Bitcoin Forum
June 06, 2024, 01:27:24 PM *
News: Latest Bitcoin Core release: 27.0 [Torrent]
 
  Home Help Search Login Register More  
  Show Posts
Pages: « 1 ... 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 [78] 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 ... 407 »
1541  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: October 25, 2015, 04:55:13 PM
Syksy's Antiquities and Fascinating Coins Auction

The auction has closed, sadly no bids were made - if somebody's still interested, you can contact me and discuss via /query

Prices were good, but my analysis is that anyone who was able to appreciate the auction content, likely had most of the coins already, as a result of the steep wealth differences.

Good luck on the next one! Smiley
1542  Economy / Speculation / Re: Wall Observer BTC/USD - Bitcoin price movement tracking & discussion on: October 25, 2015, 11:08:28 AM
How many people committed suicide (or were thrown back into abject, inescapable poverty) when the Brazilian command and control fiat monetary system last collapsed (for the umpteenth time in a row)??

Bible predicts that 1/3 of mankind will perish in famine, war and disease when the U.S. fiat money ends.
1543  Economy / Economics / Re: Economic Devastation on: October 25, 2015, 10:49:45 AM
Who has ordered such a thing (nominally) - is the an organ of government that even possesses such a power?

During the great heist and power grab in the US in 1933 (called the "New Deal"), gold was ordered to be turned in, yet about 1% only did it.

The likely result of this that a government that has anyway lost its legitimacy among people is getting a one more formal claim that all the citizens are criminals, and may be selectively prosecuted unless they keep their mouth shut in the coming robberies.

My strategy has for some time been to ignore such. I am too dangerous to them that they would too much care whether I break their monkey-law or not. (I may have broken some law in the past, but in every case of the official harassment, it has not even involved my breaking the law - their attack against me is not motivated by real or even perverted sense of justice, but solely by the political expediency and what resources they have at hand at the moment and who other they need to whack-the-mole).
1544  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [XMR] Monero - A secure, private, untraceable cryptocurrency - 0.8.8.6 on: October 25, 2015, 09:25:36 AM
If centralization destroys bitcoin, will centralization inevitably destroy all cryptocurrency?

Cryptocurrency is not necessarily an end state, it can also be a process: I have enjoyed a great increase of freedom in my life through cryptocurrency, and I don't place a great emphasis on which particular crypto has done it in which year. In my own thinking, the "spirit of silver" moved to Bitcoin, and later to Monero, and may move on. Each move any more, is not a disruptive but incremental change - I still own more value in physical silver than Monero, for instance. All the previous stages of innovation serve as backups should the latest one end up "being forked".

The cutting edge cryptography will be tried in the high end projects first, and the trend towards fragmentation of the virtual assets sphere is also there. 2 years' slaughter has not killed any even remotely legit alts, for instance. This is an indication that in the future, you can own a myriad of virtual assets secured or unsecured by cryptography; accessed publicly, pseudo- or anonymously; and allocate your portfolio between them without friction.
1545  Economy / Economics / Re: Economic Devastation on: October 25, 2015, 08:53:10 AM
When the crisis of 2008 hit, they actually came after my gold and silver and confiscated them. So if you prepare for disruptions by stocking up crypto, PM, or banknotes, it is important to shield them physically (hide) as well.

The compartmentalization works such that the ones sent after you are from local government agencies, they are no special agents. They believe they are investigating some tax evasion or money laundering case. They hardly know what a thought crime is nor understand that they are the thought police in action  Tongue
1546  Economy / Economics / Re: Economic Totalitarianism on: October 25, 2015, 08:32:30 AM

Good stuff.

Out of curiosity, are you producing the text yourself, and if so, what is the original publishing medium? Smiley
1547  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: October 24, 2015, 07:38:24 PM
On the usefulness of patents:

Quote
The economist Edwin Mansfield of the University of Pennsylvania studied the development of 48 chemical, pharmaceutical, electronic and machine goods in New England in the 1970s. He found that, on average, it cost 65% as much money and 70% as much time to copy products as to invent them. And this was among specialists with technical expertise. So even with full freedom to copy, firms would still want to break new ground. Commercial companies do basic research because they know it enables them to acquire the tacit knowledge that assists further innovation.
1548  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: October 24, 2015, 12:19:27 AM
How many players would it take for you to define the game as a success?

I think even 10,000 players would do, since if they deposit only 1/10 of the amount per person as the Ancients have done, it means 1M XMR in the depositories and a major boost to XMR as the result.

Of course it is not a trivial task to get such a number, but our next task is to develop the game to appeal to a wider audience of intelligent players.

There is always the possibility for major success - a million players will move the exchange rate of XMR to a whole new level.

(The game currently has 100 players)
1549  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN][DASH] Dash | First Anonymous Coin | Inventor of X11, DGW, Darksend and InstantX on: October 24, 2015, 12:11:57 AM
PoW is a lousy way to distribute the coins to any number than at most 100-1,000 holders. But it is flawed to think that market crashes work to this end either. I don't believe that the dilemma of distributing coins has been adequately solved yet, and I do believe that it is an important task to consider if a coins actually aims for global markets, or even a dominant position in them.
1550  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: October 23, 2015, 11:32:25 PM
I feel the most important thing is the community. The technology is good already, and its progress is slow for the reasons we know.

My understanding is that the core part of the community is in it with the proper "Venture Capital" mindset, meaning that they are unaffected of the fluctuations of the exchange rate, and just want to "call to the end". This lessens the risk that all fold at the same time, and even if that happened, the development would just continue as it is not motivated nor dependent on the exchange rate.

Tbh, I think that the risk that Monero would be abandoned is negligible. At the worst, the exchange rate would continue its descent, with the result that the ownership of coins becomes even more concentrated to the strong hands. I don't think extreme concentration is good but we just have to deal with it. I believe the current owners will release a good part of their coins when the price rises the next magnitude.

A number of XMR was already bought by "the company" but it has more powder in the reserve. I have personally spent my best to further CK which is already in a pretty impressive condition including having a functioning ingame exchange for all items. CK is unlikely to have a major impact on the exchange rate in the next 3 months due to the low absolute number of players, but in the next 12 months it is likely to have a significant impact if successful as a game.
1551  Economy / Economics / Re: Martin Armstrong Discussion on: October 23, 2015, 11:08:58 PM
What we can do is to educate the people to understand that the government debt is imaginary, ie. there was no consideration involved in part of the lenders - the central banks did not surrender the control to anything they had when new debt was contracted, it was all sleight of hand.
1552  Economy / Economics / Re: Martin Armstrong Discussion on: October 23, 2015, 04:11:56 PM
I am not sure if Armstrong at all understands Europe. Don't confuse your own desire to be a more functional society to actual facts. Europeans similarly believe that the USA is a mess that will blow up any time.
1553  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: October 23, 2015, 03:18:28 PM
PRIOR NOTICE ON WHAT SHOULD BE EXPECTED TO HAPPEN ON CERTAIN SITUATIONS
("TERMS OF USE")

PLEASE READ THIS NOTICE CAREFULLY BEFORE PROCEEDING. IF YOU CREATE ACCOUNT AND USE CRYPTO KINGDOM, IT IS LIKELY THAT THIS INFORMATION WILL PROVE HELPFUL.


INTRODUCTION

Crypto Kingdom (CK) is an imaginary world, defined as the "State of the World", a dataset listing the status of characters, land, buildings and items. It is used via Interfaces, the one here is Ultima Gaming Platform, but others exist for humans and programs.

This is no "agreement" between you and "CK", because both are ineligible to make a binding agreement at this very juncture.

"Town" is the ingame government of CK. It is chosen by players who own gold (CKG). Its jurisdiction in CK world is summarized as "Who has the gold, makes the rules." CK itself is just the world, in which the jurisdiction of the Town is supreme and enforceable. Because CK is only the world, and Town is only an entity inside CK, there is no counterparty who would have the authority to represent CK in any outside world matter.

CK also does not require you to agree - each one will reap the rewards and punishments of his actions regardless of prior agreement. The primitive laws of CK world are based on common sense and good conduct, and the more advanced ones apply to those who are in a position to understand them.

It is not mandatory to enter any personal data, but lost passwords cannot be retrieved without having some.


LIMITATION OF LIABILITY

All characters in CK including the Town and its associates, are responsible for their actions in CK, and may not disclaim liability. Disputes are settled in the judiciary system of CK, with King as the supreme judge.

Outside world has no domain of jurisdiction in the matters of CK, nor CK in those of outside world.


INTELLECTUAL PROPERTY OWNERSHIP

All information entered in CK is public domain.


ASSETS

"Assets" refers to all contents of CK world which can be transferred ingame and thus "owned". These are Urban Land titles and Items.

Urban Land Title registry is part of the State of the World. Before acquiring Urban Land, it is important to check the local terms of the title. In general, gamemaster events (such as war) can not affect the ownership of land, and the local administration does not hold eminent domain over it. There may still be mandatory taxes or building restrictions, and the refusal or inability to pay taxes may lead to loss of the land.

Items ownership is a transfer registry, similarly part of the State of the World. Items are subject to wear and destruction. Gamemaster may adjust the properties of items, add and delete items, and the value of items that is determined in the open market may change as a result of these changes.

Gold ownership is specially protected. More cannot be created at will by anyone, and gold can never be subject to tax or encumbrance, does not wear, cannot be stolen, etc.

Private depositories hold non-game virtual goods such as cryptocurrencies in proven storage and emit depository shares ingame so that the value of the shares is backed by and often convertible to the non-game assets they hold outside of the game. Using such depositories or holding their shares is at player's own risk. The ingame value of such depository shares depends on events outside CK domain, including embezzlement, hack, theft and seizure of the funds in deposit.

Town does not guarantee the market value of any item. Institutions ingame are responsible according to their respective TOS for the promises they make for their offerings, and will be prosecuted for breaches of contract.


TERMINATION AND SUSPENSION OF ACCOUNT

Each character has one account, each player may have many characters and thus accounts.

The account will be terminated as an administrative procedure if:
- A few weeks neglect makes the character starve to death, after which the heir inherits the assets of the character. If death happened intestate, there is a 1 month grace period for the account holder to manage the estate of the deceased with original account. After this, the Town escheats the assets.
If you lose the password and have not entered any recovery information, this is what happens.

The account will be terminated as a punitive measure if:
- The character is convicted of Treason, and in major or repeated cases of Felony. Treason is defined as a wilful act, attempt or plot to undermine, corrupt, damage, compromise etc. of the CK's, (State of the) World's, Town's, King's, etc rule-bound authority, integrity or function. In addition to terminating the account, the character may be sentenced to death, and before that lose all assets and decorations.
- Illegal immigrants may be expelled without warning. Illegal immigration means mass character farming, especially if characters are bot-controlled, but only with proof that it is done for the purpose of monetary gain rather than to enjoy the game.

The account may be suspended (temporarily blocked):
- As a warning or punishment for Misdemeanor or Felony.
- As a safety measure if there is reason to believe an identity theft has occurred.
- If the account is used to flood the system or other similar activity.
- If the character is under investigation or trial for Felony or Treason "arrest". In this case the character will be kept alive by Town-appointed health manager at the character's expense and released if found not guilty or if the verdict does not include termination.


DISRUPTION IN THE STATE OF THE WORLD; DISCONTINUING THE GAME

CK is designed to run perpetually, which is evident from its robust governance model and data structure, and having perpetual rules such as the gold generation script, which cannot be changed by any power inside or outside the game ever, and perpetual rights, such as the right to receive 100,000 m weekly per each consol item forever.

It is possible still that 1) hosting the state of the world becomes difficult due to eg. disruptions in Internet traffic or compartmentalization of the Internet, or 2) several key administrators disappear at once and Town management capability thus suffers, or 3) a data corruption attack has despite all precautions managed to corrupt the game state during extended time, or 4) a similar event.

There are very elaborate procedures that will be activated if such events occur occurs, too lengthy to be listed here. The short version is:

If anyone is willing to play CK, it continues to exist, and if no one is, it still continues to exist in dormancy, ready to be resumed, unless all memory of it is irrevocably destroyed. It is just imagination anyway - information in public domain.

In the case of CK, nobody reserves the right to discontinue the hosting of the game and cancel your account for no reason, and keep all your stuff. Rather, it is everybody's right to continue the hosting of the game, and your right to keep your stuff.


CLOSING WORD

Regardless or not whether you "hereby understand that you are solely responsible for your own conduct, and the decision to continue to play CK is yours, and any issues arising from that will be handled between you and the relevant third parties in the CK world as they pertain to CK, and between you and the relevant third parties in the outside world, as they pertain to the outside world", so will it happen.


DECISION

* I want to enter into Crypto Kingdom

* I do not want to enter into Crypto Kingdom


1554  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: October 23, 2015, 07:00:11 AM
Came across this guide on organizational sabotage.

While many outside world organizations have their sabotage quotient at high levels, and I remember to have unwittingly destroyed my first own company with similar techniques, I have evaluated that in CK leadership, design and development, sabotage is at quite low levels currently.

Code:
LEADERSHIP BUREAUCRACY
How to make sure nothing gets done at work

by  Anne Fisher  @anbfisher  SEPTEMBER 30, 2015, 11:35 AM EDT
E-mail  Tweet  Facebook  Linkedin
Share icons

A World War II manual on undermining organizations from within might describe your office all too well.

So you’ve just come from yet another meeting that, after sucking up an hour or two you’ll never get back, produced nothing useful — partly because somebody talked on and on about a topic that strayed far off the meeting’s agenda. Then someone else brought up doubts about a decision from the last meeting, and there was talk of referring it to a task force for further research. Still another team member questioned whether the decision was even this group’s to make, or if maybe it conflicted with something higher-ups had said they wanted.

If that sounds familiar, think about this: You’ve just witnessed four of the eight techniques outlined in a document called the “Simple Sabotage Field Manual.” Published in 1944 by the U.S. Office of Strategic Services (predecessor to the CIA), it was a guide for European spies on how to undermine the Axis powers from within.

The handbook was classified until the 1970s, but Bob Frisch, managing partner of consulting firm Strategic Offsites Group, came across it just a few years ago — and found it eerily similar to what often goes on in workplaces now.

“We’re not suggesting that enemies are lurking in your midst,” write Frisch and his two co-authors, Robert M. Galford and Cary Greene, in a fascinating new book, Simple Sabotage: A Modern Field Manual for Detecting and Rooting Out Everyday Behaviors That Undermine Your Workplace. “But the odds are great that some individuals have unwittingly taken a page from [the OSS manual]. Left unchecked, their behaviors will undermine your group or organization, slowing down its — and your — best efforts.” (Italics theirs.)

Here are the eight tactics the OSS recommended for tripping up an Axis agency from the inside:

“Insist on doing everything through channels. Never permit short-cuts to be taken to expedite decisions.”

“Make speeches. Talk as frequently as possible and at great length. Illustrate your ‘points’ by long anecdotes and accounts of personal experiences.”

“When possible, refer all matters to committees, for ‘further study and consideration.’ Attempt to make the committees as large as possible — never less than five.”

“Bring up irrelevant issues as frequently as possible.”

“Haggle over precise wordings of communications, minutes, and resolutions.”

“Refer back to a matter decided upon at the last meeting and attempt to re-open the question of the advisability of that decision.”

“Advocate ‘caution.’ Be ‘reasonable’ and urge your fellow conferees to be ‘reasonable’ and avoid haste which might result in embarrassments or difficulties later on.”

“Be worried about the propriety of any decision. Raise the question of whether [it] lies within the jurisdiction of the group or whether it might conflict with the policy of some higher echelon.”

These tactics proved “incredibly subtle, and devastatingly destructive.” Alas, they still are. But “rooting out these corrosive behaviors isn’t so simple,” the authors note, because “they are often mutant excesses” of habits that are actually helpful, like involving coworkers in decisions that affect them.

Complicated for sure, but not impossible. Most of Simple Sabotage is about four ways managers can keep (usually inadvertent) saboteurs from getting in the way of everyone else’s efforts. In some companies, the first step may be the hardest: “Spot sabotage as it occurs.” And then speak up.

- Weekly Town Council meetings are important for raising the experience of the future decision makers and keep others as functional backups should I drop offline for an extended time.
- In design/development, the communication frequency with PJ is 1-5 instances per day. This is enough to normally ensure time does not get wasted on wrong or inefficient features. Most important is to cut his communication to well-wishing peers (not clear managers, advisors or subordinates), which has been done.
- Meetings (except TC) are advisory only. The authority, power and responsibility for decision and implementation of any task, is vested to one man (like in companies, Board chooses one man (CEO) to coordinate all activities and nominate all other people).
- Also we are here voluntarily so if we want to spend our own time "inefficiently" we have the right to it (it is a game!), I personally don't have time for that.
- The techniques described are considered inappropriate in our culture and using them brings shame and loss of future promotions instead of praise.
1555  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: October 22, 2015, 07:48:19 PM
...maybe we won't all pay insane taxes on our Monero capital gains after all.

That ruling was VAT, no capital gains. Significant nevertheless.

(In Finland where I used to live, individuals are liable for capital gains tax even if their USD has appreciated against EUR before spending it. I would assume this is not widely reported though.)
1556  Economy / Economics / Re: Economic Devastation on: October 22, 2015, 02:41:53 PM
The banksters know that "eliminating tribalism" is impossible. Their forced mixing of races by the manufactured refugee problems does not serve to increase tolerance (which never was a problem in the first place - people all over respected theirs and others' right to be left alone. Tolerance becomes an issue when people are 1)forced to 2)change their culture and 3)pay for it, to 4)accommodate strangers. This is no difference to military occupation.) The real intention is to cause strife and internal conflict and make previously strong tribes more easily manageable.

Actually it is possible, but they are doing it wrong.

I also think that the EU refugee event is a mess, and it will probably create genocide and revolts very soon.

They need to do it slowly and with preparations. Just flushing millions of foreign culture people in 1 constrained place just ain't gonna work.

They have to do it like Switzerland did.


Thanks for feedback. We are not really that far in understanding, and my time constraints me to discontinue now.

To the final comment by you, a laconic reply: "What if it is not in their intention, to do it right?"
1557  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: October 22, 2015, 02:00:42 PM
When we move to 3d rendering, will we be able to renovate modular stone buildings? And if so, do you think there will be any cost associated with the renovation (I'm talking of a voxel for voxel renovation for aesthetic reasons)?

I would guess that if space is not a concern, there will be a default 3D rendering, situated on the land with some simple logic.

If the space is very cramped, it might not be allowed to build so much by the Modulator, or at least in the rendering phase it will need to be custom handwork to fit the lot.

I don't believe the game attempts to charge for this but if manual rendering is involved, someone uses his precious time to enter the coordinates, which comes at the owner's expense.
1558  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: October 22, 2015, 01:08:57 PM
The future of Building has finally been locked in. Exact implementation takes 1-2 weeks still.

TL;DR: A new category of buildings called Wood Buildings starts. These are "lot improvements / character improvements", because only one of each type of building per character gives the benefit and in the residence lot only. They are aimed to get the commoners to the building from the early on.

Existing Stone Buildings' benefits are converted to a uniform datatype with Wood Buildings. New stone buildigns may be built as before.
1559  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: October 22, 2015, 11:42:23 AM
Building in the Coming Incarnation

This module will be implemented right after the current DB logic rewrite, EXP/Tutorial, and Health Challenge (2 weeks). As for Stone buildings, building will be enabled as soon as I manage the datatype ready, in a few days.

Basics

Building master will be moved to Ultima from its current residence in google sheets. After this move, google sheets will not contain any of the master data.

All buildings will utilize a uniform datatype for their game effects.

Buildings will be able to be built on lots on your ownership only. Rental to other PC will not be enabled. This decision is taken to add "ownership" to the game from the first day.

Buildings come in 3 classes of importance: wooden, stone-modular and stone-custom buildings. These differ in the real effort to build them. Wooden buildings are completely scripted with predefined parameters. Modular stone buildings generate their effects from the script but require raw materials etc. to build. Heritage buildings are similar to our current buildings requiring complete voxelcounts for stone and at least the information how to implement the building in the future 3D.

1. Wooden Buildings

Wooden buildings can be built to a lot in a loosely predetermined order (some require another building to be built before them). They give bonus to the owner of the lot if the lot is designated to be his primary residence. Owning several lots with wooden buildings in them does not have any further effect. Only one of each type may be built.

The current and near-final list of the wooden buildings (list will perhaps be expanded for buildings/effects that suit Noble residence purposes, but let's not care about that now). Many of the proposed effects were reduced to simplify the gameplay and cut short the dev implementation time.

The residence brings major bonuses to the game. If fully built, it will require a 390 sqm lot, have 260 built-sqm in 3 floors, cost 33.7 mil, require complete renovation after (no less than) 20 years, and produce the following bonuses:

2 Major and 2 Minor Health Bonuses (easier health challenge)
3 Skills Bonuses (effect accumulates until Skills are implemented)
REL bonus
8*CUL, 8*IC, 1*SCI
800,000 m income
200*VEG and reduces spoilage
100*MEAD
60*MEAT
100*CAN
Fits 2 horses

(If you wonder about CAN, it is a new consumable in the series of CAN, CIG, MUS, AYA in increasing potency, towards Wisdom and Understanding. Health effects are unproven at present.)

1.1. Conversion/grading of existing stone residences

Current residences will be graded for the Wood Building bonuses, and receive the ones that are fair, for free. It is somewhat unclear if it is possible to allow the actual building of new wood buildings to a lot already containing stone buildings, because the footprint of the stone buildings is undetermined.

Large residential buildings and Non-residential buildings will be graded for their pool shares in a system similar as before. They will not be customizable after the grading, until some further update to the whole system.

Here it is important to mention that stone buildings have a near-constant yield, so it does not matter how many or few you own. The wood buildings have overall (much) higher yield, and have the tendency of decreasing yield the more you build (some are better than the others). This is to make the game speed higher in the early commoner stage, and the total yield capped to a good sustenance level nevertheless.

2. Modular Stone

Stone building differs from wood building in a few major respects:
- 2-5 times more expensive per sqm to build
- Depreciate much slower
- Building requires amassing resources
- Can be used for other purposes than basic residence
- Can contain luxuries and facades.

Modular stone buildings are built using a calculator that ignores the actual looks and floor arrangement of the building, and lets the builder customize according to resource usage or intended effects. The calculator may be in an external source (or a 3rd party developed module) but its resulting building can be built using command BUILD and giving the parameters that the calculator produced.

3. Custom Stone

This is similar to the way building was in the early stages of the game, when yields/effects were negotiated with the gamemaster. We will have the need for custom benefits in the future as well, so this is important to keep. Another reason to build custom buildings is aesthetics, you can build whatever pleases your eye. In ingame cost terms, custom is no more expensive than modular, but in real-world costs, custom requires a lot of time to think about, BI cost, and a possible architect cost as well.

4. Designer's Notes

I am quite satisfied with the intricacies of the Health Challenge and its hoped-for effect in increasing the player identification to the character.

Now after quite some thoughtwork which was not even fun always (the constraints were many, and uncertain, at the same time, and this module has already caused huge unnecessary work due to difficulty of matching the effects, the data and the datatype), I believe the new Buildings will kill many flies at one time, and make the game an even stronger contender in the segment of Farmville players as well, and at the same time not burdening the rich players who get the upon conversion or can buy them with money (either a fully developed lot, or build by mouse-click).

Buying the house is a challenge. While prebuilt houses will likely be offered by nobles to get new players to their Tribe, it remains the situation that land in the town is never free. Even the smallest lot costs 2-5 mil (about which can be gained from the tutorial gift windfalls, once per character). So unlike some other games that constantly build you new buildings for free without regard to anything, we put the difficulty level up at the very beginning - at least the new character needs to figure out how to get the land and start building. (Options are to save but that takes a few weeks, exp-grind through the tutorial and sell all valuable freebies, wait for town or other land giveaway, enlist to some tribe incl. church that offers housing to members, or deposit, or why not gamble as well - selling pseudo-ingame services is usually feasible in the stage where the character already owns the house).

After securing the land and building the Chamber, which is the first room, there is already a range of options. Some outside buildings are a must-go, others require much land which typically is not available. This instantly causes the need to prioritize, and later causes the need to trade to a bigger lot, probably already developed. The costs and benefits, while adjustable both now and on the go, are carefully tailored to fit the increasing affluence of a commoner, even up to Master level, during which a natural move to stone buildings with better health, culture etc. benefits, occurs.

The order of building some of the rooms depends on the spatial arrangement. The house is 3-story. Most rooms give just CUL (which in turn gives IC, listed separately). This is in accordance with the prior and stone building yields. CUL is an important determinant in level promotions, IC once again increases the identification by allowing (later, possibly right after this module) to gain personal items. A rental block can be constructed for income, although it is expensive to build and possibly some other benefits are actually more valuable than the money. All the bonuses and benefits of a fully developed Wood residence amount to 5.0 mil per year, a huge sum in bonuses to a character whose salary income is about 2.1 mil.
1560  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [XMR] Monero - A secure, private, untraceable cryptocurrency - 0.8.8.6 on: October 22, 2015, 08:04:40 AM
...liquid diamonds...

+1 Welcome to CK!
Pages: « 1 ... 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 [78] 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 ... 407 »
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!