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21  Economy / Gambling / Re: Primedice | Most Popular & Trusted | Huge Community | Free BTC on: October 20, 2016, 10:42:49 AM
Again a facebook giveaway.  Undecided

You guys know 90% of the profiles are fake and all shared friends are friends from gambling sites?
So marketing wise it is kinda useless.

Not kinda useless. 100% useless. I agree Frank, it is a total waste.
22  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 19, 2016, 11:22:32 AM
Hey toecutter,

Have skills or burn been modified?

I'm getting double the amount of burn that I used to get. Add the already doubled burn from the new crafting restrictions and it becomes a huge pain in the ass to do any kind of crafting at all.
SERIOUSLY WTF IS UP WITH THE BURN RATE  Huh Huh Huh

Hey, that's odd. No changes there, using same rates as before.

These burn rates are nuckin' futs! And it is getting worse every day. I've never seen burn like this before and I have been crafting the same thing for weeks and even got skill level increases in that time. Something definitely changed. Don't know why you guys refuse to tell us stuff like this.
23  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 17, 2016, 07:17:44 PM
SERIOUSLY WTF IS UP WITH THE BURN RATE  Huh Huh Huh
24  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 17, 2016, 11:31:56 AM
Hey toecutter,

Have skills or burn been modified?

I'm getting double the amount of burn that I used to get. Add the already doubled burn from the new crafting restrictions and it becomes a huge pain in the ass to do any kind of crafting at all.
25  Economy / Gambling / Re: Primedice | Most Popular & Trusted | Huge Community | Free BTC on: October 15, 2016, 11:36:58 AM
Alright so I don't end up missing it again this time. WHEN WILL THE NEXT HAPPY HOUR be?

Lately its been so random and at the worse timezones that I keep missing it.

They usually do it when the least amount of players are online.
26  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 13, 2016, 03:48:25 PM
Is it normal? http://prnt.sc/ct94ws
I disengage from battle far away in 4 sectors Sad

Yes it is normal onlinedigger. They do not take Jumping into account when you are hit.

Technically your ship would probably fall apart making a hyper jump while your ship has a hole in it, which = death or even more extensive repairs.

Realy? Who talking about hole in a ship? Technicaly, fire on the ship != death.

In order that you describe has another message: Unable to jump ship wrecked

I'm talking about real life  Tongue
27  Economy / Gambling / Re: Primedice | Most Popular & Trusted | Huge Community | Free BTC on: October 13, 2016, 03:46:06 PM
MICRO please tell the dev to get off his lazy ass and fix the broken chat. This has gone on  long enough.
28  Economy / Gambling / Re: Primedice | Most Popular & Trusted | Huge Community | Free BTC on: October 13, 2016, 10:28:51 AM
0.03 BTC for info on how to disable the colored numbers that are dropping like rain from the balance (upper left side) each time you make a bet.

You could add the following filter in adblock plugin:

primedice.com##.index__home__header__balance__btc__change

+1

Easiest way to eliminate any irritating gimmicks on a site.
29  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 13, 2016, 09:54:39 AM
Is it normal? http://prnt.sc/ct94ws
I disengage from battle far away in 4 sectors Sad

Yes it is normal onlinedigger. They do not take Jumping into account when you are hit.

Technically your ship would probably fall apart making a hyper jump while your ship has a hole in it, which = death or even more extensive repairs.
30  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 11, 2016, 12:21:14 PM
CPU points increased! WOOHOOOOOO!  Grin Grin Grin

Thank you! Thank you! Thank you!

For higher end crafting it now takes 2x-3x more actions to craft so I guess it just balances out to what it was before, but at least it is an improvement on low end crafting and other actions.


EDIT: Crafting has now also become twice as expensive in terms of burn seeing as you can only craft half the amount of stuff. Pretty hectic...
31  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 11, 2016, 11:21:40 AM
CPU points increased! WOOHOOOOOO!  Grin Grin Grin

Thank you! Thank you! Thank you!


Unless you decide to also increase income then this statement makes zero sense. Yes, they would now need to make billions to cash out the millions they used to, but they would still be gaining at exactly the same rate they were grinding away at to try and make a million.

Wait, let me make sure I understand you. So assuming we go with 1:100 rate for play-money to satoshi, 1 single asteroid becomes worth 100 times less?

I hope I'm just missing the point here.

I'll send you a PM explaining things in detail when I get the time.
32  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 10, 2016, 01:17:34 PM
Question: Does this mean the previous change made to the game where all blueprints are craftable in the Trucker is now null and void? Also, how would the large blueprints now be crafted seeing as other ships do not have enough space (I am assuming) to hold all the ingredients needed? Does crafting on planets also consume energy? (when the players use warehouses to craft, or maybe this is not possible at all, I haven't tried it)

Nope, there is a hard cap of 80 energy points. No single item "costs" more than that. This is sub-optimal (because higher-end items all fall into that range, despite the wildly varying cost), but at least it doesn't break the game.

ah okay great  Smiley so it has just been made so you can't craft more than a single item at a time. Thank you for the clarification.


It won't change a thing. Instead of millions of satoshi, people would just acquire billions of satoshi.

Unless you decide to also increase income then this statement makes zero sense. Yes, they would now need to make billions to cash out the millions they used to, but they would still be gaining at exactly the same rate they were grinding away at to try and make a million.


Same with introducing more powerful items that cost more. There has to be a cap somewhere, or this will become either a ponzi, either a endless power-creep scenario. Both are unsustainable.

(I.e., let's say we introduce a Trucker II, that has twice as much cargo space. And it would cost 10 mil. satoshi to buy. In the very short time, people would regain those 10 mil., but now we're looking a much larger problem - they can generate twice as much satoshi per click. Do we now introduce Trucker III, to eat away their funds? We can play this game for a long time, but in the end, we will lose).

Indeed this wouldn't work because once again that would just be a fix that needs another fix and another, and another, and another, and another, every week until the devs quit because the site is more work than it is worth.


It's more fun to try to do it our way, even if it's not the most popular approach. Headache-inducing, yes, but as long as at least one person on this planet appreciates our efforts, it's all good.

I'll keep my mouth and mind shut from now on  Lips sealed Lips sealed Lips sealed

I was just trying to give your brains a jolt so you can get out of thinking of fixes and start thinking of solutions instead. There are plenty of micro and macro scale solutions for the issues in the game and I just tried pointing out one of the possibilities. Start thinking out of the box and those problems can be a thing of the past in no time.


5leepyJoe out.
33  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 10, 2016, 10:38:30 AM
Update!

  • [BUG] Selling ships doesn't take durability into account.
  • [BUG] Equipment still stacks when it shouldn't. (@onlinedigger)
  • [ENC] Crafting costs energy now.*
  • [ENC] Doomsday is activated.**

* Crafters are still way over-powered. Expect more nerfs in that area.

** Because you guys can totally deal with it now.

220 energy to craft 5 armor plates o.O

Question: Does this mean the previous change made to the game where all blueprints are craftable in the Trucker is now null and void? Also, how would the large blueprints now be crafted seeing as other ships do not have enough space (I am assuming) to hold all the ingredients needed? Does crafting on planets also consume energy? (when the players use warehouses to craft, or maybe this is not possible at all, I haven't tried it)



The ways game balance is 'patched' for the time being seems to be things that are only going to cause even bigger headaches in the future. Please note this is my personal (and professional) opinion.

If you want real balance on macro scale in terms of this being a faucet game then let me give you the formula 95% of real cash games follow because IT WORKS.

  • Make the in-game currency exactly that, in-game or play money.
  • In-game money can then be exchanged for a withdrawal currency (BTC/DOGE) at an inflated rate.


What do I mean by inflated rate?

For every 100 in-game currency you can buy 1 sat actual BTC. That means to cash out the minimum 100 sats a player would need to make at least 10,000 in-game sats (or whatever you would call it). Of course this rate is merely an example.

It might be seen as too extreme, but as you can see it keeps things well in the bounds of what a faucet pays, and it eliminates ill gotten gains from exploits by players (such as kakucis and onlinedigger) and makes the millions they made from it a lot more tolerable. 1,000,000 would in effect only buy 10,000 actual sats. Once again bringing it well in line with what a faucet should be even for the most advanced players, botters, and just plain...well, cheaters.


Advantages:

  • No need for consistent silly micro management in terms of game balance.
  • Brings the payouts in line with what a faucet is.
  • Exploiters and botters make much less of an impact.
  • Players still feel like they achieve things in terms of the game because game income doesn't get continues and drastic cuts.
  • The in-game currency and prices can still be tied to the BTC price.
  • Virtually no changes have to be made to existing code, it can carry on as is. Devs just need to add a new mechanic for the exchange of coins and have the payout methods (faucetbox) pointed to the exchange balance of a player instead of the game currency balance.


If this doesn't solve your problems then something much bigger is wrong here that we have no clue of. I hope it gives some food for thought.
34  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 09, 2016, 10:03:04 PM
Another change, and another whiners. Jesus. Crafting was overpowered. Period. Thats nothing to discuss here. From balance point of view it had to be done. There is only a question if its too harsh or no. And no. Im not too powerful for that to not affect me. Ofcourse it will affect me, and im happy about it. I was feeling complied to do way more crafting than it was fun. Mass crafting even if totally boring was too profitable to miss previous to changes.

And changes wont affect newbies at all. If it will then mining will be increased and it will even out.

I would like to remind you that its faucet game. Crafting requires a little to no clicks and can make you a lot of satoshis. So its necessary from a developer point of view to keep the game alive.

Thats just my opinion. I would suggest leave your complains about some of the values that are too high or low, but for me its a good way to go to keep the game alive.

Stop getting upset over people that don't share your view, you can't always be right  Wink



Im not exactly the fastest earner in the game by a long shot but was finally starting to feel comfortable investing in some more expensive projects for myself and exploring the options in the game but from what i can see this change in energy requirements basically means a slow down of all crafting across the board unless you can dump a bunch of sat into expensive reactors and such. meaning basically that the more sat you already have the less you will be effected by this. and the further down that chain you are the harder its going to hit.

If thats the case i dont see how this is going to change much of anything regarding those you might refer to as "overpowered" but will hit low lvl players like a hammer.


I fully agree with this.

I've been saying for a long time they keep implementing things that make it harder and harder on the beginners, yet leave the advanced players mostly untouched, instead of implementing things that keep the more advanced players more invested into the game. Sadly this trend continues. Instead of an increase in regular players and the over all user base I predict a rather sad decline.
35  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 08, 2016, 06:53:53 PM
Thanks for all the feedback.

I understand that nerfing NPC trade would be very inconvenient by itself, but the question was more about making the Player trade more lucrative.

Maybe you guys have any other ideas?

As for technical difficulties I really don't want to give out false info, as I don't fully understand it myself. I know that it is similar with "craft multiple things at once" issue we had earlier. I've been told it's "impossible to do", because that would require "putting the whole thing in a loop and that is bad for performance". The whole thing was then re-written to still allow it without loops, by pre-calculating some stuff that needed to be done, and then "doing it" in one pass. However, I've been told it's "impossible to do" with storage space now. I'm not sure if some re-writing would help here too or what not.

Please don't quote me on any of that, I feel out of my depth with the whole issue.

If it is stated to be impossible to do then I highly question the skill set of the developers from here on in. That sounds absolutely ludicrous.

I think the thing that upsets me most is how limited the game suddenly seems to me. Other than piling on new things there is no way the already existing features can develop to its full potential, and there is so much room for that. I think I have personally shown that with the way I have been going about doing things in the game.

But anyways, let's move on.
36  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 08, 2016, 06:48:58 PM
I love this game no problem to me so far Grin
Btw anyone could tell me the minimum payout?

I believe it is 100 satoshi.
37  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 08, 2016, 11:15:23 AM
...

Regards,
5leepyJoe

OK, quick question: would limiting buying from NPCs (to 10 items per turn) make things better?

There really are tech.difficulties in our codebase that make "claim all" hard to implement.

NO.  That would definitely make things worse.

Have to agree with the NO on this one personally, that would make a lot of currently simple things very time consuming.

HUGE step backwards if you guys do that.

If it is something you guys can't figure out a workaround to then there really is nothing to be done here. But then game evolution in terms of player trade is at its pinnacle as things are now, which is rather sad. Nobody is going to spend hours on trying to claim stuff from storage.

Still didn't get a proper explanation of what the issue is. As a former developer myself I don't see the issue, but "technical difficulties" will have to suffice.

Thank you toecutter.
38  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 06, 2016, 10:59:42 AM
hey toecutter,

Could you guys maybe make it possible to claim more than a single stack of the same goods from your market storage please. Endlessly clicking to claim things is not fun.


Regards,
5leepyJoe

Please take a look at this post:
https://bitcointalk.org/index.php?topic=1261310.msg14306825#msg14306825

Although it covers a different issue, the logic behind the restriction is pretty similar.

However, things have changed somewhat since then, and we actually had a discussion about adding checkboxes and "claim all" buttons.

So it might happen, but please don't expect it any time soon.


I fully understand how it would create problems when trying to buy multiple items on the market, but that is not what I am talking about. I am merely talking about moving stuff from your personal storage to your ship. How does that differ from buying or selling multiple stacks in the NPC trade window?

Hey toecutter,

I just wanted to draw your attention to that post again please.

As I mentioned I understand that allowing people to BUY multiple items on the market can create quite a lot of problems. But storage is an entirely different thing. It is no different than your ship cargo or an NPC store. How does moving, for example, 80 Copper Plates from storage to your ship cargo differ from buying 80 plates from an NPC? There is actually less calculation and data that needs to be sent seeing as there is no exchange of money and price changes.

To further illustrate the problem of only being able to Claim a single item/stack at a time please refer to this thread: http://www.satoshigalaxy.com/forum/topic/77

In short, I would need to make over 1000 Claims just to get one batch of 48 items crafted...Nobody has that kind of time. The only reason I can see for the developers and owners to not implement the ability to claim multiple items from storage is to keep the money going back into the game instead of to players, again, illustrated in that thread where I had to cancel a possible 550k a day expense that could have been going to other players. Instead I am forced to buy from the NPC or waste an immense amount of time claiming from storage.

In that case why have a player market at all? Have an NPC market only and that way all money will be filtered back into the game.


Regards,
5leepyJoe
39  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 04, 2016, 07:45:04 AM
PLEEEAAASSE please please fix the feature where healing a pirate in an orange sector makes you a criminal to the CONS Cruiser....

Oh, I was under the impression this was fixed a few updates ago? Was it not? Sad

Thanks for the report.

Unfortunately not no, or PHAD needs to be given a once over because it seems bugged somehow with all of this happening there.
40  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 02, 2016, 07:52:40 PM
PLEEEAAASSE please please fix the feature where healing a pirate in an orange sector makes you a criminal to the CONS Cruiser....
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