Has anyone gotten - Error -6 (trying to establish Command Queue), what happens it that is drops GPU1 and it says DEAD under the mega-hash performance and I only get output from GPU0. Even it I try, restart GPU, it doesn't work. I have to quit and then open CGminer again and that gets it back up. It seems to happen every 36 hours or so.
#define CL_OUT_OF_HOST_MEMORY -6 Looks like you're overloading the memory bandwidth for that hashrate.
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Intensity is the amount of work in one go the GPU has to do before it can return its results. It needs to be large enough to keep the device fully utilised yet not so overloaded that the device becomes unresponsive. The faster the GPU, the higher the sweet spot is. Ram is of no use to mining whatsoever. They could even mine fine with only a few MB of ram.
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Today i update the driver to 12.6 beta, remove the includet sdk and install the 2.1 sdk. Now the prob is, that cgminer seem to work with ~350mh/s, but there are no shares at all?!? wtf...
2.1 sdk does NOT work with the newer 12.x drivers at all. They are simply incompatible I'm afraid.
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Try running it in text mode only to see if you're one of the unlucky ones getting bitten by the windows version of the text interface that crashes (i.e., start it with the -T parameter).
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Calm down guys, for fuck's sake it's not like he's a botnet operator asking for help (which has happened).
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If you change driver/sdk combo and wish cgminer to use the new combination for its performance, you must delete any .bin files generated by cgminer first, or extract the cgminer archive afresh (for the same effect).
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Hoppable prop pools will not be wanting to give out that much information... of course that's their problem.
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I ran 6970s fine with 7970s, albeit on linux.
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32 bits? Only 4 devices will work on 32 bit operating systems. If not, then increase your PCI latency to 64 or something like that I've heard it said...
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As each pool has a different idea about when the block changes, if I choose the first pool's block change to discard all work from all pools then there can be quite a long period across block changes where cgminer throws out lots of work because it will continue to consider it from the old block. I had to relax the stale testing for load balance to prevent this work from being thrown out. On the other hand it's almost certainly what's leading to higher stales at every longpoll/block change. People generally get scared when they see a huge dip in hashrate across longpoll and start blaming cgminer for not keeping the devices busy. It probably makes more sense to throw out the work and accept the dip in hashrate so I can do that next version, but no matter what I choose, someone will complain you don't want to break p2pool + other pool combinations because p2pool is unique in how it does most things This really doesn't have much to do with p2pool as p2pool is impossible to use as anything other than the primary pool, or a backup pool in pure failover-only mode. Using p2pool in load balance with it as anything other than the primary would be a mess for shares going to p2pool.
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You can use "--rotate" and get similar results to "--load-balance". The miner works on one pool for the time you specify and then rotates to the next.
Yeah, I was thinking about that. That's a good idea as rotate is much more robust since it has a firm concept about which pool is the primary.
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I think I might have found what's been causing my high stales, though not specifically... It seems with load-balance I get very a poor stale rate, which seems to get worse the more pools involved. with 3 pools I get around 1.5% stale, with 5 it's up to 3-4%. When it's fail-over-only I'm looking at < 0.5% Trouble is, the CGminer reported stats are not the same as the pools report. it seems the pools (some more than others) often report a share as valid to cgminer, then decide in it's own stats that it's stale.
I have a 10Mb debug log file taken over 1.5hrs if it'll be useful to diagnose anything.
Would that possibly explain the dips every now and then my hashrate as reported by the pool (i.e. Eclipse) takes (really short and then it comes up again) while my cgminer seems to be working at a constant rate? No. Hash rate reported by your pool is your hashrate*luck for that period and can and will fluctuate wildly.
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I think I might have found what's been causing my high stales, though not specifically... It seems with load-balance I get very a poor stale rate, which seems to get worse the more pools involved. with 3 pools I get around 1.5% stale, with 5 it's up to 3-4%. When it's fail-over-only I'm looking at < 0.5% Trouble is, the CGminer reported stats are not the same as the pools report. it seems the pools (some more than others) often report a share as valid to cgminer, then decide in it's own stats that it's stale.
I have a 10Mb debug log file taken over 1.5hrs if it'll be useful to diagnose anything.
As each pool has a different idea about when the block changes, if I choose the first pool's block change to discard all work from all pools then there can be quite a long period across block changes where cgminer throws out lots of work because it will continue to consider it from the old block. I had to relax the stale testing for load balance to prevent this work from being thrown out. On the other hand it's almost certainly what's leading to higher stales at every longpoll/block change. People generally get scared when they see a huge dip in hashrate across longpoll and start blaming cgminer for not keeping the devices busy. It probably makes more sense to throw out the work and accept the dip in hashrate so I can do that next version, but no matter what I choose, someone will complain
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By the way, windows virus software must have reached an all time new record for false positives. When I was compiling the 2.4.2 version for release on a windows xp virtual machine, microsoft security essentials detected the cgminer executable as a potential threat as soon as it was created. Of course I just told MSE to ignore it, but that was impressive...
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Agreed. Having to support multiple OS's is a pain. And there will be casualties. I can accept that.
A most enlightened response. Thanks. All I can do is try my best within reasonable effort. This is all display related, right? The under the hood engine still works, it's all about the display, correct? If so, is all this information available via the API? Making a windows based GUI front end to monitor (and control) my miners is on my list of things to do. That would help the windows guys (yes, we still exist, and aren't likely going anywhere anytime soon). M Yes I already said that the best way of working with many devices is to just use cgminer as a backend and work through the API using a different front end, which is why I see no point killing myself over the limited text interface. There are already quite a few front ends that do that, even on windows.
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Agreed. Having to support multiple OS's is a pain. And there will be casualties. I can accept that.
A most enlightened response. Thanks. All I can do is try my best within reasonable effort.
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cgminer 2.6.2's display worked very well with 15 devices under Windows. 2.4.1 does not. I don't know if this change was intentional or an accidental side-effect, but it certainly is frustrating to find that something which *used* to work before is suddenly broken without notice.
I have a PC with a 'bucketload' of devices. Under Windows I can conveniently remotely connect to it via Remote Desktop, or VNC, or Live Mesh, or TeamViewer ... I don't use the API because I've no need for it. If cgminer's display remains broken for 'bucketloads' of devices, at least I can run multiple instances. Inefficient and inelegant, but we're not in an aesthetics contest here.
So in the 'grand scheme' of things, it doesn't really matter.
I don't disagree, but the problem is it does different things on different operating systems and different shells. Working with curses is painful on a scale that almost puts it on par with working with Luke-jr as it never does something predictable or logical. I fixed stuff after that old cgminer and yeah it broke other stuff. It's an endless tirade of one piece of shit after another and I'm sick of fighting with it, like Luke-jr.
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Donation sent, CGMiner rocks!
Thanks! Donations rock!
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Repackaged the source as 2.4.2-1 because 2 of the READMEs were missing. Binary packages are unchanged.
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This multi device display issue is because it gets corrupt at 14 devices with the old code. The curses display was never designed with people throwing so many devices at it and I never anticipated people would do it. Then I made it stop showing all the devices if there were over 8 - and people complained bitterly, so I made it scale to draw as many devices as you can fit. However pdcurses isnt as smart as ncurses which is used on linux so it just decides to crash instead of display them. SOOOOOOooooo what we're left with is yet another moronic scenario where the choice is either don't display devices and don't crash, or do something to your window before it runs to display them all and not crash, or it will crash. Solution? If you are using LOTS of devices - don't run cgminer with the display enabled by using -T and use a monitoring app to manage that many devices. The basic display was not designed with bucketloads of devices in mind.
Summary: Fuck you windows.
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