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Author Topic: ㉫ ENJIN COIN - World's most Secure Mobile Wallet RELEASED for BTC / LTC / ETH  (Read 101161 times)
This is a self-moderated topic. If you do not want to be moderated by the person who started this topic, create a new topic. (6 posts by 1 users with 1 merit deleted.)
player514
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August 02, 2017, 03:26:25 AM
 #61

Well if you manage to get World of Warcraft on board with this, then hopefully other games from Blizzard will follow. I play

StarCraft the most and would love some "reward" system for tournaments paid in Crypto currencies. There are huge support

for StarCraft in South Korea and it was on the Top Twitch’s most-watched list for many months.  Grin This also has the

potential to be used on "Paid2Watch Streaming & eSport Gambling" sites.  Grin

I'm not too sure about those games, but I'm pretty sure hearthstone and overwatch wouldn't have a good method to implement this reward system. I could imagine that because the competitive scene for both of these games is so large, that players would not want to be paid in crypto. They are trying to make a living after all.

With that said, for the games that can reward the player, maybe like WoW or StarCraft as you mentioned, it is possible that utilizing this system could really help player interest.

This area is up for grabs! PM me if you're interested.
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August 02, 2017, 05:41:52 AM
 #62

Making clan with new website, but I do not understand what to do there. LOL Cheesy I just wanted to try it out and start playing the game I like on this project.

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Maximb
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August 02, 2017, 11:54:12 AM
 #63

Quote

Just to clarify, "All 3 are employed by Enjin and work full-time." - does this mean they work full-time for Enjin and are not employed by other companies?

Yes ofcourse, why would they be employed by other companies when they work full-time for Enjin? There is no logic in that.

Quote
You are asking for at least $12,000,000.00 in funding but are reluctant to provide any evidence of these three team members existing as real people outside of forum accounts. This is not a good way to go about proving your ICO to be a legitimate operation.

Why do you assume every person online needs a public social media account? Why do you dismiss the thousands of posts across thousands of websites during the last 5 years as non-evidence of their existence. I urge you to join our slack and post on the Enjin forums and ask this very same question. You will get a multitude of replies from various clients confirming exactly what I have noted time and time again. Please do it!


Quote
You named them, now you do the work to prove they are who you say they are. So far nothing you have responded with has come anywhere near showing your team to be taking this issue seriously. You can't simply offer more community accounts as evidence when the issue of them only being visible as community accounts is raised.

There is no fallacy, but only your skewed imagination. Let me arrange a meeting with yourself, Lilia, Brad, Chris and myself. We can all discuss our decade long history and we can post the video on this forum. If you’re actually serious about this, I’m more than happy to arrange this voice/video meeting. PM me!

Quote
I've already explained to you why you need to put the work in to prove the things you have claimed, so your continued evasiveness on the subject is not boding well. Please provide links which show these people exist in RL, outside of online community profiles.


I’m happy to arrange a face to face meeting with anyone on the Enjin Team. Already proved everything but happy to go the extra mile. Please interview us on video or even come to Singapore and meet us! Everything has been clearly shown and proven. We are ultra open.

Enjin is the top 1000th website in the world with over 60 million global views per month. Do you honestly believe we don't have staff to run our network and support our clients? The evidence is overwhelming.












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Jacob70 (OP)
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August 02, 2017, 05:42:15 PM
Last edit: August 09, 2017, 03:37:41 AM by Jacob70
 #64

Our actual network traffic from April to now:


https://www.quantcast.com/p-e2f9QTuI7ynec#trafficCard

In USA we are 1007th in traffic,
776th in the UK
618th in Canada
394th in Germany
269th in Brazil, and so on

-Witek
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August 02, 2017, 05:51:11 PM
 #65

Another gaming coin, it is better than the other?
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August 02, 2017, 07:13:55 PM
 #66

Hope this Alt coin could gain as much as it could and i personally like this coin specifically because it is related to gaming and is under 1000th top visitors  in the world.Good luck for the future of the Enjin Coin.


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.Transparent....






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Jacob70 (OP)
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August 02, 2017, 11:14:08 PM
Last edit: August 04, 2017, 02:19:02 AM by Jacob70
 #67

We're adding another essential feature to the Enjin Coin platform for gamers using blockchain assets:


Escrow for Virtual Items

An escrow system using smart contracts allows multiple parties to trade any number of game items and currencies safely.

Party A will initiate the contract:
  • Token(s) offered
  • One or more sets of token types accepted in trade

Party B can now check the contract and send any one of the accepted sets of tokens. The first matching set of tokens will release the offered items to Party B.



This can be used for simple player-to-player trades, aided by the Smart Wallet in-game to identify the correct item types and accept the trade with a tap or click.

It can also be used for an on-chain digital goods marketplace.

Party A may accept various types of tokens, for example:
  • 100 Enjin Coins
  • or.. 1 Sword
  • or.. 1 Helmet + 1 Breastplate + 2 Gloves + 2 Boots

The first buyer sending any of the accepted item sets will complete the escrow transaction.

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August 03, 2017, 03:35:01 AM
Last edit: August 03, 2017, 12:19:09 PM by Maximb
 #68

Quote
You are asking for at least $12,000,000.00 in funding but are reluctant to provide any evidence of these three team members existing as real people outside of forum accounts. This is not a good way to go about proving your ICO to be a legitimate operation.

Enjin® processes millions of USD in Virtual Goods sales across many thousands of communities every month. Large and small gaming businesses rely on us 24/7 since 2009 to run their virtual economies and businesses. Lilia, Brad, Chris and the rest of the Enjin team are CRITICAL to keeping our business running smoothly. They are amazing people and I urge you to meet and talk to them on video or voice asap! You will be impressed.

To recap, Enjin is the largest social gaming website platform in the world:

250,000 gaming communities created
18 million registered gamers
Launched in 2009, based in Singapore
Averaging 60M global views per month
Gaming focused Content Management System
Virtual Goods Ecommerce platform processing millions of USD per month
Social Gaming Network

Enjin Coin is going to be a new addition to an existing mega gaming network and platform that is http://www.enjin.com and far beyond.
There is nothing like thousands upon thousands of real clients and businesses paying us and using us to process MILLIONS of dollars each month in virtual goods sales right now and since 2009. That is the ultimate vote of confidence and there are only a few ICOs that come close to this kind of market use and business support built in. We are one of them. Enjin Coin is going to be widely adopted and adopted fast.






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August 03, 2017, 08:08:47 AM
 #69

This coin has a gaming community and big funds behind it but it is still not released, right? People can now only invest in it for a good future.
I have got another question. As this coin operates on blockchain platform as I see it, will it use smart contracts and games, so that people don't have to be trusting anyone? And what about dapps? I think as eth provides quite a range of opportunities, it would have been good to use them fully.

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August 04, 2017, 02:09:13 AM
 #70

We've posted our first article on Medium, you can read it below:

Enjin Coin: Custom Coins for Game items and assets

I’m proud to announce Enjin’s new cryptocurrency for gamers, launching this summer. We’re calling it Enjin Coin, and it’s an ERC20 token on the Ethereum blockchain.

You can check out our info-graphic for an overview of our idea, and the official whitepaper for the in-depth concept.

In this article, I’ll begin by talking about the Custom Coins feature and how virtual assets will benefit gamers, developers and community owners.

Creating game items

The core purpose of the platform is to create and sell virtual assets. Enjin Coin allows you to create new tokens called Custom Coins. They represent any kind of game item, currency, or permission token.

To create a new custom coin, you begin by defining some parameters:

  • Name
  • Icon
  • Maximum Supply
  • Exchange Rate
  • Decimal Places


This creates a mint contract for your coin on the blockchain. A mint contract can receive and store Enjin Coins, and produces the new custom token in return.

You might create a custom coin called “Emerald” and set the exchange rate to 5 ENJ per Emerald. 5 Enjin Coins are sent and stored inside the mint to create each Emerald.



All custom coins are backed with ENJ, which gives the tokens liquidity. Anyone holding the custom token could send it back to the original mint contract to receive the Enjin Coins that were used to produce it.

You’ll notice that this is similar to a reserve currency — but with the guarantee of the smart contract adhering to the exchange rate rules. In an upcoming article, we will explore the options for increasing value and inflation as a Custom Coin becomes worth more in the economy.

By default most creators will lock the ability to mint Custom Coins to only themselves, but the access settings can also permit anyone to mint new assets.

Why represent game items with Custom Coins?

Practically all games today use an internal, centralized database to represent items. It’s fast and cheap, and it’s been the standard for decades — but there are some compelling reasons to look to using the blockchain instead.

The world is becoming more decentralized.

Just like the move from hard-drive backups to cloud storage, people are now moving their assets to the decentralized internet. Bitcoin, along with Ethereum and other innovative blockchain technologies have had over 8 years to evolve and enter the public consciousness. We are in the midst of an explosion of decentralization.

It’s creeping into every aspect of our lives: from identity, to law, to politics and medical research. People are recognizing the security and sovereignty of the public ledger and they will begin to demand it anywhere they commit their time and money.

Virtual worlds are becoming part of people’s identities.

With players often spending hundreds or thousands of hours in a single online game, they are investing a lot of energy into their virtual characters and assets. If players had full ownership of these assets, they would value them more. Assets gained years earlier could also increase in value and draw the players back into the game.

Player accounts have been accidentally wiped in many games:

An Entire MMO Was Accidentally Erased From the Internet
And you think server downtime is bad. Spare a thought for players of Japanese/Korean MMO M2, which thanks to a little…kotaku.com


Dragon Nest MMO loses two years of player data - Geek.com
Massively-multiplayer online games are one of the most difficult games to get right and keep running. Each game needs…www.geek.com


Or hacked:

All my items disappeared ...? - Diablo III Forums
All items in my chest and inventory of my characters have disappeared, also 70,000 gold disappeared. Please help me. I…eu.battle.net


Players might be falsely banned, losing all their items, or companies could purge their player database and delete older characters:

Account Migration for NCSOFT Master Accounts — Aion Forums
Account Migration for NCSOFT Master Accounts News Archiveforums.na.aiononline.com


Anyone who has experienced an unfortunate event like this might never play the game again, and would become disillusioned with centralized game items having any worth at all. We need a system where players have full control and ownership over their virtual assets.

Payment fraud, trust and security

Merchants suffer from a lot of payment fraud. It is estimated that for every legitimate virtual purchase made, there are 7.5 virtual items lost to fraud. This can be drastically improved because of the reliability of transactions on the blockchain.

Persistence between different games and communities

A glance at any self-respecting gamer’s Steam collection will show you tens (if not hundreds) of games. Even hardcore MMO enthusiasts will drop into new games for some novel variety.

If a player loses interest in a certain game, their assets would normally be left to decay, devoid of all value. At best, their old account might be sold off on eBay, if the game developer doesn’t outright ban such activities.

With each new game, players have to start from scratch, and while this is often an interesting element of gameplay, it shouldn’t be the only option available.
Imagine being able to play in different games that share economies and certain item types between their game-worlds. This opens many possibilities for new game experiences that haven’t been explored yet by game developers!

Decentralized assets will create more realistic game economies

Using cryptocurrencies will allow for free markets in games. Trading in-and-out of the game itself. Since the currency cannot be manipulated or banned by arbitrary game rules, it will behave and feel more like a real economy. This can make games much more immersive, and it’s something that’s been missing in gaming for a long time.

Game companies might need to plan carefully when allocating items, but it reflects the real world better. Players will truly value their game assets.

Access and Privilege tokens

Custom coins can be used for access in a game or website.

  • For example, a custom “Chest Key” token could be required to open chests containing rare items in a game.
  • On a website, a “Forum Post” token could allow users to create a single post in a VIP forum per token spent.
  • The website owner may sell a limited number of “Ad” tokens that allow uploading an ad to the news page or message board. These could be traded further by players.


The integration between games and websites allows for some powerful privilege dynamics between the two platforms.

Final Thoughts

The gaming world is ready to experience a revolution in decentralized game assets and currency with Custom Coins on the blockchain. We’ve only scratched the surface of features that could be implemented into future games when real asset ownership is introduced.

Please read our Whitepaper to read about all the features, and visit the Enjin Coin website to be updated on the progress of this exciting token!
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August 04, 2017, 10:39:38 AM
 #71

Alexa shows the ranking of our homepage compared to all other websites on the internet but this isn't a reliable indicator as the www.enjin.com domain only gets a small amount of traffic compared to the Enjin network as a whole.

So what explains the sudden drop-of from April onwards for the Enjin.com domain?


WARNING!!! Check your forum URLs carefully and avoid links to phishing sites like 'thebitcointalk' 'bitcointalk.to' and 'BitcointaLLk'
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August 04, 2017, 03:29:20 PM
 #72

So what explains the sudden drop-of from April onwards for the Enjin.com domain?

Hello there cryptodevil,

Thank you for your enquiry.

The reason behind this is actually due to us implementing HTTPS (SSL/TLS) as well as the HTTP2 protocol on enjin.com and throughout the Enjin Network during this period of time, something you can verify here. We made the decision to upgrade the network to support HTTP2 (which encompasses the transition to HTTPS) as well as to offer that to our users as a way of improving the security of the network - something that we take very seriously - in addition to improving the speed of the network which is a direct benefit of moving to the HTTP2 protocol.

It wasn't a light decision as we had previously read articles (linked below) regarding the transition between the Hypertext Transfer Protocol and the Hypertext Transfer Protocol Secure. We knew it could have quite a major impact on our traffic metrics. However, we ultimately knew that this would be short-term, in the grand scheme of things, whilst all of the redirects from the indexed HTTP pages to HTTPS began taking effect in which it'd eventually begin to recover again.

You can read one of the articles that we reviewed whilst implementing support for HTTPS and HTTP2 below:

Likewise, a new - more recent - article has arisen which shows that this is still a persistent problem with changing from HTTP to HTTPS.

Ultimately, yes - the transition did have an impact on our traffic metrics and may still have an impact for another few months although, it was an essential step to take and it will eventually recover.

Should you be interested in our true network-wide ranking, you can see our network-wide statistics via our Quantcat page, located here.

Best regards,
Brad - Enjin Technical Developer & Security Expert.
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August 05, 2017, 06:13:52 AM
 #73

Hi,

I've been a long time user of Enjin from back in the World of Warcraft days, I've tried posting on Reddit, but it didn't work, so i'm posting here instead.

I haven't touched crypto in several years, i'm completely outdated, but looking to get back into it and feel like Enjin could solve a few of the problems my guild had back in the day.

A few things that aren't clear to me, sorry for ignorance;

1) How will transaction fee's between players work?
 1.1) Is there a different fee between items and currency?
 1.2) How fast would a transaction be?

2) How will my items be stored exactly?
 2.1) Can they be stored like coinbase, where i don't have to deal with the security myself?
 ( I don't know how that works either )

3) Can there be like guild accounts? So guild members can donate to a guild bank of sort?

That's all the questions i can think of for now, i understand that it's all in the air and you may not have a precise answer at this time and there's a lot of theory involved.

Thank you
freebutcaged
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August 05, 2017, 04:03:40 PM
 #74

Could you guys start negotiating with gaming platforms/sites like Armor Games, Kongregate to actually adopt this system? they're hosting thousands

Of multiplayer games with millions of players, they could even accept this token for on-site purchases such as VIP accounts instead of using paypal

And other centralized payment processors. another gaming platform which is actually a game making platform/engine is Player.io but I haven't seen

ENJIN on their forums or web pages, they could be a game changing addition. however all of this requires 2 way communication and both sides understanding each other.
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August 06, 2017, 07:16:08 AM
 #75

Hi,

I've been a long time user of Enjin from back in the World of Warcraft days, I've tried posting on Reddit, but it didn't work, so i'm posting here instead.

I haven't touched crypto in several years, i'm completely outdated, but looking to get back into it and feel like Enjin could solve a few of the problems my guild had back in the day.

A few things that aren't clear to me, sorry for ignorance;

1) How will transaction fee's between players work?
 1.1) Is there a different fee between items and currency?
 1.2) How fast would a transaction be?

2) How will my items be stored exactly?
 2.1) Can they be stored like coinbase, where i don't have to deal with the security myself?
 ( I don't know how that works either )

3) Can there be like guild accounts? So guild members can donate to a guild bank of sort?

That's all the questions i can think of for now, i understand that it's all in the air and you may not have a precise answer at this time and there's a lot of theory involved.

Thank you

Thanks for the feedback and questions!

1. Transaction fees are currently in Ether, around 2 cents worth of fees per transaction and confirmation within approx 40-90 seconds. Future updates to Ethereum aim to improve block times to 3 seconds (Casper) and allow transfers within milliseconds (Raiden). Raiden would also reduce ​transaction fees by many orders of magnitude. Both of these Ethereum updates are planned for late 2017 to early 2018. In the meantime we'll be using off-chain notifications to update wallets about new transactions immediately until they are confirmed. There is no difference in transacting Items or Currencies as they are based on the same token design.

2. Items will be stored in an Ethereum smart contract wallet - it can be set up with spending thresholds for a basic level of security. For the long term, items can be stored in any Ethereum wallets such as MyEtherWallet - which means you could put them into cold storage. To use them in game, you'd want to put those items into your Enjin Smart Wallet. We'll look at the possibility for items in 'cold' wallet accounts to be recognized in games, but it would be more limited.

3. Yes, communities can configure shared accounts to be used as a guild bank - we're planning a number of features around this and I'd like to hear your use-case further.

CTO, Enjin Coin - Smart cryptocurrency for gaming!
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August 06, 2017, 09:21:12 AM
 #76


Interesting project aiming at the gaming currency and virtual goods platform, I want to know which gaming currency will be first considered to be listed on this platform since I think the first will be important to increase the users.

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August 06, 2017, 07:54:09 PM
 #77

Could you guys start negotiating with gaming platforms/sites like Armor Games, Kongregate to actually adopt this system? they're hosting thousands

Of multiplayer games with millions of players, they could even accept this token for on-site purchases such as VIP accounts instead of using paypal

And other centralized payment processors. another gaming platform which is actually a game making platform/engine is Player.io but I haven't seen

ENJIN on their forums or web pages, they could be a game changing addition. however all of this requires 2 way communication and both sides understanding each other.

We'll be getting in touch with these platforms - Thanks for the suggestion about Player.io, it looks awesome!

CTO, Enjin Coin - Smart cryptocurrency for gaming!
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August 07, 2017, 08:37:57 AM
 #78

My last post was somehow deleted by the bitcoin forum for being off-topic, not sure how that's possible, but will post my questions again.

Quote
Thanks for the feedback and questions!

Hi Witekn, thank you for taking the time of responding.

Quote
1. Transaction fees are currently in Ether, around 2 cents worth of fees per transaction and confirmation within approx 40-90 seconds. Future updates to Ethereum aim to improve block times to 3 seconds (Casper) and allow transfers within milliseconds (Raiden). Raiden would also reduce ​transaction fees by many orders of magnitude. Both of these Ethereum updates are planned for late 2017 to early 2018. In the meantime we'll be using off-chain notifications to update wallets about new transactions immediately until they are confirmed. There is no difference in transacting Items or Currencies as they are based on the same token design.

Okay, a few follow up questions, i hope these also help my fellow players.

Scenario
Player 1 Owns;
-Item A (Wand) = 100 ENJ
-Item B (Armor) = 1000 ENJ

Trade Item A to Player 2 = Cost, 2 cents
Trade Item B to Player 2 = Cost, 2 cents?

Does the worth of items or quantity of items change the transaction fees?

Quote
2. Items will be stored in an Ethereum smart contract wallet - it can be set up with spending thresholds for a basic level of security. For the long term, items can be stored in any Ethereum wallets such as MyEtherWallet - which means you could put them into cold storage. To use them in game, you'd want to put those items into your Enjin Smart Wallet. We'll look at the possibility for items in 'cold' wallet accounts to be recognized in games, but it would be more limited.


Let's say i'm playing an MMO, my sword would be stored in a ETH smart contract wallet, there's no way someone would take that item away from me since it's locked into a smart contract correct?

Could collectible items be stored into a vault? Locked for X periods of times?

Quote
3. Yes, communities can configure shared accounts to be used as a guild bank - we're planning a number of features around this and I'd like to hear your use-case further.


Back in the Warcraft days, distribution of consumables was a little tedious, it would be great if the guild bank could just send all the consumables before raid time automatically and users could just send materials to the guild bank, then the bank could send those materials to the people that craft what's needed.

It could go as far as people taking " contracts " in the guild and get paid in guild funds for that contract.

We need 10,000 Blue Ore, will pay X per stack, 5 people can split this contract, if they fail to complete the contract, they forgo their share.

I think there's an unlimited amount of ways this could make running a guild 100x more efficient,  running a guild was extremely tedious and i haven't even touched the DKP system.

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August 07, 2017, 11:18:10 AM
Last edit: August 10, 2017, 03:56:02 AM by Maximb
 #79

Quote
What's the situation in that regards?

Our traffic is currently growing and we just hit a milestone of 995 US Rank (It was 1007 just 2 week ago!). This is an amazing achievement and only 995 websites in USA are bigger than Enjin right now. There are billions of websites online, and we outrank all of them in traffic apart from just 995 sites. Our rank in the rest of the world is even better and we are growing in all metrics, especially in the most wanted demographic.

The https change is masking the recent and significant growth in the last few months and we estimate the rank closer to ~800 US RANK and with over 60 MILLION global views per month and reaching ~3 MILLION unique users MONTHLY.

We have more gaming communities on Enjin than ever before, but the traffic they generate is less than in 2015 due the different games they play and monetize. You might be surprised to find out that our DonationCraft and Ecommerce stores across the many thousands of gaming communities are generating more revenue now than in 2015 (since there are more virtual items with higher prices now selling). These are just market and gaming related peaks and valleys just like in crypto trading.

In conclusion, we are the largest gaming website platform in the world and increasing in reach across all metrics. Enjin is outranking 99% of all websites on the internet in terms of traffic as of today.

Enjin will be one of the first top 1000th website in the world to implement a cryptocurrency and provide the required platform and framework for any gaming entity to get started in using Enjin Coin / mint custom coins + virtual items with absolute ease.

It's an incredibly exciting time for the Enjin platform, gaming and the crypto community.

CEO - Enjin Coin - Smart Cryptocurrency for Gaming
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August 07, 2017, 02:26:59 PM
 #80

you should reserve some tokens for a community airdrop to attract them.
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