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1561  Economy / Economics / Re: Economic Devastation on: October 22, 2015, 08:00:44 AM
I believe there is no other way to hold physical property but in allodium. Because there will always be a thug that is stronger and faster, that can just steal it, or gang upon it.

On reread, my own text was difficult to understand. Thought goes like this: "Governments deny anyone the option to have land in allodium, and misuse their own allodial ownership. It would be cool to skip the governments, although this would lead to the state where neighbors could actually have wars over land, the same way as governments fight each other."

So the allodium, which I kind of idealize, allows the problems you describe. In both systems, 1)land owned by government and you have fee simple or other title (current one, although exact legalese varies), and 2)allodial ownership by the user tribe of the land, eternal vigilance is required. This is not a place where people may live at peace, not for now. Those wanting peace need to be prepared for war. Those believing to have found peace on Earth will lose it, and will be robbed of everything else they have as well.


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In my example, a 2% transaction tax is really enough to enforce the property rights, but there has to be some clear rules on what the owners can do on it and what not.

If you buy up all the land around the river, and deliberately you dont build a bridge just to fuck with people, then it's obvious that some land should be taken from you to build a bridge there. So there is "intention" and "motivation" too, so I think the allodial system is not that bad.

If you buy up all agricultural land, and then export all grain, but deliberately starve your country, it is easy to see where this will lead.

So property confiscation is really bad, but in worst case scenarios, it is needed, but if you get compensated the value of the land after, then it's a no big deal.

Although with the same logic (showing negative actual or imaginary examples are demanding action by a "superior") all governments should be stripped of all the power instantly since they commit the greatest errors. Corporations, tribes, families and individuals also commit errors, so they should not be able to decide on anything. But remember, the governments, banks, and global governance are liable to even larger errors and they should not be given the slightest power in this utopia.

^^Above I am describing how the individualist/family centred worldview comes into existence. Recognizing that you know best your own things and not those of the others, and taking it to the logical and optimal end.

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I`m not a collectivist, but I was thinking recently about balancing individualism with common problems. And it can be done from bottom-up too.

I also make daily decisions to solve common problems, and spend all my time and money on solving them. This does not mean I welcome any interference to my job by any collective "who knows better" because if they did, they would already be so busy working on it with their very own resources that they would not have time to harass me with their non-voluntary proposals.

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And even though you are right that 1's moral behaviour can change if an opposite one with more guns comes along, yet, humans in general have a pretty much common understanding of morality, but they only project it on their tribe.

Now this can be changed if some fanatics come along and brainwash them, but it has been fairly consistent amongst humans since the beginning

The problem with your though is that you talk about 1 group's morality being overthrown by another one with more guns.

But that is the exact characteristics of tribalism Cheesy

People mostly care about others, but only in their tribe (or circle), if we eliminate tribalism, then they will care for all, the same way as they previously cared for their tribe.

Not only me but you also need to practice clear writing. This passage sounds to me as: "Humans have a common conscience, which is applied towards the members of their tribe. This can be attempted to change only by fanatics, and I, RealBitcoin, am such a fanatic by my wishes and attempts to "eliminate tribalism", which is the societal equivalent to what 'being required to give money to anyone upon request instead of members of the tribe only', is economically.

I have never used guns to convert other people's morality, nor would I be willing to convert myself. So it is not correct to call it "my" problem. I understand it is a common problem, though.

The banksters know that "eliminating tribalism" is impossible. Their forced mixing of races by the manufactured refugee problems does not serve to increase tolerance (which never was a problem in the first place - people all over respected theirs and others' right to be left alone. Tolerance becomes an issue when people are 1)forced to 2)change their culture and 3)pay for it, to 4)accommodate strangers. This is no difference to military occupation.) The real intention is to cause strife and internal conflict and make previously strong tribes more easily manageable.
1562  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: October 22, 2015, 12:07:42 AM
Seems that my recent announcement concerning CK fits the topic:

This is funny to say in such an early stage where our software has just started operating, and the semi-independent Earlship in the Counties having economic freedom to do as they see fit is not even established, and will not be in the next 6 months due to other developments taking precedence, but:

In the long term, when our systems are reasonably feature-rich and bug-free, and the initial development costs are reclaimed (which they are in a continuous basis currently), the intention is to officially make the software public domain, allowing anyone to create complete Kingdoms and host them on their own servers, with none whatsoever liability to us. What is more, if those Kingdoms are configured to realistic and compatible economic parameters with ours, we can establish Embassies with them, and allow foreign trade in items. Since the monetary system in the game is limited to being the denominator of prices, and medium of exchange, and is 100% reserve-based with depositories with a viewkey, they may even have different currencies, as we also could change our monetary system to be Bitcoin or CKG-based with a very easy effort if we wished (and we don't).

It is about the people. Who gets the most people to follow him, has great power. In everything with Crypto Kingdom, I have attempted to create something that will last. In the decision to start from the top and slowly work the way towards a larger audience. In the decision to demand the database logic to be rewritten to be more secure. In the untold hours of administration the details most would regard as minute. I am satisfied with the progress. I am eagerly waiting for the Countryside expansion, giving semi-independence to Earls and higher to enable their best skills to be put into practice. But in the spirit of a free and limitless market for the products of imagination, I don't want to enforce IPR any more to my own efforts than I believe the others have right to deny still others to enjoy their imagination freely. This game is standing on the shoulders of giants, including Civilization, Second Life, Monopoly, Habbo Hotel, World of Warcraft, Clash of Clans and EVE Online. May this game in public domain be an unending inspiration to future generations as well.
1563  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: October 21, 2015, 11:07:57 PM
This is funny to say in such an early stage where our software has just started operating, and the semi-independent Earlship in the Counties having economic freedom to do as they see fit is not even established, and will not be in the next 6 months due to other developments taking precedence, but:

In the long term, when our systems are reasonably feature-rich and bug-free, and the initial development costs are reclaimed (which they are in a continuous basis currently), the intention is to officially make the software public domain, allowing anyone to create complete Kingdoms and host them on their own servers, with none whatsoever liability to us. What is more, if those Kingdoms are configured to realistic and compatible economic parameters with ours, we can establish Embassies with them, and allow foreign trade in items. Since the monetary system in the game is limited to being the denominator of prices, and medium of exchange, and is 100% reserve-based with depositories with a viewkey, they may even have different currencies, as we also could change our monetary system to be Bitcoin or CKG-based with a very easy effort if we wished (and we don't).

It is about the people. Who gets the most people to follow him, has great power. In everything with Crypto Kingdom, I have attempted to create something that will last. In the decision to start from the top and slowly work the way towards a larger audience. In the decision to demand the database logic to be rewritten to be more secure. In the untold hours of administration the details most would regard as minute. I am satisfied with the progress. I am eagerly waiting for the Countryside expansion, giving semi-independence to Earls and higher to enable their best skills to be put into practice. But in the spirit of a free and limitless market for the products of imagination, I don't want to enforce IPR any more to my own efforts than I believe the others have right to deny still others to enjoy their imagination freely. This game is standing on the shoulders of giants, including Civilization, Second Life, Monopoly, Habbo Hotel, World of Warcraft, Clash of Clans and EVE Online. May this game in public domain be an unending inspiration to future generations as well.
1564  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: October 21, 2015, 07:20:56 PM
I'm trying to buy BEER, I type in ultima:

Code:
buy beer 10 9000

but I receive the msg:

Code:
You don't have permission to execute command for the moment

same with other items.

congrats on launching, its looking good.

Well for once it is saying exactly what it should! Smiley The system is on maintenance pause (as announced in this thread a few posts ago) and all commands are disabled for all except senior admins.
1565  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: October 21, 2015, 03:59:34 PM
hit (plague): brutal;weak

You have suffered from inadequate drinking. Good news: you saved money. Bad news: you will need to be more careful in the future or you are among the first to die. (Everyone will though).

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My character did have a lot of stone, but that has gone from the table. I owed the Bishop some stone (kindly loaned many years ago), and do not know how to pay if the resource has been removed.

Your stone was sold as you did not have a suitable storage space. Good news: price has crashed afterwards. Good news: Bishop's wm, Noms, will certainly accept money.

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I have also heard whispers of a new Ultima version of the game, but I am unsure how to login as my character.
Jacket will help you as per PM.
1566  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: October 21, 2015, 02:53:38 PM
Is building large buildings going to change at all in coming year(s)? Need to know if I should keep learning and designing in spreadsheet or not.

It possibly will. Thing is:

- The building has until now had the required datatype and the utilized datatype. The required has included things such as facade plans, even though they have not been utilized, ie. had any affect on the game (and not even stored in the database).

- We seek to make a new, easier utilized datatype, which can be scripted completely and not rely on admin periodical updates. This means that Ancient buildings utilize even less of their data. It is up to me whether to continue to require all the same things as before or ease them.

If all the same things are required still, it is easy for builders who know the rules, difficult for new ones, and time-consuming for all.

If less things are required, the new Major (stone) buildings do not conform to old Major buildings, and neither to the new Minor buildings in their required datatype. In the utilized datatype, they of course all conform because that is the data the system actually uses.

Maybe give a historical building bonus, so the old builders are rewarded for their harder work and the game can move onto to use only the utilized data to the benefit of all?

It is an option yes, but then it requires the utilized datatype be more comprehensive (, so that it allows not only commoner house and herb garden, but also RWWC factory, Grand Hotel, Gilded Goose, Mint, etc. buildings which have multifarious game objectives and aesthetic value. In any case, the historical buildings data will be kept, so that we can merge them in the next iterations of Building subgame.

I am considering. Google DB (current master for /BLDG) has 56 fields that are officially required. The Minor buildings sheet (link a few posts ago) has 5-7. There are benefits for keeping them separate, but also for merging.
1567  Economy / Economics / Re: Economic Devastation on: October 21, 2015, 12:36:22 PM
1) Dont aggress against private property
2) Dont aggress against a person

Only 2 rules are needed, 3&4 obviously included in 2.

Private property cannot be held in allodium, making it easy to justify that my watch is mine, but hard to justify that all the lands of the Duchess of Alba who does not use them, and has received them because the King of Navarra killed the previous owners in the 1500s, are hers.

If we uphold that allodial title belongs to the government, there we go and nobody's property is any more free than it has been. If we uphold that "by my shotgun I am sovereign in my land" it is problematic either.

And the native tribes who held land as part of Mother Nature are anyway slaughtered and land taken away. That system of society works fine until others have a different system with more guns.

Nobody may ever be raped (rape is defined as done without permission). The whole notion "that 1000000 would be saved" is ridiculous and further decreases my evaluation about the level of your thinking. This "greater good" thing belongs wholly to the domain of collectivism, and not here. The basic thing to understand in liberty talk is that freedoms/liberties/rights, if they exist, they are uninfringeable. It is the definition.

What (you) collectivists also lose when you start to force people is individual responsibility. Surely if in a practical example million people will be slaughtered unless one is raped, someone will sacrifice himself. If not, the whole bunch is either not fitting to live based on lack of sacrifice, or is glorious martyrs based on stauch determination to not give in. They decide.

Are you from Europe?
1568  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: October 21, 2015, 12:22:11 PM
Do you think wealth inequality would *stay* bad or would slowly grow more idea as time went on in a currency with very limited inflation?  Is the nature of Monero: equal access, privacy, and strict limits on creation going to automatically solve the run away debt and inflation problems that we are facing currently?

It may solve those problems, but wealth inequality is a fact of nature and not a problem. Also it does grow worse unless and at the same time:
- there is plenty of inflation
- the monetary system is based on wealth and not debt.

Currently we lack the latter, and in the future perhaps the former.
1569  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: October 21, 2015, 08:37:14 AM
I cannot say much at this time because I don't want to give signal as to what my "wealth management empire" is doing. Everything I have said concerning the principles is fully in force, of course  Smiley
1570  Economy / Economics / Re: Economic Devastation on: October 21, 2015, 07:22:56 AM
For example I could care less about my freedom to build a tank, or my freedom to build a nuke.

I also dont want my freedom of throwing a piece of trash on the ground. And I`m sure many of you guys agree with this.

If someone limits your freedom to build a nuke (with the assumption that it is the only worrying thing you are doing), then he is overstepping. The problem is that if only the ones have nukes who have successfully denied having them to others, these guys can use this power to demand tribute, mass murder, and crush all the freedoms everywhere (yes: US Military).

I don't really wish a the world where the most unstable individuals have access to nukes (like they have to guns in the US and the result is more violence and crime, and still government is not adequately contained). But the current situation that only the bullies have access to nukes and for everyone else it is a crime as defined by the banksters and their puppet governments, this is laughable (if it wasn't sad) as well.

Of course you don't have "your freedom" to litter others' property, who made you think you had? Your mother? School?

Theory update: Positive freedoms ("rights") are almost universally bad. It is difficult to give anyone a right without imposing the costs of this right to diminished freedom of others. I list rights in order of intrusiveness to (negative) freedoms (power to do what you want with what you have rightfully obtained):

Right to live a normal life if eg. disabled
Right to be kept alive in same situation
-----------------------------------------------
Right to live in the forest in someone's property with no clear damage
-----------------------------------------------
Right to walk on the street
Right to breath the air.

Without further explanation now (I don't even know if going back to highschool basics interests anyone), the rightful extent of rights (which does not infringe the negative (good) freedoms, goes to one of the dotted lines.
1571  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: October 21, 2015, 07:02:53 AM
Is building large buildings going to change at all in coming year(s)? Need to know if I should keep learning and designing in spreadsheet or not.

It possibly will. Thing is:

- The building has until now had the required datatype and the utilized datatype. The required has included things such as facade plans, even though they have not been utilized, ie. had any affect on the game (and not even stored in the database).

- We seek to make a new, easier utilized datatype, which can be scripted completely and not rely on admin periodical updates. This means that Ancient buildings utilize even less of their data. It is up to me whether to continue to require all the same things as before or ease them.

If all the same things are required still, it is easy for builders who know the rules, difficult for new ones, and time-consuming for all.

If less things are required, the new Major (stone) buildings do not conform to old Major buildings, and neither to the new Minor buildings in their required datatype. In the utilized datatype, they of course all conform because that is the data the system actually uses.
1572  Alternate cryptocurrencies / Altcoin Discussion / Re: Zero Knowledge Transactions on: October 20, 2015, 07:01:28 PM
lol
what a scammer wannabe

Kindly consider getting lost. This is a very important thread, and he is the OP, and I known him for 8 years, and your slander is not welcome.
1573  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: October 20, 2015, 06:12:29 PM
We shall now move to specifying of new1 building. Please help me, I am a bit short on ideas here Smiley

The situation is such that historical buildings have stone, windows, labor and luxuries as their main materials.

The building is designed to the voxel accuracy (from which the materials requirements are calculated). Building rules are complex and design takes a long time.

Certain mental scripts are in place to calculate values for intermediate products (such as "NearPark") which affects payouts. Many of these are problematic because the situation they describe is dynamic, but the data that defines it, does not exist in a form to allow scripted calculation.
=> Building DB gets corrupted over time and is expensive to maintain.

The payouts are in the form of money, CUL and SCI.


In the new system, the following design guidelines are to be followed:

1. Building everyday things should be able to happen with a simple system (not because players are stupid but because this stage does not allow more resources to be spent in a temporary system, and the final system cannot be implemented due to the game and its systems are not close to that stage yet.

2. Existing buildings need to be able to be converted at reasonable cost.

3. Buildings could be fixed use, so that one building produces only certain type of yield. The money yield comes from the pool (important balancing mechanism in the game), CUL and SCI yields can be fixed values of points. Other yields can be production yield, such as a Distillery directly producing MEAD, or functional yield (Mint building is a condition for mint operations to happen).

4. To boost character development (coming soon), certain entry-level buildings can have a higher payoff (cf. Civilization: Temples and Cathedrals may have same effect although the latter is 4x more expensive, this is to make more cities strive for the former at least - if the yield curve is flat, all business tends to consolidate because of skill and management efficiencies, and this is not desired for all business)

Ideas wanted for buildings that the commoners can click-build as part of their "regular" economic development, and their effects. To repeat, commoners should have access to these minor buildings, but only 1 of the type of building per character would give the lucrative bonus.

Also for items, which differ from buildings such that they can be traded directly.

5. Simple way to calculate how much buildings can fit in a lot, such as maximum e= ratio.

6. The heavy user buildings can perhaps retain the same datatype as before since they will be converted to 3D voxel images anyway at some point. These will in their gameplay effects be reduced to yields of money, CUL, SCI, products etc. but that is actually none of a difference to the previous situation.

This link is to the "Buildings v.2" planning sheet. Anyone can edit, please do it by adding new tabs/rows instead of changing data.
1574  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: October 20, 2015, 01:45:16 PM
Call for new admins

Since we are soon having an Admin-Tutorial Camp online training, it is possible to add to the ranks.

The currently active Senior Admins are:
King, AOK-GM
Roopatra, AOK-C
SirJacket, AOK-S
Saddam, AOK-S
Noms, AOK-K
Mooo

(AOK is the Ancient Order of the King, the "guild of admins")

Admin permission levels are Senior Admin and Junior Admin (none exists). Both will in the new DB structure have the permission to cause and reverse changes to the changelog, and metadata will reveal who did it, and notes tell why. (And all will be publicly visible for the next some months at least).

Also those not interested in DB handling but the design and storytelling, belong to this branch. To design stuff that fits into the game mechanics, it is crucial to know them first.
1575  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: October 20, 2015, 12:55:48 PM
Maintenance Break in live Ultima Platform

During year change procedures, we formed a clear insight that certain restructurings in the DB are beneficial to happen sooner than later.

The main improvement is that instead of having item balances as a static value, which can be changed by commands/methods, and change recorded in history, we will have a transfer_instructions table ("changelog") which the commands will write to, and a separate internal script calculates the balances every time they are needed.

When it is not possible to write to the "amount" field directly (and such a field does not even exist!) the supermajority of error modes from buggy commands and even uninformed/malicious behaviour by the users of the commands, can be easily monitored and erroneous transactions reversed.

The change allows the continuous development of the commands/methods with advanced testing happening live, without risk of data corruption. (Commands/methods are no longer core, but a higher level language, with permission to only add new rows to 1 table, the changelog.)

Currently the game state data is somewhat corrupted (not all intended trades have been recorded, year change is half-done). To prevent further corruption and repair the existing problems, maintenance break starts effective immediately. During the break, it is possible to login but not allowed (and soon technically disallowed) to make any commands. Senior admins who will be tasked to repair the existing issues with data, still have access to commands and will use them after receiving a briefing from me. The Ultima DB stays the master all the time, and nothing will be reversed, we take the repair route instead.

It is expected that the changes will be completed by the end of this week. Devthread is the place to discuss more about it.
1576  Economy / Economics / Re: Martin Armstrong Discussion on: October 20, 2015, 11:06:27 AM
Gold purchasing power and numismatic premium are orthogonal and often correlate negatively.
Thanks, rpietila, you show some sharp & crisp thinking.

I don't often work, but dealing in gold I did for 7.5 years, enough to learn quite a lot of it.  Smiley
1577  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Ultima Version Development Thread on: October 20, 2015, 10:16:10 AM
DB structure overhaul

During the phase after release we have learnt that the basic structure of having a large number of commands that double as API methods, is an extremely powerful way to quickly make the game very expandable.

We have also learnt that it is quick to develop the commands so that they are not thoroughly tested prior to releasing them live. Live testing quickly shows if they work properly.

Now, the third thing we have learnt is that such untested commands should not be allowed to directly update the DB values (mainly: item balances). This can easily cause corruption in the values, and finding out the cause and repairing it is difficult.

What we now proceed to do, is:

- Make an inner-core script that calculates the item balances from changelog. This is a log of all changes to item balances from the beginning of the game. For performance reasons, it is milestoned daily so that only the last day changes in practice need to be summed to know the balance.

- The commands and API methods will not have the right to update the DB, only the changelog. All the changes they want to make are publicly visible and take effect immediately, but can also be filtered, sorted and reversed very easily (unlike in the current structure where the information on the effect of various commands is dispersed, and also not master, meaning that even the log can theoretically be wrong).

This further speeds up the testing because all the commands aim to the same thing - make changes in the database. With changelog construction, all they (can) do is to write to the changelog. So debugging can be made live, with instant reversal of wrong effects.

- Malicious corrupting of the DB (by hackers) becomes impossible or at least easy to detect. Comparable situation is an old-fashioned bank where you may have keys to the vault that allows to steal gold directly. But now you don't have them, and instead need to trick the clerk to give the gold to you, and all your personal info is required and stored before writing to the changelog.

It is possible that at some point in the nearest days, the game will be down for maintenance as the change will take effect.
1578  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Ultima Version Development Thread on: October 20, 2015, 09:46:38 AM
Okay so here's the first track:-
https://soundcloud.com/user-763969972/ckg-01-b

Depending how well this is received I'll see if I can compose the second track later this week.

This is amazing! I love the 8-bit sound. It really reminds me of Final Fantasy 1-esque music. I would love to hear this in the game, HM_The_King, what do you think? 

Yeah Smiley This music is really cool! Now I am wishing the graphics also be from the era as well, but have to acknowledge that having more stuff on the screen and readable fonts is something I am accustomed to in 25 years..
1579  Economy / Economics / Re: Economic Devastation on: October 20, 2015, 09:21:53 AM
You are describing utopian totaliarianism here. It is a typical fantasy setting. What it ignores is that there are people who want to be free, and they currently feel that they have certain freedoms, which in the system described would not exist. So they need to be violently repressed to give away their freedoms (does not work), or cheated to give them away (works, but labels your system as unethical and ensures continued resistance by people who learn this). Starting from scratch, many things work, but there is often no way to get there from the current situation.

There would be nothing totalitarian in here, and certainly not a utopia , but as close as it can get.

Utopia:
A utopia is a community or society possessing highly desirable or near perfect qualities. The term has been used to describe both intentional communities that attempt to create an ideal society, and imagined societies portrayed in fiction.

The word comes from the Greek: οὐ ("not") and τόπος ("place") and means "no-place", and strictly describes any non-existent society 'described in considerable detail'. However, in standard usage, the word's meaning has narrowed and now usually describes a non-existent society that is intended to be viewed as considerably better than contemporary society.

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I specifically said that it would be a natural process. Do 35 year olds put 36 year olds into concentration camps (and I always come back to this example because it is really this absurd).

So the difference between 1 human, and the other would really be like the difference between a 35 and 36 year old. There would be no more local culture anymore, the same way that there are no more dinosaurs or caveman anymore.

All you would have is different humans with different personalities, but treating eachother nontheless respectfully. You can still have individual issues and hatred but not group hatred anymore, because there would be no more tribalist groups to speak of.

Well, you don't understand then that entire tribes (eg. jewry) are founded on the notion that others are subhuman. You plan to make all jews believe that they have the same rights as everybody  Grin  Grin Good luck with that!!  Cheesy (other tribes have individuals with similar mindsets, I used jews as an example because it is a media-induced no-no to even think about touching their supremacy).

To me you appear largely clueless, about the level I was 20 years ago. I don't say this to put you down (my level then was a good start) but a few decades of experience adds depth to the thinking. I look forward to the next 20 years to understand more.
1580  Economy / Economics / Re: Economic Devastation on: October 20, 2015, 08:51:34 AM
But the federal tax has to be only 1-2%, levied from each transaction.

I heard this transaction tax from other people, and its already getting some spotlight amongst economists, of course with the current keynesian debt based ponzi economy ,its impossible to implement.

But with another monetary system, it is very doable, and sufficient to finance all public institutions.
- -
And there would be no tax cheaters, nor tax havens. Nobody could dodge this, and nobody would have to spend money and time on accountants and bullshit to calculate it.

You are describing utopian totaliarianism here. It is a typical fantasy setting. What it ignores is that there are people who want to be free, and they currently feel that they have certain freedoms, which in the system described would not exist. So they need to be violently repressed to give away their freedoms (does not work), or cheated to give them away (works, but labels your system as unethical and ensures continued resistance by people who learn this). Starting from scratch, many things work, but there is often no way to get there from the current situation.

CK evades this by not requiring every individual be part of it. CK is voluntary, so it can uphold laws that I consider impossible in outside world (where there is no easy way to opt-out). For instance a global transaction tax is a way of tracking every individual's every purchase. It is a diabolic idea for freedom in the world where people need to fight for their freedom or lose it.

CK is implementing a transaction tax, however! In the context where people are voluntarily in, and the ruler of the world wants good to them, and one can exit at any time and the goons are not coming after, it is allowed for a system to make such a tax.

What we can save by doing it, is to keep the labor tax and costs at 0, and sales tax at 0. So when you sell your labor as a medical practitioner (200k/AP) and buy gardening (50k/AP), you get 4 times as many hours. This is the area where outside world sucks the most in western jurisdictions - even if the gardener is in the free market, the medical practice must charge 3+ times the doctor salary.

Also all sales taxes are zero, and duty is levied only on silver, beer, wine and spirits. The transaction tax will be a very small amount per transaction, in the order of 0.0001 XMR or less.
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