I believe blockchain technology will create a profound change on our society. I believe we are at a dawn of complete change on how people will exchange value over the internet. The internet consumer today is central to a hyper connected world where feedback is instant. Companies are directly in touch with their customers. Instant communication allows a brand to continuously be in contact with their customer. The Internet broke many boundaries of communication. With the internet, projects like Kickstarter have emerged where creators can communicate their ideas directly to potential customers. Blockchain technology allows creators not only to share real-time information with the market but also assets and ownership. We are moving in a world where products are designed by the market and benefit the market as well. We cut the traditional investor middle man.
I feel Bitcoin technology is so disruptive and beautiful that it needs to reach everyone’s hands. But I also believe the technology has to be simple and transparent to the end user. For it to reach the mainstream user, its story has to be told in simple words. This is the reason we designed our next game with beautiful illustrations that are an allegory of bitcoin and blockchain.
With the creation of my company EverdreamSoft, I gathered a talented team who share these same values. We created Moonga, a trading card game and our first game. Since its beginning in 2009 when the game was launched on the iPhone we felt strongly that the cards our players purchase has to truly belong to them. We have strived to bring the real trading card game experience to mobile. Moonga players are free to trade game items amongst each other. We’ve sold/distributed more than 4.5 million cards to this day. Some of our players are trading cards for real money (with amounts over $1000 for a card) even if it’s forbidden by our terms of service.
Many games like Hearthstone do not allow trades among players to ensure that each player buys cards only from Blizzard and not from each other. We believe if someone buys something, he has full ownership of it. These trivial liberties naturally lead us to explore blockchain technology.
What do you think about digital ownership in games ? Many thinks it's generating less revenue if people can share items they bought ?
But this is not all, since we strongly believe the game industry will change with the ability to do token sales People will be allowed to buy game premium currency in advance. As the premium currency is a Crypto asset (Counterparty), its value is linked to the game’s popularity. This way the more popular the game becomes, the more valuable are the assets. Players are rewarded when the game gets popular. Player are incentivized to talk about the game. Products are designed by the market and for the market. There is no longer a financial middle man. We want to pioneer the game industry and open the path to a new economical era.
I believe technology for mass adoption must be transparent. Technology has to be presented for the people’s benefit and not for the technology itself. In Indonesia, 36% people say they used Facebook but never used internet. I believe people don’t need to understand the complexities of how bitcoin and digital assets work. People just want to exchange and trade their assets in the cheapest and simplest manner. For this reason, I think it's important to develop tools to make the bitcoin wallet complexity invisible and secure.
What do you think ?