k0er
Legendary
Offline
Activity: 1134
Merit: 1068
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July 25, 2018, 01:45:35 PM |
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2018-07-23 22:08 - Nova Team delivers. 50 new assets open for deposit Nova people. We work to make you happy. As we gradually move closer to operating at full capacity we have some great news for you.
Tomorrow evening (European time), On 24 july 2018 we will enable deposits for these 50(!) assets.
They are: 4CHN 808 ANC ATMOS AUR BET BITS BRK BRX BUCKS CBX CESC CKS COLX CREA ECO EDDIE EDRC ELP EMD ESP2 FRN HYPER INFO KIC MAC MOON NOBT NSR NTM NYAN PIGGY POS POST POT PXI RAIN RUN SAYA SCOOBY SKEL SPP SXC SYNC TALK WOMEN XBC XC XMG XRE ...and it does not stop there. From now on we will enable deposits for more assets every week until deposits are open for every single coin you want to trade in. A big round of applause to the Nova developers! from https://novaexchange.com/news/
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10BTCaDay
Full Member
Offline
Activity: 770
Merit: 100
Oikos.cash | Decentralized Finance on Tron
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July 29, 2018, 05:23:38 AM |
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Yes, to bad . but we still have yobit.net left, hopefully the future can look bright for SwagBucks . Do you really believe that a coin that is only traded on Yobit can have a bright future? novaechange yet. But to leave cryptopia was very bad for SwagBucks... at Yobit, as always, there will be deps and withdraw problems
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smt_red
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August 07, 2018, 12:59:18 PM |
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How much Swagbucks need to have in the wallet to earn 1 BUCKS daily?
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SwagSociety.me (OP)
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August 10, 2018, 09:57:09 AM |
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How much Swagbucks need to have in the wallet to earn 1 BUCKS daily?
Think you should get about 1 bucks/day, if you stake 500-600 SwagBucks
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chorizanga
Newbie
Offline
Activity: 33
Merit: 0
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August 13, 2018, 04:10:57 AM |
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Hey what happened with the official website and the videogame project ¿?
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StakingKing
Newbie
Offline
Activity: 30
Merit: 0
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August 13, 2018, 03:09:46 PM |
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Kj1
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August 24, 2018, 06:20:49 PM |
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any here can help
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k0er
Legendary
Offline
Activity: 1134
Merit: 1068
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August 24, 2018, 06:58:50 PM |
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any here can help https://novaexchange.com/addnodes/BUCKS/addnode=104.223.1.109:1337 addnode=107.181.152.200:1337 addnode=107.181.152.201:1337 addnode=107.181.152.20:1337 addnode=155.254.35.114:1337 addnode=74.118.192.18:1337
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888coin
Member
Offline
Activity: 63
Merit: 10
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September 02, 2018, 05:20:39 PM |
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Being delisted on cryptopia....whats next for swag?
Always thought the name and the blog were pretty cool, too bad the development has gone stagnant.
The trading volume went very low also and there wasn't any reason for Cryptopia to keep it listed. Yes, to bad . but we still have yobit.net left, hopefully the future can look bright for SwagBucks . Do you really believe that a coin that is only traded on Yobit can have a bright future? No one knows. This is indeed not a very good exchange, but sometimes I could make some very profitable trades on Yobit. At least Yobit is not like Bittrex or Poloniex that could suddenly change their terms and freeze your funds. I feel more safe keeping my funds on Yobit actually. But of course you should never keep big funds on any exchange. And although Yobit is popular having many wallet issues for many coins, BUCKS wallet on Yobit is always working well. What a magic.
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synthgauge
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September 02, 2018, 05:35:28 PM |
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Being delisted on cryptopia....whats next for swag?
Always thought the name and the blog were pretty cool, too bad the development has gone stagnant.
The trading volume went very low also and there wasn't any reason for Cryptopia to keep it listed. Yes, to bad . but we still have yobit.net left, hopefully the future can look bright for SwagBucks . Do you really believe that a coin that is only traded on Yobit can have a bright future? No one knows. This is indeed not a very good exchange, but sometimes I could make some very profitable trades on Yobit. At least Yobit is not like Bittrex or Poloniex that could suddenly change their terms and freeze your funds. I feel more safe keeping my funds on Yobit actually. But of course you should never keep big funds on any exchange. And although Yobit is popular having many wallet issues for many coins, BUCKS wallet on Yobit is always working well. What a magic. All of them had their times of glory. I had been poloniex owner for a long time before selling it to cicrle. I have invited many couples to my apartment to make them feel pleased from engaging in the intercourse with me and have always pocketed only half of money, another half has usually been for my italian ancestry whom I have also banged until I went out of business. I banged everyone who had a chance to appear in my apartment.
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Brown-Den
Newbie
Offline
Activity: 13
Merit: 0
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September 02, 2018, 05:40:42 PM |
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I've impressed the business plan which is well created also it is pleasant that the business is transparent and completely open!
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SwagSociety.me (OP)
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September 07, 2018, 03:53:09 PM |
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Game planing Systems These are the behind-the-scenes features that exist in your game, often without being represented by a specific in-game object. - Should your game rules be enforced by coded systems or are you planning for human game masters to run and arbitrate rules?
- What are the actual mechanical game rules? How do you decide if an action succeeds or fails? What "rolls" does the game need to be able to do? Do you base your game off an existing system or make up your own?
- Does the flow of time matter in your game - does night and day change? What about seasons? Maybe your magic system is affected by the phase of the moon?
- Do you want changing, global weather? This might need to operate in tandem over a large number of rooms.
- Do you want a game-wide economy or just a simple barter system? Or no formal economy at all?
- Should characters be able to send mail to each other in-game?
- Should players be able to post on Bulletin boards?
- What is the staff hierarchy in your game? What powers do you want your staff to have?
- What should a Builder be able to build and what commands do they need in order to do that?
- etc.
Rooms Consider the most basic room in your game. - Is a simple description enough or should the description be able to change (such as with time, by light conditions, weather or season)?
- Should the room have different statuses? Can it have smells, sounds? Can it be affected by dramatic weather, fire or magical effects? If so, how would this affect things in the room? Or are these things something admins/game masters should handle manually?
- Can objects be hidden in the room? Can a person hide in the room? How does the room display this?
- etc.
Objects Consider the most basic (non-player-controlled) object in your game. - How numerous are your objects? Do you want large loot-lists or are objects just role playing props created on demand?
- Does the game use money? If so, is each coin a separate object or do you just store a bank account value?
- What about multiple identical objects? Do they form stacks and how are those stacks handled in that case?
- Does an object have weight or volume (so you cannot carry an infinite amount of them)?
- Can objects be broken? If so, does it have a health value? Is burning it causing the same damage as smashing it? Can it be repaired?
- Is a weapon a specific type of object or are you supposed to be able to fight with a chair too? Can you fight with a flower or piece of paper as well?
- NPCs/mobs are also objects. Should they just stand around or should they have some sort of AI?
- Are NPCs/mobs differet entities? How is an Orc different from a Kobold, in code - are they the same object with different names or completely different types of objects, with custom code?
- Should there be NPCs giving quests? If so, how would you track quest status and what happens when multiple players try to do the same quest? Do you use instances or some other mechanism?
- etc.
Characters These are the objects controlled directly by Players. - Can players have more than one Character active at a time or are they allowed to multi-play?
- How does a Player create their Character? A Character-creation screen? Answering questions? Filling in a form?
- Do you want to use classes (like "Thief", "Warrior" etc) or some other system, like Skill-based?
- How do you implement different "classes" or "races"? Are they separate types of objects or do you simply load different stats on a basic object depending on what the Player wants?
- If a Character can hide in a room, what skill will decide if they are detected?
- What skill allows a Character to wield a weapon and hit? Do they need a special skill to wield a chair rather than a sword?
- Does a Character need a Strength attribute to tell how much they can carry or which objects they can smash?
- What does the skill tree look like? Can a Character gain experience to improve? By killing enemies? Solving quests? By roleplaying?
- etc.
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Fiaberraira
Newbie
Offline
Activity: 14
Merit: 0
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September 07, 2018, 04:00:02 PM |
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A great and very, very interesting idea! Everything is put clear for a person to understand what they invest into. I would like to participate in it, as I really believe it will be profitable and very popular.
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StakingKing
Newbie
Offline
Activity: 30
Merit: 0
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September 07, 2018, 04:06:11 PM |
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Game planing Systems These are the behind-the-scenes features that exist in your game, often without being represented by a specific in-game object. - Should your game rules be enforced by coded systems or are you planning for human game masters to run and arbitrate rules?
- What are the actual mechanical game rules? How do you decide if an action succeeds or fails? What "rolls" does the game need to be able to do? Do you base your game off an existing system or make up your own?
- Does the flow of time matter in your game - does night and day change? What about seasons? Maybe your magic system is affected by the phase of the moon?
- Do you want changing, global weather? This might need to operate in tandem over a large number of rooms.
- Do you want a game-wide economy or just a simple barter system? Or no formal economy at all?
- Should characters be able to send mail to each other in-game?
- Should players be able to post on Bulletin boards?
- What is the staff hierarchy in your game? What powers do you want your staff to have?
- What should a Builder be able to build and what commands do they need in order to do that?
- etc.
Rooms Consider the most basic room in your game. - Is a simple description enough or should the description be able to change (such as with time, by light conditions, weather or season)?
- Should the room have different statuses? Can it have smells, sounds? Can it be affected by dramatic weather, fire or magical effects? If so, how would this affect things in the room? Or are these things something admins/game masters should handle manually?
- Can objects be hidden in the room? Can a person hide in the room? How does the room display this?
- etc.
Objects Consider the most basic (non-player-controlled) object in your game. - How numerous are your objects? Do you want large loot-lists or are objects just role playing props created on demand?
- Does the game use money? If so, is each coin a separate object or do you just store a bank account value?
- What about multiple identical objects? Do they form stacks and how are those stacks handled in that case?
- Does an object have weight or volume (so you cannot carry an infinite amount of them)?
- Can objects be broken? If so, does it have a health value? Is burning it causing the same damage as smashing it? Can it be repaired?
- Is a weapon a specific type of object or are you supposed to be able to fight with a chair too? Can you fight with a flower or piece of paper as well?
- NPCs/mobs are also objects. Should they just stand around or should they have some sort of AI?
- Are NPCs/mobs differet entities? How is an Orc different from a Kobold, in code - are they the same object with different names or completely different types of objects, with custom code?
- Should there be NPCs giving quests? If so, how would you track quest status and what happens when multiple players try to do the same quest? Do you use instances or some other mechanism?
- etc.
Characters These are the objects controlled directly by Players. - Can players have more than one Character active at a time or are they allowed to multi-play?
- How does a Player create their Character? A Character-creation screen? Answering questions? Filling in a form?
- Do you want to use classes (like "Thief", "Warrior" etc) or some other system, like Skill-based?
- How do you implement different "classes" or "races"? Are they separate types of objects or do you simply load different stats on a basic object depending on what the Player wants?
- If a Character can hide in a room, what skill will decide if they are detected?
- What skill allows a Character to wield a weapon and hit? Do they need a special skill to wield a chair rather than a sword?
- Does a Character need a Strength attribute to tell how much they can carry or which objects they can smash?
- What does the skill tree look like? Can a Character gain experience to improve? By killing enemies? Solving quests? By roleplaying?
- etc.
Wow, this is impressive. Keep up the good work!
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SwagSociety.me (OP)
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September 14, 2018, 09:16:29 AM |
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Кeep up the great work and this project will become a real succes, I'm pretty excited about the upcoming platform.
Glad you like it I'm excited to
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StakingKing
Newbie
Offline
Activity: 30
Merit: 0
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September 14, 2018, 03:45:24 PM |
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Anyone staking SwagBucks here? How do you Think it's going? I'm staking about 1500 BUCKS and getting 2-4 SwagBucks a day.
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