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Author Topic: [ANN] Lordmancer II token sale is finished  (Read 27449 times)
Jay2408
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August 15, 2017, 05:37:27 PM
 #141

all i can say is, the ios version of the game is running smooth and good, and if everything goes as planned the implentation of the lord coins will be a matter of time.

surely, the more you play, the more you earn LC Smiley and this will be pushed by unique items and player vs player trades.

the fact, that a couple of LC is burned by every transaction will trigger the outside exchanges even more and the price for LC will steadily rise Smiley


Yes, and as long as people play there will be always a REAL demand for LC.

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August 15, 2017, 05:39:57 PM
 #142

all i can say is, the ios version of the game is running smooth and good, and if everything goes as planned the implentation of the lord coins will be a matter of time.

surely, the more you play, the more you earn LC Smiley and this will be pushed by unique items and player vs player trades.

the fact, that a couple of LC is burned by every transaction will trigger the outside exchanges even more and the price for LC will steadily rise Smiley


Yes, and as long as people play there will be always a REAL demand for LC.

Will rise till the amount is so less, that dev decide to change it against a new token as described in whitepaper.
So it doesn't rise to the moon :-)

 
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leosfidare
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August 15, 2017, 05:40:16 PM
 #143

A nice project with the capacity of growth with it's own market.
The idea is very interesting, making the game a bit more interesting with this kind of currency, but, if the currency value is going to be variable, how do you standardize the in-game value for the people who will use this system to get items with LC?
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August 15, 2017, 05:45:58 PM
 #144

Excellent initiative, ambitious and visionary project, playing games with mining coins and possibility of superior gains. We count on it. Good luck and have good news soon. Wink
Islapdonkey
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August 15, 2017, 05:46:10 PM
 #145

I want to be the man in black. Straight loner, just hunting. Anyway, i was wondering what incentives might be issued, to encourage non gamers to purchase the token from the exchange. If the plan is to issue a new token when the current one has dramatically decreased, how do you induce investors to hold on to the current token for a long time.

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  Semux uses 100% original codebase
  Superfast with 30 seconds instant finality
  Tested 5000 tx per block on open network
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Elkmar
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August 15, 2017, 05:46:41 PM
 #146

There must be some kind of shop for this tokens. If there wasn't one, currency would be worthless

it is ERC20 so it will be easily purchased that over 0x interface

I know that this is ERC20, but I was thinking of in-game shop. Because as far as I know this will be in-game currency.

There will be an in-game system to buy tokens while playing the game. You buy crystal via app store in game then you convert them to LC. But it will be equivalent to 4 times the price on the market. So not really interesting.

Thank you for explaining. So how can we obtain crystal besides buying it on the market?

Crystal can only be obtained with fiat money in-game via appstore and google play store.

So basically the best way to buy them with Lord Coinss is to exchange them for fiat and then buy on app store/android market? Or am I missing something?

I think you're missing something. There will be two currencies, Lords Coins and Crystal. Lord Coin is the cryptocurrency. It can be obtained on the exchanges at the market price, on the website of LordMancer but you pay 50% more than the marketprice, or you can buy crystal which is a different currency in game with fiat money, then exchange those crystals against Lord coins but you'll pay 4 times the martket price by doing this.
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August 15, 2017, 05:48:57 PM
 #147

Interesting items, I like RPG games, in the game which can get LC coins? How to get?
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August 15, 2017, 05:52:08 PM
 #148

Interesting items, I like RPG games, in the game which can get LC coins? How to get?

You can purchase LC on exchange, website or via crystal like explained above.

Or you can just play the game, and trade your stuff against LC.
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August 15, 2017, 05:53:04 PM
 #149

For me as a gamer it's very nice to see a coin linked to a game.

Team looks solid though it's called the II version.

Looking forward to pre-ICO.

t.me/cryptodeutsch
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August 15, 2017, 05:53:08 PM
 #150

all i can say is, the ios version of the game is running smooth and good, and if everything goes as planned the implentation of the lord coins will be a matter of time.

surely, the more you play, the more you earn LC Smiley and this will be pushed by unique items and player vs player trades.

the fact, that a couple of LC is burned by every transaction will trigger the outside exchanges even more and the price for LC will steadily rise Smiley


Yes, and as long as people play there will be always a REAL demand for LC.

Will rise till the amount is so less, that dev decide to change it against a new token as described in whitepaper.
So it doesn't rise to the moon :-)

Well, that is also a good thing, isn't it? I mean, it would be pointless if it would be too expensive. But it will gain value with time Smiley

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Lordmancer (OP)
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August 15, 2017, 06:00:24 PM
 #151

I love this idea: mining over mobile phone. It's the future of decentralization.

It's only a bit tricky for those of us using iPhone, the installation procedure. Maybe in the future you will give also full native Apple support?

Of course, we will publish it through App Store Smiley now it is only a beta version

Lordmancer II — MMORPG on mobile with cryptocurrency
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August 15, 2017, 06:01:27 PM
 #152

Interesting whitepaper, couldn't find system requirements, which android version is needed to play this game?


Not very high requirements - I'm playing it on my LG G5 pretty fluid. Most mid range should be able to run it flawlessly.

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August 15, 2017, 06:02:49 PM
 #153

Watched the game on Youtube. Reminds me of playing warcraft when I was younger. Think it is a great approach to utilise on the bc-technology to manage Microtransactions on this kind of game allowing both bc-experienced users to use existing funds but also the non bc-community to use the game and perhaps catalyst their transition into bc. Best of luck with the Project.
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August 15, 2017, 06:04:12 PM
 #154

A I got a question to the developers.

Will there be exclusive items you only can purchase but not get dropped or found in the boxes? And do you plan something like add ons?

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August 15, 2017, 06:04:39 PM
 #155

I love this idea: mining over mobile phone. It's the future of decentralization.

It's only a bit tricky for those of us using iPhone, the installation procedure. Maybe in the future you will give also full native Apple support?

Of course, we will publish it through App Store Smiley now it is only a beta version

Any chances that this game eventually be released on PC? I know that this game has mobile oriented mechanics, but it could be additional revenue source.
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August 15, 2017, 06:09:31 PM
 #156

Yes the videos is so cool, if you want to plat on pc you could install emulator, a lot of people play mobile game on computer like clash of clan cause they dont like plat on smartphone.
But each years more and more people play ln smartphone, its a huge market, some epsort pro say that its the future of esport. So its a great idea for the future to developp a mobile game.
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August 15, 2017, 06:13:44 PM
Last edit: August 15, 2017, 06:27:07 PM by magisterr
 #157

Is there a demo trailer of this game? I would like to watch...  Roll Eyes
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August 15, 2017, 06:14:01 PM
 #158

A I got a question to the developers.

Will there be exclusive items you only can purchase but not get dropped or found in the boxes? And do you plan something like add ons?

Actually i think it would be great, if geolocation is implemented and certain item could only be mined according to your region. then said item could be unrestrictedly traded.

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Marenos
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August 15, 2017, 06:20:41 PM
 #159

I love this idea: mining over mobile phone. It's the future of decentralization.

It's only a bit tricky for those of us using iPhone, the installation procedure. Maybe in the future you will give also full native Apple support?

Of course, we will publish it through App Store Smiley now it is only a beta version

Any chances that this game eventually be released on PC? I know that this game has mobile oriented mechanics, but it could be additional revenue source.

Dont think that its practicable to develope a PC Version. You need much more capital to realize this and you have much more professional competitors.
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August 15, 2017, 06:26:50 PM
 #160

Is there a demo trailrer of this game? I would like to watch...  Roll Eyes

Yes, it's written in the first lines of the first post : https://www.youtube.com/watch?v=_mgdfK0lS40

There is in-game footages, I think that's what you're asking for.
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