

Thanks

We use the term chronons (at least will in chronokings) = http://en.wikipedia.org/wiki/Chronon

good idea to add block height.

it's not impossible that it may not handle thousands of players... this was really one of the reasons to create huntercoin originally (instead of spending a massive amount of time on chronokings right away). we can increase block size if needed.

Character lives until killed (by other player or by staying in spawn area for 30blocks)


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: phelix on November 11, 2013, 09:55:19 PM
Added to the List of Innovative Cryptocurrencies: https://bitcointalk.org/index.php?topic=280892.0

Gotta give this one a try :)


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: cryptohunter on November 11, 2013, 09:58:33 PM
more asic coins :( 

the game part looks interesting though.


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: phelix on November 11, 2013, 10:00:47 PM
Have you heard of http://arimaa.com

Quote
    Arimaa (pronounced Ah-REE-ma) is a very deep strategy game with simple rules. It was designed to be:
    [...]
    Difficult for computers (the $10,000 programming challenge is still available).


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: snailbrain on November 11, 2013, 10:09:38 PM
Why allow more than 1 character to be created per client? Wouldn't it be more useful to have 1 client = 1 character so that direct helping
the network more (running more than 1 node) is rewarded more than helping network less (running just 1 node)? Just 1 character per client
would make game easier to play and would allow easier creation of guilds (me and my friend could opt for playing blue chars and thus align
with just that color). In gaming terms, one player should not be able to play more than 1 class at any given time using just one computer.

I think it will be difficult to enforce? also I think it's too slow for 1 character.. if you have 10 and they are spread about harvest areas, you are constantly clicking..
with 1 character it will be too slow/boring i think (also people will just run multiple clients anyway)..

but something to think about thanks for input

huntercoin is really just about mining

(lots of thinks) :)

more asic coins :(  

the game part looks interesting though.

miners only receive ~20% of coins (after coins are eventually banked).. + 4% of coins from a player that's been killed

Added to the List of Innovative Cryptocurrencies: https://bitcointalk.org/index.php?topic=280892.0

Gotta give this one a try :)
Have you heard of http://arimaa.com

Quote
    Arimaa (pronounced Ah-REE-ma) is a very deep strategy game with simple rules. It was designed to be:
    [...]
    Difficult for computers (the $10,000 programming challenge is still available).

Thanks
not seen, will look at it


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: snailbrain on November 11, 2013, 10:22:15 PM
Why allow more than 1 character to be created per client? Wouldn't it be more useful to have 1 client = 1 character so that direct helping
the network more (running more than 1 node) is rewarded more than helping network less (running just 1 node)? Just 1 character per client
would make game easier to play and would allow easier creation of guilds (me and my friend could opt for playing blue chars and thus align
with just that color). In gaming terms, one player should not be able to play more than 1 class at any given time using just one computer.

I think it will be difficult to enforce? also I think it's too slow for 1 character.. if you have 10 and they are spread about harvest areas, you are constantly clicking..
with 1 character it will be too slow/boring i think (also people will just run multiple clients anyway)..

With many players ingame there will definitely not be time to just idle. One will have to lookout if any enemies are around and adjust his
or her gameplay. 1 minute between moves is not much time considering there are many decisions to be made constantly. I'm playing now
with 3 characters and no one is around but I'm still lacking time, game map is huge and just finding the next possible mining spot takes a
lot of time.

Running multiple clients helps the network so HunterCoin might be the first game where "multiaccounting" should actualy be promoted.  ;D

blocks are coming quite fast atm i think..

will think about it tho.. <3


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: phelix on November 11, 2013, 10:32:36 PM
somebody send me some coinz please: hFPK1g4SXMiorwVCAtwt36CdJgRXXSa3U7


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: phelix on November 11, 2013, 11:11:12 PM
somebody send me some coinz please: hFPK1g4SXMiorwVCAtwt36CdJgRXXSa3U7

50 sent! Now, I don't want to see you anywhere near my farming area. Understood?  ;D
Thanks!  Also for the other 100 (Snailbrain?)!!


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: snailbrain on November 11, 2013, 11:41:25 PM
I sent one of characters to cash-out on his spawn. It did so and I left him to die. He died but now I see 20+ minutes old unconfirmed tx
with that character name (name_update: BTCMS) that reveals no data when I right-click on it and select "Show transaction details".

Areas colored purple on map bellow are far easier to access (less steps needed to get in and out) than other areas with same number of
coins per block so maybe to cut values in half?

https://i.imgur.com/2nVJGq6.jpg

the map's changed a little from that one.. the inner sides are accessible from the other colours sides, so are more contested

maybe the outside sides could be lowered and we could add it somewhere else.. atm, they should add up to 9 coins total on the map per block.

"FAILED TRANSACTIONS".. (something weird happens) should auto-remove the next time you restart the client


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: Sampey on November 12, 2013, 12:51:57 AM
hKVgTRCZ9E4NQ3P3iWzEQmPMMDDcSU7VQW
let's try


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: snailbrain on November 12, 2013, 01:05:21 AM
hKVgTRCZ9E4NQ3P3iWzEQmPMMDDcSU7VQW
let's try

sent 100


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: Sampey on November 12, 2013, 01:06:32 AM
Received! Now waiting for confirmation  :)


Title: Re: [ANN][HUC] Huntercoin Beta - source/binaries - live
Post by: Sampey on November 12, 2013, 01:24:43 AM
I haven't understant why i must create a encrypted wallet with some address and the create another one not encrypted.
so, now i'm running with a non enctrypted wallet : ha3mqUN4sLKLnYxAhyYast76oHdu3qyvRJ


Title: Re: [ANN][HUC] Huntercoin Beta - A Game/World within the Block Chain - Live
Post by: Sampey on November 12, 2013, 01:38:10 AM
Time for a move is depending by???
There's no Asic/GPU/CPU involved in?


Title: Re: [ANN][HUC] Huntercoin Beta - A Game/World within the Block Chain - Live
Post by: snailbrain on November 12, 2013, 01:39:18 AM
Time for a move is depending by???
There's no Asic/GPU/CPU involved in?

yes, miners are mining as well


Title: Re: [ANN][HUC] Huntercoin Beta - A Game/World within the Block Chain - Live
Post by: Sampey on November 12, 2013, 01:42:17 AM
But actually can i use my asic?


Title: Re: [ANN][HUC] Huntercoin Beta - A Game/World within the Block Chain - Live
Post by: snailbrain on November 12, 2013, 01:47:38 AM
But actually can i use my asic?

yes

I haven't understant why i must create a encrypted wallet with some address and the create another one not encrypted.
so, now i'm running with a non enctrypted wallet : ha3mqUN4sLKLnYxAhyYast76oHdu3qyvRJ

when it's final release, really you should encrypt wallet, generate a few addresses, backup wallet and copy addresses.
then make new unencrypted wallet and set reward address for all your characters to your encrypted wallets addresses..
you could also use importaddress


Title: Re: [ANN][HUC] Huntercoin Beta - A Game/World within the Block Chain - Live
Post by: snailbrain on November 12, 2013, 02:06:49 AM
Added UI pic

http://i40.tinypic.com/2vcdavn.jpg


Title: Re: [ANN][HUC] Huntercoin Beta - A Game/World within the Block Chain - Live
Post by: Brewins on November 12, 2013, 02:20:54 AM
anyone mind sending some over?
hHhtCskven9LGAsiYXLGDtZkbhLNf9n7FF


Title: Re: [ANN][HUC] Huntercoin Beta Live - A Game/World within the Block Chain
Post by: bidji29 on November 12, 2013, 10:26:05 AM
I want to test it.
Can someone send some testnet coin?

hPDi1L24mVaSs98SfCt8DoqVo2fjHetmAo


Title: Re: [ANN][HUC] Huntercoin Beta Live - A Game/World within the Block Chain
Post by: snailbrain on November 12, 2013, 11:46:13 AM
sent to both


Title: Re: [ANN][HUC] Huntercoin Beta Live - A Game/World within the Block Chain
Post by: snailbrain on November 12, 2013, 01:59:32 PM
Suggestions:

1. Increase right-side command panel width by let's say 20 pixels so that HUC addresses are fully visible (now they are cropped a bit).
2. If character status is "Pending" and it is selected than grey-out "Update" button.
3. If block is not found for 2 minutes than artificially drop difficulty to 1 (Bitcoin Testnet mechanic) or halve it (old TerraCoin mechanic).

1 & 2 yes good idea

3.. no so sure about


looks like someone is blasting it with asics atm :)


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: golikcoin on November 12, 2013, 02:10:25 PM
 :-\

https://i.imgur.com/Ys3aY5K.jpg

soon i'll try on the other pc, that's the error on my desktop Win7 Pro 64


Title: Re: [ANN][HUC] Huntercoin Beta Live - A Game/World within the Block Chain
Post by: snailbrain on November 12, 2013, 02:11:40 PM
3.. no so sure about 3

looks like someone is blasting it with asics atm :)

Right, and few minutes after I moved my USB Erupter elsewhere he stopped instamining. Game went to prologed pause mode so 3. as suggested
previously would be a great feature. If you don't have a solution for chain hoppers with massive hashrates than there will be game stall issues.

we are trying to work it out with eligius.. if we can have a big stable pool (and more later) it should be ok..
the daemon crashed overnight when they first tried..

if anyone can fix we will give some bounty .. in the mean time we will keep testing

:-\

https://i.imgur.com/Ys3aY5K.jpg

soon i'll try on the other pc, that's the error on my desktop Win7 Pro 64

did you do -testnet ?

may not be the issue, but just try..

right click huntercoin-qt. create shortcut.. then right click shortcut and enter -testnet after the huntercoin-qt.exe

note: is a small bug.. testnet is enforced, but without -testnet it does not create the testnet directory.. after directory has been created you don't need -testnet option..


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: golikcoin on November 12, 2013, 02:17:21 PM
it works lol!

but here i'm under proxy and i can't connect. can i still play?

thank you


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: golikcoin on November 12, 2013, 04:55:58 PM
ok it works here (at home) that's my address

hLncaSk8oyNDxumT3A2Q6AwA7SqE53MpLM

 ;)


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 12, 2013, 08:04:19 PM
ok it works here (at home) that's my address

hLncaSk8oyNDxumT3A2Q6AwA7SqE53MpLM

 ;)

sent.. blocks are a "bit" slow atm


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 12, 2013, 08:36:32 PM
On a second thought, I vote for chat removal. There are so many ways to chat this days. Having chat feature in a decentralized game might
turn very ugly very fast, just think of spammers, inappropriate links, all sort of retards and so on. Player hard-drives and bandwidth would be
thankful, for sure.

yes we thought that, but i think it takes out some of the fun.. also, if anyone is saying nasty stuff, other players could police it? :D
we may change chat to some other p2p type and not stored in blockchain.
maybe we can add an ignore button which works in client only.. eventually..or even ability to disable chat.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: jackyrozario on November 13, 2013, 12:54:47 PM
some coins please... thanks in advance...


hUQXzJ6ydHjNJYGC63XgktGzJQTX167pkK


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 13, 2013, 01:24:36 PM
sometimes (when blocks are moving fast and very rarely)  you get that message.. restarting client should fix right away.. or eventually it becomes unstuck on its own.

it did happen a lot in early releases.. will sort eventually

some coins please... thanks in advance...


hUQXzJ6ydHjNJYGC63XgktGzJQTX167pkK

sent


__

probably will change retarget algorithm in next update..


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 13, 2013, 01:46:34 PM
sometimes (when blocks are moving fast and very rarely)  you get that message.. restarting client should fix right away

Restart did not helped. Dumbass instamining blocks (could someone tell him block reward is 1 coin but thousands of coins are around, ready
to be picked by mere playing the fucking game, as getting coins it is supposed to be done!) is back, it seems he is somehow causing the issue.

ok.. i have some stuck "pending updates" too..

maybe it's the miner..

but it's ok, this is what testings for :D

___

if happens again and the transactions don't auto get removed.. you can delete them in console window.. should fix it for now


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: sdp on November 13, 2013, 01:59:43 PM
Can someone give me some coin to get started?

hMMuvkG88VB6v7kVbnBbsSqM6qqQe9Zodh


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: sdp on November 13, 2013, 02:12:10 PM
Can someone give me some coin to get started?

hMMuvkG88VB6v7kVbnBbsSqM6qqQe9Zodh

Thank you, whoever you are.  How much time should a game take?



Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: wiggi on November 13, 2013, 04:47:40 PM

With current rules (no upkeep on players and no limits on how many players can be on the same square,
and can attack from the same square) the map will become rather crammed.
Like 10*10 phalanxes with thousands of players moving slowly (to avoid tx fees) into battle for the next harvesting ground.

Perhaps there should be a rule "if a player A moves to a position already occupied by another player B
of the same color, then player A cannot attack until A has moved again".


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 13, 2013, 11:22:25 PM

With current rules (no upkeep on players and no limits on how many players can be on the same square,
and can attack from the same square) the map will become rather crammed.
Like 10*10 phalanxes with thousands of players moving slowly (to avoid tx fees) into battle for the next harvesting ground.

Perhaps there should be a rule "if a player A moves to a position already occupied by another player B
of the same color, then player A cannot attack until A has moved again".


Thanks for the input.. need more :)

we did think about this.. (here is some random stuff and slightly off topic (some contradictory probably) but i thought i'd throw it in, also I have been drinking slightly :d) :

I don't think it would get "too" crammed.. whenever a colour is near another colour they are going to cancel each other out (kill each other).. formations of players probably is going to happen.. if it does get extremely busy (it might), it will be a really good test of the network/system, and this would be exactly the sort of thing we'd need :D
As for many on 1 square, our original plan was you couldn't go on the same square, but this gets complicated when 2 people move onto the same square at the same time. Being on the same square I think will probably be used for some strategic "things".. example.. if you are going to get attacked, it's good to be on the same square as friendlies so that anything you drop is immediately picked up (i know you never actually said don't "not" allow someone on the same square)... more on that example.. you have 5 characters with a lot of money, there is a barrier of enemies not letting you past.. so you put them all on the same square and make a run for it to get through.. something like that :)

As for millions of each colour (crammed world), I "think" natural selection should balance things out... but.. one thing we were thinking about is "self destruct" - each player can destroy himself and all players surrounding him, with a 25% chance of killing friendlies. This should add a bit more strategy and reduce massive amount of players who are crowded or are on the same square, although, we are trying to make this "coin" very simple and "mineable" by all. Chronokings will be more strategic/mmo, we are looking at a 2500x2500 tile map with a 2 to 5 days time to cross the map, different spells, build walls etc, this will be more of a complex game style world, and MAY not be as much of a cryptocurrency as huntercoin is "supposed" to be.. Huntercoin is an (the) Altcoin with a difference.

there is no transaction fees for moving? (if you type a big message in text box you get a fee)
(side note), each move of a square (1 by 1) is not a transaction (to reduce spam of block chain), only each waypoint is a transaction (although client will submit new waypoint if destination is not in a straight line[any angles]).. each node calculates where each player will be at a given time if they have a waypoint set. Only straight lines are computed to prevent slow down if there are 1000s of players all with waypoints set (maybe it's too much as it is now), this is why each time you get to the end of a straight the client creates a new update. How it will turn out, who knows, this was the reason we created Huntercoin.


If it looks like people are going to "play/mine" huntercoin, eventually we will have point and click for attacking too.. and if you select to attack someone who is on a square with many people, it will (maybe) popup something so you can select which one to attack (maybe similar to when you click a POI on google maps which has a few POI on the same location and it opens in some spider web type thing? not sure of the terminology).

more random stuff:

We were worried that with the "1st" map design, it could end up with 1 colour dominating, but in this map, it would be inefficient to mine in the 1/4 Big square of another colour all the time.. so i think there will be an even(ISH) number of colours. Also, other players can "leech" a same colour players harvest areas, so to protect them they may need to bring in some other colours to protect from leeches, this cycle i think will prevent too much domination (but can't be ruled out)

hopefully i made some sense even though I went off the rails a bit :D


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: sdp on November 14, 2013, 12:53:30 AM
Okay it is rather boring as far as games go.  Well, so is mining in general.  In the game, you carry a sign of how much money you have in your wallet that everybody can see.  I don't see how a game with this decentralized design could keep this a secret without homomorphic encryption.  I don't think we want something so heavy in a game though.



Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 14, 2013, 01:24:19 AM
Okay it is rather boring as far as games go.  Well, so is mining in general.  In the game, you carry a sign of how much money you have in your wallet that everybody can see.  I don't see how a game with this decentralized design could keep this a secret without homomorphic encryption.  I don't think we want something so heavy in a game though.



thanks for the input..

When there are a few people playing (probably when it's not beta), I actually find it pretty fun (maybe i am biased :))... but like you said, it's about mining..
You are supposed to see what coins you/they have.. then an enemy can bee line for you (or cut you off) to prevent you from banking your money. You have to take the coins back to the bank (spawn area) so they appear in your wallet. The coins you see in the game are not yet yours (they are in another dimension).

Harvesting areas efficiently and bringing them back to the spawn area is not going to be a 20 second job.. it will probably take a couple of hours to setup.. once you have many characters spread across many harvest fields you are set and in business... The game is then no longer slow, the more characters you have, the less time you have to spend (constant work).. once you have fully (strip mined) a harvest field you can send them all back to cash in or go to the next field, or split up your characters.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: wiggi on November 14, 2013, 07:02:32 PM

As for millions of each colour (crammed world), I "think" natural selection should balance things out... but.. one thing we were thinking about is "self destruct" - each player can destroy himself and all players surrounding him, with a 25% chance of killing friendlies. This should add a bit more strategy
With a chance of killing friendlies it's very easy for bot players to camp the player spawn area and kill
everyone who returns.

Quote
If it looks like people are going to "play/mine" huntercoin, eventually we will have point and click for attacking too.. and if you select to attack someone who is on a square with many people, it will (maybe) popup something so you can select which one to attack
Auto-attack seems trivial to implement and is probably essential.
You could level the playing field and give it to everyone right from the start.


Is an incremental (and eternal) progress from Huntercoin to Chronokings possible? (test new feature on testnet while
main network has a hard coded you-must-upgrade-now block height, release new version, rinse, repeat)


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: BitcoinFX on November 14, 2013, 07:26:38 PM
This is very cool.  8)

I've put two block eruptors on the testnet.

hK1dhGyL7HbBYcKy7t7pRakbmcbMJFsirV

https://www.youtube.com/watch?v=zVf7wNnVbI0   :D


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: sdp on November 14, 2013, 10:26:25 PM
It's 10:24 PM UTC and my client seems to isolated.  I have an internet connection.  The block height is 13710 and it has been like that for quite a long time.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 14, 2013, 10:28:22 PM

As for millions of each colour (crammed world), I "think" natural selection should balance things out... but.. one thing we were thinking about is "self destruct" - each player can destroy himself and all players surrounding him, with a 25% chance of killing friendlies. This should add a bit more strategy
With a chance of killing friendlies it's very easy for bot players to camp the player spawn area and kill
everyone who returns.

Quote
If it looks like people are going to "play/mine" huntercoin, eventually we will have point and click for attacking too.. and if you select to attack someone who is on a square with many people, it will (maybe) popup something so you can select which one to attack
Auto-attack seems trivial to implement and is probably essential.
You could level the playing field and give it to everyone right from the start.


Is an incremental (and eternal) progress from Huntercoin to Chronokings possible? (test new feature on testnet while
main network has a hard coded you-must-upgrade-now block height, release new version, rinse, repeat)


Thanks..

we want to keep huntercoin and chronokings separate..

as for chance of killing friendlies with self destruct.. i think it may be required.. the real reason was actually to do with your second comment.. autoattack.

with autoattack it will be more of a numbers game, and eventually someone will add it in (if we don't, we will though), so a bot player with lots of characters can just go steam rolling everything due to having more numbers. Being able to self destruct, I "think", will make it harder for massive numbers (of bots or players) to steam-roll the map.. they will need to think more strategic by spreading out characters.
If you don't have a chance of killing your own with self destruct it would just be the same as without it, a numbers game (ish)..
but good point about people self destructing in the spawn area (never thought of that)... they would only have a 25% chance though, so may not be tooo bad.. still needs more thought.

we really don't want to make huntercoin much more complex.. it was supposed to be much simpler than it is now :D

This is very cool.  8)

I've put two block eruptors on the testnet.

hK1dhGyL7HbBYcKy7t7pRakbmcbMJFsirV

https://www.youtube.com/watch?v=zVf7wNnVbI0   :D

sent

It's 10:24 PM UTC and my client seems to isolated.  I have an internet connection.  The block height is 13710 and it has been like that for quite a long time.

probably hardly anyone mining.. i'm stuck on same block (for 6 minutes)..

we will restart it next week.. maybe with different retarget (also will speak to pools to see if daemon crashing)


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: sdp on November 14, 2013, 10:42:46 PM
How often does the difficulty adjust and how do I use cgminer to mine huntercoin?


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 14, 2013, 10:57:31 PM
How often does the difficulty adjust and how do I use cgminer to mine huntercoin?

Will change, but:
atm it's 2016 blocks..
also we removed 4x max difficulty adjustment as we thought the daemon would work flawlessly with merge mining (but seems to crash with some pools, will hopefully fix). This was so we could have a steady beta comp..

maybe we will change difficulty retarget similar to PPC.. also using different algo or even pow/pos is not completely out of the question yet..

for mining.. probably exactly how you mine everything else..
make sure client is running in server mode

cgminer -o 127.0.0.1:XXXX -u username -p password

XXXX = rpc port (in OP, or you can set what you want in huntercoin.conf)
not sure if there is some other switches for optimal mining



Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: sdp on November 14, 2013, 11:04:47 PM
The NXT idea is all PoS.  PoS is much faster.  The OP seems to know the topics it is yet to be seen if he can deliver anything he says though.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: sdp on November 15, 2013, 02:30:39 AM
Just a heads up it might be a month before I calculate this block.  I am only using a CPU to mine.

There is only three nodes on this network AFAIK.  We could modify the source and say if block = 13710 then difficulty = 0, recompile and continue our game.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: BitcoinFX on November 15, 2013, 02:48:12 AM
Yep the testnet client is stalled. Tried setting up another node and hashing on that as well with a few more BE's, the chain might of forked. Not sure at the mo. to few nodes as its not a live coin yet.


Proof-of-Stake would be a good idea for this coin.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 15, 2013, 01:51:42 PM
If block is not found within 1 minute since last found block just temporaly halve the difficulty. Then if block is not found in the next 1 minute
just temporaly drop difficulty to 1. It is as easy as that. Bitcoin Testnet temporaly drops difficulty to 1 if block is not found in 20 minutes and
it works just fine. Terracoin was using permanently and artificially halved difficulty alone and it proved wrong, malicious attacker exploited the
fact difficulty halves permanently. Combination of both mentioned mechanics is IMO not just desirable but it should be mandatory! Asumption
that hashrate will stay the same if not go up forever is just a proof of stupidity with all cryptocoin developers, including Bitcoin ones. On one
side, there is absolutely no mechanic to prevent instamining of blocks (add insane amount of hashrate to any coin right now and you will mine
insane number of blocks and thus increase inflation to insane value) and on the other side there is no mechanic to prevent network stall.




This is a test atm..
reason for current configuration was that we "assumed" a large merged-mining pool would be stable mining huntercoin, any other people mining in beta would have been negligible..
but.. the daemon is crashing, hopefully we will find out soon what the issues are.. maybe it's the 1min blocks + merged mining

Testing = good :D

p.s. is it just me that thinks it's amazingly fun????


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: sdp on November 15, 2013, 02:16:19 PM
That, my dear developers, equalls an epic fail.

Fail is not a noun. It is a verb.  You should say failure.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: gorgorom on November 15, 2013, 02:23:01 PM
Once again, nice work snailbrain ;D


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 15, 2013, 03:24:02 PM
it's going again.. very fast.. 5 second blocks.. ?


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: sdp on November 15, 2013, 03:49:44 PM
The altcoins that have tried 5 second blocks all failed.  I think you need to handle lag issues in a way that bitcion doesn't if you use 5 second blocks.  If it were up to me, I would have sub-second blocks and only allow users who have a latency that can support it.  Then you can actually have a severless RTS game.

BUT that would be a different project with distinct goals to that of huntercoin.  In a game like that the currency wouldn't be international even if there were a currency.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Mine-able Game/World
Post by: snailbrain on November 15, 2013, 03:56:19 PM
The altcoins that have tried 5 second blocks all failed.  I think you need to handle lag issues in a way that bitcion doesn't if you use 5 second blocks.  If it were up to me, I would have sub-second blocks and only allow users who have a latency that can support it.  Then you can actually have a severless RTS game.

BUT that would be a different project with distinct goals to that of huntercoin.  In a game like that the currency wouldn't be international even if there were a currency.


i mean someone is mining heavily now
we will stick to 1 minute target

i see bitcoin megastore has a massive amount of coins on the map.. someone should intercept him

p.s. for me, the client is too slow when blocks come this fast.. i need an SSD + faster CPU :D


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: renaxi on November 15, 2013, 06:08:04 PM
Can anyone tell me how i mine with BFGminer?

Btw it could be nice if someone could send me just some few coins so i could get started in the game :)
Address: hSGksjmmLvHTfhG1GpJKNceQhrY9YZhQ7i


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: BitcoinFX on November 15, 2013, 06:42:21 PM
Can anyone tell me how i mine with BFGminer?

Btw it could be nice if someone could send me just some few coins so i could get started in the game :)
Address: hSGksjmmLvHTfhG1GpJKNceQhrY9YZhQ7i

Status: 0/unconfirmed, broadcast through 5 node(s)
Date: 15/11/2013 18:41
To: hSGksjmmLvHTfhG1GpJKNceQhrY9YZhQ7i
Debit: -50.00 HUC
Net amount: -50.00 HUC
Transaction ID: 52b8b06c82dc4be3c1f98a16c0d854e654b4375d9a4253f85a69f8c5a8834d08


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: renaxi on November 15, 2013, 06:57:58 PM
Thank you BitcoinFX :)


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: sdp on November 15, 2013, 07:16:39 PM
A technical question.  Are the way points handled by the client, sending multiple moves each block or is that something that goes into the blockchain?


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: BitcoinFX on November 15, 2013, 08:33:43 PM
Thank you BitcoinFX :)

Youre welcome.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: deodecagone on November 15, 2013, 08:51:23 PM
Hi, I'd like to try the game, but I can't I need some coins to create the player. Do I have to mine first thing, I don't have any decent hardware for that, is cpu ok?

 Or could someone send me the inital 0.0015 + 0.005 HUC .

Here is my HUC adress : hRjyvSV8o55p9GteqtVqPHCWMpXQgW9aBW


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: BitcoinFX on November 15, 2013, 08:52:48 PM
A technical question.  Are the way points handled by the client, sending multiple moves each block or is that something that goes into the blockchain?

Seems that the waypoints are a destination and the player moves go into the blockchain each round until the target destination is reached.

I created about 100 yellow chars. and set them all moving at once from one wallet to see what would happen. The 1000's of transactions have crashed my client and corrupted my wallet.  ;D

I installed and synced a fresh wallet on a different machine and put some hash rate to it.

dns=1
dnsseed=1
discover=1
listen=1
addnode=80.229.2.127

Currently trying to re-sync my main game wallet on another PC after doing a -salvagewallet although the 3rd attempt just failed. Going to try downloading a fresh blockchain with a clean wallet and then replacing the wallet.

Having a different encrypted banking wallet is certainly a very good idea, as snailbrain has suggested.

After playing on one wallet for some time, its probably going to be necessary to cash-in and move funds to a new wallet to start playing again. Having thousands of transactions in one wallet increase load over time.

This is a great experiment though. Very cool.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: BitcoinFX on November 15, 2013, 08:55:58 PM
Hi, I'd like to try the game, but I can't I need some coins to create the player. Do I have to mine first thing, I don't have any decent hardware for that, is cpu ok?

 Or could someone send me the inital 0.0015 + 0.005 HUC .

Here is my HUC adress : hRjyvSV8o55p9GteqtVqPHCWMpXQgW9aBW

Sure. If I can get my wallet backup I'll send you some coins.

Might need to wait for my 100 chars. to reach there destination first though, if at all.  :-\

I think the re-sync is failing because my client wallet is basically being spammed with transactions i.e. the player moves.

Everyone else able to sync-up and play OK still ?


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: cryptohunter on November 15, 2013, 09:26:22 PM
hi can someone send me a few coins so i can make a player on the game.

thanks in advance if you can.

hSSMtTip4iQBXkzD8GqZwc6S96M74svfNu


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: BitcoinFX on November 15, 2013, 09:27:04 PM
Hi, I'd like to try the game, but I can't I need some coins to create the player. Do I have to mine first thing, I don't have any decent hardware for that, is cpu ok?

 Or could someone send me the inital 0.0015 + 0.005 HUC .

Here is my HUC adress : hRjyvSV8o55p9GteqtVqPHCWMpXQgW9aBW

Status: 0/unconfirmed, broadcast through 6 node(s)
Date: 15/11/2013 21:25
To: hRjyvSV8o55p9GteqtVqPHCWMpXQgW9aBW
Debit: -50.00 HUC
Net amount: -50.00 HUC
Transaction ID: baaed13550648be89c91c898168990cec8d6a9f389118eeab8063e54e6c23b8b


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: BitcoinFX on November 15, 2013, 09:28:24 PM
hi can someone send me a few coins so i can make a player on the game.

thanks in advance if you can.

hSSMtTip4iQBXkzD8GqZwc6S96M74svfNu

Status: 0/unconfirmed, broadcast through 6 node(s)
Date: 15/11/2013 21:27
To: hSSMtTip4iQBXkzD8GqZwc6S96M74svfNu
Debit: -50.00 HUC
Net amount: -50.00 HUC
Transaction ID: 937ac214c3af10366e6487f5c0f66669f63d63d5af37141443f29fc922e7e5ad

Got my Wallet back up.  :)


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: renaxi on November 15, 2013, 09:30:23 PM
Everyone else able to sync-up and play OK still ?

Im fine, playing with 2 guys on the yellow side.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: deodecagone on November 15, 2013, 09:32:18 PM
Hi, I'd like to try the game, but I can't I need some coins to create the player. Do I have to mine first thing, I don't have any decent hardware for that, is cpu ok?

 Or could someone send me the inital 0.0015 + 0.005 HUC .

Here is my HUC adress : hRjyvSV8o55p9GteqtVqPHCWMpXQgW9aBW

Status: 0/unconfirmed, broadcast through 6 node(s)
Date: 15/11/2013 21:25
To: hRjyvSV8o55p9GteqtVqPHCWMpXQgW9aBW
Debit: -50.00 HUC
Net amount: -50.00 HUC
Transaction ID: baaed13550648be89c91c898168990cec8d6a9f389118eeab8063e54e6c23b8b

Received, thank you. Let's play !


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: snailbrain on November 15, 2013, 09:43:57 PM
i see bitcoin megastore has a massive amount of coins on the map.. someone should intercept him

Someone just tried and ended up owned, dropping around 2800 coins. Thanks!

Anyway, if two characters are camping on some spot and coins are created on that same spot does game splits amount of coins in half?

Areas colored red on a map bellow are bugged, the bottom rows are missing coins. Small square areas are bugged as well but it seems
bug occurs at random, there are columns or rows missing on some of them.

https://i.imgur.com/GKwl1t5.jpg

Coins spawned outside of supposed spawn area, near green character spawn.

https://i.imgur.com/J2aiDIA.jpg

Client restart did not fixed missing / displaced coins.

that was me that you owned.. sick of cheaters in games.. jokin

Coins are split if they are on the same square or go to the same square

yes spotted those bugs.. although the same amount of coins are still generated in that area as the others (but could do with being fixed still)
is just the harvest area and obstacles need a little tweak.





Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: snailbrain on November 15, 2013, 09:49:22 PM
A technical question.  Are the way points handled by the client, sending multiple moves each block or is that something that goes into the blockchain?

end waypoint is stored in client if not a straight line.. client auto does new waypointr transaction when each end of line is reached.. if that makes sense

___

for person who has millions of characters.. if you try to multiselect many and set waypoint you will need to wait a long time for transactions be be generated.. maybe we should limit 10 max (multi select) or something..


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: BitcoinFX on November 15, 2013, 10:03:43 PM
A technical question.  Are the way points handled by the client, sending multiple moves each block or is that something that goes into the blockchain?

end waypoint is stored in client if not a straight line.. client auto does new waypointr transaction when each end of line is reached.. if that makes sense

___

for person who has millions of characters.. if you try to multiselect many and set waypoint you will need to wait a long time for transactions be be generated.. maybe we should limit 10 max (multi select) or something..

Quite probably. I'm actually thinking that the map does not need to be this big. There should be more coin collection areas with a greater distribution of coins. More spawn points are also needed and perhaps the map can be more maze like if reduced in size too.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: deodecagone on November 15, 2013, 11:04:43 PM
Hi, I did play for a while, it is great and fun, I don't know if there were already such coins.
You probably have a someting here and I assume a lot of services could be developped around the game in a later step.

My 2 cents feedback on the game :

- the first charachter should be free, don't put any barrier to entry
- I would limit the number of char to one, I guess it would be more "addictive" if you have one char.
- If possible, making the block time/moves faster would be great.

- triple check the scalability of the game on the client


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: snailbrain on November 16, 2013, 01:06:13 AM
A technical question.  Are the way points handled by the client, sending multiple moves each block or is that something that goes into the blockchain?

end waypoint is stored in client if not a straight line.. client auto does new waypointr transaction when each end of line is reached.. if that makes sense

___

for person who has millions of characters.. if you try to multiselect many and set waypoint you will need to wait a long time for transactions be be generated.. maybe we should limit 10 max (multi select) or something..

Quite probably. I'm actually thinking that the map does not need to be this big. There should be more coin collection areas with a greater distribution of coins. More spawn points are also needed and perhaps the map can be more maze like if reduced in size too.

Maybe, i do think it needs to be hardwork/time to get to a harvest area, and get back, and protect them.. probably will need to protect a full area and shuttle players back and forth.
It needs to be hard work and time to get the coins ..  
we did think about mazes and also it would be possible to have it like one of the original maze/3d type RPG..
Dungeon Master
http://www.youtube.com/watch?v=-VSVaJOemEU
Or Heroquest Style..

One of our favourite games which involved "harvesting" :
Dune II .. probably the game that made RTS as big as it is today.. (there was another game before it but it didn't have the same impact)
http://www.youtube.com/watch?v=_j7pTczOtck

Hi, I did play for a while, it is great and fun, I don't know if there were already such coins.
You probably have a someting here and I assume a lot of services could be developped around the game in a later step.

My 2 cents feedback on the game :

- the first charachter should be free, don't put any barrier to entry
- I would limit the number of char to one, I guess it would be more "addictive" if you have one char.
- If possible, making the block time/moves faster would be great.

- triple check the scalability of the game on the client


Thanks..
good points

everyone should remember.. we have made Huntercoin as mainly a learning experience/test..  scalability may (probably) not be good..
The full release will still be a test/experiment, although we will try our best to keep it alive.
blockchain etc is 200mb atm..

Quite probably. I'm actually thinking that the map does not need to be this big. There should be more coin collection areas with a greater distribution of coins. More spawn points are also needed and perhaps the map can be more maze like if reduced in size too.

Coins should be way more scattered around. Ideally coin spawn points would be totally at random, to prevent camp BOTs from getting coins by
doing nothing (just sitting on one spot all the time) and to prevent massacre that is inevitable if coins spawn as close as now.

It would be nice to have some way of checking character destination point, e.g. click on some button while character is selected to scroll screen
to area character is heading. Way too often I find myself manually scrolling through half of the map just to check if coins my character will hopefully
pick are still there, not picked by some other player.

Originally there was a global coin spawn.. maybe we can add that back so people do more roaming and are spread out..
I think a lot of issues can be solved with self destruct.. also the game is supposed to be about controlling areas really.. maybe you need to join up with 4 people to keep control of 1 harvest area? (if it gets to that stage)

yep probably if it becomes popular and survives we can improve client with things like that..
doesn't help but you can use in console window
game_getplayerstate <playername>



Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: metabyte on November 16, 2013, 01:13:48 AM
This looks very interesting! Could somebody send me some starter coins so I can try it out? My addy is: hcu9uf715q36mThhvTrYzsRhKTVuCUqMJM


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: snailbrain on November 16, 2013, 02:05:59 AM
Mac Lion + Binaries Compiled by MaxPower
http://www.mediafire.com/folder/h5f96sw56c196/HunterCoin

also
big thanks for those mining (supporting)


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: cryptohunter on November 16, 2013, 03:16:33 AM
hi can someone send me a few coins so i can make a player on the game.

thanks in advance if you can.

hSSMtTip4iQBXkzD8GqZwc6S96M74svfNu

Status: 0/unconfirmed, broadcast through 6 node(s)
Date: 15/11/2013 21:27
To: hSSMtTip4iQBXkzD8GqZwc6S96M74svfNu
Debit: -50.00 HUC
Net amount: -50.00 HUC
Transaction ID: 937ac214c3af10366e6487f5c0f66669f63d63d5af37141443f29fc922e7e5ad

Got my Wallet back up.  :)

thanks :)


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: sdp on November 16, 2013, 11:47:14 AM
Hi, I did play for a while, it is great and fun, I don't know if there were already such coins.
You probably have a someting here and I assume a lot of services could be developped around the game in a later step.

My 2 cents feedback on the game :

- the first charachter should be free, don't put any barrier to entry
- I would limit the number of char to one, I guess it would be more "addictive" if you have one char.
- If possible, making the block time/moves faster would be great.

- triple check the scalability of the game on the client



With blockchains there is no good way to distinguish 1 user running several clients from several users running a client each.  This point is in the Satoshi paper.  If you limit by IP you favor people who have multiple IPs and those behind NATs cannot play if someone else on their NAT is playing.  So, your first two ideas really cannot be done in a good way.  Yes, we could limit by IPs or bitcointalk accounts but then there are similar issues to IPs there.

The last idea speed, I would love to have too and scalability but there is a point where we have to sacrifice scalability for speed or vice versa. 

Some guy is throwing ASICs at the network and brings the time down to five seconds.  Later he can take it away and bring the game to a standstill and then later play everyone else has left the game.  I think the coin shouldn't use double SHA256 for mining because there is great disparity between users in how much speed one can compute double Sha256.      Maybe instead we can substitute SHA-3 or a difficulty that drops according to the age of the block.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: sdp on November 16, 2013, 12:14:26 PM
I am unable to open huntercoin. :(   Is the network sick?

Edit: The client exits with status 1.  I will wrap the whole main line into a try statement and see if there is an exception being thrown.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: BitcoinFX on November 16, 2013, 02:44:17 PM
I am unable to open huntercoin. :(   Is the network sick?

Edit: The client exits with status 1.  I will wrap the whole main line into a try statement and see if there is an exception being thrown.

Keep having the same issue. It's mostly related to the increasing size of wallet.dat

Back-up wallet.dat and delete everything except your huntercoin.conf

Re-download the blockchain - close the client and replace the blank wallet - re-start the client, maybe with -salvagewallet

Seems to work well for me. I'm trying to move all my chars. back to the spawn area to bank and send my coins to a fresh wallet to start again with just a few chars. Increasing wallet size from the 1000's of transactions from player movements is a major issue.

This is one reason why proof-of-stake might be a good idea for this coin, for those that can operate a dedicated banking / mining / savings wallet or node - in addition to a gaming wallet. However, it could also make the problem worse.

Maybe this would be better as a CPU only coin. I quite like the idea of limiting the number of mining threads in each client.

I still think that the map needs to be reduced in size with some coin generation areas that are more random. With a larger player base and lower 'human' based player rewards, this will actually make coins more difficult to gather ihmo.

@snailbrain - I have 1 character in my wallet with an error message when I try to move it. Something about the coins not being in my wallet. I'll clear my other players to spawn and transfer my balance to a new wallet, if you want to take a look at the wallet. Sadley I've cleared the debug logs.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: sdp on November 16, 2013, 03:38:49 PM
After backing up and restoring from backups the older version of what I ahve it still didn't work.  So I restored the files and checked the log.  The port had already been bound.  In my case, I just had to reboot.  A Windows style fix


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: snailbrain on November 16, 2013, 05:04:12 PM
Hi, I did play for a while, it is great and fun, I don't know if there were already such coins.
You probably have a someting here and I assume a lot of services could be developped around the game in a later step.

My 2 cents feedback on the game :

- the first charachter should be free, don't put any barrier to entry
- I would limit the number of char to one, I guess it would be more "addictive" if you have one char.
- If possible, making the block time/moves faster would be great.

- triple check the scalability of the game on the client



With blockchains there is no good way to distinguish 1 user running several clients from several users running a client each.  This point is in the Satoshi paper.  If you limit by IP you favor people who have multiple IPs and those behind NATs cannot play if someone else on their NAT is playing.  So, your first two ideas really cannot be done in a good way.  Yes, we could limit by IPs or bitcointalk accounts but then there are similar issues to IPs there.

The last idea speed, I would love to have too and scalability but there is a point where we have to sacrifice scalability for speed or vice versa.  

Some guy is throwing ASICs at the network and brings the time down to five seconds.  Later he can take it away and bring the game to a standstill and then later play everyone else has left the game.  I think the coin shouldn't use double SHA256 for mining because there is great disparity between users in how much speed one can compute double Sha256.      Maybe instead we can substitute SHA-3 or a difficulty that drops according to the age of the block.

We want to try to promote pools to merge mine it.. if we can't we'll have to think of something else

I am unable to open huntercoin. :(   Is the network sick?

Edit: The client exits with status 1.  I will wrap the whole main line into a try statement and see if there is an exception being thrown.

Keep having the same issue. It's mostly related to the increasing size of wallet.dat

Back-up wallet.dat and delete everything except your huntercoin.conf

Re-download the blockchain - close the client and replace the blank wallet - re-start the client, maybe with -salvagewallet

Seems to work well for me. I'm trying to move all my chars. back to the spawn area to bank and send my coins to a fresh wallet to start again with just a few chars. Increasing wallet size from the 1000's of transactions from player movements is a major issue.

This is one reason why proof-of-stake might be a good idea for this coin, for those that can operate a dedicated banking / mining / savings wallet or node - in addition to a gaming wallet. However, it could also make the problem worse.

Maybe this would be better as a CPU only coin. I quite like the idea of limiting the number of mining threads in each client.

I still think that the map needs to be reduced in size with some coin generation areas that are more random. With a larger player base and lower 'human' based player rewards, this will actually make coins more difficult to gather ihmo.

@snailbrain - I have 1 character in my wallet with an error message when I try to move it. Something about the coins not being in my wallet. I'll clear my other players to spawn and transfer my balance to a new wallet, if you want to take a look at the wallet. Sadley I've cleared the debug logs.

How many characters do you have in total?

If you are sending 50+ players at a time with 1 waypoint, it may slow down considerably, then if you force close the client you may get a corrupted wallet.

It's best to create a wallet first, generate some addresses, and use these as reward addresses in a fresh wallet... just in case something goes wrong..

we shoudl maybe also limit the client to 20-30 or so characters, people can modify it at their own risk i guess?
Not sure what's wrong with that name, probably due to corrupted wallet, or the locked coin has been spent.. We have done a lot of testing and not experienced that.. maybe we just need to kill your character and see what happens :D

have you done a -rescan

shouldn't need to redownload blockchain

EDIT: We may need to increase key pool size..

After backing up and restoring from backups the older version of what I ahve it still didn't work.  So I restored the files and checked the log.  The port had already been bound.  In my case, I just had to reboot.  A Windows style fix

not sure what could have caused that at this stage but we will look

any coders who are willing to contribute would be greatly appreciated.

also a note:

i've had the qt's running on ubuntu vps's, and not one has crashed since it started (cpu mining).. but.. these have not been messing with characters.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: Juel on November 16, 2013, 09:26:55 PM
Hi!

Can someone send me some coins to try the game?

hcFaFGuHz2VnmrrfGXiMk9fFPfqbMPz7pw
 

No errors compiling the huntercoin-qt all running ok.

but when i try to compile the huntercoind @ src i get this error

Code:
xxx@xxx:~/hunter/huntercoin/src$ make
g++ -O2 -Wno-invalid-offsetof -Wformat -D_MT -DNOPCH -DFOURWAYSSE2 -DUSE_SSL  -DBOOST_THREAD_USE_LIB -I../libs/openssl-1.0.1e/include -I../libs/db-4.7.25.NC/build_unix -I../libs/boost_1_50_0 -o huntercoind -L../libs/openssl-1.0.1e -L../libs/db-4.7.25.NC/build_unix -L../libs/boost_1_50_0/stage/lib obj/auxpow.o obj/util.o obj/key.o obj/script.o obj/db.o obj/walletdb.o obj/crypter.o obj/net.o obj/irc.o obj/keystore.o obj/main.o obj/wallet.o obj/bitcoinrpc.o obj/init.o obj/huntercoin.o obj/gamestate.o obj/gamemap.o obj/gamedb.o obj/gametx.o cryptopp/obj/sha.o cryptopp/obj/cpu.o -Wl,-Bstatic -l boost_system -l boost_filesystem -l boost_program_options -l boost_thread -l boost_chrono -l db_cxx -l ssl -l crypto -Wl,-Bdynamic -l gthread-2.0 -l z -l dl -l pthread
/usr/bin/ld: cannot find -lboost_chrono
/usr/bin/ld: cannot find -lgthread-2.0
collect2: ld returned 1 exit status
make: *** [huntercoind] Error 1

MINING:

Im trying to mine using minerd and i get this error

Code:
xxx@linux:~/minerd$ ./minerd -a sha256d --url http://127.0.0.1:18399 --userpass xxx:xxx
2013-11-16 21:18:31] Binding thread 1 to cpu 1
[2013-11-16 21:18:31] 2 miner threads started, using 'sha256d' algorithm.
[2013-11-16 21:18:31] Binding thread 0 to cpu 0
[2013-11-16 21:18:31] HTTP request failed: The requested URL returned error: 500 Internal Server Error
[2013-11-16 21:18:31] json_rpc_call failed, retry after 30 seconds

No error 500 @ the browser

http://127.0.0.1:18399/
{"result":null,"error":{"code":-32700,"message":"Parse error"},"id":null}

What im doing wrong?


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: snailbrain on November 16, 2013, 10:24:21 PM
Hi!

Can someone send me some coins to try the game?

hcFaFGuHz2VnmrrfGXiMk9fFPfqbMPz7pw
 

No errors compiling the huntercoin-qt all running ok.

but when i try to compile the huntercoind @ src i get this error

Code:
xxx@xxx:~/hunter/huntercoin/src$ make
g++ -O2 -Wno-invalid-offsetof -Wformat -D_MT -DNOPCH -DFOURWAYSSE2 -DUSE_SSL  -DBOOST_THREAD_USE_LIB -I../libs/openssl-1.0.1e/include -I../libs/db-4.7.25.NC/build_unix -I../libs/boost_1_50_0 -o huntercoind -L../libs/openssl-1.0.1e -L../libs/db-4.7.25.NC/build_unix -L../libs/boost_1_50_0/stage/lib obj/auxpow.o obj/util.o obj/key.o obj/script.o obj/db.o obj/walletdb.o obj/crypter.o obj/net.o obj/irc.o obj/keystore.o obj/main.o obj/wallet.o obj/bitcoinrpc.o obj/init.o obj/huntercoin.o obj/gamestate.o obj/gamemap.o obj/gamedb.o obj/gametx.o cryptopp/obj/sha.o cryptopp/obj/cpu.o -Wl,-Bstatic -l boost_system -l boost_filesystem -l boost_program_options -l boost_thread -l boost_chrono -l db_cxx -l ssl -l crypto -Wl,-Bdynamic -l gthread-2.0 -l z -l dl -l pthread
/usr/bin/ld: cannot find -lboost_chrono
/usr/bin/ld: cannot find -lgthread-2.0
collect2: ld returned 1 exit status
make: *** [huntercoind] Error 1

MINING:

Im trying to mine using minerd and i get this error

Code:
xxx@linux:~/minerd$ ./minerd -a sha256d --url http://127.0.0.1:18399 --userpass xxx:xxx
2013-11-16 21:18:31] Binding thread 1 to cpu 1
[2013-11-16 21:18:31] 2 miner threads started, using 'sha256d' algorithm.
[2013-11-16 21:18:31] Binding thread 0 to cpu 0
[2013-11-16 21:18:31] HTTP request failed: The requested URL returned error: 500 Internal Server Error
[2013-11-16 21:18:31] json_rpc_call failed, retry after 30 seconds

No error 500 @ the browser

http://127.0.0.1:18399/
{"result":null,"error":{"code":-32700,"message":"Parse error"},"id":null}

What im doing wrong?

sent some coins..

will look into compile error, i think maybe is boost version but not sure atm (will find out)

with the mining (with qt), did you put the -server option? also cpu mining is pointless atm
but you can run in console window:
setgenerate true



Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able Game/World
Post by: sdp on November 17, 2013, 03:20:57 AM
juel will probably need to update boost and  the threads library.  If in /usr/local instead of /usr, the most easy way I know is to modify the Makefile to include these paths.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Juel on November 17, 2013, 04:43:21 AM
Sorted!

Ubuntu 12.04 uses libboost1.46-dev

Code:
xx@xxx:~/$ dpkg --get-selections | grep boost1
libboost1.46-dev install

Solution:
http://particlephysicsandcode.wordpress.com/2013/03/11/installing-boost-1-52-ubuntu-12-04-fedora/ (http://particlephysicsandcode.wordpress.com/2013/03/11/installing-boost-1-52-ubuntu-12-04-fedora/)

Download Boost from http://sourceforge.net/projects/boost/files/boost/, compile and install ;)

Tks for the coins and help!


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on November 20, 2013, 05:44:57 PM
who is mining? and are you merge mining and have you had any problems?
what software/hardware are you using?

seems stable whomever it is..

We are working on some improvements for scalability and blockchain size
Should hopefully be magnitudes better


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Banthex on November 20, 2013, 11:04:46 PM
How do i get the first Hunter coins to create my character?

Would be nice if someone could send me a few coins at start hHDgjTeeKyTxKamBs6sMqRy8kHkqmwX3ff .

Thanks in advance!


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on November 21, 2013, 03:26:26 AM
How do i get the first Hunter coins to create my character?

Would be nice if someone could send me a few coins at start hHDgjTeeKyTxKamBs6sMqRy8kHkqmwX3ff .

Thanks in advance!

sent


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: glongsword on November 21, 2013, 03:43:13 AM
Can I get some starter coins?

hHzN8LiAgsyANTbrXUs42ZNwLgcmkYhS65

Thanks.

Why is there a fee to make a character?  I think that will limit adoption, since only people who already know how to mine will be able to even start playing.

Perhaps make the first .15 +.05 a character picks up not count, and if they die before picking anything up, they have to pick up .3 + .1 next round before they get any money?


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on November 21, 2013, 03:59:49 AM
Can I get some starter coins?

hHzN8LiAgsyANTbrXUs42ZNwLgcmkYhS65

Thanks.

Why is there a fee to make a character?  I think that will limit adaptation, since only people who already know how to mine will be able to even start playing.

Perhaps make the first .15 +.05 a character picks up not count, and if they die before picking anything up, they have to pick up .3 + .1 next round before they get any money?

sent

people will need to buy hucs, or use a faucet/giveaway


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: glongsword on November 21, 2013, 06:11:41 AM

sent

people will need to buy hucs, or use a faucet/giveaway


Cool, thanks.  I'm enjoying the game, but the pacing is slow.  Would it be possible to implement a movement queue?  It looks like you can line up a long movement over multiple transactions, but I'm not sure how to design any sort of path.  Maybe even rudimentary AI would be useful (if you get x steps away from something that can kill you you can choose a few options based on health, etc.).  Perhaps there could be fees to use the AI or queue.

Actually, I'm not sure how you can die?  Are there going to be monsters?  Or are other players able to kill?


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Banthex on November 21, 2013, 09:50:27 AM
Thats nice thank you a lot :D


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: jackyrozario on November 21, 2013, 12:17:29 PM
The difficulty is still 10000 :o


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: wiggi on November 21, 2013, 04:07:39 PM
Is it possible to reduce ping time and timeout?

Like this: https://github.com/sipa/bitcoin/commit/f9eeb06c10d826a56389b8473ec48549d4d57787
but just changing the numbers to 2 and 5 minutes is fine, i.e.

Code:
        // Keep-alive ping
//        if (pto->nLastSend && GetTime() - pto->nLastSend > 30 * 60 && pto->vSend.empty())
        if (pto->nLastSend && GetTime() - pto->nLastSend > 2 * 60 && pto->vSend.empty())
            pto->PushMessage("ping");

and

Code:
//                else if (GetTime() - pnode->nLastSend > 90*60 && GetTime() - pnode->nLastSendEmpty > 90*60)
                else if (GetTime() - pnode->nLastSend > 5*60 && GetTime() - pnode->nLastSendEmpty > 5*60)
                {
                    printf("socket not sending\n");
                    pnode->fDisconnect = true;
                }
//                else if (GetTime() - pnode->nLastRecv > 90*60)
                else if (GetTime() - pnode->nLastRecv > 5*60)
                {
                    printf("socket inactivity timeout\n");
                    pnode->fDisconnect = true;
                }


Additional traffic is only a few bytes every 2 minutes and it
really does help everyone with crappy internet connection to stay synced to the latest block and game turn,
as the connections tend to "stall" otherwise after some time. (connection showing up as 'established' when it's actually dead)



Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Banthex on November 21, 2013, 04:21:51 PM
We walk faster with a better network hashrate right?


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: scientihark on November 21, 2013, 05:11:36 PM
hFfC9K7j8GJCftGAp5xNC9UN8sjSUn4G6D
thanks


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: pabloangello on November 21, 2013, 10:44:45 PM
hFfC9K7j8GJCftGAp5xNC9UN8sjSUn4G6D
thanks
Who and for what? Does it look like give away thread?


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on November 21, 2013, 11:31:17 PM
hFfC9K7j8GJCftGAp5xNC9UN8sjSUn4G6D
thanks
Who and for what? Does it look like give away thread?

i already sent it him :D

for testing...


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Coinpicker on November 22, 2013, 07:13:24 AM
"This application has request the runtime to terminate it in an unusual way.
please contact the applicationīs support team for more information."

windows 7


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: deodecagone on November 22, 2013, 07:42:10 AM
"This application has request the runtime to terminate it in an unusual way.
please contact the applicationīs support team for more information."

windows 7

You need to run the wallet in -testnet mode


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Coinpicker on November 22, 2013, 09:27:11 AM
what is testnet

edit: ok i opened it whit cmd

can i get some coins to creat a player
hQrbEbeLreaH8ZZB58axjtfKvpKnqA4WcF


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Banthex on November 22, 2013, 10:31:56 AM
I send you a few coins.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Coinpicker on November 22, 2013, 11:38:15 AM
thank you


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Coinpicker on November 22, 2013, 01:33:07 PM
I got some coins now but how can i send them to my wallte from my char it isn t working for me O_o

btw i m missing a delete function for chars.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on November 22, 2013, 01:58:43 PM
I got some coins now but how can i send them to my wallte from my char it isn t working for me O_o

btw i m missing a delete function for chars.

you can't delete characters, to cash coins in you need to bring them back to your spawn area, then they will appear in your wallet (assuming you make it there alive)


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Coinpicker on November 22, 2013, 02:37:14 PM
Ah ok ty

btw will the coins from the beta be lost at final version?


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on November 22, 2013, 02:39:42 PM
Ah ok ty

btw will the coins from the beta be lost at final version?

yes..



Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: jackyrozario on November 22, 2013, 03:18:28 PM
Ah ok ty

btw will the coins from the beta be lost at final version?

yes..




@ Snail Why you didnt mention this before? I have already collected some coins and I thought the coins will stay in final version. :( :( :( :( :(


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: josephliton on November 22, 2013, 03:25:42 PM
Ah ok ty

btw will the coins from the beta be lost at final version?

yes..




@ Snail Why you didnt mention this before? I have already collected some coins and I thought the coins will stay in final version. :( :( :( :( :(


I ALSO THOUGHT THE SAME .........AND AM STILL MINING........ :D :D :D :D :D :D :D :D :D


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on November 22, 2013, 03:39:03 PM
Ah ok ty

btw will the coins from the beta be lost at final version?

yes..




@ Snail Why you didnt mention this before? I have already collected some coins and I thought the coins will stay in final version. :( :( :( :( :(


I ALSO THOUGHT THE SAME .........AND AM STILL MINING........ :D :D :D :D :D :D :D :D :D

I did

btw, how much are you mining with? (i noticed someone had quite high hash rate)

@Jacky, why did you leave your characters with over 1.5k coins on them anyway?? i killed them and stole your coins lol

p.s. very sorry if you thought the coins were live, the OP clearly states testnet is enforced and in the thread it's mentioned that the coins will not carry on..

There will be an update in a week or 2 which will improve the game considerably.



Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: eiswuerfel on November 23, 2013, 04:33:11 AM
Ah ok ty

btw will the coins from the beta be lost at final version?

yes..




@ Snail Why you didnt mention this before? I have already collected some coins and I thought the coins will stay in final version. :( :( :( :( :(


I ALSO THOUGHT THE SAME .........AND AM STILL MINING........ :D :D :D :D :D :D :D :D :D

I did

btw, how much are you mining with? (i noticed someone had quite high hash rate)

@Jacky, why did you leave your characters with over 1.5k coins on them anyway?? i killed them and stole your coins lol

p.s. very sorry if you thought the coins were live, the OP clearly states testnet is enforced and in the thread it's mentioned that the coins will not carry on..

There will be an update in a week or 2 which will improve the game considerably.


I mining with my GPUs (2,3GHs) but didnt found a block.

Can i get some Coins for testing?
hPawfZPDGFVXV2eABisgXKfb8Ki9VkYMnX


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: sdp on November 27, 2013, 11:33:06 AM
I have come up with some suggestions for Huntercoin:
Protocol:

Fast coin has 12 second blocks.  Perhaps we could reduce huntercoin's turn length.

Client:

Immediate Feedback:  Instead of showing 'pending' when a character is ordered to move, make this character have its red line immediately drawn to the destination specified on.  Then send out the packet to the rest of the network.  When the turn finishes, the game could just leave this alone, correct it (if say the character was killed), or redraw it (perhaps easier to code).  Responsiveness:  When a player arrives at a waypoint in the game, the client has to issue another move command to the network.  When this happens, the user is to make this character move in some other direction for the next block and has to wait a whole minute before he issue his move command.   Correction:  What is more, a user might decide that he needs to correct his move after deciding to move.

Each player should have a 'next move' variable.  map<PlayerID, Move *>.  After all of the transactions have been processed, broadcast the commands that exist in the map to the network.  Then empty the map.  If some player already has a command pending, then put that in this 'next move' map.  If there is already one there just discard the old.





Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: durnkenWiz on November 27, 2013, 02:51:11 PM


thx )

hU4NHU2sioyihkTLZyUrErxQKM89Bny3jQ


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Hampuz on November 27, 2013, 03:11:17 PM
hW8e4UphBdSU1uAL8gnnnbtDZxRJMVJQX6

Thanks, gotta give this a try, looks interesting :)

-Hampuz


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: sdp on November 28, 2013, 03:11:47 AM
hW8e4UphBdSU1uAL8gnnnbtDZxRJMVJQX6

Thanks, gotta give this a try, looks interesting :)

-Hampuz



thx )

hU4NHU2sioyihkTLZyUrErxQKM89Bny3jQ

Since OP is not answering I'll give you some.

50 sent

and

50 sent.


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: Hampuz on November 28, 2013, 03:18:43 AM
hW8e4UphBdSU1uAL8gnnnbtDZxRJMVJQX6

Thanks, gotta give this a try, looks interesting :)

-Hampuz



thx )

hU4NHU2sioyihkTLZyUrErxQKM89Bny3jQ

Since OP is not answering I'll give you some.

50 sent

and

50 sent.

Thanks man! Ill send them back when i have gotten some :)


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on November 28, 2013, 06:01:53 PM
Sorry have been busy

New Update coming soon, we may skip beta competition,

more info coming soon

~New Map

http://i43.tinypic.com/n1c7x3.png


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: deodecagone on November 28, 2013, 06:04:54 PM
aaah too much suspense .... can't wait. release the beast :D


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: sdp on November 29, 2013, 02:42:35 AM
Can we get rid of the obstacles on the road?  If not, make the roads go around them.  If neither get rid of the roads.  The characters never follow them anyways.

The fastest coin I saw was called Liquid coin.  The difficulty was fixed.  It didn't work out, as latency exceeded block time and there were too many orphans.  The next fastest I think is 'Fastcoin'.  I have seen 15 second blocks on the game.  Things work out fine when it is that fast.  Maybe it would be better to target 15-20 seconds?  What do you think?

Shawn


Title: Re: [ANN][HUC] Huntercoin Beta Live - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on December 03, 2013, 11:38:50 PM
beta nodes are being taken down

Please Watch the other thread and see the NEW UPDATES

https://bitcointalk.org/index.php?topic=300538.msg3813570#msg3813570


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: timmmers on January 26, 2014, 11:21:00 AM
Hiya mate, talked to you the other day on Gary's mobile from the pub. Having a look at this, interesting idea. Not what I expected at all. Maybe buy you a pint for a couple of coins to try it out ;) hQXuzgBTK7wz2xoLbdaB42QRHvSKST4yA1


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: Alohaboy?! on February 02, 2014, 10:07:22 PM
love the idea of human mining ^^ looking foward to this !


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on February 02, 2014, 10:42:01 PM
love the idea of human mining ^^ looking foward to this !

it's already released:

https://bitcointalk.org/index.php?topic=435170.0

See Live Map View:

http://192.81.209.210:3000/


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: heigua on February 03, 2014, 11:33:11 PM
I wanna try this   i am readily synced thanks.

HUfdiwbcPzofzfQQNr67aeaZxmSgNYKkJj


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: rubex on February 05, 2014, 04:50:37 PM
I'd like to try! thanks

HJqJ4yNhXfXmrQoTceZ2sBTayPYdqjwvz9


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: mingophoria on February 06, 2014, 12:30:06 PM
HPcwoTiRJroPbThbZja731RzPc5xiuJz2s
 I would like to try the game too. Thx


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on February 06, 2014, 01:45:49 PM
don't post addresses here

this is not giveaway, there is no giveaway left, if you want to play/harvest you need to buy from an exchange


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: albalaportocala on February 08, 2014, 01:31:00 AM
i am going to mined ho i can? what configuration i need?


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on February 08, 2014, 01:32:45 AM
i am going to mined ho i can? what configuration i need?

use other thread..

but probably you do not have enough hash to mine


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: albalaportocala on February 08, 2014, 01:40:17 AM
i am going to mined ho i can? what configuration i need?

use other thread..

but probably you do not have enough hash to mine

i can't understand  :o


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: Bombsorcerer on February 21, 2014, 04:03:22 AM
Hi! This coin looks awesome. Just heard about it today. Could I maybe have some coins for testing? HReXhnxd5eu3cGasSM65zR5Hw4w1ic8ZoC. Also, where could I buy more?


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: snailbrain on February 21, 2014, 04:10:54 AM
Hi! This coin looks awesome. Just heard about it today. Could I maybe have some coins for testing? HReXhnxd5eu3cGasSM65zR5Hw4w1ic8ZoC. Also, where could I buy more?

use this thread.. huntercoin has already been released

https://bitcointalk.org/index.php?topic=435170.0

to get coins you will need to buy on an exchange


Title: Re: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World
Post by: Bombsorcerer on February 21, 2014, 04:11:33 AM
Hi! This coin looks awesome. Just heard about it today. Could I maybe have some coins for testing? HReXhnxd5eu3cGasSM65zR5Hw4w1ic8ZoC. Also, where could I buy more?

use this thread.. huntercoin has already been released

https://bitcointalk.org/index.php?topic=435170.0

to get coins you will need to buy on an exchange

Ok. Thanks!