Since it is now decided that the Ultima land format is based on borough grid in the global scale; and in a local scale, a borough is still 9 chapelries, which are 150x100 atomic units (called square meters), we can now start creating the countryside with Duchies and Counties, based on how many boroughs is their area and where approximately they are located. The graphic and complete representation of them will be available when Ultima is released for play, but that is only in early November according to our schedule, which of course may surprise positively. Countryside has the following subdivision: borough = 0.135 sq.km county = several boroughs duchy = several counties In order for a borough to "exist" in a way the Old Town and New City do, but the "empty space" between them does not, it needs to be Urbanized by the game administration (currently: Town Council). The urbanization of the county and duchy capital is a great milestone, allowing many things to happen there. All the land belongs to the fiefholder, so in theory he gets a free urban borough and may start to do what he likes there. In practice the license will include stipulations from the Town Council, to avoid creating excess empty boroughs. Each group of boroughs is logistically a town. Inter-town transfer is happening in actual time (eg. 7 days journey in the game means 7 hours real-time). Intra-town transfer happens instantly by paying to the logistics pool. In the Most Ancient Town of CryptoTown, we need more administrators than before, to keep the town in its track, getting even more beautiful and everything functioning perfectly. Therefore, quoting some plans from 1410: Where content beats graphics(TM)
The town is composed of Boroughs. One borough is subdivided to Chapelries. One chapelry fits into a smartphone screen in bird's-eye view, so that every plot is clickable (about 10x15 plots). Thus the Borough is about 1,350 plots. Since a modest house occupies one plot, the population of a borough may reach 1,000 citizens (families will be implemented in version 5). It is possible for the population be much less also, if the borough mainly consists of castles and gardens. New boroughs are opened when existing ones feel busy.
When a borough is opened, it is governed by Sheriff (player character nominated by town council, who receives a salary), or his Deputy (a sheriff has many duties and may need to delegate). When at least 20 characters of level 5 or higher reside in the borough, it starts self-governance. In order of seniority (highest level; earliest appointment), the citizens are asked to join the Borough Court. Highest nobles or busiest businessmen may opt out, leaving their place to the next until 5 seats are filled. These convene together and appoint a Bailiff (typically a senior one among them) to manage the affairs of the borough.
A borough is entitled to collect property tax for stone buildings. (Before incorporation, buildings are tax-free to encourage migration.) The court decides the rate, and the bailiff manages the use of funds. Haws are exempted from property tax. They are areas of land that the King has donated to his chosen men, and must be walled at the expense of the owner to enforce the exemption. A borough needs many public buildings and constabulary may be appointed to help visitors and combat crime. Bailiff also gets a salary.
It is not much different even though time has passed... good plans never die. We start now with the Sheriff governance of the boroughs, and they further delegate the Building Inspector duties to Inspectors, by chapelry. When the borough applies for self-governance, the official governing it is named Bailiff instead. Town Council will promptly confirm the Sheriff/Inspector duties, the proposal is here: Old Town Sheriff: ? (King volunteers) Inspectors: C: King (historical brainchild) N: King (King's Park) E: Roopatra (designed most stuff in there) S: Duke of NL (owns almost all, grand plan designer) W: King (I know it's boring but the Army owns most of it) NE: ? Riddick has some status in the area SE: Roopatra (Village; Roop has designed most of it) SW: ? perhaps HH of NF NW: King (is once again the owner of the 2 springs that must be protected) New City Sheriff: open Inspectors: C: King (designer of the grand plan) N: Tavastia (owner) E: Soul (most stake) S: ? Duke of NL (old NLQ) W: ? Roopatra could be an option NE: ? SE: ? whoever has the land, Earl noms?? SW: ? OZ is the biggest owner NW: King (this is the King's Summer Palace Haw, wait and see the palace that commemorates Reconstruction! ![Wink](https://bitcointalk.org/Smileys/default/wink.gif) ) University Sheriff: preferably Duke of NL if he becomes active in playing Inspectors: C: ? (Duke of NL?) N: HH of NF (his quarry) E: ? (King has designed most of it) S: Earl noms W: King (owner) NE: Tavastia (owner) SE: owner SW: owner NW: Soul (owner) Free Land Sheriff: somebody who gets the idea Inspectors: the same C: N: E: S: W: NE: SE: SW: NW: San Pietro Sheriff: ? (could be Earl noms, HH of NF, King, Soul) Inspectors: C: proposal Earl noms N: proposal King (this is a very dense chapelry fully designed by the King) E: Earl noms (owns most) S: Soul W: Soul NE: all the owners-> SE: SW: NW: Versailles Sheriff: King This is 100% Royal property
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Hello and good morning to all!
Ultima development has progressed such that once we have the coordinates of the Lot cornerpoints ready in atom grid format (with a resolution of 1 m, starting from "0:0" in the upper left corner in the border of the chapelry, proceeding clockwise, for all lots -
Then we have the interlinked Land database, and combined to the Character database, makes it possible to record the ownership of Lots, buy and sell them, and generate the viewable layers where owners can write what they want to some layer, other is a floorplan (as it is now) and the third yet something else. The editors would be part of the game account.
The coordinate mapping of all existing lots is somewhat tedious, but not really difficult. I am seeking a helping hand! - The admin doing this needs to have the understanding about the town, what is where (no newbies, sry) - Have Borough map in one window, and the /LOT tab in the other - All lots are defined to be in their chapelries already, don't change the Lot codes - The origin "0:0" is top-left - The point in the down-right is "150:100" so the numbers mean "x meters to the right(east) from origin":"y meters to the down(south) from origin" - Proceed clockwise - The end result for 1-C-A1 "Noble Palace" looks like this: 0:20,30:20,30:50,0:50 - Do not use the fancy features, just map the existing lots in a square "quadrat" way they are currently - It is possible to create new lots in your own lands very soon, and after we decide the platform for further development, they may be irregular shapes as well
When you edit the information on existing urban chapelries, please split the street network to separate lots according to the street. This will allow naming the streets more easily. Enter the proposed name of the street to the Lot Namesake column.
I am grateful to all the help I can get, and the town will also pay 500,000 m per row for adding the coordinate data and doing the other checks. Almost 300 million are up for grabs, the sooner the better!
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Town Council decisions
Time will start running again. Every Sunday, the Town account will be emptied so that 1/6 is left to be the seed for the following week, 1/3 is put to devfund, and 1/2 is distributed as gold dividends.
Simultaneously, some scripts will be run. The economic subgames and NPC management will not be started (anymore in the googleDB) so don't care about them.
Queen's Pawnshop silver price is now about 119,000 m/CKS - 2x compared to the auction price! Also there is an almost complete list of buyers and sellers for all issues of TS silver coins.
It is known that a 1368 copper has been sold for 50 mil, but the 1360s silver is more plentiful and less priced. Even the CR1400E iconic gold highest confirmed price is only in 20-30 mil range
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I am personally incensed that a project Ethereum that I don't think is going to fly (nothing against the people there, I know many). And its valuation in the exchange is very high. So I'd like to short. Everybody in this thread is very happy about Crypto Kingdom, but it is partly because the thread is self-moderated. In the Ultima Dev thread, it took no more than 48 hours to get some serious FUD going until the troll was banned. Perhaps the number of CK haters is large enough that it could justify having a shorting market for CKG?!We already have the valuation market (King's Coinshop). What we need is the mechanism to accept margin deposits from the haters, and then construct an asset that would have to pay every Sunday the dividends CKG is paying, and would be margincalled when the deposit goes too low as the price rises. And would then need to marginbuy back, raising the price even more. Oh yes, and naturally the interest on the borrowed funds and the account maintenance fee. Put your money where your mouth is - short CKG! ![Grin](https://bitcointalk.org/Smileys/default/grin.gif)
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Phew, a full 48 hours without malicious feedback ![Tongue](https://bitcointalk.org/Smileys/default/tongue.gif) For the record, I and P.J. spent about 30 minutes in total discussing about this and writing to you so unfortunately it paid off as a harassment. That's why in the future, negative and disrespectful outsider feedback will be deleted without mercy.
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A quick conversation with the Wizard revealed that the so-called "password visible" was in fact nothing that could be utilized, just a lame attempt to derail our development. So the so-called "professor" can consider going to other threads to be disrespectful to other people. This is the ban from this thread, any further posts will be reported. Thank you and hope to see you never again! Troll caution: There is no shortage of paid harassment and/or disillusioned supporters of shitcoins that pose as something knowledgeable and spread FUD. Writing to this thread is forbidden for future trolls, and if needed, one more self-moderated thread will be created to keep "professors" out of our game. Sorry for all the others.
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The low bound of the rising channel is like in .00205 so very good luck to everyone trying to sell his way there and profit out of it!! ![Roll Eyes](https://bitcointalk.org/Smileys/default/rolleyes.gif)
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With only 64,915 CKS existing at this time, who knows how high the price will go if it is desirable. Speculators should buy now, if they want to get some cheap silver. ![Grin](https://bitcointalk.org/Smileys/default/grin.gif) True that. The coinshop is calibrated so that when price hits 261,000 m, it is empty! ![Shocked](https://bitcointalk.org/Smileys/default/shocked.gif) The rally in the price was not obvious from the results of the auction/matching round .. .. or perhaps it should have been. ![Embarrassed](https://bitcointalk.org/Smileys/default/embarrassed.gif) Nevertheless, once it's gone, it's gone. New silver is only coming slowly from IC (items conversion). And even then the conversion rate is fixed in terms of gold, not in terms of moneretos. I will have to go and edit the prices of individual coins, otherwise the coins will be cheaper than bulk silver soon ![Cheesy](https://bitcointalk.org/Smileys/default/cheesy.gif)
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Dear Professor, As can be seen from the thread title, this is a development environment. We are using agile+scrum methodology, which is the reason that stuff normally confined to the devs only in their offline systems, are now visible to the whole community (and everyone) online. The community input and testing forms a very important boost enabling to get it done fast and right. ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif)
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Queen's Pawnshop(TM) opens in /trade_silver!
You can sell any items containing silver for the price based on its silver content.
Buyers can select any items in the Pawnshop's inventory and pay only according to silver content.
Currently the inventory consists of TS154-TS159 trade silver coins.
The commission is 8% both ways and in addition slippage occurs. Maximum trade is 2,000 CKS.
The Kingdom has 64,195 CKS now.
Silver coins prices have been / may be updated in /F_OWN
It is possible to buy and sell silver coins (and everything else!) in /F_OWN. Be shrewd to undercut the King's pricing!
The Earl of Naoned, you lucky guy!
You open the crate containing the bulk silver won in the Town auction. It contains a collector's selection of all the various trade silver coins, worth perhaps double your bid as collector items only! There has to be a mistake in the Town side... No - somebody with authority has put the coins there and the situation is final. Only the rumors that there might be even several instances of the 1300s coins has proven to be false. (See your coins in /F_OWN.)
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Though we stabbed through 0.00267 resistance the market clearly wants to take a breather/pullback a little here.
If only you knew what I do... ![Grin](https://bitcointalk.org/Smileys/default/grin.gif)
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My speculation:
If we do not make new ATH during this rally, my speculation is we are now around the bottom of the dump that is followed by this uptrend. If we make new ATH, the bottom will be most likely significiantly higher than the current level.
Seldom I agree with TC but now is the time. Once 280k is breached to the upside, it will act as a strong support to the downside, catching the bottom. The lowest flashcrashes in this event would be around the current level.
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Why the shit called DASH costs $ 3.30 and a good coin called XMR costs only $ 0.70? Let`s push XMR !!!
Dash is worth that much because of it's "promised ROI" of masternodes. Same kind of flimsy ROI you can get from CKG dividends... ![Tongue](https://bitcointalk.org/Smileys/default/tongue.gif) Oh yes, but CKG/XMR has indeed risen 10x from December, last year ![Shocked](https://bitcointalk.org/Smileys/default/shocked.gif) Perhaps dividends seemingly do matter ![Roll Eyes](https://bitcointalk.org/Smileys/default/rolleyes.gif) Regards, "the largest CKG-holder"
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The next focus points will be: - Finalising the Character Screen to show all the needed info, viewable, editable and hidable, with permissions - Finding a solution to the data synchronising between googleDB and Ultima; how to transfer data both ways (and if not possible, how does it affect) - Mapping the land and having a land create editor.
In Ultima, Borough is a basic unit of land, and the whole world consists of a (x,y) grid of boroughs, which are centered on the Obelisk. Most of the boroughs are rural, and are not very interesting. If the borough is urban, it is subdivided to 9 chapelries and these further to 150x100 "2D grid atoms", 1x1 m in size. A "lot" is one or more of these land atoms, but maximum one chapelry. Lots can be of any size and shape.
When land is "created", Town urbanizes a borough, so it becomes 9 lots, each 1 chapelry in size. These are sold to the land developers at 1,000 mil each. The land developers would typically quarry them first, and then landscape, terraform, garden, etc. the areas and divide them to lots of preferred size. (Lot borders can be defined by corner points or visually). Then the new lots can be put to the market.
The Kingdom of Crypto Kingdom consists of about 1 million boroughs. In the city, it is relevant to subdivide one borough to hundreds of pieces. In the countryside, it is relevant to combine 10,000s of boroughs to Duchies.
As for Lots, the current thinking is to create the Lot editor, and add the Lots via the editor by a few admins. Admins, stay tuned today - we might have the lot registry ready sooner than you expect, but only if you help! ![Cheesy](https://bitcointalk.org/Smileys/default/cheesy.gif)
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"Ultima Version First Iteration" is playable.Discussion concerning it, including technical feedback HERE.The Ultima Version of CK design was started in June as a response to the V.4 development deviating further and further from the development principles set when CK started: - Rapid version launch - Direct access to developer - Agile development - Real-time development. The current release was made in 2.5 workdays. Its database design has taken into account the "final" featureset. The UI and graphics can be changed and/or customized as needed. The whole length of Ultima project is about 100 workdays. It should be enough for the "complete game" as explained earlier. We are considering the possibilities whether data could be migrated to the platform significantly earlier. Please use the newly opened thread for all communication that relates to the Ultima platform. Report actual bugs and errors, avoid to report things that you can reasonably conclude are already in my knowledge, since I will be the hub gathering feedback and directing it to the programmer. For this and the following week, we will be doing this 16/7. Please check the above links to access the Ultima development version! The development happens in full view of everybody, so that I decide what will be added and the Wizard will create the needed things. The next focus points will be: - Finalising the Character Screen to show all the needed info, viewable, editable and hidable, with permissions - Finding a solution to the data synchronising between googleDB and Ultima; how to transfer data both ways (and if not possible, how does it affect) - Mapping the land and having a land create editor. In Ultima, Borough is a basic unit of land, and the whole world consists of a (x,y) grid of boroughs, which are centered on the Obelisk. Most of the boroughs are rural, and are not very interesting. If the borough is urban, it is subdivided to 9 chapelries and these further to 150x100 "2D grid atoms", 1x1 m in size. A "lot" is one or more of these land atoms, but maximum one chapelry. Lots can be of any size and shape. When land is "created", Town urbanizes a borough, so it becomes 9 lots, each 1 chapelry in size. These are sold to the land developers at 1,000 mil each. The land developers would typically quarry them first, and then landscape, terraform, garden, etc. the areas and divide them to lots of preferred size. (Lot borders can be defined by corner points or visually). Then the new lots can be put to the market. The Kingdom of Crypto Kingdom consists of about 1 million boroughs. In the city, it is relevant to subdivide one borough to hundreds of pieces. In the countryside, it is relevant to combine 10,000s of boroughs to Duchies.
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The Temporary Reconstruction Building Project Calculator Note: The Building Project is still not enabled, this is a working version only and feedback is appreciated ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif) The V.4 will have the 10x10 m quadrats and lots will have to include whole quadrats, as before. The Ultima map will retain the 150x100 m chapelries as the maximum size of urban land lots, but inside the chapelry, lots may take any size and shape. The minimum resolution is a 1x1 m square, which is well known from the building editor since forever. Buildings will continue to be 1x1x1 m stone blocks, with doors and windows as before. During this interim period, we want building to be as smooth and effortless as possible, but also all the lots that are changed, need to provide the new data in the latest format and so that it is exactly correct and pixel files are also provided. Achieving this is not straightforward, because the data structure of /BLDG is a mess still, and is in my todo to make more understandable. Building will cost money depending on the stonework and window installation work required (LABOR), depending on luxury level (LUX), and also you need to have the stone and windows required. Historically, simple structures without luxuries have cost starting from 200,000 m/sqm. Luxuries cost 2,000 m/%/sqm.
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anyone looking for CKG? would be willing to sell up to 1k CKG. rate would be 800-820XMR/1k CKG
I'm looking for XMR not ingame moneritos.
the way I understand cryptokingdomgold is that it is an ingame exchange only, correct?
If you have 2 desires: 1. Sell CKG; 2. Withdraw XMR; It might be easier to do them separately so that the counterparty does not need to have the coincidence of both wants simultaneously. This is just an economist's observation.
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As mentioned in the main thread, we are exploring ways for effortless data transfer from google-DB to Ultima DB.
The important thing is to define all data types exactly. For this reason I will have to edit and combine the data types in the google-DB to achieve an even more sleek and robust structure.
Installed Chrome, which does not make the use of google-DB very fast, but it is now fast enough that such a thing can be carried out, and has never jammed the machine yet. Recommended to all the admins at minimum!
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XMR does not historically like the 200-300 range...
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Todo list
Unify the Items management in google DB to correspond with the Ultima items specification, so that all items will be directly importable to Ultima.
Classify all "non-item things" (eg. resources, points, decorations, assets) to conform to the Ultima database format and redo the google DB to this format.
Find a way to synchronize the google DB with the Ultima development version DB (or prove that a way can't be found and one-time data migrate is preferable).
Make temporary rules for "1600 Building Projects" and enable building.
Sort the /ITEMS_F and /F_OWN tabs according to item type, enable 2-way markets for all fungible items, merge /CKG_COINS to the same tab.
Have a TC meeting to determine how to spend the incomes between: dividends, devfund, pools, ingame projects.
Establish NewCorp and transfer all the quarry/early-stage land assets from the King, Tavastia, Soul, Thud and HH of NF to it. Advance warning that the company aims to buy all underpriced land that it does not already own and also monopolize quarrying.
Finish Queen's Pawnshop in /trade_silver.
Soul still has money that needs to be invested according to his latest decisions.
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