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1381  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 05, 2015, 04:34:24 AM
Please check the ancient Google DB tab /WINE. To the player not too much active, it may look absolutely daunting that there are so many wines there. Their taste information is public (ranging from "unenjoyable soon turning undrinkable" to "absolutely perfect in every measurable way"). What is not shown are the healths, and all of the wines are quite expensive limiting the experimenting.

Wine healthiness and wine taste are derived secretly from same dataset so they have a high correlation. Also price correlates with both of them obviously, and since age is such a major determinant in the dataset, it also correlates with all of them.

Quite a number of wines have been around more than 10 years, and have reached their "peak" (the age of maximum enjoyment). After peak, the taste begins to decline, healthiness may decline as well, and in the end the wine turns to vinegar and is no longer potable, does not have a health value, and will be made a collectible item instead by change of item type. If there is a big quantity of over peak wine available, it might be a great value. Also a wine with a high expected peak rating (all this info is listed in /WINE tab) can be a good value if converted from IC or quickly bought, and then stored until peak, which might be up to 50 years away.

Wines cannot be less healthy than beer. The best wines are going well into spirits category in healthiness, and the big variety gives a big variety bonus as well.
1382  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 05, 2015, 04:19:50 AM
rpietila,

Do you have a plan to attract more players outside of the exisiting Monero community to Crypto Kingdom?

Right now it seems like nearly all players came from Monero (so far).

This is a very long-term project we are thinking in 10 years and longer timespan. Anyone can come to play.

Probably the mainstay of players will be existing cryptocurrency and monero users for some time (1-2 years) still, but this is just natural since they are the easiest reach.
1383  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 05, 2015, 03:35:12 AM
The 6 licenses have been released to be sold by the Town.

If BEER selling price stays at 4k (it is not regulated except by competition from now on) then each brewery takes 20 mil per year and makes (on average) 10,000*BEER to be sold the same year at 40 mil.

Cost of the building that needs to be constructed is not yet known but is estimated to be close to 200 mil (incl all materials and work). Land requirement is 1,200 sqm so it might be better to build in the outskirts of town. (The only current Brewery is in B.4.) The building costs need to be paid only later but production will start right away Smiley

Obviously the important variables are whether the price will edge up improving the margin or go down because of a glut, what is the APR requirement for the investment (competing CON is at 0.66% now), and how the licenses will grant privileges in the future when BEER production is hundred times bigger (undecided).

It is possible to run brewery at less than full capacity, in which case 10 mil / year must still be paid as labor cost but the per-bottle cost of 1,000 is paid on the production only.

Price in Agora is according to modified Dutch auction so that it will gradually come down until all are sold. Starting price was 500 mil. At present, the cheapest ask is 400 mil and no licenses have been sold yet.
1384  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 04, 2015, 07:03:30 PM
HM_The_King: And the herald cries with a loud voice:
[8:21pm] HM_The_King: The age of church beer monopoly is over!
[8:22pm] HM_The_King: We will grant licences to operate breweries for anyone. 6 licenses are in auction.
[8:23pm] HM_The_King: The peasants will start to consume about 50,000*BEER starting next year, and PC consumption is on average 12,000*BEER
[8:23pm] HM_The_King: So Church + the 6 new breweries will be able to supply 70,000*BEER
[8:24pm] HM_The_King: Town is a bit short on money, so the tax+cost basis will be raised to 2,000/bottle
[8:24pm] Syksy: Beer to the people!
[8:24pm] HM_The_King: Still, it is likely that beer price will rather go down than up because of the competition in the markets
[8:25pm] HM_The_King: Each license will immediately give the production, and will require the Brewery to be built as soon as building becomes available.
[8:26pm] moneromooo: What's the approximate cost of a brewery ?
[8:26pm] HM_The_King: sphericon: would know this one..
[8:27pm] HM_The_King: at 4,000/bottle, the sales are 40mil, and variable costs 20mil
[8:28pm] HM_The_King: I’d guess the brewery sets you back 200 mil
[8:28pm] HM_The_King: Considering that most yields have gone sub-1% the license is still worth a lot
[8:29pm] HM_The_King: 20 mil profit per year equals 200*CON and CON price is 15.5 mil => 3,000 XMR
[8:29pm] HM_The_King: so subtracting the brewery cost and opportunity cost of land
[8:29pm] HM_The_King: it is still valuable
[8:30pm] moneromooo: That's if the price stays at 4k. It may well end up at 2010 in short order
[8:30pm] HM_The_King: Do we have the dutch auction script working?
[8:31pm] moneromooo: Never heard about this one. All auctions have been on thread so far I think.
[8:31pm] HM_The_King: Chapelry auction has been in google sheets
[8:31pm] HM_The_King: dutch auction script means automatic lowering of price until sold
[8:32pm] HM_The_King: I’d like to do it in Agora
[8:32pm] moneromooo: Ah, then it should be doable now.
[8:33pm] moneromooo: I think we have all hte API necessary for this.

So Church is having 1*S-BB Brewery license and the other 6 are created and will be auctioned in a quick order, and they are very valuable but will probably be available at a fraction of their discounted cash flow.

We seek to have the dutch auction functioning in Agora, if not automatically, then manually like already done with so many of the items.
1385  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 04, 2015, 05:02:09 PM
New CON emission at fixed price 15,500,000

Season's greetings,

Town Council has made agreement with Wizard Developer PJ to contract him as a permanent developer on fixed monthly salary. The deal is good for both parties - from our point of view the best things are that the Wizard can concentrate solely on CK, and also the payment per month goes down.

For December, especially in the absence of the good town incomes (land sales, buildings construction) we need to raise some money to meet the milestone. For this purpose, 500*CON have been issued and is currently for sale for the first taker at 15,500,000. The highest CON price has reached 16.5 mil, so this is a real opportunity for those who believe CON to be a good investment. CON yields fixed rate regardless of how well Town performs, whereas CKG has larger dividends, the better Town does.

The issue price may be adjusted based on demand without warning, the current situation can be seen in Agora /Perpetual Debt /CON.

Previous IC conversion opportunities have ended. Currently we have the following outstanding:

W1614. 6 bottles per IC. The wine is already somewhat matured, and has a good rating of 13/20 with potential to quickly reach 15/20. All consumption of IC until otherwise mentioned, will go towards this wine now.

Absinthe (ABS). This has long been wanted due to its high potential to be the "mystery drink" in some of the health challenges. Due to its high alcohol content, it is a potent health booster in any case. Town is now selling it for 500k. Maximum exists: 2,200 bottles.
1386  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: December 04, 2015, 02:11:52 AM
Where can I find more information about CryptoKingdom, especially about how to play the game? I registered on the site a few months ago, but I couldn't figure out what to do next.

It is actually somewhat elusive at the moment, just like Bitcoin in 2010. Our thread in altcoin section is a good resource to start and we are soon opening the registration of new characters which has been closed for months, as we have made the game better and ready to accept new people.

Is your game based on monero or bitcoin?

Is it the ingame currency, that would sound like a nice feature.

Crypto Kingdom uses Monero as ingame currency.


Wow. How come I've just now heard of this? Is it like a faucet inside of a game? Or is XMR used to buy upgrades for better equipment in the game?

It's both although I'm not sure whether the planned faucet function (where you earn some small amount of ingame XMR for each hour of play) is enabled yet.

It uses monereto as the unit of account and ingame transactional currency in every virtual world style transaction including better equipment but also food, drinks, rent, gold, land and stocks. Moneretos are transferred in the CK server system instantaneously and freely from a CK character to another. It is possible to buy more moneretos by depositing XMR to the treasurer, it is also possible to withdraw when you have an excess and you want to.

This 100% hard reserve system (the about 100,000,000,000 moneretos in the game are fully backed by 100,000 XMR) is to keep the game honest and based on value that cannot be created out of thin air at the discretion of the developers, and it is helping the game economy to be solid as well which it is.

There is currently a "faucet" giving automatic free money to all players below a certain rank (high-ranking players end up paying for it Wink )

The thing smooth mentioned that value is given per hour of play, is true as well but that one is not giving XMR rather CKG, another type of asset.
1387  Economy / Speculation / Re: BETI: Bitcoin Exponential Trend Index and technical analysis on: December 04, 2015, 02:01:07 AM
I was referring to the time constant, not constraint, that is a typical parameter describing how quickly you are converging to the asymptotic value: https://en.wikipedia.org/wiki/Time_constant. That is probably included in this self-correction property that updates the initial algorithm, as far as I understood it.

I thought the model was simply trying to find the best-fitting (least squares method) linear trendline for all the price data in the logarithmic domain. With the transformation to non-logarithmic, it will be the same as the best-fitting exponential trendline in the linear domain.

I know a little math, but not in English. Therefore it may sound funny, but I am pretty sure no time constants are used, just recalculation of the trendline.
1388  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 03, 2015, 06:18:36 PM
The Most Ancient Prince of Soul, one of the oldest characters in the game (250+ years) approaches the health challenge:

"HEALTH": "You may still eat 200 units, drink 200 units and use 200 units of wisdom this year. Your remaining health challenge is Brutal. Your overall health is Good"

No surprise here. Luckily I am well equipped, and know how to go. My plan is to get the challenge to "none" if it is comparably easy (ie. turns to "severe" rather quickly) or "insignificant" if it is a really tough one. Since I have money, I'll just do what it takes, and count the costs later.

After consuming the staple items (50*VEG, 50*MEAT, 50*BEER, 50*CAN): "The eating/drinking felt Satisfying. I feel the remaining health challenge to be Brutal. I could still eat 100, drink 150 and use 150 units of wisdom this year."

Hmm.. It is time to deduce that it's going to be the hard one. So taking it to "none", while definitely possible, is probably not worth it.

"CONSUME MEAT 50": "The eating/drinking felt Effective. I feel the remaining health challenge to be Severe. I could still eat 50, drink 150 and use 150 units of wisdom this year."

Oh, this is nice. Hitting "severe" with most of the drink quota left is entirely doable. I'll finish the eating with the most effective stuff, 1*CAV, 25*FOIE and the rest MEAT first, and then move on to wines...

...

Consumed 50*SHI, 5*CIG and 1*MUS (it is not too cost-effective to consume wisdom substances for health alone): after finishing the quota of edibles and the "intention quota" of wisdom, the challenge is still "severe" with 150 drinks left.

So,

"CONSUME W1603A 20": "The eating/drinking felt Powerful. I feel the remaining health challenge to be Moderate. I could still eat 2, drink 130 and use 94 units of wisdom this year."

Well yeah this was a little overkill but I knew the wine to be powerful and for that reason had 467 bottles in my cellar to begin with. So now it's only about how to fine tune the rest of the challenge so that the quota becomes used. Some people mentioned that GIN is good so let's try...

"CONSUME GIN 5": "The eating/drinking felt Effective. I feel the remaining health challenge to be Insignificant. I could still eat 2, drink 125 and use 94 units of wisdom this year."

Hmm... At this point it will probably go to zero on beer alone, and if not, I have some wines that will pack a punch with the varietyBonuses. But cheapest it is to try with beer so let's see:

After 100 BEER it is still "Insignificant". What a waste of quota. Only 25 left. So let's find a good wine that I have excess and try 5 of it:

I have more than 1,000 bottles of W1608 so consuming 5 of them is not a big deal. Afterwards: "The eating/drinking felt Satisfying. I feel the remaining health challenge to be None. I could still eat 2, drink 20 and use 94 units of wisdom this year."

Well this is kind of the intended result. Not too much quota left, and severely brutal challenge turned to "none".

Cost side:

All foods were about 4 mil in total, of which VEG and MEAT were 1 mil and the few FOIE and CAV 3 mil. I am not of course paying for the FOIE since it is coming by virtue of me being a noble.

Wisdom products were actually only 1 mil in total since I did not go crazy with them, preferring to adjust the challenge with the drinks.

Of the 180 units of drinks, I am embarrassed to confess that 125 were BEER and 25 were MEAD, so costing me only 0.5 million in total.

The rest were 20*W1603A, 5*GIN and 5*W1608, with midprices totalling about 7.5 mil.

So in total, the challenge that was quite brutal, cost 13 million to get to "none". For me it is not a big money, and actually I believe it is not a big money for any ancient character who is qualified to even get brutal challenges. With the patience to wait for the frequencyBonus to kick in, a few million would have been saved even from this.
1389  Economy / Speculation / Re: BETI: Bitcoin Exponential Trend Index and technical analysis on: December 03, 2015, 04:31:33 PM
It's self-correcting. No need to change anything.
Yes, I know it is self correcting, and I like this improvement. My next question is thus: what is the time constant for this self correction? Choice of this parameter will have the crucial impact on the expected value and thus the accuracy of the model.  

There is no time constraint. It will always take all data into account. The only possible error is if the "exponential fit" is not the correct fit for the trendline. For a long time it was (giving the highest R^2) but now it is not sure. I haven't tested for some time. It is possible that a "inverted parabola in the exponential chart" is giving you a better fit (higher R^2 value). If it was so, Bitcoin would have been a fad that is destined to collapse in the next 2 years totally.

In the end, you need to deduce yourself from the fundamentals if Bitcoin is here to stay or not. If you think it is, it is probably a given that the current price is very favorable for buying (unless you are already very heavily invested). If not, this is a very good time to exit.
1390  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: December 03, 2015, 04:24:19 PM
Where can I find more information about CryptoKingdom, especially about how to play the game? I registered on the site a few months ago, but I couldn't figure out what to do next.

It is actually somewhat elusive at the moment, just like Bitcoin in 2010. Our thread in altcoin section is a good resource to start and we are soon opening the registration of new characters which has been closed for months, as we have made the game better and ready to accept new people.
1391  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: December 03, 2015, 09:19:57 AM
When it gets solved either (or any) way, the likely result is relief on the markets and a nice boom in bitcoin prices. Cf. XMR had the emission issue which first demolished the price to 1/4 of the previous, and when it was solved, price rose back to 0.004.

Our current lull is due to everyone thinking they have enough, and perhaps renewed hope in BTC, not many newcomers coming, 0.9 delayed and situation is not known except to a few (and others cannot decipher their statements nor believe they are truthful), and even because CK has not yet opened to general public.

1392  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 03, 2015, 05:23:26 AM
Just wondering whether this is intentional that we need to spend 50$ on every health challenge.

Code:
22632 	Consume 	meat 	01.12.15 	100 	goin2mars (111) 	New (5)
22633 Consume beer 01.12.15 100 goin2mars (111) New (5)
22634 Consume can 01.12.15 100 goin2mars (111) New (5)
22647 Consume shi 01.12.15 100 goin2mars (111) New (5)
22878 Consume veg 02.12.15  100 goin2mars (111) New (5)
22879 Consume mead 02.12.15 100 goin2mars (111) New (5)

approximate total cost @ current market sale prices: 3520000m

Whatever the health benefits of GIN, one thing's for sure: don't forget to eat your VEG!
   


The key is to have a plan and keep cool. The price range of health items is crazy, with VEG being available at 600 at the cheapest, and some stuff like DOM, AYA and SW1 hitting 10,000,000-20,000,000 at the dearest. When you count the zeroes, you see that it can be 10,000 times more expensive to drink SW1 for your health than to eat VEG or drink MEAD. You can be pretty sure that it is not 10,000 times more healthy, though.

So it will probably make sense to have a rough budget and try to aim to finish the quota and by so doing, getting the challenge to the desired outcome. I have seen people including myself ending an easy challenge with half the quota left. That means that you have spent 10 times more money to stuff that is only 2x the benefit.

Of course I would have a lot advice to tell since I designed it all, but it's the joy of exploration that I don't want you to lose. Listening to the other councillors' advice is good as well, since even though they don't know the health challenge, they can read my mind and are quite good in the detective work.

ADD: Okay 2 more helps:

1. The harvest season is starting soon and the peasants are competing to sell their produce here as historically this has been a high-priced market. In 2 days, it is possible that VEG price hits 1,000. Unless there is a bad harvest, which even I don't know (moneromooo knows but does not tell). This, combined with the regulated price of MEAD and BEER is the way to go if you're seeking to combat the challenge having small budget.

2. The frequencyBonus gives you more benefit if you spread out the consumption over a longer time. Maximum benefit is about 300 health points (3% of the maximum Health of a character).
1393  Alternate cryptocurrencies / Altcoin Discussion / Re: Unveiling the truth over the major Monero scam on: December 02, 2015, 04:26:24 PM
Who wants to bet Risto is in jail ?

Last time he was seen in Thailand in presence of the Mighty Goat enjoying old Bordeaux wines and Habanos. If your mind is a jail, you are in jail everywhere.
1394  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 02, 2015, 05:26:47 AM
A possible bug may be causing erroneous (too low) health challenge reductions. Since this is tiresome to remedy after the fact, can you please refrain from consuming until this notice is removed. This will ease the admin work!
1395  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 01, 2015, 09:18:20 PM
Shisha and Hookah conversions have ended.

Please, now if you consume IC, remember to do it in multiples of 30 IC only. You will get 4*TS161 (12 CKS coin) from it and support Town in its plight Wink
1396  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 01, 2015, 08:38:25 PM
New Health Challenge!

Decipher, and Enjoy! Smiley

don't forget the magic drink:
Health Challenge 1616

The merchant convoy sent to bring wisdom to our distant country does not seem to fare well concerning their own health. We can deduce many symptoms of some exotic condition. The communication is not too easy, but possibly they had made a trip to the east before coming to our lands. One is vomiting hardly and another one looks like Chinese in the face, but not in a way that he seems to enjoy...

It is more than likely that this is contagious, since even I am feeling a sore throat and dizziness in thinking. They are pointing that a certain drink may be quite powerful against the disease. We have to find out what that is, so that all citizens can consume at least some of it so that this year's challenge could actually turn out easier than the last one.
1397  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: December 01, 2015, 07:52:39 PM
Bullion Gold Trading; new CR-B series



We are taking steps to cater to a larger audience with gold. The decision how to arrange gold trading from now on has been made and is as follows:



- Supported investment gold sizes are 100, 5, 2 and 1 CKG. There is already a large quantity of 100 and 5 available, and the number of 1 will slowly start to increase as the game gets more players. Despite the large gap between 5 and 100, the decision was not to create a new size between them as it was deemed unlikely to find much usage. On the other hand, the emergence of 2 became crucial now as 1’s will start to be minted from virgin gold and be very distributed  and likely very collectible (expensive).


- 100 CKG bars (item HM02B100) are already uniform. The smaller sizes will be classified to item types CRE, CRB and CRA, and the item type can be used when making a buy (“BUY CRE 1 6mil” would buy the cheapest of any CRxxxxE coins, or if none is available at less than 6 million, make a bid for any. This should increase the liquidity of these coins greatly (especially when the target group emerges), and normalise the price to a rather small and constant markup over 100 CKG price (as it is IRL).



- CR16xxB (2 CKG) coin will start in 1618, the 200th anniversary (bicentenary) of the first gold sales in the Kingdom. It is planned that CR-B will be minted every 2 years, and will have circulation based on demand as follows:
* Characters can freely buy (and sell back to Coinshop) standing order shares (S-CRB). One S-CRB will cause 1*CR-B coin sent to the owner and billed automatically when a new one is issued.
* A pre-known, reasonable maximum quantity will be available to buy for a few years, after which the unsold coins are smelted. (Causing the Coinshop to stock on just a few of the most recent CR-B coins, even when they don’t sell out.)
* Price gouging does not happen in Coinshop part - the markup of the coins can be 10%, 25% or 50% but never higher, and is also the same for all buyers and all quantities. The higher-markup coins will probably end up being more rare (as there is less incentive to buy big quantities), and there is much upside possible for collector, while downside is limited due to small initial premium per coin.

* Each coin has a theme and this can be for instance 100 or 200th anniversary of some event, a famous person, chinese horoscope animal, building or institution.

* We seek that collectibility and nice rise in value comes from the 2 CKG coin being actively traded as a generic product and on the other hand that collecting sub-series of coins could be available to the middle class, not only the rich, and they can profit from both the gold and collectors’ value at the same time.



Literary Society will be using the same model when the time is ripe for starting it.
1398  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 30, 2015, 06:53:28 PM
Because of my flu that messed with the schedule, new health challenge will only happen in about 10 hours, after some sleep first Smiley

Everybody will be investigated and all consumption taken into account.
1399  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 30, 2015, 04:32:34 PM
Year Change to 1616 (update 5)

- We have officially moved to the new levels system, which has a few more levels especially between Master and Baron (Master - Wizard - Doctor - Grand Wizard - Jungherr - Knight - Baronet - Baron). Despite this, it is still most common to directly be promoted from Master to Baron as previously  Cheesy

Knight Cryptonic has been promoted Baron (L12).

BlackWidow has been ennobled (Dame L11).

Several commoners have been promoted.


- Commoners have been paid their salaries. Due to technical difficulties, everyone regardless of rank got only 1.4 mil from town funds. If you are a commoner and did not receive the salary, admins can help you.

- W1615W white wine has been divided to shareholders (and is going for as low as 39,500 m).

- CR1616A gold coin has been created from virgin gold as a raffle based on playtime. Only 24 units were created and this is going to be even more rare when the "constant raffle" starts.
1400  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 29, 2015, 05:33:19 PM
Health Challenge 1616

The merchant convoy sent to bring wisdom to our distant country does not seem to fare well concerning their own health. We can deduce many symptoms of some exotic condition. The communication is not too easy, but possibly they had made a trip to the east before coming to our lands. One is vomiting hardly and another one looks like Chinese in the face, but not in a way that he seems to enjoy...

It is more than likely that this is contagious, since even I am feeling a sore throat and dizziness in thinking. They are pointing that a certain drink may be quite powerful against the disease. We have to find out what that is, so that all citizens can consume at least some of it so that this year's challenge could actually turn out easier than the last one.

The challenge will be reset in less than 24 hours. The current 1615 challenge is open until that and consumption works normally. Some people suffered from a bug that did not reduce their reported remaining amount but their consumptions will be taken into account nevertheless.


Guidelines for Town-appointed Provider of Foods and Consumer of Foods officials.

Town will appoint from among the councillors the Provider of Foods, who controls the food supply in those items that are brought by the peasants or similar. They will seem that they are sold by the Town.


VEG yearly cycle is as follows: When year change happens, it is new years, which is close to midwinter. At this time, a sizable percentage of VEG is destroyed by MERGE command (spoils). In about Wednesday, it is springtime, and another destruction round occurs. Starting from Thursday, new VEG will be brought to market in increasing quantities that the price will in most years go to 1,000 or even lower by Friday-Saturday. The Provider of Foods throws a die beforehand to determine if the year is normal or troubled. In troubled years, less VEG comes to market so the price will stay higher throughout the year.

MEAT usually comes to market in the beginning of year (Mon-Tue) and again near the end of year (Sat-Sun), because hunting season is in the winter. Since MEAT is a conserve, its price should be pretty stable so that MEAT costs about 4-5k more than VEG, and if this is exceeded, the provider brings more MEAT for sale (during those times).

FOIE is very stable as the geese have one liver each and they are domesticated so supply is fixed. It comes near the end of the year so that the new stock can be used to give the final touch to the previous year challenge, or plan the new one.

CAV only comes when a big fish is found, and in very small quantities as little as 10-50*CAV at a time. The estimated healthiness has been revised up, because many have reported babies being born a few months after CAV consumption. CAV is prone to spoiling and a significant reduction to CAV stock happens weekly (SPOIL command) at a random time.


MEAD is for some time more a Town monopoly, guaranteeing that the moderately-healthy drink is available at 1,000/unit.

BEER production will be opened up. The production will remain standardised so that all BEER is fungible. As NPC will start to drink BEER as well, we need new breweries. More about this will be coming later.

WINEs will mainly have one opportunity for purchasing with IC, occasionally more though. Then they will just mature in the cellars, reach peak, decline, and turn to vinegar. Wines that have reached vinegar taste, will be removed from WINE drink type, and are no longer consumable. They will be collectibles instead. W1601 is nearing this very soon.

SPI (with the exception of VOD) are limited batches with very varied ways of coming to existence.


CAN will later be possible to be grown in the sunny side of the house for personal consumption. Because it is small volume and weight, the peasants will bring more CAN to the market if the price is good. During the initial frenzy, CAN reached a much higher price than it enjoys even a few days' distance from here, but the merchants will over time compete with each other to bring the price in the line with the villages. Hopefully we manage to collect such huge stocks of CAN that the consumption is not hindered even if the town was sieged!

SHI no new is planned after this initial sale. This is an exotic product, very good for luxury lifestyle and getting the variety bonuses.

CIG is somewhat difficult to get, they need to be well-preserved to be worth buying. In addition, Town has 10,000 import tax per unit from now on. For some time, do not expect new.

MUS is a potent wisdom drug, not that much in health side unless you have bipolar... It is unknown how more will come to the market, but since it is dried and does not spoil, it will probably make sense to buy at the prevailing levels.

COH it was part of the deal that this is a super luxurious product: the best cigar in existence, and no more will ever be available than these originally only 1,000 pieces.

AYA we have not even organized the real ceremony yet, and perhaps should not be, until we have the wisdom subsystem. This is a "regular" product meaning more can be coming, but this does not happen until we have a good feeling how it works etc., coming only in the decades, not years.


Provider's job

Bring more stuff to the market so that the above things are fulfilled. (VEG, MEAT, MEAD, CAN). I will make the more rare products.


Consumer's job

The town has 1,000 NPC who participate in eating. They need on average the following amounts of products per year:

VEG (they eat their own, no effect)
30,000*MEAT (quota to spend: 150 mil)
1,000*FOIE (quota to spend: 50 mil)

MEAD (they drink their own, no effect)
50,000*BEER (quota to spend: 200 mil)
4,000*WINE (quota to spend: 200 mil)
spirits (quota to spend: 100 mil)

CAN (they smoke their own, no effect)
quota for others: 50 mil

In total, the Consumer must keep the NPC in good health by spending this 750 mil wisely and according to orders (I will give more exact orders).

NPC consumer will have a new Character to do the consuming, according to season, about evenly throughout the year, to also simulate the frequencyBonus.
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