Bitcoin Forum
June 22, 2024, 08:45:02 PM *
News: Voting for pizza day contest
 
   Home   Help Search Login Register More  
Pages: « 1 ... 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 [60] 61 62 63 64 65 »
  Print  
Author Topic: [ANN][BUCKS]💰GameBucks💰|POS 3.0|Low Supply|No Premine, ICO or IPO|  (Read 93182 times)
k0er
Legendary
*
Offline Offline

Activity: 1134
Merit: 1068



View Profile
July 25, 2018, 01:45:35 PM
 #1181

Quote
2018-07-23 22:08 - Nova Team delivers. 50 new assets open for deposit
Nova people. We work to make you happy.
As we gradually move closer to operating at full capacity we have some great news for you.

Tomorrow evening (European time), On 24 july 2018 we will enable deposits for these 50(!) assets.

They are:
4CHN
808
ANC
ATMOS
AUR
BET
BITS
BRK
BRX
BUCKS
CBX
CESC
CKS
COLX
CREA
ECO
EDDIE
EDRC
ELP
EMD
ESP2
FRN
HYPER
INFO
KIC
MAC
MOON
NOBT
NSR
NTM
NYAN
PIGGY
POS
POST
POT
PXI
RAIN
RUN
SAYA
SCOOBY
SKEL
SPP
SXC
SYNC
TALK
WOMEN
XBC
XC
XMG
XRE
...and it does not stop there.
From now on we will enable deposits for more assets every week until deposits are open for every single coin you want to trade in. A big round of applause to the Nova developers!

from https://novaexchange.com/news/

YANDEX
10BTCaDay
Full Member
***
Offline Offline

Activity: 770
Merit: 100


Oikos.cash | Decentralized Finance on Tron


View Profile
July 29, 2018, 05:23:38 AM
 #1182



Yes, to bad  Angry. but we still have yobit.net left, hopefully the future can look bright for SwagBucks  Cool.

Do you really believe that a coin that is only traded on Yobit can have a bright future?
novaechange yet. But to leave cryptopia was very bad for SwagBucks...
at Yobit, as always, there will be deps and withdraw problems

OIKOS.CASH      Decentralized finance on Tron   ▬▬▬▬▬▬▬▬▬▬▬▬▬   Collateral-backed stable-coins
         github  telegram    twitter    discord           synthetic asset trading and trustless token exchange on TRON
smt_red
Full Member
***
Offline Offline

Activity: 398
Merit: 100


View Profile
August 07, 2018, 12:59:18 PM
 #1183

How much Swagbucks need to have in the wallet to earn 1 BUCKS daily?
SwagSociety.me (OP)
Sr. Member
****
Offline Offline

Activity: 495
Merit: 250



View Profile
August 10, 2018, 09:57:09 AM
 #1184

How much Swagbucks need to have in the wallet to earn 1 BUCKS daily?


Think you should get about 1 bucks/day, if you stake 500-600 SwagBucks

chorizanga
Newbie
*
Offline Offline

Activity: 33
Merit: 0


View Profile
August 13, 2018, 04:10:57 AM
 #1185

Hey what happened with the official website and the videogame project ¿?
SwagSociety.me (OP)
Sr. Member
****
Offline Offline

Activity: 495
Merit: 250



View Profile
August 13, 2018, 04:25:06 AM
Last edit: August 13, 2018, 06:49:48 AM by SwagSociety.me
 #1186

Hey what happened with the official website and the videogame project ¿?

official website: https://swagsociety.me - DNS problem - https://swagsociety.una.io/

videogame project --> http://fun.swagsociety.me

StakingKing
Newbie
*
Offline Offline

Activity: 30
Merit: 0


View Profile
August 13, 2018, 03:09:46 PM
 #1187

- Retweet and get 2,5 BUCKS

- Retweet and get 2 BUCKS
SwagSociety.me (OP)
Sr. Member
****
Offline Offline

Activity: 495
Merit: 250



View Profile
August 13, 2018, 09:23:04 PM
 #1188

Donated 105 SwagBucks to http://faucet.swagsociety.me/

Kj1
Sr. Member
****
Offline Offline

Activity: 434
Merit: 250


View Profile
August 24, 2018, 06:20:49 PM
 #1189

any here can help




k0er
Legendary
*
Offline Offline

Activity: 1134
Merit: 1068



View Profile
August 24, 2018, 06:58:50 PM
 #1190

any here can help



https://novaexchange.com/addnodes/BUCKS/

Code:
addnode=104.223.1.109:1337
addnode=107.181.152.200:1337
addnode=107.181.152.201:1337
addnode=107.181.152.20:1337
addnode=155.254.35.114:1337
addnode=74.118.192.18:1337

YANDEX
888coin
Member
**
Offline Offline

Activity: 63
Merit: 10


View Profile
September 02, 2018, 05:20:39 PM
 #1191

Being delisted on cryptopia....whats next for swag?

Always thought the name and the blog were pretty cool, too bad the development has gone stagnant.

The trading volume went very low also and there wasn't any reason for Cryptopia to keep it listed.

Yes, to bad  Angry. but we still have yobit.net left, hopefully the future can look bright for SwagBucks  Cool.

Do you really believe that a coin that is only traded on Yobit can have a bright future?


No one knows. This is indeed not a very good exchange, but sometimes I could make some very profitable trades on Yobit.

At least Yobit is not like Bittrex or Poloniex that could suddenly change their terms and freeze your funds. I feel more safe keeping my funds on Yobit actually. But of course you should never keep big funds on any exchange.

And although Yobit is popular having many wallet issues for many coins, BUCKS wallet on Yobit is always working well. What a magic.  Smiley
synthgauge
Hero Member
*****
Offline Offline

Activity: 1149
Merit: 502


View Profile
September 02, 2018, 05:35:28 PM
 #1192

Being delisted on cryptopia....whats next for swag?

Always thought the name and the blog were pretty cool, too bad the development has gone stagnant.

The trading volume went very low also and there wasn't any reason for Cryptopia to keep it listed.

Yes, to bad  Angry. but we still have yobit.net left, hopefully the future can look bright for SwagBucks  Cool.

Do you really believe that a coin that is only traded on Yobit can have a bright future?


No one knows. This is indeed not a very good exchange, but sometimes I could make some very profitable trades on Yobit.

At least Yobit is not like Bittrex or Poloniex that could suddenly change their terms and freeze your funds. I feel more safe keeping my funds on Yobit actually. But of course you should never keep big funds on any exchange.

And although Yobit is popular having many wallet issues for many coins, BUCKS wallet on Yobit is always working well. What a magic.  Smiley

All of them had their times of glory. I had been poloniex owner for a long time before selling it to cicrle. I have invited many couples to my apartment to make them feel pleased from engaging in the intercourse with me and have always pocketed only half of money, another half has usually been for my italian ancestry whom I have also banged until I went out of business. I banged everyone who had a chance to appear in my apartment.
Brown-Den
Newbie
*
Offline Offline

Activity: 13
Merit: 0


View Profile
September 02, 2018, 05:40:42 PM
 #1193

I've impressed the business plan which is well created also it is pleasant that the business is transparent and completely open!
SwagSociety.me (OP)
Sr. Member
****
Offline Offline

Activity: 495
Merit: 250



View Profile
September 07, 2018, 03:53:09 PM
 #1194

Game planing

Systems
These are the behind-the-scenes features that exist in your game, often without being represented by a specific in-game object.

  • Should your game rules be enforced by coded systems or are you planning for human game masters to run and arbitrate rules?
  • What are the actual mechanical game rules? How do you decide if an action succeeds or fails? What "rolls" does the game need to be able to do? Do you base your game off an existing system or make up your own?
  • Does the flow of time matter in your game - does night and day change? What about seasons? Maybe your magic system is affected by the phase of the moon?
  • Do you want changing, global weather? This might need to operate in tandem over a large number of rooms.
  • Do you want a game-wide economy or just a simple barter system? Or no formal economy at all?
  • Should characters be able to send mail to each other in-game?
  • Should players be able to post on Bulletin boards?
  • What is the staff hierarchy in your game? What powers do you want your staff to have?
  • What should a Builder be able to build and what commands do they need in order to do that?
  • etc.

Rooms
Consider the most basic room in your game.

  • Is a simple description enough or should the description be able to change (such as with time, by light conditions, weather or season)?
  • Should the room have different statuses? Can it have smells, sounds? Can it be affected by dramatic weather, fire or magical effects? If so, how would this affect things in the room? Or are these things something admins/game masters should handle manually?
  • Can objects be hidden in the room? Can a person hide in the room? How does the room display this?
  • etc.

Objects
Consider the most basic (non-player-controlled) object in your game.

  • How numerous are your objects? Do you want large loot-lists or are objects just role playing props created on demand?
  • Does the game use money? If so, is each coin a separate object or do you just store a bank account value?
  • What about multiple identical objects? Do they form stacks and how are those stacks handled in that case?
  • Does an object have weight or volume (so you cannot carry an infinite amount of them)?
  • Can objects be broken? If so, does it have a health value? Is burning it causing the same damage as smashing it? Can it be repaired?
  • Is a weapon a specific type of object or are you supposed to be able to fight with a chair too? Can you fight with a flower or piece of paper as well?
  • NPCs/mobs are also objects. Should they just stand around or should they have some sort of AI?
  • Are NPCs/mobs differet entities? How is an Orc different from a Kobold, in code - are they the same object with different names or completely different types of objects, with custom code?
  • Should there be NPCs giving quests? If so, how would you track quest status and what happens when multiple players try to do the same quest? Do you use instances or some other mechanism?
  • etc.

Characters
These are the objects controlled directly by Players.

  • Can players have more than one Character active at a time or are they allowed to multi-play?
  • How does a Player create their Character? A Character-creation screen? Answering questions? Filling in a form?
  • Do you want to use classes (like "Thief", "Warrior" etc) or some other system, like Skill-based?
  • How do you implement different "classes" or "races"? Are they separate types of objects or do you simply load different stats on a basic object depending on what the Player wants?
  • If a Character can hide in a room, what skill will decide if they are detected?
  • What skill allows a Character to wield a weapon and hit? Do they need a special skill to wield a chair rather than a sword?
  • Does a Character need a Strength attribute to tell how much they can carry or which objects they can smash?
  • What does the skill tree look like? Can a Character gain experience to improve? By killing enemies? Solving quests? By roleplaying?
  • etc.

Fiaberraira
Newbie
*
Offline Offline

Activity: 14
Merit: 0


View Profile
September 07, 2018, 04:00:02 PM
 #1195

A great and very, very interesting idea! Everything is put clear for a person to understand what they invest into. I would like to participate in it, as I really believe it will be profitable and very popular.
StakingKing
Newbie
*
Offline Offline

Activity: 30
Merit: 0


View Profile
September 07, 2018, 04:06:11 PM
 #1196

Game planing

Systems
These are the behind-the-scenes features that exist in your game, often without being represented by a specific in-game object.

  • Should your game rules be enforced by coded systems or are you planning for human game masters to run and arbitrate rules?
  • What are the actual mechanical game rules? How do you decide if an action succeeds or fails? What "rolls" does the game need to be able to do? Do you base your game off an existing system or make up your own?
  • Does the flow of time matter in your game - does night and day change? What about seasons? Maybe your magic system is affected by the phase of the moon?
  • Do you want changing, global weather? This might need to operate in tandem over a large number of rooms.
  • Do you want a game-wide economy or just a simple barter system? Or no formal economy at all?
  • Should characters be able to send mail to each other in-game?
  • Should players be able to post on Bulletin boards?
  • What is the staff hierarchy in your game? What powers do you want your staff to have?
  • What should a Builder be able to build and what commands do they need in order to do that?
  • etc.

Rooms
Consider the most basic room in your game.

  • Is a simple description enough or should the description be able to change (such as with time, by light conditions, weather or season)?
  • Should the room have different statuses? Can it have smells, sounds? Can it be affected by dramatic weather, fire or magical effects? If so, how would this affect things in the room? Or are these things something admins/game masters should handle manually?
  • Can objects be hidden in the room? Can a person hide in the room? How does the room display this?
  • etc.

Objects
Consider the most basic (non-player-controlled) object in your game.

  • How numerous are your objects? Do you want large loot-lists or are objects just role playing props created on demand?
  • Does the game use money? If so, is each coin a separate object or do you just store a bank account value?
  • What about multiple identical objects? Do they form stacks and how are those stacks handled in that case?
  • Does an object have weight or volume (so you cannot carry an infinite amount of them)?
  • Can objects be broken? If so, does it have a health value? Is burning it causing the same damage as smashing it? Can it be repaired?
  • Is a weapon a specific type of object or are you supposed to be able to fight with a chair too? Can you fight with a flower or piece of paper as well?
  • NPCs/mobs are also objects. Should they just stand around or should they have some sort of AI?
  • Are NPCs/mobs differet entities? How is an Orc different from a Kobold, in code - are they the same object with different names or completely different types of objects, with custom code?
  • Should there be NPCs giving quests? If so, how would you track quest status and what happens when multiple players try to do the same quest? Do you use instances or some other mechanism?
  • etc.

Characters
These are the objects controlled directly by Players.

  • Can players have more than one Character active at a time or are they allowed to multi-play?
  • How does a Player create their Character? A Character-creation screen? Answering questions? Filling in a form?
  • Do you want to use classes (like "Thief", "Warrior" etc) or some other system, like Skill-based?
  • How do you implement different "classes" or "races"? Are they separate types of objects or do you simply load different stats on a basic object depending on what the Player wants?
  • If a Character can hide in a room, what skill will decide if they are detected?
  • What skill allows a Character to wield a weapon and hit? Do they need a special skill to wield a chair rather than a sword?
  • Does a Character need a Strength attribute to tell how much they can carry or which objects they can smash?
  • What does the skill tree look like? Can a Character gain experience to improve? By killing enemies? Solving quests? By roleplaying?
  • etc.

Wow, this is impressive. Keep up the good work!
SwagSociety.me (OP)
Sr. Member
****
Offline Offline

Activity: 495
Merit: 250



View Profile
September 14, 2018, 09:03:07 AM
Last edit: September 15, 2018, 01:31:04 AM by SwagSociety.me
 #1197

https://twitter.com/SwagSociety_me/status/1040523183844208640?s=19

Looking for help with Game planing @ http://www.swagsociety.me/boards/1/1/ #developing a #game for #SwagBucks & get rewarded. #retweetplease & #GetPaid 2 #Bucks #WorkFromHome #altcoins #cryptocurrency #BTC (For 48h)

SwagSociety.me (OP)
Sr. Member
****
Offline Offline

Activity: 495
Merit: 250



View Profile
September 14, 2018, 09:16:29 AM
 #1198

Кeep up the great work and this project will become a real succes, I'm pretty excited about the upcoming platform.

Glad you like it I'm excited to

StakingKing
Newbie
*
Offline Offline

Activity: 30
Merit: 0


View Profile
September 14, 2018, 03:45:24 PM
 #1199

Anyone staking SwagBucks here? How do you Think it's going? I'm staking about 1500 BUCKS and getting 2-4 SwagBucks a day.
SwagSociety.me (OP)
Sr. Member
****
Offline Offline

Activity: 495
Merit: 250



View Profile
September 14, 2018, 04:19:54 PM
 #1200

http://swagsociety.me/ are working again  Grin

Pages: « 1 ... 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 [60] 61 62 63 64 65 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!