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101  Bitcoin / Project Development / Re: Crypto game with Bitcoin payouts - revenue model on: March 07, 2019, 12:19:28 AM
102  Bitcoin / Project Development / Re: Crypto game with Bitcoin payouts - revenue model on: March 07, 2019, 12:16:55 AM
103  Bitcoin / Project Development / Re: Crypto game with Bitcoin payouts - revenue model on: March 07, 2019, 12:12:22 AM
Game is pre-alpha though i play daily while testing and building. The game is pure mysql/php/html/css/javascript.  Minimal graphics and has a retro game feel.  Designed to be infinite gameplay and eventually develop into app form.




Do you have this game on beta or it's still an idea until now? Is your game is something like Artifact made by Valve, a Dota 2 card game?

I can't give a definite suggestion now until seeing the game on its sample video. Hoping that soon you can provide that if ever it's already on the launching phase.
104  Bitcoin / Project Development / Re: Crypto game with Bitcoin payouts - revenue model on: March 07, 2019, 12:06:00 AM
Well said.  Really the only "faucet" like feature is the micropayments.  I can do raffles, tournament prizes, survivor prizes, etc no problem. 

Thanks for the input.  I have taken 235 turns in game so far (5 min per turn) and still enjoy the rarity and level up systems for game.  Once free-for-all mmo arena is done, alpha starts.  More to come 😀



Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

Don't focus on crypto for the meantime. Focus on the game concept.

While on progress, crypto will eventually known as one of the currency in-game.

Since you talked about faucet, let's get straight to the fact that it will not bloom that's why I suggest to focus on a game concept. It's a must. Think of a way why people should play your game. Give them reason to play. See those old web basic games like mybrute.com? Or browser script games like hofa.mobi? Kind of a basic and simple game format and no real rewards at all but able to attract lots of players back then. That's because of the game concept. People come back to these sites because they are having fun playing the game.
105  Bitcoin / Project Development / Re: Crypto game with Bitcoin payouts - revenue model on: March 07, 2019, 12:01:28 AM
No gambling.  You earn trophies in gameplay and exchange trophies for btc.  It is a card battle game and once i finish arena code, alpha phase begins Smiley.  Yes to sales for premium perks that help you advance faster and no to gambling.  Entertainment only with benefit of crypto prizes Smiley

Are you also planning on adding certain perks which players can purchase?
If that would be possible, it would greatly help you in adding some sustainable revenue streams, without having to rely on income purely from advertisements.

Just to be clear, I'm not suggesting to turn this into a full-on gambling experience, I'd keep the majority of gameplay features free.
106  Bitcoin / Project Development / Re: Crypto game with Bitcoin payouts - revenue model on: March 06, 2019, 01:56:49 AM
Referrals will be called Allies.  You earn 1% of their lootbox and other claims (pays gold and card experience).  Also, They earn 1% from yours.  So active ally groups can really boost each others game gold and help you advance and potentially win more arena battles.

Good advice, thank you

Don't get screwed by the referral commission. I know a lot of good high paying faucets failed because they gave out 20% or more commission for referrers as it get exponentially high when their referrals will also have their referrals of their own and the loop will continue. If you can't avoid it then pushing the threshold to a reasonable but achievable number. If your main income is traffic and advertisements then wait for your faucet/game to be popular before you start giving bigger payouts or commission bonus.
107  Bitcoin / Project Development / Re: Crypto game with Bitcoin payouts - revenue model on: March 06, 2019, 01:48:55 AM
Right.  One way i can prevent the bot stupidity is to only give prizes based on actual game play.  It will NOT be a faucet claim.  Rather I am leaning to giving "battle trophies" to the top 10 players whose units have survived the longest in the arena.  Also, players can list units for sale @ 1 "battle trophy per CARD_LEVEL".  So you can forge powerful high level cards and sell them for a fixed price based on card level.  Sponsorships will include trophies as well.  Finally, there will be a daily trophy give away based on trophies used.

Bitcoin prizes will be claimable like claiming prizes from a ticket counter, with limits of 1 claim per day.  Since trophies are only created at a fixed rate per 5 minutes from arena, and created at purchase time, trophies will be rather limited, but always growing.  Rather than do prize amounts, i will create a formula to claim X satoshi per trophy, simplifying the process significantly.

When someone claims bitcoin, or buys a card from a player, a small % of trophies go to the daily/ongoing giveaways.

Ideally, people will play the game as a casual time killer, with the benefit of knowing the game is practically infinite gameplay, resulting in long term players dominating the arenas and thus being able to win more trophies and also forge high level cards to sell. 

For fun, yesterday i set my player level to 1,400,000 and drew some cards.  My cards income was like 1.3(af).  That is 1300000000000000000000000000 or i thnk 1.3e30 .  my software can handle up to 9.99(ds).

My numbers go from K (thousands) M(millions) B(billions) and T(trillions).  Then it goes aa ab ac ad ae af ag ah ai aj ak... Up to az... Then ba bb bc bd, etc.  Math limits hit at (10ds) but you cannot live long enough to get there (i think)



Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

I think that instead of paying the same amount to all players - as it is in the faucets, it is better to create a competition in which one or more players wins a bigger prize.

I agree buddy.
I have some horrible experiences with faucets and bitcoin based reward games.
Mahatma Gandhi rightly said, "There is enough for everyone's need but not for everyone's greed."
I created a platform last year where users can claim satoshis via faucet as well as an additional mode by seeing ads and videos. I am not much of a tech guy so I bought scripts from various developers and tried to integrate them on my own. I was able to do that and site run well for few days but then came the bad time. I noticed hundreds of users on site at once, all claiming and viewing ads. Later on looking little deep, I found out that they were bots. They drained almost all of bitcoins available on faucet. Worst part was that network whose ads I was using also suspended my account because of bot users. So I had double loss.
So whatever you create, just make sure don't give out money generously else you would be harassed too.
108  Bitcoin / Project Development / Re: Crypto game with Bitcoin payouts - revenue model on: March 06, 2019, 01:26:52 AM
There will be minimal bitcoin earning ads when collecting hourly bonuses.  Maybe once we get some players we could do video ads for in game premium items, etc. 

Additionally, i will be selling game sponsorships for LIFETIME benefits, at $5 each.

My plan... 200,000 available.  30% of those sales will go to game fund ($300,000) for prizes.  The other 70% will be used to pay taxes and any leftover will go to the development of the game, with a $1,000 per week salary for me to work on development full time.  When sponsorships sell out, it will switch to a subscription model, $5 / MONTH. 

Still working on how to create the economy of the game.  I will post my ideas after i reply to replies.

It depends on if u have enough funds to sustain the faucet and game rewards. Besides u need to device a means to get back fund so u can use it to properly manage the project

109  Bitcoin / Project Development / Crypto game with Bitcoin payouts - revenue model on: March 01, 2019, 06:08:58 PM
Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.
110  Bitcoin / Project Development / Re: (Pre-Alpha) *Added Image* "King of the Ring" game w/ Bitcoin prizes (kotr.org) on: February 02, 2019, 10:17:36 PM
I am rethinking the game logic.  Closing this topic to open a more appropriate thread for where the project is at right now.
111  Bitcoin / Project Development / Re: (Pre-Alpha) *Added Image* "King of the Ring" game w/ Bitcoin prizes (kotr.org) on: January 31, 2019, 02:23:04 PM
More updates this weekend.  Finished registration / login.  Game will be playable for the alphas in a month or so.
112  Bitcoin / Project Development / Re: (Pre-Alpha) "King of the Ring" game with Bitcoin prizes (kotr.org) on: January 28, 2019, 01:28:50 AM
From the basic help menu in the game...

113  Bitcoin / Project Development / Re: (Pre-Alpha) "King of the Ring" game with Bitcoin prizes (kotr.org) on: January 27, 2019, 07:33:07 PM
Oh.  I have no plans to keep that text there anyway.  I will soften it up a bit when i get time.  It is too much text anyway.  Basically the homepage is going to be a brief synopsis of the game and a play now button.

Thanks for the feedback.
114  Bitcoin / Project Development / Re: (Pre-Alpha) "King of the Ring" game with Bitcoin prizes (kotr.org) on: January 26, 2019, 07:49:35 PM
Speaking of prizes, since we are on the Bitcoin forums...

For players who do not care about crypto but just want to be the best, there will be other game item raffles too.  As for BTC prizes, you will need to have a FaucetHub account (the reason for this is that prizes will be paid via FaucetHub and also the game balance can earn commissions from people who we refer to FaucetHub... this benefits all players).

I will initially (at full release) fund the Master wallet at Coinbase with 1 BTC.  Each day 100,000 satoshi will be sent to the FaucetHub game wallet for 1000 days.  A percentage of the game wallet can be won via various events, mostly raffles.  Use game gold, game raffle tickets (found in treasures, level up rewards, and completing collections), and gems to enter the raffles (all free ways to enter).  

As sales are made and ad revenues come in, the prizes will increase faster.

This is an example (not the real math at the moment).  

Bitcoin Raffle #1 level 1 (Gold entry):

Each player's 1st entry costs 1000 gold.  2nd entry, 2000 gold, 3rd, 3000 gold, etc.  So 10x entries would cost 1000+2000+3000+4000 =10,000 gold.  When 100,000 entries are in, the server picks a winner.  The Raffle then "levels up" and the next time around, each entry costs 2000 gold to start, 2nd entry costs 4000 gold AND the max number of entries doubles (in this case, to 200,000 entries before a winner is picked), etc.  This makes it so that it takes longer for the raffle to trigger and gives loyal players (who will have greater gold incomes) more chances to enter than new players who are still building their incomes.

The same will be true of Gem-entry raffles, and ticket entry raffles.

Why make the raffles take longer to trigger?  Since they are progressive prizes (meaning they grow until they pay) this ensures that as the years go on, greater prizes will be paid out.  In the scenario above where 100,000 satoshi is being added to the game wallet each day, that means the gold entry raffle increases by 5000 satoshi each day.  The Ticket-entry raffle increases by 10,000 satoshi each day, the gem entry raffle increases by 15,000 each day, and the Gold+Ticket+Gems raffle entry will increase by 20,000 satoshi each day.  That is 50% (50,000 satoshi added each day).

The other 50,000 satoshi will be divided up each day to increase tournament payouts and maintain a minimum/starting balance for new raffles.

Open to suggestions too about other ways to give prizes out.  I thought about doing a virtual mining where players have a small chance to find "mining tokens" in treasure chests that would then be used to claim continual payouts over time.  Still working on the math for that...


    





115  Bitcoin / Project Development / Re: (Pre-Alpha) "King of the Ring" game with Bitcoin prizes (kotr.org) on: January 26, 2019, 07:26:58 PM
The game is web based and I am building it with mobile in mind.  If successful, I would love to hire IOS/Android devs and make it Google Play Store compatible... don't have the money for that right now.

What do you mean by "too flashy" Huh

The game model is simple.  You can only complete actions every so often.  The player timers are 12 minutes (there are many things to do so 12 minutes is not really a huge problem).  

As for sales...  Any member who makes at least 1 purchase gets a permanent 50% reduction on timers (to 6 minutes) and then I will also sell monthly subscriptions for a couple bucks per month that reduce timers to 3 minutes.  I MIGHT sell bonus packs but I have not really gotten that far.  I want a fair game that everyone can play and have a chance to win.

There will be a few ads in game (likely a-ads so they can pay the faucet balance and increase the prize amounts) and maybe some others.  A portion of ALL revenues from the game will be used to increase prizes / add more prizes.

Also, I may have contests that are for paid members only or subscribers.  But the idea is to make a free game that earns from ad revenues and pays those revenues back in prizes to winners of the raffles or tournaments.

I hope that answers your question.  Yes it will be free to play, and yes there will be some upgrades for sale.  
116  Bitcoin / Project Development / Re: (Pre-Alpha) "King of the Ring" game with Bitcoin prizes (kotr.org) on: January 26, 2019, 06:22:16 PM
Follow this thread for updates.  I will keep it updated as progress occurs.

117  Bitcoin / Project Development / (Pre-Alpha) *Added Image* "King of the Ring" game w/ Bitcoin prizes (kotr.org) on: January 26, 2019, 06:16:03 PM
Hello everyone!  I closed the previous thread about the game I am developing because I was not yet ready for people to even visit the site.

Today (1/26/19) I will be adding the player sign up code to the homepage (http://kotr.org).  A general overview of the game concept is posted there.

Soon, I will be looking for Alpha testers soon. (and yes, prizes will be enabled during the Alpha phase).

If interested, bookmark the KOTR homepage and wait for the updates.  I am mostly only able to work on the game over the weekends and I hope to have the full release complete this year.  

Look forward to seeing you there and let's use this page to discuss project development ideas as the game is sort of a "living project".

Cheers!

(Last updated 1/26/2019)
118  Bitcoin / Project Development / Re: Master Warlords - a Bitcoin Skill Based War Game on: January 25, 2019, 03:02:15 PM
I am building a game with a different concept but also pays bitcoin.  Will be in alpha later this year.  Right now I just have a conversation thread at

https://bitcointalk.org/index.php?topic=5101477.0

Glad to see games like this coming out.  I like the idea of player to player sales using credits as a medium between blockchain and troop sales.  Doesnt really fit the model of what I am building, but very cool.


Wow a game that pays with bitcoin. Most of the games that were created will pay with their very own token so this makes it more interesting because you're allowing players to convert credits to bitcoin.

Such topics like this I think belongs to Service Announcements. Just a little review after watching the video on your website, can you please create a better video with your game? I like oldie graphics like your game.
Idea is good and what's interesting on that game is that it has good graphics  and of course it's ingame Bitcoin feature. We all know that we want to earn and  at the same time enjoy the game. I do hope that some developers will be more interested in creating games that has the same feature. But for me as a gamer I prefer to have something like Bitcoin in game feature and with a more faster transactions.
119  Other / Off-topic / Re: good movie with motivation ? on: January 25, 2019, 02:53:43 PM
Bodied
120  Other / Off-topic / Re: Project Development conversation about card battle game with Bitcoin prizes on: January 25, 2019, 02:52:45 PM
Things to build still...

Player Accounts
Login/logout/Password Reset
Use Treasure Card code
Lootbox (hourly bonus)
Upgrade troops
Referral System
Bitcoin payout code / prizes
Items (sands of time, potions, raffle tickets, etc)
"Gem Den"
View Deck
Guides / tips / tutorials, etc
Arenas
Military
Marketplace
Crafting
Farming
Chat system
Battle replays
Subscriber stuff / Store (if any)
PXP, CXP, Gold, Gems, etc
Faucet?

And probably more.  It is a fun game, this is a rebuild/overhaul




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